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New dev blog: Rebalancing EVE, one ship at a time

First post First post
Author
Rimase
#1981 - 2012-04-15 18:10:00 UTC  |  Edited by: Rimase
From this thread: (Fanfest: Ship Balance) Tech Level
-


Helping CCP decide what to do.
Helping you to understand, too.

[Fanfest Video 6:25] CCP Ytbritrumin (Shocked?):
CCP Ytrbymium says that CCP doesn't really know about this one thing, and so I had a contributional idea fitting-in with current plans! Helping CCP's pre-planning. What I think this presentation also suggests is a real gigantic change in whole of EVE's spaceships even to a point where some may disappear forever!
Readers, 'open your miiind!'


____________________________________________________________


new Brand
(Improvement)
|
new Militia
(Improvement)
|
(T3) GENERALIZED ---------- (T1) ECONOMIZED ------------ (T2) SPECIALIZED
|
Other...
(alien?)
|
Limited
(Promotional)

____________________________________________________________



Economized (T1)
Ship hulls at value-level prices that fulfil the market, which also set standard for more specialized or generalized variations. These Economized variations are for aspiring manufacturers, traders and even corporate businesses. Because they are economized means they potentially yield more profit than specialized and generalized. But how?
Economized will utilize almost any modules and appropriate rigs on the market except Specialized modules and rigs. This allows them a multi-purpose prerogative yet their singular hull constricts them in becoming fully adaptive in their role like Generalized ships. Because they can utilize so many modules and rig on the market, this contributes to financial prosperity of traders and corporate businesses.

(new Brand):- "spaceships are serius biznus"
Economized ships are so versatile and excessive that they become branded by corporations including your Militia, NPC corporations and player corporations. This encourages marketing strategies of corporations though the act of branding cannot be varied. You develop a brand and use it or sell it.
  • A player-corporation's brand is used to manufacture pre-installed fixated Rigs unto a T1 ship.
  • A player-corporation's brand can be sold on the market to other corporations.
  • A player-corporation manufacturing a branded variation of a T1 ship will have their logo painted on it.
  • A Branded variation of a T1 ship will have pre-set Rigs. This allows repackaging of that ship with Rigs!
  • A player un-branding a branded variation of a T1 ship will remove corporation logo, deduce to 'standard T1' and deny Rig-repackaging.
  • A player-corporation re-branding a branded variation of a T1 ship is fraudulent (Re-branded cannot be sold in High Sec).

(new Militia):-
The war requires an budget solution. Economized ships are the option! Faction Warfare pilots are reimbursed a non-marketable improved variation of Economized T1 ships based on their Militia rank. Upon reimbursement they are provided with multiple options of pre-defined ship Fittings to suit that player's role. These modules are also Militia-branded and are very much non-marketable.
These ships are patterned with camouflage and are property of your Militia. You cannot and must not reprocess nor sell.
  • Free for faction warfare!
  • Limited reimbursements!!!
  • Cannot sell on market.
  • Cannot create contract.
  • Cannot reprocess.
  • Can trade with other Militia players!


Specialized (T2)
Enhanced singular hulls of their economic counter-part granting one or multiple unique bonuses from their collaborated hulls designed specifically to be exceptional in a role. Their hull exclaims its differentiation from all other ships being easily-identifiable. They allow for Specialized Modules to be fitted! These ships are worthy of a well-commanded fleet of multiple diverse compositions of roles, making fleeting battles most successful.
  • Specialized ships are efficient in a purpose they are designed for.
  • Specialized ships do no apply to grandular Capital-sized vessels.


Generalized (T3)
Multipular hulls. Extremely adaptive yet inefficient. A very much expensive ship but comparable survivability to full-modulated, full-rigged and well-fitted economized variations. Relying mainly on conjunctive modular Subsystems instead of singular versatile Modules they are at risk of being tactically-countered by not being adapted against a particular threat! Exposure of weak spots! Ideal for the solitary player.
  • They look different with their interchanging hull extensions! Big smile
  • .

