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New dev blog: Rebalancing EVE, one ship at a time

First post First post
Author
kilona
Brutor Tribe
Minmatar Republic
#1361 - 2012-03-07 23:49:52 UTC
This is really is a bad move. If something's not broken don't try and fix it
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1362 - 2012-03-07 23:50:18 UTC
Morar Santee wrote:
Moraguth wrote:
I think you might have read a different dev blog on some conspiracy theorist website. You might want to re-check that and make sure it says "eveonline.com" in the address bar somewhere when you do.


I'll quote it again, just for you. It's really hard to read, I know, but let's try this one more time:

Ytterbium wrote:
It groups vessels into easily identifiable lines for each race and allow us to add new skills to support them. That is the purpose of the ship line skills mentioned above, which could further boost respective advantages. Combat ship line skills could give a bonus to defense, while attack ship skills benefit offense and mobility for example.

Now, he refers to "ship lines". Here are examples of the ship lines:
Ytterbium wrote:
Introducing ship lines

  • Combat ships: designed for direct fights, such vessels are usually found spear heading an attack force, or sniping from long range. Have great damage and defense, but poor mobility. A good representation would be 18th century "ships of the line". EVE examples: Abaddon, Rokh, Hyperion, Maelstrom, Ferox, Maller.
  • Attack vessels: Made for hit and run assault, or flanking opportunities. Have great damage and mobility, but average defense. Similar in role with cavalry. EVE examples: Armageddon, Megathron, Tempest, Oracle, Thorax, Hurricane, Dominix, Myrmidon.
Even a person that was dropped on the head as a child, repeatedly, can understand that this means each of these lines of ships will be boosted by a new support skill, that directly translates to EHP, DPS etc.

The problem I have with this is: After training those additional skills, we will have the same status quo as before. Because in order for this to be balanced, the effects cancel each other out. Do you understand? Except we had to invest additional training time to fly the same ships. For no reason.

And I have to wonder why you refuse to read the ******* blog.

Ok, I see your issue now. But let me reiterate, even if this does happen, I don't feel it will be particularly bad depending on how it's done.
Fragwit
Tellurian Works
#1363 - 2012-03-07 23:50:33 UTC
Skill point reimbursement and skill tree streamlining aside, it seems CCP want us to use all the ships available based on roles. IMO theres always faction uber ship in favour that everyone wants, that caldari one nobody can think what to do with and a whole bunch of ships in the middle I thought this was the sandbox, this was the flavour of eve, it seems CCP wants vanilla.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1364 - 2012-03-07 23:51:00 UTC  |  Edited by: Tyberius Franklin
kilona wrote:
This is really is a bad move. If something's not broken don't try and fix it

But it is broken, or does everyone suddenly love the cyclone, prophecy and ferox?
Lamperouge Kasenumi
Doomheim
#1365 - 2012-03-07 23:52:38 UTC
Skex Relbore wrote:
Lamperouge Kasenumi wrote:
Skex Relbore wrote:

Hypothetically if it took a vet 12 months to train to be able to use all racial BC's at level 5 it would take the new player 15 months to reach that same level of capability. Considering the perception of newer players being persistently behind in this game it this seems particularly dumb


That's irrelevant, most new players won't know it was like this before. Anyway, they can just train into their favorite BC race first and be on the same level as the vets. Being a vet as always been about flexibility more than power and it remains the same with these changes.


No it isn't irrelevant. People will know people who started playing prior to the change but hadn't trained all BC to 5 yet will know just like players like me who weren't around prior to the introduction of drone bandwidth know that the Myrmidon used to be able to field a full rack of heavies.

Yeah part of being a vet is having more flexibility but it doesn't change the fact that this change if made would mean that a new player would have to play 3 months longer than someone who trianed BC to 5 prior to the proposed change to achieve the same level of flexibility

This change is exactly the opposite of what you'd want to do if you want to make the game more accessible to new players in that it really is kind of a big FU to everyone who doesn't have BC5 already trained by the time the expansion is launched. The last thing a game as old with as limited a market as EVE has should be doing is making it even harder for new players to start playing.

