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Warfare & Tactics

 
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CSM Minutes on Faction Warfare

Author
Cearain
Plus 10 NV
#201 - 2012-01-23 11:10:55 UTC
X Gallentius wrote:
Julius Foederatus wrote:
A large part of the people who wouldn't plex would not do so because the game was rigged in favor of whoever had a numerical advantage just after down time. I remember because I was one of the ones trying to help the plex effort a year or two ago. The NPCs in plexes are tolerable, and though they can be a pain in the ass, it was just something you had to plan around.

The proof is in the pudding, and now that plex respawns have been changed plexing in the Gallente-Caldari warzone is at an all time high. You'll see people on the intel channels, who once actively discouraged people from plexing, coming to help and chasing squids out. After all, while it would give a lot more incentive for more to participate, lots of people will turn up to shoot a bunker if it goes vulnerable. People care but for so long the deck was stacked against them because all their work could be undone in the hour or two after down time.
lol, even words from one of the main Gallente Fleet FCs isn't good enough for some... Roll


X Gallentius

I take it you think plexing is now fixed, and that all ccp needs to do is heap consequences on it.

Not everyone agrees.

If you want to keep shitting up the thread with your crying everytime someone posts an opinion different than yours, I can't stop you.

But your argument that Julius Foederatus is "one of the main Gallente FCs" therefore no reasonable person should ever disagree with anything he says, is pretty sad. I think you would realize that, if you thought for a second before posting.

Second why are you trying to polarize people?

I agreed he made some valid points. We both agree ccp made good changes to plexing. I just say ccp should do a bit more. Are you sure he disagrees with that?

He can post his own views he doesn't need you to paint his views for him.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Hans Jagerblitzen
Ice Fire Warriors
#202 - 2012-01-23 12:21:56 UTC  |  Edited by: Hans Jagerblitzen
Cearain wrote:

If you want to keep shitting up the thread with your crying everytime someone posts an opinion different than yours, I can't stop you.

But your argument that Julius Foederatus is "one of the main Gallente FCs" therefore no reasonable person should ever disagree with anything he says, is pretty sad. I think you would realize that, if you thought for a second before posting.

Second why are you trying to polarize people?


Cearain - c'mon man, please please please endeavor to keep FW threads respectful in nature. We're trying to gain credibility for our cause, not be seen as a bunch of squabbling soldiers that can't get along.

We have to keep a level head or we are destined for irrelevancy.

The statement Gallentius quoted is absolutely factually correct. There is no need to blow up at him for confirming that.

I am one of those pilots who, because of my timezone, has NEVER been able to participate in plexing - so no one understands the impact of the spawning fix more than me. There are now plexing fleets happening on a daily basis in the Minnie / Amarr warzone, in timezones where they never existed before. Some of the hardcore PvP corps in my TZ that used to scoff at plexing as a gutter activity are now using plexes to find fights once again. I helped seize a system for the first time in my FW career just a few nights ago.

So yes, the "fix" is working as intended. I understand that you do not feel that this ends the debate about FW, or plexes. Obviously it does not, otherwise I'd give up the fight mysellf right now and declare victory.

Your stance on plexing is crystal clear - you do not see NPC's as an asset to plexing, you feel they discourage PvP, and should be removed. You also feel that there should be a public alert system to encourage more response fleets when a plex becomes contested. This fundamental pair of ideas is evident in almost every single post (not even thread mind you) that you have contributed since the FW debate began. All of us who have followed the debate by now, and certainly the developers themselves, have heard this message.

Defending those ideas by any means necessary no longer helps our cause if it means resorting to smack talk, saying that those that disagree are "crying", and refusing to just allow people to have differing ideas.

Once you've supported your stance with evidence, and the person you're talking to still holds a differing opinion, that is the time to move on, because pushing things at that point is a polarizing act itself.

Look, I don't want you to get discouraged, and I don't want you to stop posting. I don't want you to feel like you're not being heard either. But the bottom line is that we all have differing opinions on the details, my set of solutions does not overlap 100% with everyone else's set of solutions, but that doesn't mean that we all have to go for each other's throats.

