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EVE Online: Crucible 1.1 deployment thread

First post
Author
Joanna Brown
Science and Trade Institute
Caldari State
#501 - 2012-01-24 20:31:06 UTC
hate the "Trauma" name of missiles.... CHANGE IT PLEASE !!!!!
Jack Miton
School of Applied Knowledge
Caldari State
#502 - 2012-01-24 20:53:58 UTC
For the record:

All renaming modules does is mean importing fits from EFT or similar no longer works....
Please stop renaming things.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Rasz Lin
#503 - 2012-01-24 21:14:38 UTC
Tallian Saotome wrote:
Rasz Lin wrote:
"blink wallet on transaction change" blinks even when there are NO transactions made, all you have to do is edit one of the orders and it will start to blink
well it doesnt really blink, it animates ....

FFS CCP give us a way to turn off all those transparencies and animations in GUI.

right click in a blank area, there is a turn blink off option.

FFS people, look for the option instead of going forum rage.


have you tried it? you cant turn off animations, and wallet settings dont work as they should
AveryFaneActual
PandoraSquad
#504 - 2012-01-24 21:24:34 UTC
Shinzok Knowledge wrote:
Ehm , not sure if you guys checked all the modules that use the renamed Missiles,

Cause my 'Arbalest' Siege Missile Launcher still says following: "Must be loaded with torpedoes: Bane, Inferno, Juggernaut, Mjolnir. "

It's all nice and all that you guys rename the stuff, but please try to keep it consistent. Cause now people won't be able to find Bane/Inferno/Juggernaut Torpedoes on the market and will go --> WTF Shocked where are the torpedoes.




join 2012, and stop using torps then Oops
Maddock Krug
Aliastra
Gallente Federation
#505 - 2012-01-24 23:21:57 UTC
Tallian Saotome wrote:
Rasz Lin wrote:
"blink wallet on transaction change" blinks even when there are NO transactions made, all you have to do is edit one of the orders and it will start to blink
well it doesnt really blink, it animates ....

FFS CCP give us a way to turn off all those transparencies and animations in GUI.

right click in a blank area, there is a turn blink off option.

FFS people, look for the option instead of going forum rage.


+1

(What else but complaints do you expect from either people of the tablet-PC and smart-don't-make-me-think-but-touch-my-touchy-touch-TOUCHY-phone generation OR macros and bots? Or do you believe in the good of (EvE-) gamers? I only would start to seriously worry about EvE as soon as it becomes as bull as farmville or mafia wars or whatever "app-crap-f*ck*.)

;)

Sure - the new UI is different in many ways; and the malfunctions need to be corrected or better explained - not everything that seems to be a bug is not a feature at all; but all in all I like it the way it is - suits my purposes very well at least. If carebears, griefers, and scammers have trouble with it - hey, mark the calendar: Suddenly one thing where these dudes seem to align on their oppinions! *lol* In the end people will get used to it. No reason to become autistic 'bout the old thing ...

The other stuff - like lame names and POS-troubles ... Well as for that? If there es no problem at all, let's generate nonsense-problems! Yarrr!

CCP already announced another patch for the next regular DT - but for other things ...
Let's just wait and see what's going to happen then and realize that actually the universe has not collapsed. ^^

Mad
Dream Five
Renegade Pleasure Androids
#506 - 2012-01-27 05:39:19 UTC  |  Edited by: Dream Five
Georgiy Giggle wrote:
New neocom is amazing.

But there is only one thing that i hate with whole my SOUL - BLINKING CHAT BUTTON.
I noticed function to 'disable blink notification' but i DO NOT want to disable blink notification for eve mail or wallet.

Please, ALLOW TO DISABLE BLINK NOTIFICATION for CHAT BUTTON only.
It is realy disturbing.

Thumbs up if you agree.


