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Warfare & Tactics

 
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CSM Minutes on Faction Warfare

Author
Super Chair
Project Cerberus
Templis CALSF
#421 - 2012-02-18 08:34:01 UTC
Andiedeath wrote:
Rel'k Bloodlor wrote:
I really hope they don't jump the gun and run in more changes that are meant for larger groups, as the CSM note hint to. As our reaction has shown to be negative towards them.
I would rather see smaller changes for a smaller scale part of the game, Hell most of the time FW pilots use the word "blob" to describe a fleet over 15 pilots!
Some small fixes to plexing, missioning, and territory control would go a long way.




P.S. also FW lower tier faction frigate, a demi-god can dream.....


Personally I think there are a few things I would like to see...

1. Rewards other than VP for Plexing. Maybe the value of the equivalent FW mission level in LP spread across those in the plex
when it Flips. I.E. a major plex is worth 25-30k in and that spread across the group active in the plex at the same time. Defenders and offenders would earn LP.

Advantages - The biggest complaint currently I see for new people joining FW is that hey don't have income to support the replacement of ships. Rewards for plexes would help with this.

I'm sure there are disadvantages although happy to discuss here.

2. Making FW missions contribute to the capture of the system. In the scheme of things I would think killing a field commander should weaken a system. I also then think missions should be specific for whether the system is being defended or attacked and will be determined by the current occupier. So yes that means in theory missions for Minmatar could spawn in Minmatar territory that is currently contested.


Regarding #1: It is possible for new players to support their pew pew habits already. You can train for a basic AML caracal to begin running the level 3's (at least for caldari). It's what I did when I joined the militia years ago. Most of these players don't realize they can dispatch a single BC rat with the tank equivilance of a rat they find on a gate or in a belt to get easy income. It's not as profitable as the level 4's, but when all you fly is t1 cruisers and dessies, you can easily support a weeks worth of ship losses with a couple hours of missioning with level 3's. Now that's not to say there shouldn't be rewards for plexing, there should be some sort of incentive for occupancy. I think the rewards should lie in holding occupancy, not giving a bit of monetary income for farming a single plex. It should be "big picture" types of rewards.
chatgris
Quantum Cats Syndicate
Of Essence
#422 - 2012-02-18 17:24:11 UTC
Super Chair wrote:
I think the rewards should lie in holding occupancy, not giving a bit of monetary income for farming a single plex. It should be "big picture" types of rewards.


I disagree here. If one side gets overpowered and organized and manages to hold all space, I'd like the other side to still have some incentive to keep up the guerilla warfare in plexes and not just have people join the winning side cause they can sit there and make money from "holding" space.

Veshta Yoshida
PIE Inc.
Khimi Harar
#423 - 2012-02-18 18:59:26 UTC
One could always do a counter-weight scale type of thing where plexes for opposing side become more and more valuable as space is lost in conjunction with rewards for holding/taking space .. as far as I am aware there is no rule that there can be only form of reward system.

Personally wan't mechanics sorted before entering into the rewards swamp though, as the current "farmable by some" plexes/missions makes any kind of discussion stillborn Smile
Damar Rocarion
Nasranite Watch
#424 - 2012-02-18 23:02:39 UTC  |  Edited by: CCP Spitfire
Offtopic post removed. If you find that someone violates the EVE Online rules in any way, please file a petition rather than bring it to the forums. Spitfire
Garr Earthbender
Imperial Shipment
Amarr Empire
#425 - 2012-02-19 01:09:23 UTC
Damar, you're in the wrong thread. All hatred towards opposing factions belong in the other FW thread. Welcome back to the Gallente side of space btw.

/On topic: I hope that we can get Hans in the CSM. We'll get proper representation at that point for sure.

-Scissors is overpowered, rock is fine. -Paper

Mekhana
The Scope
Gallente Federation
#426 - 2012-02-19 01:17:20 UTC
Damar Rocarion wrote:

So a man who sanctions rl death threats over a video game has the decency to make a claim he is in FW for "good fites".
I wonder if anyone outside his own corporation believes that crap...


Read a Damar post once, you've read them all.

Vide longe er eros di Luminaire VII, uni canse pra krage e determiniex! Sange por Sange! Descanse bravex eros, mie freires. Mortir por vostre Liberete, farmilie, ide e amis. lons Proviste sen mort! Luminaire liber mas! 