I know you're a reasonable man, so I'm hoping your post here was just some built-up steam that needed to be vented.

CPM0 Chairman / CSM7 Vice Secretary

Hirana Yoshida
Behavioral Affront
#203 - 2012-01-23 13:32:34 UTC
Julius Foederatus wrote:
...The proof is in the pudding....

Pudding is for old geezers and infants .. since you found the proof, which one are you?!? Big smileBig smile

Yes, tables have turned and the sides who struggled with mustering critical mass for post-DT are having a field day, but I personally feel that being able to flip any system in a single day regardless of contested status prior to start makes an even greater mockery of the whole thing .. kind of like having ones $1000 designer jeans become available at Wal-Mart (oh noes, the Jeans!!!!!1) .. cheapens the experience somewhat.
The good thing is that people who hadn't plexed in their life suddenly find themselves able to get involved and to experience the :awesomesauce: that is the good plex fight .. if only we could get rid of the predictable entry points in plexes, too easy to lock down Twisted

Galatica789
Victory or Whatever
Nourv Gate Security Commission
#204 - 2012-01-23 14:15:19 UTC
Buff Caldari Mitlia somehow!
Cearain
Plus 10 NV
#205 - 2012-01-23 14:42:29 UTC
Hans Jagerblitzen wrote:
Cearain wrote:

If you want to keep shitting up the thread with your crying everytime someone posts an opinion different than yours, I can't stop you.

But your argument that Julius Foederatus is "one of the main Gallente FCs" therefore no reasonable person should ever disagree with anything he says, is pretty sad. I think you would realize that, if you thought for a second before posting.

Second why are you trying to polarize people?


Cearain - c'mon man, please please please endeavor to keep FW threads respectful in nature. We're trying to gain credibility for our cause, not be seen as a bunch of squabbling soldiers that can't get along.

We have to keep a level head or we are destined for irrelevancy.

The statement Gallentius quoted is absolutely factually correct. There is no need to blow up at him for confirming that. .



Hans

You think Gallentius's crap comment adds to the thread? You think he was respectful? Here is what he posted:

X Gallentius wrote:
Julius Foederatus wrote:
A large part of the people who wouldn't plex would not do so because the game was rigged in favor of whoever had a numerical advantage just after down time. I remember because I was one of the ones trying to help the plex effort a year or two ago. The NPCs in plexes are tolerable, and though they can be a pain in the ass, it was just something you had to plan around.

The proof is in the pudding, and now that plex respawns have been changed plexing in the Gallente-Caldari warzone is at an all time high. You'll see people on the intel channels, who once actively discouraged people from plexing, coming to help and chasing squids out. After all, while it would give a lot more incentive for more to participate, lots of people will turn up to shoot a bunker if it goes vulnerable. People care but for so long the deck was stacked against them because all their work could be undone in the hour or two after down time.
lol, even words from one of the main Gallente Fleet FCs isn't good enough for some... Roll



His comment is not only illogical it's misleading.

It suggested that I disagreed with what he quoted from Julius Foederatus. If you actrually read my post I specifically agreed with the first paragraph and went further and mentioned other things that ccp did to improve plexing.

So again why is he trying to polarize and suggest that I am in disagreement with everything he quotes? Gallentius has said in the past he thinks plexing is a minor part of fw so I am not sure why he is so bitchy about the topic.


I did say I doubt there is as much focus on plexing within the militia now as there was when fw first came out. But I admitted I don't know for sure. If you do know this is "absolutely factually correct" then ok. I have no I idea how you would know but whatever. Other than that I didn't disagree or take issue with anything Julius said in that quote.

As far as your comments about the specific proposal I am advocating, I am not going to discuss that here. I think its a good idea but I think we all agree we can leave this thread to just try and get CCP focused in the right general direction.

IMO that general direction should be continuing to improve the occupancy plex mechanics. I don't think they are fixed at this point. You seem to agree.