And we can talk all that specialization nonsense until we're blue in the face and it's not going to change the fact that flexibility is a power issue. Being able to hop into the kind of ship an FC calls for has a big affect on peoples enjoyment of the game. Given the rock paper scissors nature of the game play flexibility directly translates into more power.

Now it's one thing to say "hey you gotta pay your dues just like everyone who came before" it's quite another to say here on top of however many years you are already behind the veterans have an extra 3 months.

Hell under the new system it will actually take even longer to train to level 5 BC than it did under the old system since now in addition to train it again for each race of BC you want to train you have to train racial cruiser to 4 instead of 3.



Alright, look at it this way: these changes will make it easier to balance ships that currently sucks and also make it easier to create new fun ship to fly. The result is that every races will have a wider selection of ships to choose from so cross-training won't be as important. For new players, this is actually a very good news.
Moraguth
Ranger Corp
Vae. Victis.
#1366 - 2012-03-07 23:54:44 UTC
AnzacPaul wrote:
Moraguth wrote:


we already established? No. You assumed. And I disagree.

I remember a batch of "support skills" that came out, people were all up in arms for those too. but really, all they did was improve the game for the group of players who wanted to train them. I'm talking about the EW support skills that improved cap use, range, duration for each type of ew (tp, dams, ecm, etc). If you wanted to do ew ships and use TP, you could train those skills to be even more badass than before. And you didn't even have to touch the damp skills, the ecm skills, or anything besides what you wanted.

To assume you have to train every new skill just to "be competetive" makes your post the "idiotic post" that should be disregarded without a second thought. Try thinking of things in a new light instead of just presuming the world is out to get you. TBH, you're really not that important. I just happen to have a soft spot in my heart for willfully ignorant and obstinate internet people. I assume they can be taught, but maybe that makes me an idiot too.

Good luck to you being always pissed off and thinking you're the victim. I'll be happy knowing I have more choice, more freedom, and more ability to kick ass and make money than ever before.



You just stated the new skills make you "even more badass", then claim that you don't need them to be competitive........

That's a stupid as saying you don't "need" recon ships at 4 or 5..... Try 1v1 a curse or rapier with recon 1 V recon 5. Recon V isn't a requisite, but if you want to be competitive, it is.....


yeah... they make you more badass at that one particular weapon system (ecm, tp, whatever), but it doesn't make the ship or me "more competitive". Being able to use less cap each cycle my ECM runs is all well and good, but only if i'm flying an ECM ship. If I'm in my geddon, all the EW skills in the world won't matter.

The point of having skills that do different things is to give you a choice in where you want to specialize in the game. The only thing playing the game longer gives you is more opportunities to cross train and more chances to make money to buy cooler toys.

If they redefine the ships tomorrow, my drake is still going to be max skilled for tank and dps, no matter how many new skills they add. And if they add support skills that change any attribute... if i care about them, i'll train them. If not, I won't. Maybe I'll train the skill that makes my arazu better instead. So really, adding these new skills gives players even more of a chance to out specialize the old vets like me who seem to have everything under the sun trained up. And as it's been said many times, those millions and millions of SP i have more than the average player mean pretty much nothing if I'm in a gang and you're in a gang, and you have superior tactics. And if I train up my tanking skills instead of my DPS skills, I probably won't be able to break your tank anyway.

Since this gives you more of a chance to get your buddies together to come kill me (since I'll be worried about training everything up over all races and all classes and all ship types and all everything, and you'll probably pick the FOTM and boost it to hell and back), you should be happy about these changes, not pissed.

And that's exactly what I'll tell my friends who constantly ***** about the SP gap between their new characters and my ancient character. They can catch up to or even surpass me quickly in a particular spec tree if they go all out. And if they have one other person with them, I'm as good as dead. This game is more about having friends with you than about being the end all be all solopwnmobile badass.

Tactics and Allies win the day, not expensive ships and monstrous SP totals.

I got a Feature Added!

Stop calling an Abaddon "abba-dawn".  It is "uh-bad-in" dictionary.com/abaddon

Sigras
Conglomo
#1367 - 2012-03-07 23:55:09 UTC
Morar Santee wrote:
Moraguth wrote:
I think you might have read a different dev blog on some conspiracy theorist website. You might want to re-check that and make sure it says "eveonline.com" in the address bar somewhere when you do.