Pulgy
Doomheim
#427 - 2012-02-19 04:46:36 UTC
Let us ignore the local troll and continue this surprisingly civil discussion.
No range? No problem!   Join the Church of the Holy Blaster™ . A Hybrid religion.
Andiedeath
We Aim To MisBehave
Wild Geese.
#428 - 2012-02-19 06:27:52 UTC  |  Edited by: Andiedeath
Super Chair wrote:


Regarding #1: It is possible for new players to support their pew pew habits already. You can train for a basic AML caracal to begin running the level 3's (at least for caldari). It's what I did when I joined the militia years ago. Most of these players don't realize they can dispatch a single BC rat with the tank equivilance of a rat they find on a gate or in a belt to get easy income. It's not as profitable as the level 4's, but when all you fly is t1 cruisers and dessies, you can easily support a weeks worth of ship losses with a couple hours of missioning with level 3's. Now that's not to say there shouldn't be rewards for plexing, there should be some sort of incentive for occupancy. I think the rewards should lie in holding occupancy, not giving a bit of monetary income for farming a single plex. It should be "big picture" types of rewards.


I completely understand the benefits around FW missions. I actually meant to have rewards for FW plexes such as outposts, compounds etc... The issue I saw during the Christmas holidays was a lot FW pilots gave up and went back to high sec and a lot of others could not be bothered joining fleets to plex as it was worth Nothing to them.. Unless you are an elite PVP pilot you have to sustain your habit with missions or Indy. Unfortunately Plexing currently is not a worthwhile isk earner (granted tags are nice money) and unless you are on 4 hours a day you just can't do both.

Option 1 and/or 2 are just possible solutions as it will allow younger or time poor pilots to make an impact in the war and earn the isk to sustain the life in low sec.

I'm sure there are other things that will work.

Thanks for the good discussion and yes I vote Hans for CSM. ;)

Director

Sefem Velox

INGAME CHANNEL: Sefem Public

SigmaPi
Ambivalent Inc
Coney Island Ski Club
#429 - 2012-02-19 10:27:58 UTC
It's okay Hans, he clearly has some anger issues.
Mekhana
The Scope
Gallente Federation
#430 - 2012-02-19 11:57:08 UTC
Smudging attempt failed.

Vide longe er eros di Luminaire VII, uni canse pra krage e determiniex! Sange por Sange! Descanse bravex eros, mie freires. Mortir por vostre Liberete, farmilie, ide e amis. lons Proviste sen mort! Luminaire liber mas! 

X Gallentius
Black Eagle1
#431 - 2012-02-20 17:41:03 UTC
chatgris wrote:
I disagree here. If one side gets overpowered and organized and manages to hold all space, I'd like the other side to still have some incentive to keep up the guerilla warfare in plexes and not just have people join the winning side cause they can sit there and make money from "holding" space.
Yeah, big question here. Emphasis on individual plexes will make plex farming a main feature of FW. Guys looking for fights will be disappointed when targets bail and the only way to "grief" targets will be to... hang out in system forever while the targets cloak up afk. If you thought griefing mission runners was painful, how about griefing plexers who just sit idly by until next plex comes up in 40 minutes, or moves to next empty system to run a plex.

Right now the casual player can keep himself in T1 pvp ships (especially the destroyers that are so common nowadays) by looting tags in plexes, but the players never seem to spend the time collecting tags from wrecks. Also, if they invest in some cheap BPO's the logistics train for casual players can be shortened by building massive numbers of dessies from T1 crap loot from these same plexes (Not an issue for richer, older players who can drop-ship a ton of vessels anywhere they want).

Give some LP for plex running. LP = N*VP. (Give us back pay for all the plexing we've done over the years! Big smile )

Give some incremental bonuses for occupying a system (POCO/POS HP bonus), station services discount, rat bounty increase, mission rewards increase. If guys want these bonuses, they can join FW (and be targets!).



In the future, CCP might want to do the same for all low sec and NPC Null sec (and perhaps 0.0). Open up occupancy to all corporations and all alliances. The occupancy mechanic should fit the style of play in those regions however. They may not like ship limited FW style plexes that lead to all the cool fights we have in FW.