Alliances in or out? I don't really care. Npcs in high sec? I coudln't really care less. Scrapping the plexing mechanics in favor of some sort of null sec sov system? Yeah I care. That is horrible. Other parts of the minutes? Well they are too vague to comment on.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

X Gallentius
Black Eagle1
#206 - 2012-01-23 14:52:55 UTC  |  Edited by: X Gallentius
Hirana Yoshida wrote:
Julius Foederatus wrote:
...The proof is in the pudding....

Pudding is for old geezers and infants .. since you found the proof, which one are you?!? Big smileBig smile

Yes, tables have turned and the sides who struggled with mustering critical mass for post-DT are having a field day, but I personally feel that being able to flip any system in a single day regardless of contested status prior to start makes an even greater mockery of the whole thing .. kind of like having ones $1000 designer jeans become available at Wal-Mart (oh noes, the Jeans!!!!!1) .. cheapens the experience somewhat.
The good thing is that people who hadn't plexed in their life suddenly find themselves able to get involved and to experience the :awesomesauce: that is the good plex fight .. if only we could get rid of the predictable entry points in plexes, too easy to lock down Twisted


1. The current map today reflects the reality of power in the FW regions much more than in ever has. The Gallente hold the Caldari areas they are strongest in - the ones near where they live. Same with the Amarr.

2. You can only flip a system in one day if the opposition is weaker than you during all TZs. IMO, there's nothing wrong with that. If the other side cannot defend, then you shouldn't have to take a month to flip a system, nor should you be shut out of capturing a system by afk, after-DT plexing alts. So, out of curiosity, how long should it take to flip a system against zero opposition?

So, what we have all agreed upon, EXCEPT ONE POSTER, is that plex fights are awesome, and that the number of players running plexes has increased 10-fold. Pretty much every active member in my corporation, and the majority of active pilots in my TZ for that matter, has run plexes (sometimes to flip a system in a reasonable amount of time, or most times to kill stuff) since the patch and has enjoyed the experience.

The proof is in the pudding.
Fidelium Mortis
Minor Major Miners LLC
#207 - 2012-01-23 15:16:59 UTC
Cearain wrote:

IMO plexxing still needs adjusting before being great at occupancy plexxing will have any *merit*. I know very well how I could capture allot of plexes and it only involves running pve ships. That is what I would do if I really wanted to win at plexxing.

The problem is not that you can never get fights in plexes. You can. In fact plexes are one of the best ways to get pvp fights - if you want them. The problem is plexes can still be easilly run in droves without any pvp. As long as the occupancy war can be fought without any pvp it will be scoffed at, not only by eve players in general, but even by the fw community.

I agree that the rats are easy to plan around. Just fly the right ships and fittings and you will likely be able to run all (or close to all) the plexes in a frigate sized ship. Warp out if an enemy player happens somehow to stumble on you, and you will be able to plex like a champ.

Plexing at an all time high now? Well there may be more plexxes captured now because they are spawning like never before. But I tend to doubt as many people are dedicated to plexing as there were when FW first came out. But I don't have the data so you may be right. If you are then great. Let's see what happens if people really start to care about it like they did when fw first came out.




At least in the Caldari-Gallente theater plexing has picked up significantly to levels I haven't seen over the past 2 years. Also it's no longer a novelty that is only picked up to a few dedicated groups, and often consists of a small fleet 3-10 individuals that are running primarily in PvP fitted ships. Generally, the current runners are less concerned about the efficiency of running sites but rather the prospects of PvP.

I don't agree that, "the problem is plexes can still be easilly run in droves without any pvp", but rather there isn't enough of an incentive behind the system capture mechanic. The opportunity for PvP is already there, the mechanic is fairly solid, and if there's a reward that justifies the risk players will flock to it like stink on ****. Also, I like the fact that plexes/system capture are initiated by the playerbase and I think that mechanic should be kept. Now.... if only these captures could initiate some kind of warfront - perhaps some form of PvE light incursion - that could be interesting.