I'll quote it again, just for you. It's really hard to read, I know, but let's try this one more time:

Ytterbium wrote:
It groups vessels into easily identifiable lines for each race and allow us to add new skills to support them. That is the purpose of the ship line skills mentioned above, which could further boost respective advantages. Combat ship line skills could give a bonus to defense, while attack ship skills benefit offense and mobility for example.

Now, he refers to "ship lines". Here are examples of the ship lines:
Ytterbium wrote:
Introducing ship lines

  • Combat ships: designed for direct fights, such vessels are usually found spear heading an attack force, or sniping from long range. Have great damage and defense, but poor mobility. A good representation would be 18th century "ships of the line". EVE examples: Abaddon, Rokh, Hyperion, Maelstrom, Ferox, Maller.
  • Attack vessels: Made for hit and run assault, or flanking opportunities. Have great damage and mobility, but average defense. Similar in role with cavalry. EVE examples: Armageddon, Megathron, Tempest, Oracle, Thorax, Hurricane, Dominix, Myrmidon.
Even a person that was dropped on the head as a child, repeatedly, can understand that this means each of these lines of ships will be boosted by a new support skill, that directly translates to EHP, DPS etc.

The problem I have with this is: After training those additional skills, we will have the same status quo as before. Because in order for this to be balanced, the effects cancel each other out. Do you understand? Except we had to invest additional training time to fly the same ships. For no reason.

And I have to wonder why you refuse to read the ******* blog.

so in response to the part in bold, you're saying, "its the same ship" which is axiomatic, but you're acting like these skills will have no effect whatsoever and that is totally wrong. sure, if you have combat ships 5 and i have combat ships 5 and we're both flying combat ships then yeah, there is no change, but youre still going to be better against every other type of ship.

it is NOT the exact same ship, its a better ship because its tougher or faster or does more damage or whatever the skill actually does. The point of this game is specialization, not everyone can fly everything you have to choose what you can fly.

Also I love how this whole conversation is purely speculation about what these skills may do and how they may effect game balance if they ever get put into the game.
Sigras
Conglomo
#1368 - 2012-03-07 23:56:14 UTC
Vigoth Ritic wrote:
Here we go again, time to hit them in the wallet, removing 6 accounts now..


I VOTE NO!!!
1. remove races from eve, they are dont help anyone..
2. here we go again, same bumb ideas

REMEMBER 2011
WE WILL NOT FORGET 2011 !!

CQ SUCKS

THIS GAME NOW SUCKS, CCP SOLD OUT TO SONY!!!

DONT BUY INTO CCP's AUR.....

DUST514 WILL FAIL!!!!!

CCP NEEDS TO INVEST INTO EVE 1st

WHERES MY NEW CPU CCP?

CCP ..TEST YOUR PATCH B4 YOU SEND IT TO THE FLOOR...WTF

GOODBYE 5 ACCOUNTS..I QUIT !!!

RECALL THE CSM6 ...PUPPETS OF CCP

EVE IS A CASH COW FOR DUST/WOD

CCP, this is why we need the ability to downvote posts . . .
Moraguth
Ranger Corp
Vae. Victis.
#1369 - 2012-03-07 23:56:47 UTC
Vigoth Ritic wrote:
Here we go again, time to hit them in the wallet, removing 6 accounts now..


I VOTE NO!!!
1. remove races from eve, they are dont help anyone..
2. here we go again, same bumb ideas

REMEMBER 2011
WE WILL NOT FORGET 2011 !!

CQ SUCKS

THIS GAME NOW SUCKS, CCP SOLD OUT TO SONY!!!

DONT BUY INTO CCP's AUR.....

DUST514 WILL FAIL!!!!!

CCP NEEDS TO INVEST INTO EVE 1st

WHERES MY NEW CPU CCP?

CCP ..TEST YOUR PATCH B4 YOU SEND IT TO THE FLOOR...WTF

GOODBYE 5 ACCOUNTS..I QUIT !!!

RECALL THE CSM6 ...PUPPETS OF CCP

EVE IS A CASH COW FOR DUST/WOD


canihaveyourstuff?

