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New dev blog: Rebalancing EVE, one ship at a time

First post First post
Author
Ranger 1
Ranger Corp
Vae. Victis.
#1001 - 2012-03-07 04:25:36 UTC
Chicken Pizza wrote:
Smoke Adian wrote:
I would suggest dropping the whole roles classification thing. Yes, rebalance the useless ships like the ferox, but the roles thing is just dumb. For example you've got the caracal, drake, and raven in the same category when the only thing they have in common is their caldari origin.

As far as Drakes go, you've got HAM Drakes, MWD Drakes, AB Drakes, Spider tanking drakes, PVE Drakes in various forms and the list goes on and on. You can't just say "oh that's a bombardment ship" especially when the one thing Drakes are not known for is their DPS.

Then you've got the Raven in there which really has nothing to do with drake - it's a pve boat that occasionally gets used for smartbombing.

Finally, the Caracal which has nothing to do with either of the other two. It's a cheap pve starter boat or throw away pvp support for new players

i.e. Just buff the known crappy ships and don't try tp reorganize all of EVE's ships into silly categories.


Passive Drakes, Bait Drakes, Cyno Drakes, Nano Drakes, Drake Creole, Gangboosted Drakes, Anti-frigate Drakes, Drake Gumbo, pan-fried, deep-fried, stir-fried, there's Pineapple Drake, Lemon Drake, Coconut Drake, Pepper Drake, Drake Soup, Drake Stew, Drake Salad, Drake 'n' Potatoes, Drake Burger, Drake Sandwich.............that's, that's about it.


Big smile

More to the point, just because the bonuses that a ship has may more reflect it's new role (which is what was being discussed) it in no way means that you can't ignore it, tweak it, take advantage of it to the max, or completely screw it up just as much then as you can now.

Also, you forgot Drake Loaf.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

IsTheOpOver
#1002 - 2012-03-07 04:25:51 UTC
Ranger 1 wrote:
...
However someone flying an F-22 trying a MiG-35 would be much more skilled than someone flying a 787 trying out a MiG-35.
...
Well, actually neither one would be able to get it off the ground.


So not true...
Ranger 1
Ranger Corp
Vae. Victis.
#1003 - 2012-03-07 04:28:53 UTC  |  Edited by: Ranger 1
IsTheOpOver wrote:
Ranger 1 wrote:
...
However someone flying an F-22 trying a MiG-35 would be much more skilled than someone flying a 787 trying out a MiG-35.
...
Well, actually neither one would be able to get it off the ground.


So not true...


I loved that movie!!!

But even Clint had to train Russian Experimental Thought Controlled Jet 1 to get it off the ground.

Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Adunh Slavy
#1004 - 2012-03-07 04:36:30 UTC
CCP Ytterbium wrote:

Ok this thread needs some love now.



Thanks for the update, and looks good to me

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Cyrus Deacon
Darkstar Interstellar Demolitions Conglomerate
#1005 - 2012-03-07 04:36:51 UTC
the proposed capital ship skill requirement change is insane, caps should be HARDER to get into not easier ffs!
AveryFaneActual
PandoraSquad
#1006 - 2012-03-07 04:39:34 UTC
WHOSE RESPONSIBLE THIS!!!!1111eleven
Naradius
Federal Navy Academy
Gallente Federation
#1007 - 2012-03-07 04:42:27 UTC
At this stage, basically, a good dev blog. Respect to CCP for actually having the balls to tackle this and finally get rid of the tier system
My only fears
1. BS V should be a pre req for Caps, as should Freighter V for a Jump Freighter

2. EVE is fun because ships at the moment have flexibility in their use (in the way players make use of slots)...please don't shoe horn ships into a specific role so far, that flexibility is lost. I.E. You give us the Eos, as a Command Ship - it suck balls as it stands and is useless as a Command Ship, but as a PVP ship it's OK....expensive, but OK. BTW - when are us Gallente going to get a CS that can actually give useful bonuses?

3. CCP are known for half finished ideas in the past...CCP need to carry this one through to the end. A half finished idea like this could mean the end

4. Screwing up ship balancing, although it could be said, it couldn't be more screwed then it is now!

As I said though, respect to CCP, I have faith that they can pull this off, after the recent wind of change that blew through their offices.

"In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." - Douglas Adams

Lando
Caldari Provisions
Caldari State
#1008 - 2012-03-07 04:46:26 UTC
Everyone seems so concerned about getting their faction battle cruiser skills, what about phase two? When you revamp half the ships in the game and I don't want to fly them anymore? Say I wanted the battleship with the most tank so I crossed trained amarr and now gallente fill that role just as well or even better? I wasted 30 days training a ship I'm not going to fly anymore? Or worse, have to train another 30 days to fly the new "brick"?