ICRS - Intergalactic Certified Rocket Surgeon

Hirana Yoshida
Behavioral Affront
#208 - 2012-01-23 16:16:23 UTC
X Gallentius wrote:
..So, out of curiosity, how long should it take to flip a system against zero opposition? ..

As far as I am concerned, having been part of the post-DT crews for two+ years; approx. three days with no opposition.

That is one perma-spawning plex instead of the current three.

Has the benefit of keeping people moving to maximize plexing efforts instead of doing two systems and docking up/camping random gate or station for 30 minutes waiting for respawns. Should increase likelihood of butting heads with enemy gangs as they hunt for you and plexes.

Either way, the whole thing is a colossal waste of time as long as there are no repercussions for shedding system .. how many of us have heard "let them flip it, its easier to get back afterwards" .. the system offers one of the best PvP theatres in Eve but at the same same discourages PvP over the built-in objectives, very odd design if you ask me Big smile


Damar Rocarion
Nasranite Watch
#209 - 2012-01-23 16:40:21 UTC
Hirana Yoshida wrote:
Either way, the whole thing is a colossal waste of time as long as there are no repercussions for shedding system ..


You cannot put any incentives to the mechanism. And you know this is because people are lazy. When one side ends up on top, people on losing side will flock there and make sure one side ceases (yes, even more so than current sad sack of s..t which is Caldari militia).

Are there many examples of badly beaten up 0.0 entity gritting their teeth and soldiering on despite losing their isk making opportunities? Not really (not saying they arent there). Same applies for FW. If situation was reversed on our current war, Frogs would just be shouting "plexing sucks" instead of being their usual smugs boasting about their pvp prowess when outnumbering enemy 1:3, with neutral logistics and command ship links at their back.
Ispai Ponue
Chaos Delivery Systems
#210 - 2012-01-23 16:53:15 UTC
chatgris wrote:

A main in FW, two alts in the opposing militia. This isn't just conjecture that alts will show up, I already run into the situation where I start harrassing a caldari mission runner and then his gallente main messages me to let him run the missions...


This is just plain lame. I would have blown him up and then put him on my contact list for permanent hauntage. I sure hope you ignored this ass-hat's bleating.
Cearain
Plus 10 NV
#211 - 2012-01-23 17:10:07 UTC
Fidelium Mortis wrote:

At least in the Caldari-Gallente theater plexing has picked up significantly to levels I haven't seen over the past 2 years. Also it's no longer a novelty that is only picked up to a few dedicated groups, and often consists of a small fleet 3-10 individuals that are running primarily in PvP fitted ships. Generally, the current runners are less concerned about the efficiency of running sites but rather the prospects of PvP.


I don't have direct knowledge of the Caldari Gallente front but I have no reason to doubt this nor am I surprised. I think the changes made have been substantial and good.

One concern I have deals with your last sentence. What happens if there are consequences to plexes that force people to be more concerned about running them efficiently instead of the pvp? What will be the optimal way to run plexes?

IMO if the mechanic works correctly people should only be concerned with running them efficiently. Running them efficiently should automatically lead to allot of pvp. Allot of pvp, not just a fight every 2 hours.

IMO If people are just primarilly using the plexes as a way to "set up" pvp (which by the way is what I do and have done for years) its not quite there as a mechanic.

Do you see what I mean?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

X Gallentius
Black Eagle1
#212 - 2012-01-23 17:31:28 UTC
Ispai Ponue wrote:
chatgris wrote:

A main in FW, two alts in the opposing militia. This isn't just conjecture that alts will show up, I already run into the situation where I start harrassing a caldari mission runner and then his gallente main messages me to let him run the missions...


This is just plain lame. I would have blown him up and then put him on my contact list for permanent hauntage. I sure hope you ignored this ass-hat's bleating.
And you would have been out of militia in a day due to losses in standings.
X Gallentius
Black Eagle1
#213 - 2012-01-23 17:43:11 UTC  |  Edited by: X Gallentius
Cearain wrote:

One concern I have deals with your last sentence. What happens if there are consequences to plexes that force people to be more concerned about running them efficiently instead of the pvp? What will be the optimal way to run plexes?