    Looking to join Caldari Faction Warfare corporation!

    x420x
    Deep Core Mining Inc.
    Caldari State
    #1982 - 2012-04-15 19:02:26 UTC
    i got an idea ccp, a lot of people will find it extremely radical, but i think it could work

    instead of awarding players with all the req's to fly a new class of ship, why not just reimburse ALL SP's in spaceship command and then let players redistribute them as they see fit, to spaceship command only, or even more extreme, reimburse all SP's, reset all to 0, and then redistribute all of them as they see fit

    extreme yes, but somewhat plausible in a way as well

    i personally think the latter is pure craziness, but allowing players to remap just there spaceship points to go along with the new ship lines would allow players that are crosstrained extensively to focus points on the new lines they would like to fly and would allow cap pilots to dedicate worthless bs5 skill towards cap5 or carrier or dreadnaught 5 (if they dont have it already)

    just an idea, let the bashing begin

    Cearain
    Plus 10 NV
    #1983 - 2012-04-15 19:22:38 UTC
    Is this change happening 4/24?

    Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

    Morgan North
    Dark-Rising
    Wrecking Machine.
    #1984 - 2012-04-15 19:35:15 UTC
    Probably not.
    Cearain
    Plus 10 NV
    #1985 - 2012-04-15 22:24:28 UTC
    Morgan North wrote:
    Probably not.

    The producer clip seemed to suggest it was.

    Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

    Fronkfurter McSheebleton
    Horse Feathers
    CAStabouts
    #1986 - 2012-04-15 23:09:35 UTC
    Mira Lynne wrote:
    Lets Say I have one racial cruiser at 3, and Battlecruisers at 5. I can currently fly that races battlecruiser. According to these changes, i'd need Racial Cruiser 4. Since I can already fly the racial battlecruiser, whould i gain racial cruiser 4? Does "If you could fly it before, you can fly it after" Include the prerequisite skills is what im saying. I'd hate to lose out on racial battlecruiser 5 because i dont have racial cruiser 4 trained...

    You would not, afaik. It'll be like with the current frig > cruiser > BS progression. You don't need Frigate 4 to fly the racial cruiser...you only need it to train the cruiser skill. If you already have the cruiser skill (somehow), then there's no need.

    thhief ghabmoef

    Noztra Ernaga
    m o t i o n
    #1987 - 2012-04-16 06:07:55 UTC  |  Edited by: Noztra Ernaga
    Cearain wrote:
    Is this change happening 4/24?


    They've said they are gonna start with smaller ships...
    Steven Fonulique
    SF Incorporated
    #1988 - 2012-04-16 23:00:06 UTC  |  Edited by: Steven Fonulique
    First I'd just like to say I don't think the current ship skill progression line is broken and thus don't really think it needs changing. However I can accept the alternative ccp is proposing.

    My main issue is that the way they are talking of implementing the change won't actually change anything for current players. What I mean by this is ccp is saying the time spent traing to get all battle cruiser ship skill bonuses to max should be 4 times longer but only for people who haven't trained it yet. Now the only reason for giving out these skills to current players is because ccp don't want anyone to go to bed one day being able to fly a ship then wake up the next not being able to fly it.

    To my mind a much better way to implement the change would be to introduce the new skills to allow people to train them up well in advance of making the ships require the new skills. That way everyone gets to make the same choice of investing the time to get the skills trained up or not.