Don't get me wrong I love the role idea but the only fair way I see the changes coming about is to refund all spaceship skills AFTER the ships have been rebalanced into their roles and let us pick what we want to fly, as we had already done. The changes to the ships seem to be pretty significant, or at least I'm hoping they are.
YuuKnow
The Scope
#1009 - 2012-03-07 04:48:32 UTC  |  Edited by: YuuKnow
This part of the blog didn't seem accurate to me

Quote:
Support vessels: mainly focused on assisting a friendly force, or disrupting an enemy fleet. Have average damage, poor defense, average mobility. Electronic warfare is the prime illustration of this line. EVE examples: Scorpion, Blackbird, Celestis, Arbitrator.


Aren't logistic cruisers, carriers, and super carriers considered support vessels themselves? If so where do they fit in this scheme? They certainly don't have "poor defensives" as logistic cruisers have super resist, carriers have huge EHP, and super carriers have uber-massive EHP.

If those ships above are "support" then why are theire stats as "support" so uber tanking, and yet the other support (damps, tracking distruption, jamming) so fragile? Its not consistent.

Also, if a support vessel is made fragile (like EWAR), then doesn't that realistically mean that the support will be nothing really more than cannon fodder in each battle, first primary, and always the first to be insta-popped?

Also...true to life "logistic support" are armed and armored ships that supply ammo and supplies rather than the current *healers* which eve has labeled "logistics". Eve's "logistics" is really no more than the "healer class" that most MMOs have. Will there ever be a vessel that serves true *logistics" role in that it will be armed and have the role of fleet replenishment in terms of cap charges, missiles, ammo, and jump fuel? If not, why not? (Its a classic battle doctrine as old as war itself.)

yk
Danny Husk
The Scope
Gallente Federation
#1010 - 2012-03-07 04:51:53 UTC
Lando wrote:
Everyone seems so concerned about getting their faction battle cruiser skills, what about phase two? When you revamp half the ships in the game and I don't want to fly them anymore? Say I wanted the battleship with the most tank so I crossed trained amarr and now gallente fill that role just as well or even better? I wasted 30 days training a ship I'm not going to fly anymore? Or worse, have to train another 30 days to fly the new "brick"?

It sounds even worse than that; look at the title of the blog: "Rebalancing EVE. One ship at a time." They already said Inferno is going to screw Amarr first . . . and then all those people have to wait six months or a year sitting around with nothing to fly, waiting to see how everyone else winds up getting screwed, before deciding how to spend their precious "bonus" of refunded SP. Meanwhile everyone else gets to wonder who gets stuffed next, and stops cross training entirely since it's all either going to be "free" or a complete waste of time.
Mikron Alexarr
New Age Solutions
#1011 - 2012-03-07 04:52:27 UTC
Gogela wrote:
I think some of you are too caught up in your character and not thinking about the game as a whole. F*** my goals. Sometimes s*** changes in life and you need to adapt. Some would argue that's part of what makes life an adventure. You aren't guaranteed that following the path most taken in life will get you to the same place it got the next guy, and you sure as hell can't say that in an internet spaceship. Maybe taking a step back and doing a little revamping of the fundamental EvE experience will breath new life into the game for everyone and make it more challenging and fun. I see, as usual, a lot of rage::quit threats. Relax. EvE is f'n OLD. It's an OLD OLD OLD a** MMO. Maybe a facelift is in order? Maybe it's time for a new EvE experience... an expedition into the unknown? A new battlefield with new variables? ...or maybe you are just too caught up in your current "plan" which was never designed to accommodate change. Roll


I certainly don't disagree that eve is old. But giving it a face lift to look like WoW is stupid.
FluffyDice
Kronos Research
#1012 - 2012-03-07 04:54:05 UTC  |  Edited by: FluffyDice
The "inferno" will be outside jita station and on the forums again if CCP **** this up.

edit: also why is there a rokh picture where the naga should be on this image? http://cdn1.eveonline.com/www/newssystem/media/8742/1/Caldarishiptree2_1920.jpg
Carniflex
StarHunt
Mordus Angels
#1013 - 2012-03-07 05:01:29 UTC
I would like to point out, that if you drop the requiments for Tech 1 ships to level 4 then technically Freighter is also tech 1 ship while jump freighter is T2 counterpart of a Freighter. So training time for freighter would be rather short (industrial 4) while training time for Jump Freighter would be relatively long (Freighter 5).

As far as ship re-balance and juggling with all the skills goes I'm not particularly happy with it and have to think about it. Especially the skills part as I spent long time training these skills a long time ago before remaps were in game. And ofc the issue that my alts would lose access to all races command ships and would have to re train (spending more SP for getting the same capabilities as they have now, as far as I understand). But overall the idea is still fresh - have to think about it.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Ladie Harlot
Viziam
Amarr Empire
#1014 - 2012-03-07 05:03:20 UTC
Cyrus Deacon wrote:
the proposed capital ship skill requirement change is insane, caps should be HARDER to get into not easier ffs!