Kinis Deren
Mosquito Squadron
D0GS OF WAR
#432 - 2012-02-21 10:21:55 UTC
chatgris wrote:
Super Chair wrote:
I think the rewards should lie in holding occupancy, not giving a bit of monetary income for farming a single plex. It should be "big picture" types of rewards.


I disagree here. If one side gets overpowered and organized and manages to hold all space, I'd like the other side to still have some incentive to keep up the guerilla warfare in plexes and not just have people join the winning side cause they can sit there and make money from "holding" space.



Just throwing this idea out there ....

Could the reward come from gaining occupancy, rather than holding it and maybe inverse scale the level of reward depending upon the degree of occupancy already achieved by said faction?

This would make the weaker faction attractive to potentially new members, promote continual warfare and prevent stagnation.
SigmaPi
Ambivalent Inc
Coney Island Ski Club
#433 - 2012-02-21 12:22:04 UTC
Any fix would require some form of additional reward for factions that are not doing well. The biggest problem with the missions vs. plexes is that missions are basically just something that promotes afk mission alts to whore all the missions with little to no initiative to fight in the area. I'd say 75 to 90% of all FW missions are run by people with no desire/want to be involved in the pvp aspect of FW (which in and of itself is not that big of a problem). As I understand it, the whole point of the FW missions was to A) promote conflict, and B) allow pvpers access to funds to replace their losses. Neither of these goals is adequately met by FW missions. Plexing needs to hold a stronger benefit/cost for pilots because they generally drive conflict much better.

Just my .2 isk.
IbanezLaney
The Church of Awesome
#434 - 2012-02-21 13:47:44 UTC
Same crap I always say.

Two things & FW is fixed.

1.
When you own a system - it's guns and station should never shoot you.
If I roll up in a US harbor in a warship - they would kick my ass. Would their land defenses then shoot their own ships?
Makes pirates have to actually be pirates instead of always having alpha strike 1st and run tactics + Navy isn't shot defending it's own system by it's own defenses.
Some people think this will make militia pirates - It won't - It will make them formidable defense forces.

The systems are then worth owning and fighting for - no new 0.0 style sov mechanic needed. No LP or ISK rewards needed.
Endless hours of smashing structures is not something eve needs more of. The more of it you add - the less people will want to participate.

2.
No more faction police NPC's chasing militia members in high sec. They are doing the Militia players job.
Who else has this annoying condition imposed on their war decs?



Hrett
The Scope
Gallente Federation
#435 - 2012-02-21 16:44:33 UTC
SigmaPi wrote:
Any fix would require some form of additional reward for factions that are not doing well. The biggest problem with the missions vs. plexes is that missions are basically just something that promotes afk mission alts to ***** all the missions with little to no initiative to fight in the area. I'd say 75 to 90% of all FW missions are run by people with no desire/want to be involved in the pvp aspect of FW (which in and of itself is not that big of a problem). As I understand it, the whole point of the FW missions was to A) promote conflict, and B) allow pvpers access to funds to replace their losses. Neither of these goals is adequately met by FW missions. Plexing needs to hold a stronger benefit/cost for pilots because they generally drive conflict much better.

Just my .2 isk.


Yeah, I think they could do a couple things to make the missions riskier. 1) Make all of them ungated - so people can warp directly on top of you, and 2) make them harder so people need bigger (slower) ships to do them.

And as someone said before - giving LP for capping plexes would help. Is there a way to divide it by the number of ships that cap it?

spaceship, Spaceship, SPACESHIP!

Naela Ambramotte
Doomheim
#436 - 2012-02-21 17:24:22 UTC
Killing enemy fw targets should be rewarded with an LP amount depended on number of pilots and types of ships involved.

For example; a solo destroyer killing a another solo destroyer should be rewarded with 100% of a fixed LP amount for a destroyer kill.
Five cruisers killing a destroyer should be rewarded with just a very small percentage of a destroyer kill.

This will incourage solo/small gang pvp, and at the same time make it possible to financially sustain oneself on pvp in fw militias.
X Gallentius
Black Eagle1
#437 - 2012-02-21 17:25:02 UTC
Hrett wrote:

Yeah, I think they could do a couple things to make the missions riskier. 1) Make all of them ungated - so people can warp directly on top of you, and 2) make them harder so people need bigger (slower) ships to do them.