IMO if the mechanic works correctly people should only be concerned with running them efficiently. Running them efficiently should automatically lead to allot of pvp. Allot of pvp, not just a fight every 2 hours.

IMO If people are just primarilly using the plexes as a way to "set up" pvp (which by the way is what I do and have done for years) its not quite there as a mechanic.

Do you see what I mean?


Mechanic:
Most efficient way to capture system is with overwhelming force, which leads to no fights. What leads to most fights is both sides being willing to engage. For the most part, both sides need to think they are going to either win, or have fun trying. AFK plexing alts are a thing of the past because they can't shut down the other side from attempting to capture or defend when that side is online.

There is no mechanic that can be created that encourages lots of fights if one side want to be "uber efficient". So, what we have now is about as good as you're going to get. If both sides want a fight, it'll happen. If one side decides to not defend, then a system can be occupied in a reasonable amount of time.

In the end, if you want a fight, then make the other guy think he can win. You will probably lose a lot of ships, but you'll get the fights that you wanted. So, do you want "fights" (like you say) or do you want to win?

Rewards:
Another reason, besides 1) casual pvp and 2) e-peen, that players will engage in the Occupancy War.
X Gallentius
Black Eagle1
#214 - 2012-01-23 17:47:47 UTC
Hirana Yoshida wrote:
X Gallentius wrote:
..So, out of curiosity, how long should it take to flip a system against zero opposition? ..

As far as I am concerned, having been part of the post-DT crews for two+ years; approx. three days with no opposition.

That is one perma-spawning plex instead of the current three.
So you believe the plexing MECHANIC would be ok if one side could capture a system in three days?


Quote:

Either way, the whole thing is a colossal waste of time as long as there are no repercussions for shedding system .. how many of us have heard "let them flip it, its easier to get back afterwards" .. the system offers one of the best PvP theatres in Eve but at the same same discourages PvP over the built-in objectives, very odd design if you ask me Big smile


This is a Rewards issue, not a mechanics issue.
Ispai Ponue
Chaos Delivery Systems
#215 - 2012-01-23 18:23:23 UTC
X Gallentius wrote:
Ispai Ponue wrote:
chatgris wrote:

A main in FW, two alts in the opposing militia. This isn't just conjecture that alts will show up, I already run into the situation where I start harrassing a caldari mission runner and then his gallente main messages me to let him run the missions...


This is just plain lame. I would have blown him up and then put him on my contact list for permanent hauntage. I sure hope you ignored this ass-hat's bleating.
And you would have been out of militia in a day due to losses in standings.


For repeatedly butchering a Caldari alt? I don't think so.
Dirk Smacker
Caldari Provisions
Caldari State
#216 - 2012-01-23 18:45:37 UTC
X Gallentius wrote:

The proof is in the pudding.

Agreed with everything you said except that. The correct phrasing is "the proof of the pudding is in the tasting" meaning you need to experience it to know for sure.

I have no idea what people are trying to find when they are looking in all that pudding. Nuts?

I guess once you have a signature, you cannot have a blank one.

Hans Jagerblitzen
Ice Fire Warriors
#217 - 2012-01-23 19:16:28 UTC  |  Edited by: Hans Jagerblitzen
Happy fun contest time!! -

One of each size faction ship for their race to the best proposal for a working, awesome, set of mechanics *inside the plex* that creates engaging PvP. Winning solution will be deemed such by myself, and will be completely subjective. Lol I will however buy the ships for whoever fixes this problem for good for us all.

Only one rule - proposed system must be original, it could be reorganized elements but it can't be a direct lift from a system already talked about. It has to be a set of mechanics that encourage PvP beyond simply putting a gate on a room and having a button timer inside.

No, this is not targeted at Cearain, but "remove all NPC's" *in and of itself* doesnt count. Emptying a plex is removing mechanics, not creating them. I'm interested in what we put in after the PvE is removed, IF removal of NPC's is part of the solution.