Roger, the blinking needs to be fixed, the way it was before or improved, not gotten worse. Blinking on contracts and email is imperative. Blinking on chat should be either configurable per channel and should only be active when a private convo is initiated, but generally never on channel messages. Blinking on wallet should be possible to disable.
Hellspawn01
Falcon Advanced Industries
#507 - 2012-01-29 14:10:48 UTC
I have an issue with my chat and stacked windows. Normally I have my windows stacked, if they can be stacked, like market, assets and such. Some exceptions remain. But when I talk to my agent for the first time each day, the window of the conversation stacks with the others but not the mission description that I have to open manually via the journal now.

http://img853.imageshack.us/img853/8246/44246419.png

Ok, I stack it onto the other windows but the text is only half wide as the current window.

http://img405.imageshack.us/img405/6162/87302138.png

Now I have to resize the window just a few pixel and it looks like it should.

http://img834.imageshack.us/img834/3923/78032269.png

After undocking its seperated agein.

The next problem is the chats are not saving the stacking order except local. I sorted them to local - corp - alliance - player channel1 - player channel2. But after each login, they are sorted to local - alliance - corp - player channel2 - player channel1. Its very annoying to reorder those windows after every login.

Also the attributes tab on items/ships should be reordered so the important information is visible from the top down and not mixed up like it has been since day 1. When in combat/in space and I want some quick info on a turret, I always have to search for the range, falloff because the useless infos are right inbetween them.

http://img440.imageshack.us/img440/8202/iteminfos.png

This is just an example basic layout which is far more viewable than the current one.


And the most disturbing reas bug: bonus descriptions of T2 ships. The retribution for example says

Amarr Frigate Skill Bonus:
10% bonus to Small Energy Turret Cap Use per level
7.5% bonus to Small Energy Turret tracking speed per level

It needs frigatte lvl5 to fly!!!!

Why not change it to:

Amarr Frigate Skill Bonus:
50% bonus to Small Energy Turret Cap Use
37.5% bonus to Small Energy Turret tracking speed

?

333 - Only half evil.

Emmerik
NED-Clan
Goonswarm Federation
#508 - 2012-01-30 19:20:22 UTC
Ishtar Dronebay does not receive bonus when docked (dronebay size bonus)...
dont know about other droneships with this bonus.
Yunii
Destructive Influence
Northern Coalition.
#509 - 2012-01-31 01:12:01 UTC
Challis wrote:
Patchdays used to be a lot worse years ago, if they said 4 hours DT you could count on it being half a day + 2 hotfixes a few days later.
And iirc the forums also didnt work while TQ server was down.


but at least we could play after it all..
my game sits on black screen and wont load at all.
bug report.. no response..
uninstalled, re-installed. same out come..
repair tool finds nothing wrong.. still black screen Sad

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#510 - 2012-01-31 01:35:40 UTC
Yunii wrote:
Challis wrote:
Patchdays used to be a lot worse years ago, if they said 4 hours DT you could count on it being half a day + 2 hotfixes a few days later.
And iirc the forums also didnt work while TQ server was down.


but at least we could play after it all..
my game sits on black screen and wont load at all.
bug report.. no response..
uninstalled, re-installed. same out come..
repair tool finds nothing wrong.. still black screen Sad


Unless you add system stats to your post you are just trolling. As we are back up to 50000 concurent on Sunday nights. You are an edge case.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

jarlgeir
Brother Theo's Monastery
#511 - 2012-02-02 21:37:51 UTC
IsTheOpOver wrote:
Hate the new fuel block thing. Why was this change added? I still haven't seen any reason for why this change was needed. My fuel costs are now around 40% higher ... and for what?? Evil


CCP obviously have decided that you do not spend enough time grinding your fuel.

Soon they'll start selling botting macros in the Noble Exchage to solve the grinding probem they just enlarged. Or something else equally smart.

A better solution will be to reduce fuel requirements to half of what it is today.
jarlgeir
Brother Theo's Monastery
#512 - 2012-02-02 21:47:06 UTC  |  Edited by: jarlgeir
When are we getting a new name for the TRAUMA missiles????? You devs cant possible think we're letting your get away with a ...arded name like that?????

My subscription expires sometime in May this year.

Hint, hint
Nudge, nudge