And as someone said before - giving LP for capping plexes would help. Is there a way to divide it by the number of ships that cap it?

It's all about the aggro mechanics. First guy in gets aggro and tanks mission. Second guy in does mission in whatever he is currently in. The risk in the missions is traveling 20 jumps to pick up mission and return home.

Anyways, I say give players the ability to grief mission runners by being able to close out somehow if the mission runner bails (but nobody seems to agree with me). Key feature would be "closure". One side won the engagement, time to move on.
Mutnin
SQUIDS.
#438 - 2012-02-21 17:33:37 UTC  |  Edited by: Mutnin
Hrett wrote:
SigmaPi wrote:
Any fix would require some form of additional reward for factions that are not doing well. The biggest problem with the missions vs. plexes is that missions are basically just something that promotes afk mission alts to ***** all the missions with little to no initiative to fight in the area. I'd say 75 to 90% of all FW missions are run by people with no desire/want to be involved in the pvp aspect of FW (which in and of itself is not that big of a problem). As I understand it, the whole point of the FW missions was to A) promote conflict, and B) allow pvpers access to funds to replace their losses. Neither of these goals is adequately met by FW missions. Plexing needs to hold a stronger benefit/cost for pilots because they generally drive conflict much better.

Just my .2 isk.


Yeah, I think they could do a couple things to make the missions riskier. 1) Make all of them ungated - so people can warp directly on top of you, and 2) make them harder so people need bigger (slower) ships to do them.

And as someone said before - giving LP for capping plexes would help. Is there a way to divide it by the number of ships that cap it?



Let's face it, you just want changes like this for "easy" ganks. The fact is you can already harass mission runners and countless numbers of them already die each month as evident on the kill boards. Take away bombers and people will just alt up with a T3s and maybe falcon support.. Meaning you take away the ability for newer players to gain experience and stay close to the fighting.

The simple fact is FW missions provide a valuable asset to people in FW. They allow players to make reliable amount of ISK which is no longer absurd amounts thanks to ship prices dropping like a rock. Take that away and the average pilot has to leave fighting in FW for X amount of time to go mission bear in high sec.

TBH, when FW missions first got buffed that was really the only thing that kept me in the game because doing LVL 4's in high sec for ISK when I was a noob was so boring I was close to quitting. Start trying to make FW missions like high sec missions and you will lose a ton of PVP pilots that only stay in FW due to easy access to PVP and reliable fast income.

One of the biggest constants to PVP for new players is not being able to afford their losses. Right now we can take noob players and go stick them in a Thrasher and send them off doing lvl 1's & 2's which teaches them how to operate in low sec. They can then move on to a Caracal for LVL 3's and by that time are making enough isk to cover their loses while gaining experiences traveling around low sec.
Cearain
Plus 10 NV
#439 - 2012-02-21 17:34:36 UTC

X Gallentius wrote:
chatgris wrote:
I disagree here. If one side gets overpowered and organized and manages to hold all space, I'd like the other side to still have some incentive to keep up the guerilla warfare in plexes and not just have people join the winning side cause they can sit there and make money from "holding" space.
Yeah, big question here. Emphasis on individual plexes will make plex farming a main feature of FW. Guys looking for fights will be disappointed when targets bail and the only way to "grief" targets will be to... hang out in system forever while the targets cloak up afk. If you thought griefing mission runners was painful, how about griefing plexers who just sit idly by until next plex comes up in 40 minutes, or moves to next empty system to run a plex.




I agree that this is what it boils down to. We don't want to give rewards to plexing just to have it turn into the new pve of choice for carebears.



We should consider potential mechanics that that make it so it would be more efficient to fight and hold a plex as opposed to warping out every time an enemy comes.



I think we need to acknowledge this is not an easy task, but if it can be accomplished it would be awesome and make plexing and occupancy something worthwhile. So I do think its worth brainstorming different ideas that even if they don't completely accomplish this end, they will bring us much closer to that goal.



Here are some ideas that have come up before as well as some of the drawbacks. I think we should mention the drawbacks because in some cases they me be a deal breaker but in other cases they can perhaps be mitigated.



1) Proposal: Limit the number of systems that spawn plexes. Something like Hirana's border system or even if not on the same border or front make it so fewer systems spawn plexes.