I got a Feature Added!

Stop calling an Abaddon "abba-dawn".  It is "uh-bad-in" dictionary.com/abaddon

Flax Volcanus
Montezuma's Revenge.
#1370 - 2012-03-08 00:01:45 UTC  |  Edited by: Flax Volcanus
NVM. tl;dr and suffered for it.
Omnathious Deninard
University of Caille
Gallente Federation
#1371 - 2012-03-08 00:02:14 UTC
If this goes through wont that open a large door for the pirate and navy faction battlecruisers that people have been asking for, it also will do the some for destroyers, and make way for new t1 ships as well. I personally favor this change

If you don't follow the rules, neither will I.

Sizeof Void
Ninja Suicide Squadron
#1372 - 2012-03-08 00:03:27 UTC
-1 on the idea of replacing "tiers" with "roles", for T1 ships.

The general-purpose "tier" system allows the players to determine which ships can be best fit to fill specific roles - in large fleets, small gangs, solo PVP, and/or for PVE. Many ships are well suited for a wide range of activities, depending on the fitting. And, a degree of unpredictability exists, since you cannot be certain how a general-purpose ship might be fit when you engage it. Ultimately, the "sandbox" - not the devs - determines which ships and fittings are best suited for each role.

Switching to a specific-purpose "role" system, wherein CCP devs pre-determine which ships are best for each role and bias each ship's stats accordingly , is a poorly considered idea. Specialization limits the number of optimal fits, and the ability of a ship to be used outside of its designed role (BS as a mining ship, anyone?). Ships become far more predictable, more ships will go unused, and FOTMs become even more likely.

And, there are already plenty of examples of failed role specialization in the game already, esp. among the T2 ships, ex. EW frigs. Let's not expand a bad idea further.

Rather than increased role speciaiization, the game would actually benefit from increased generalization. I think that this preference can be seen in most T2 vs T3 ship comparisons. T3 ships are simply more fun to fit and fly than T2 ships.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1373 - 2012-03-08 00:03:30 UTC
Flax Volcanus wrote:
Do I have it wrong,...

Yes, you do. Please read the first post, follow the links there, and read the CCP posts in the thread.
Sigras
Conglomo
#1374 - 2012-03-08 00:03:42 UTC
Fragwit wrote:
Skill point reimbursement and skill tree streamlining aside, it seems CCP want us to use all the ships available based on roles. IMO theres always faction uber ship in favour that everyone wants, that caldari one nobody can think what to do with and a whole bunch of ships in the middle I thought this was the sandbox, this was the flavour of eve, it seems CCP wants vanilla.

its always been that way . . . all ships have roles, in fact i submit that it would be impossible to make a ship without a role.

The fact that you CAN take a ship and do something with it that isnt in its role is what makes it a sandbox, IE a battle badger, shield brutix or a hauling thanatos

currently all the ships have roles, just some of them really suck at what theyre supposed to do (prophecy, cyclone, brutix)
Moraguth
Ranger Corp
Vae. Victis.
#1375 - 2012-03-08 00:03:51 UTC
Flax Volcanus wrote:
Do I have it wrong, or would I need to retrain four destroyer skills to 5 and four BC skills to 5 just to get back to where I am now? Um, no thanks.

Jesus, you guys just keep giving me more reasons to play less and less. Cry


You have it wrong. re-read the first page, down just a little bit and they explain it better there!

I got a Feature Added!

Stop calling an Abaddon "abba-dawn".  It is "uh-bad-in" dictionary.com/abaddon

Andski
Science and Trade Institute
Caldari State
#1376 - 2012-03-08 00:04:16 UTC
i love how everyone loves this stupid change now that you'll get a few million free SP to dickwave with

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Omnathious Deninard
University of Caille
Gallente Federation
#1377 - 2012-03-08 00:04:28 UTC
Flax Volcanus wrote:
Do I have it wrong, or would I need to retrain four destroyer skills to 5 and four BC skills to 5 just to get back to where I am now? Um, no thanks.