    If giving current players all four variants of the new racial destroyer and bc skills to the same rank they currently have the generic one is the only option the playerbase will accept then there really is no point in implementing the change as it won't change anything for anyone but new players.
    Razor Rocker
    Super Mother Fan Club
    #1989 - 2012-04-17 00:49:18 UTC
    When is this actually going to be implement? I know I've trained up BC and destroyer to 5 for this patch, but I also know a lot are still training them. What happens if you are 1/2 way done BC 5 when the patch hits? do you get all racial BC skills to 4 1/2 or 4?
    Daeva Teresa
    Viziam
    Amarr Empire
    #1990 - 2012-04-17 05:38:19 UTC  |  Edited by: Daeva Teresa
    Reposting my Idea 4 pgs back, soo lazy ppl can see it.
    Easy way, how to implement this:

    1.
    Seed the 4 new battlecruiser books.
    Write in the descriptions of old book, new books, skills and battlecruiser ships, that there will be switch in 2 months. Also state the change will be comming in the launcher and on the community site. This way everyone will know whats comming and can easily prepare for it.

    2. 2 months later:
    Remove all the old battlecruiser books and skill from the game, reimbust the isk and skill points.
    Switch all the battlecruisers to use the new skills.
    Remove the mentionning of the change from the descriptions, launcher and site.

    Same with destroyers but maybe not in the same time. Also I think that destroyers don't need 2 months between 1. and 2.

      Some notes:
    • Yes you can't learn all 4 new BC to 5 in 2 months but its better than waiting too long or switching too fast. People who needs BC 5 because of Command ships could train 2 new BC to 5 in that 2 months and invest the pts from old BC to third BC skill. I think this should be OK for them. CCP could definitely tweak the time between 1. and 2. but should not go below 2 months.
    • You can't remove the old books in 1. since that way no new player could fly BCs in that 2 months.
    • I know, that a lot of players will train BC in that 2 months just to have skill points to redistribute, but this is the only problem with this solution I can think of.
    • Also reimbustment of the SP is the only way how to do this because of people who will have partially learned BC skill levels in the time of switch.


    I think this would be easy to implement and fair to everypony.

    P.S. If you (CCP) will use this idea, give me credit and a lot of PLEXes. Just kidding :-). If I can help my belowed game, I will do so for free any time I can.

    CCP really please dont use Upgraded, Limited, Experimental and Prototype in item names. It sounds like the item is actually worse than basic meta 1 item. Use Calibrated, Enhanced, Optimized and Upgraded. Its really easy to understand that the item is better than meta 1 and its also in alphabetic order.

    Allen Ramses
    Zombicidal Mania
    #1991 - 2012-04-17 23:49:06 UTC
    I still don't see why people are talking about compensatory actions when there are bigger things to think about. Not only will this change further solidify BCs roles as being utterly ridiculous, it creates a logistical nightmare in the present as well as in the long run.

    I am sure there are pilots that have gone straight for battleships. If they're like most, there is some cross training involved, meaning 2 or more racial battleships. If someone skipped Destroyers and BCs, they'd receive both skills for each race they have at level 4 for free the moment the change went live. Has anyone yet considered this problem?

    The REAL solution is simple, but people just refuse to accept it. As I said before, the role and fundamental design for dessies is "first to kill, first to die". BCs were fundamentally designed (with ****-poor implementation) around the same concept. They can already eat cruisers for breakfast, but for the game's scale to be solid and consistent, they must not be able to hold their own against more than one cruiser, or be any kind of threat to a BS. BCs need to follow the same role as dessies; "First to kill, first to die."

    BCs don't need to be nerfed, they need to be gimped! The skill change only makes this much needed process much more difficult. That's not just how I see it, it's how it is!
    Steve Ronuken
    Fuzzwork Enterprises
    Vote Steve Ronuken for CSM
    #1992 - 2012-04-17 23:53:47 UTC
    Allen Ramses wrote:
    I still don't see why people are talking about compensatory actions when there are bigger things to think about. Not only will this change further solidify BCs roles as being utterly ridiculous, it creates a logistical nightmare in the present as well as in the long run.

    I am sure there are pilots that have gone straight for battleships. If they're like most, there is some cross training involved, meaning 2 or more racial battleships. If someone skipped Destroyers and BCs, they'd receive both skills for each race they have at level 4 for free the moment the change went live. Has anyone yet considered this problem?