How this would work to make it more efficient to fight as opposed to run: Well if the number of systems that spawn plexes were restricted enough there would be no back water empty systems to run to. So people would have to be prepared to fight if they wanted to capture plexes.



Drawbacks: 1) Would likely mean that whoever has the biggest number of active pilots would always win by sitting the blobs in those systems. The side with fewer pilots would not be able to coodenate smaller attacks in smaller out of the way systems. Essentially so the game would not be as strategically rich.



How the drawbacks might be mitigated: 1)perhaps have the systems that spawn plexes suddenly change throughout the day so the smaller side may be able to mobilize faster after such a change and cap a few plexes anyway. 2) Make it so the side that is losing the war has a more freedom to fly bigger ships into the plexes. (Yes the systems might be locked down by the larger side but there are ways around this like the mwd cloak trick. Plus Hirana had the idea of eliminating the accel gates to plexes so ships can't be caught at them and just making it so ships that are too large just can't warp there. Finally they used to have it so if you spammed to use the accel gate you weren't lockable even if it took a while for your ship to warp. This bug was actually pretty nice imo.)




2) Proposal: Give some benefit to actually fighting the enemy. Perhaps you get a lp boost if you engage an enemy pvp ship. Perhaps make the timer go faster if there is some pvp.




How this would work to make it more efficient to fight as opposed to run: Well it gives a direct benefit to pvp.




Drawback: Creating enemy alts that you fly in to kill and boost your rewards reduce timers etc.



How drawbacks might be mitigated: Make it so you get diminishing returns for fighting the same pilot. This would at least force people to make allot of alts. Of course corps them might cycle through different alts. So this would need to be considered.



3) Proposal: Automatically let fw pilots know where and when plexes are being entered and left through the map or an intel channel.



How this would work to make it more efficient to fight as opposed to run: No one who wanted pvp would have to chase anyone around as much because they could just stay there doing a plex and then when the rabbit opens a new plex they would be notified and can go there.



Drawbacks: Some people like to hunt for hours after the enemy. They also like managing multiple alt scouts. Really I am pretty much in favor of this idea as a no brainer solution so I'm not the one to give the drawbacks.



How drawbacks might be mitigated: Well other players don't like having to hunt for hours or managing numerous alt scouts and just want to get some pvp.





Feel free to add new proposals or ideas/issues concerning any of these proposals. Maybe ccp can do all of the above to a certain extent.




X Gallentius wrote:



Right now the casual player can keep himself in T1 pvp ships (especially the destroyers that are so common nowadays) by looting tags in plexes, but the players never seem to spend the time collecting tags from wrecks. ...






I think this is true for everything except the minor plexes.



In my experience the minor plexes have tags that are not worth collecting. Givien the cost of t2 guns and the number of them you have to fit on a dessie - if you want to be competitive at pvp - you would need to do allot of plexes to get them. Yeah you can use cheap t1 guns on your dessie but then you will likely die allot more too.


Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Mutnin
SQUIDS.
#440 - 2012-02-21 18:54:25 UTC  |  Edited by: Mutnin
Cearain wrote:


[too much to quote]




I'm not sure how the fighting is down in Amarr vs Minmatar at the moment, but up on the Caldari vs Gallente side there is a lot of actual fighting over the plexes as it was originally intended by CCP.

In the past it was common to see some noob alt in a vigil or some other disposable ship AFKing plexes, but I only see that occasionally now days. I will say it's still a rather new development as in the past Gals would almost never enter a plex, but for now they seem happy to fight inside them.

The thing is most of your suggestions would pretty much kill Caldari's ability to fight gals blobs for the plexes, because most of your ideas are focused around pushing the fight to a specific location rather than allowing ability to do more guerrilla warfare using smaller numbers.

The fact that has always been consistent with FW as long as I've been in it, is one side is always more buffed up than the other. It's pretty rare to see both side equally matched up on a day to day basis for any length of time. Sooner or later one side always gains the advantage with the numbers thing.

This means any sort of plex mechanic that focuses the fighting to specific areas or rewards even more for blobbing, will hurt the fighting and eventually make people not bother fighting over them. IMO we don't need a reason other than the PVP to fight over the plexes. Giving some sort of system control bonus will just encourage blobbing out the other side to gain those advantages.