Orbiting a button could be PART of the proposal - but has to be more.

Time to put our heads together, we got a lot of creative minds churning here - and THIS is what really interests me at this point - what actually goes on inside the plex. Mainly because that's where the arguments keep breaking down the most.

Warp bubble around the capture point? Cloaking jammers like enemy highsec has?

King of the hill? Capture the flag? Relay race? Ok, I'm kidding about those but you get my point.

Solution may or may not involve NPC's, but if it doesnt I'll give the winner bonus points in the form of (10) Improved boosters of their choosing.

Maybe there isn't an answer beyond a gate, and a timer to orbit. We seem to be stuck between just leaving PvE content into the plex, and emptying it out completely. I'm hoping there's substantive mechanics that can be used to create a fun PvP engagement once inside the plex, and I'm willing to throw isk down if it means we think a little harder.

CPM0 Chairman / CSM7 Vice Secretary

Hirana Yoshida
Behavioral Affront
#218 - 2012-01-23 20:03:16 UTC
X Gallentius wrote:
So you believe the plexing MECHANIC would be ok if one side could capture a system in three days?

Hahaha, no. But it would at least not seem as such a trivial thing .. null have had their station ping-pong but we have system ping-pong \o/
For plexing to be OK'ish:
- the four factions should have close to similar ability to plex which NPCs currently interfere with,
- there should be semi-accurate feedback as to contested status,
- most of plexes (read, most, not all!) should benefit team-work,
- rewards should be in place (read a suggestion of requiring VP + LP to get stuff from store, would be an awesome carrot),
- occupancy should have meaning, even if it is close to nothing. When we started there were news bulletins, RP chest beating and what not .. now no one cares, even the people who do the plexing.

Contest without being able to use previous material .. hmmmm, not fair so I'll ignore that rule Lol:
- Improve AI. Shouldn't keep shooting **** they can't hit/kill .. probably some threat list thingy.
- Plexes are player spawned by anchoring a consumable in a given system. Anchor time 60-120s, announcement of anchoring in militia interface (location/time only).
- Widen entry point to full 15km sphere or have multiple nodes where one can choose to enter plex (multiple choice at gate).
- NPCs reset on friendly presence and don't reactivate until friendly leaves (exploitable, but 'meh').
- Timers replaced with randomized puzzle-boxes (PB) .. call it manual hacking. The above avg. IQ would be faster than most but doubt many braniacs are around in the first place so shouldn't be an issue Big smile.
- Enemy accessing a PB spawns an elite NPC wing (removes solo frig).
- Majors are semi-rare, can (randomized) spawn automatically when X number of smaller plexes have been spawned and have multiple 'rooms', each with a PB.
All PB must be completed, if enemy comes in and gets one (from scratch or reversed) the whole plex resets (ie. all PB's reset). Spawn of major is announced on militia interface, very high VP for majors.
- Bunker replaced with special unrestricted major, announced just as normal majors. PB's replaced with attribute modifying nodes that require 15-20s presence to apply their effect (elite spawn when timer starts), modifier can be both positive and negative dependent on who holds the node.
EHP grind consists of a beefed up racial carrier with unlimited drones and a whopping tank .. capital takedown fleet needed (NEUTS, BRING MOAR NEUTS!) and losing control of nodes can make it nigh impossible to kill.

Oh dear, brain-fart was a wall-o-text ..
Princess Nexxala
Zero Syndicate
#219 - 2012-01-23 20:16:25 UTC
You can do both, to suggest otherwise is silly.

X Gallentius wrote:
So, do you want "fights" (like you say) or do you want to win?

nom nom

X Gallentius
Black Eagle1
#220 - 2012-01-23 20:31:22 UTC
Princess Nexxala wrote:
You can do both, to suggest otherwise is silly.
X Gallentius wrote:
So, do you want "fights" (like you say) or do you want to win?
Agreed, and you need to make sure you have the right balance of bringing just enough ships to get a fight but still win.