    The REAL solution is simple, but people just refuse to accept it. As I said before, the role and fundamental design for dessies is "first to kill, first to die". BCs were fundamentally designed (with ****-poor implementation) around the same concept. They can already eat cruisers for breakfast, but for the game's scale to be solid and consistent, they must not be able to hold their own against more than one cruiser, or be any kind of threat to a BS. BCs need to follow the same role as dessies; "First to kill, first to die."

    BCs don't need to be nerfed, they need to be gimped! The skill change only makes this much needed process much more difficult. That's not just how I see it, it's how it is!



    You don't need a skill's prereqs to use that skill. Only to inject it.

    So no-one needs to be given them, if they had nothing.

    Woo! CSM XI!

    Fuzzwork Enterprises

    Twitter: @fuzzysteve on Twitter

    Pantorus Necraliss
    Brutor Tribe
    Minmatar Republic
    #1993 - 2012-04-18 05:38:17 UTC  |  Edited by: Pantorus Necraliss
    - Just reset 'spaceship command' skill tree

    - Give players same amout of skillpoints

    - Offer the possibility to reset again one time (in case of mistake)


    Simple, making the switch easiest, satisfying players cause they can reassigned unused skillpoints


    Edit : at D-Day, the server just have to check the active ship and automaticly attribut minimum skillpoint to fly it

    Edit 2 : Server can send a mail with old spaceship command skill level list to help players to remember what they have before the reset
    Sasha Azala
    Doomheim
    #1994 - 2012-04-18 15:42:32 UTC  |  Edited by: Sasha Azala
    Less than 2 days to go for destroyer 5, already done bc 5 and racial cruisers to 3.

    So the question is will I qualify for all racial destroyers and racial battlecruisers at level 5 or have other requirements been added?





    Edit:

    Oh, and do Devs even read this thread any longer as the last response I can see was on page 74.
    Niko Lorenzio
    United Eve Directorate
    #1995 - 2012-04-18 21:00:34 UTC
    When I initially read this blog , I thought I had a pretty good idea on what the proposed changes were and I was very pleased with proposal. Now that I've watched and re-watched Fanfest video on the same subject, I'm not sure anymore.
    I understand this is all in the "discussion" stage and thus there's a long way to go before any sort of final changes appear, however I want to voice several concerns I have regarding ship lines.

    About Ship lines vs tiers

    1. My perception of the proposed changes
    It seems to me that the ship lines are being confused with ship roles. Tiers/Lines should dictate fittings, slots, hitpoints, etc. while roles dictate ship specific bonuses and hardpoints. Lines should NOT replace roles!
    Initially, I thought ship lines would dictate stats similar to how tiers do today. For example, Amarr Combat ships would have more lows for DPS and Tank, while Amarr Support vessels would have more medium/high slots. From the fanfest video it seems like you are propsing to not only create lines, but generally shove all ships into certain role or another. For example, giving all Amarr Support Vessel lines tracking EW bonuses and/or turning them into drone boats. I completely disagree with this proposal and I think it will be extremely dangerous and damaging for EVE.
    The beauty of EVE is the amount of freedom you have with fitting and customizing your ships. That freedom needs to be maintained and remain flexible. The reason lower tiers are not used right now is because the higher tier ships usually have the same overall layout only much better. For example, Prophecy and Harbinger. Why would anyone fly a prophecy when for a few more mil you can get a harbinger which has more DPS, More hitpoints, more med/high slots, more fittings, bigger drone bay, etc. In other words, a Harbinger gives you much more freedom with your fittings than a Prophecy which only has one missile launcher going for it's advantages over Prophecy. Of course the lower tier quickly become outcasts.
    Changing these ships into different roles ]however will only make things worse!!
    First of, it would actually reduce the amount of available ships as certain ships will become useless in the general roles. For Example, if I wanted to go with an average DPS/Tank BC, I still have a choice between Prophecy, Harbinger, or Oracle. I might not always chose the Prophecy as other ships offer better value, but it's still an option that I choose sometimes. Turning said Prophecy into an oversized Arbitrator would eliminate it from my options.
    Second, it will render ships with the same role but smaller size completely useless. The reason why nobody uses crucifiers is because an arbitrator does the same but better. Smaller ships with the same role will only have their size and cost going for them and we all know that this is hardly enough to make them worthwhile.