Jesus, you guys just keep giving me more reasons to play less and less. Cry

As it has been stated about 15 times throught the thread IF YOU HAVE DESTROYERS AND OR BATTLE CRUISERS TRAINED LEVEL 5 YOU WILL GET ALL RACES TRAINED TO LEVEL 5

If you don't follow the rules, neither will I.

Morar Santee
#1378 - 2012-03-08 00:04:43 UTC  |  Edited by: Morar Santee
Sigras wrote:
[so in response to the part in bold, you're saying, "its the same ship" which is axiomatic, but you're acting like these skills will have no effect whatsoever and that is totally wrong. sure, if you have combat ships 5 and i have combat ships 5 and we're both flying combat ships then yeah, there is no change, but youre still going to be better against every other type of ship.

it is NOT the exact same ship, its a better ship because its tougher or faster or does more damage or whatever the skill actually does. The point of this game is specialization, not everyone can fly everything you have to choose what you can fly.

Also I love how this whole conversation is purely speculation about what these skills may do and how they may effect game balance if they ever get put into the game.


Maaaaaaaaan.

You say: "This new support skill gives my assault ship 10% more DPS! It makes it better!!"

What I'm trying to tell you is: "This other new support skill gives my combat ship X% more EHP, to cancel the effect!! It makes no ******* difference!!"

If this is supposed to be balanced, the new support skills have to cancel each other out. Completely. As if they did not exist in the first place.
If they don't, then you have a line of ships that is clearly better than another line of ships. And no, it doesn't matter what their specific role is. It's either completely balanced against each other, or one line of ships has a huge advantage, that only multiplies with larger fleets. So those ships with the advantage will be used, the others won't be used.

Ironically, this is also the same problem we currently have with Tiers in BCs. So they either balance it and the new skills mean absolutely nothing other than added training time to fly the same ships, or they didn't fix the problem.

There is simply no possible outcome that is beneficial for the players.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1379 - 2012-03-08 00:06:37 UTC  |  Edited by: Tyberius Franklin
Andski wrote:
i love how everyone loves this stupid change now that you'll get a few million free SP to dickwave with

Cause clone costs are something to be proud of? To be honest it's messing with my current skill plan, but I'll get over that. IIRC this will also up me 2 clone grades with nothing new to show for it. Yeah, bloated SP is wonderful. Now the rebalance though, that I am genuinely enthusiastic about.
Moraguth
Ranger Corp
Vae. Victis.
#1380 - 2012-03-08 00:07:55 UTC
Morar Santee wrote:
Sigras wrote:
[so in response to the part in bold, you're saying, "its the same ship" which is axiomatic, but you're acting like these skills will have no effect whatsoever and that is totally wrong. sure, if you have combat ships 5 and i have combat ships 5 and we're both flying combat ships then yeah, there is no change, but youre still going to be better against every other type of ship.

it is NOT the exact same ship, its a better ship because its tougher or faster or does more damage or whatever the skill actually does. The point of this game is specialization, not everyone can fly everything you have to choose what you can fly.

Also I love how this whole conversation is purely speculation about what these skills may do and how they may effect game balance if they ever get put into the game.


Maaaaaaaaan.

You say: "This new support skill gives my assault ship 10% more DPS! It makes it better!!"

What I'm trying to tell you is: "This other new support skill gives my combat ship 10% more EHP!! It makes no ******* difference!!"

If this is supposed to be balanced, the new support skills have to cancel each other out. Completely. As if they did not exist in the first place.
If they don't, then you have a line of ships that is clearly better than another line of ships. And no, it doesn't matter what their specific role is. It's either completely balanced against each other, or one line of ships has a huge advantage, that only multiplies with larger fleets. So those ships with the advantage will be used, the others won't be used.

Ironically, this is also the same problem we currently have with Tiers in BCs. So they either balance it and the skills mean absolutely nothing other than added training time to fly the same ships, or they didn't fix the problem.

There is simply no possible outcome that is beneficial for the players.


I see what you're trying to say, I comprehend it, and I don't want this to sound harsh but you're wrong. It does not have to be a 'zero sum game' to be balanced. And it won't be.

I got a Feature Added!

Stop calling an Abaddon "abba-dawn".  It is "uh-bad-in" dictionary.com/abaddon