Not quite. Regular caps (carriers and dreads) are awesome and really well balanced. It's just supercaps that need to be rarer.

The artist formerly known as Ladie Scarlet.

Mara Rinn
Cosmic Goo Convertor
#1015 - 2012-03-07 05:05:55 UTC
Ranger 1 wrote:
Mara, I think he was trying to give people some examples people could loosely relate to real life vessels/tactics, not trying to reinvent EVE combat.

I'm willing to wait for more details on exactly how they want to break things down.


This is the thread for discussing the dev blog and possible ship roles, before those poor example roles end up coded into the game by someone "just testing" :)

There should be more discussion about ship roles, less about skill points.
Tippia
Sunshine and Lollipops
#1016 - 2012-03-07 05:09:11 UTC
Ladie Harlot wrote:
Cyrus Deacon wrote:
the proposed capital ship skill requirement change is insane, caps should be HARDER to get into not easier ffs!

Not quite. Regular caps (carriers and dreads) are awesome and really well balanced. It's just supercaps that need to be rarer.

I suppose that, if the Nag becomes the new rifter, those supercaps will become a bit rarer quite quickly… P
YuuKnow
The Scope
#1017 - 2012-03-07 05:10:29 UTC  |  Edited by: YuuKnow
CCP Ytterbium wrote:
  • BS skill at IV for capitals: alright, there is good feedback on that. Point is to make the progression consistent by requiring a skill at 4 to train for the next, higher size class, and 5 for tech 2 ships. If we feel it becomes suddenly too easy to train for capitals, we can always compensate by adding that time back on one of the other, support skill prerequisites for them. Same reasoning applies for freighters. The point of this blog is to specifically discuss such matters before moving forward with them, and for this, you are welcome.

  • If the Dev teams believes that a ship that is easily going to serve the role of both super tank and super healer simulataneously is not going to be rampantly proliferating, then it has not been paying attention to what the community has been saying about capitals and super capitals. I would be in favor of making the capitals less accessible than what your proposing because look what they truly represent. Lets look at the current ships of Eve in terms of their practical game design.

    Most MMOs have the group roles:
    -Damage dealers (both short range and long range)
    -Controllers (status effects)
    -Tank

    Eve's unique in its group-roles are:
    -Any cruiser, BC, BShip, or dreadnaught = Damage dealers both short range and long range
    -EWAR, interceptors, interdictors = Controllers
    -Logistics = healer
    -Carriers = combined healer and tankWhat?
    -Super Carriers = combined super healer and super tankShockedWhat?

    When the Dev team introduced Carriers and Super Carriers, it introduced a strange, weird, and IMHO unnecessary platform into the fleet for which there still isn't a lot of reason why its so imbalanced that it serves multiple, simulatenous roles. Such a class will become even more viral-like if its so easily trained for.

    yk
    Danny Husk
    The Scope
    Gallente Federation
    #1018 - 2012-03-07 05:11:39 UTC
    FluffyDice wrote:
    edit: also why is there a rokh picture where the naga should be on this image? http://cdn1.eveonline.com/www/newssystem/media/8742/1/Caldarishiptree2_1920.jpg

    Probably because the intern who did that image was working off a powerpoint from a staff meeting, leftover from 2003; which seems to be about when the person who came up with this plan last logged into the game.
    Mara Rinn
    Cosmic Goo Convertor
    #1019 - 2012-03-07 05:12:16 UTC
    I would like to see more development of "experimental" ship types such as the arbitrator which uses non-racial weapon systems, but not at the expense of the specialists. Thus it might make sense for Angel Cartel to have a Dominix-alike to parallel the Rattlesnake, but not the Amarr, Blood Raisers or Sanshas.
    Moraguth
    Ranger Corp
    Vae. Victis.
    #1020 - 2012-03-07 05:21:43 UTC
    Ranger 1 wrote:
    IsTheOpOver wrote:
    Ranger 1 wrote:
    ...
    However someone flying an F-22 trying a MiG-35 would be much more skilled than someone flying a 787 trying out a MiG-35.
    ...
    Well, actually neither one would be able to get it off the ground.


    So not true...


    I loved that movie!!!

    But even Clint had to train Russian Experimental Thought Controlled Jet 1 to get it off the ground.

    Smile


    Firefox was grrrrrreeeeeeeeeeaaaaaaaaaaat! They just don't make em like they used to. And for some reason, that movie and Robot Jocks are mushed together in my brain even though they had nothing to do with one another. Both were awesome though.

    I got a Feature Added!

    Stop calling an Abaddon "abba-dawn".  It is "uh-bad-in" dictionary.com/abaddon