    2. How I think ship lines should be applied
    A much better way to go about this problem would be to maintain the ships roles while tweaking their stats depending on what line they belond to. That is to dictate the stats like tiers do but not actually take the ship out of it's general purpose.
    For example, lets use the aforementioned BCs and apply Support Vessel and Combat ship lines to them. For arguments sake, if we put the Harbinger into the Combat Ship line, it should have lower amount of medium/high slots in favor of additional low slots, and reduced dronebay. It should be better tanked and provide more DPS than a Prophecy but not not be faster or more versatile.
    The Prophecy on the other hand, should still have stats comparable to a battlecruiser, but maybe with additional high and medium slots (to increase it's support/ew abilities) and increased CPU. Make it slightly faster and more agile, give it maybe another or two launcher hardpoints and a bigger drone bay than a Harbinger (to make it more versatile). This way you will still have two battlecruisers which have relatively similar DPS and tank, but one will be more much more versatile and better for those who prefer to go support/ew path, and the other will be much better fit for great tank and/or DPS. Thus making them both very attractive ships to fly depending on your style, skills, composition and needs of the fleet, etc. In other words.... EXPANDING YOUR FREEDOM AND OPTIONS!!!
    On a similar Case, Scorpion vs Raven do not expand your freedom and options, they're completely different role ships even though they're both battleships, and Scorpion vs Blackbird are a perfect example of two ships with the same roles but different sizes. Scorpion could easily be cast into combat role making it very slow, with a very strong tank and reduced dronebay, reduced turret hardpoints, (basically reducing it's versatility), reduced high slots, while maintaining it's ECM Bonuses and roles. The blackbird could be cast into a support role similarly making it faster, giving it a bigger dronebay, maintaining it's turret/launcher ratio, etc. (making it more versatile)

    3. Bombardment Ships Line
    I seriously have no clue what this line is all about... it makes 0 sense to me, and it seems like it was slapped in there just to sound cool and give the list somewhat of a (meaningless) variety?

    About proposed changes to skill trees (racial BCs, t2s)

    EXCELLENT PROPOSAL!!!! Should have been like this from the beginning and I'm glad you guys are finally getting around to them. I'm behind you guys on this one 100%!

    *It is possible that I completely misunderstood what CCP Ytterbium was hinting on, and his proposed changes are the same ones I'm recommending. In that case I apologize for the long wall of text, otherwise, a discussion of this magnitude deserves no less!!! : p

    The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

    CSM matters, your voice matters, your vote matters!

    Alain Kinsella
    #1996 - 2012-04-18 21:10:15 UTC
    Niko Lorenzio wrote:

    3. Bombardment Ships Line
    I seriously have no clue what this line is all about... it makes 0 sense to me, and it seems like it was slapped in there just to sound cool and give the list somewhat of a (meaningless) variety?


    These are the ships that will be assigned to shoot planets (as part of the DUST 514 link). IIRC one of the keynotes show this happening in realtime between a DUST player (marking the target) and an EVE player (shooting the marked target).

    "The Meta Game does not stop at the game. Ever."

    Currently Retired / Semi-Casual (pending changes to RL concerns).

    Niko Lorenzio
    United Eve Directorate
    #1997 - 2012-04-18 21:35:05 UTC
    Alain Kinsella wrote:
    Niko Lorenzio wrote:

    3. Bombardment Ships Line
    I seriously have no clue what this line is all about... it makes 0 sense to me, and it seems like it was slapped in there just to sound cool and give the list somewhat of a (meaningless) variety?


    These are the ships that will be assigned to shoot planets (as part of the DUST 514 link). IIRC one of the keynotes show this happening in realtime between a DUST player (marking the target) and an EVE player (shooting the marked target).



    Oh... well from my understanding that was supposed to be handled by a module, specializing entire ships into being able to bombard planets doesn't make much sense unless it's a secondary additional attribute/bonus to their primary line/role.

    From what I read it seemed like bombardment ships = all Missile ships.... which made me go... huh?

    Thanks for the reply.

    The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

    CSM matters, your voice matters, your vote matters!

    Guardian Stella
    Doomheim
    #1998 - 2012-04-20 17:19:24 UTC  |  Edited by: Guardian Stella
    I doubt they will give me 6.144.000 like that for free, i dont know if they ever did, but if they do, it would be a shame not to be here


    i'd rather be a pilot with BC and destro at lvl 5 ( if nothing happen ) than a pilot with all racial at 4 and racial destro at 3 Lol


    but f*ck its a pain in the ass to cut your skill plan by 19 days for that Roll


    ps : i think i will also up all cruiser to 4 just to be sure Lol
    Mathieollo
    Ind Inc
    #1999 - 2012-04-21 10:38:41 UTC
    Razor Rocker wrote:
    When is this actually going to be implement? I know I've trained up BC and destroyer to 5 for this patch, but I also know a lot are still training them. What happens if you are 1/2 way done BC 5 when the patch hits? do you get all racial BC skills to 4 1/2 or 4?


    yeah, has there been a real (non player, aka credible) answer to this?

    personally i hadn't been playing nearly long enough to have enough warning, i'll be able to get BC 4 as well as dessy to 4, but neither to 5, am i looking at a full refund and my BC unusable after this patch or what?

    because frankly, SP reimbursement would be nice but too little too late and i know, i've heard the "if you can fly it now, you'll be able to fly it after" PR line, but... they only ever mention those who have both skills trained to lvl 5 when they tout that little snippet.
    jizzah
    Imperial Shipment
    Amarr Empire
    #2000 - 2012-04-21 13:57:34 UTC  |  Edited by: jizzah
    Mathieollo wrote:
    Razor Rocker wrote:
    When is this actually going to be implement? I know I've trained up BC and destroyer to 5 for this patch, but I also know a lot are still training them. What happens if you are 1/2 way done BC 5 when the patch hits? do you get all racial BC skills to 4 1/2 or 4?


    yeah, has there been a real (non player, aka credible) answer to this?

    personally i hadn't been playing nearly long enough to have enough warning, i'll be able to get BC 4 as well as dessy to 4, but neither to 5, am i looking at a full refund and my BC unusable after this patch or what?

    because frankly, SP reimbursement would be nice but too little too late and i know, i've heard the "if you can fly it now, you'll be able to fly it after" PR line, but... they only ever mention those who have both skills trained to lvl 5 when they tout that little snippet.


    From what we can gather (and by no means is this 'set in stone') but if you have, for example, amarr cruiser @ 3, caldari cruiser @ 3 and BC @ 3, when the changes come about, you'll have amarr BC @ 3 and caldari BC @ 3 (so you can still fly drake and harbinger.

    The reason you're hearing people mentioning level 5 trains is due to command ships. At the monent to get into say an amarr command ship, you need amarr cruiser AND BC @ level 5. By training the faction cruisers to level 3 (or being safe 4) and battlecruisers to level 5, they're opening up all command ships via a 20 day train, as opposed to having that 20 day train plus 4*20 days for the 4 faction cruisers @ 5. This is because the future command ship reqs are being reduced to racial cruiser 4 racial BC 5.

    Either way, 'if you can fly it before, you can fly it now' has been said several times by the devs and therein should be the case.