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Warfare & Tactics

 
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CSM Minutes on Faction Warfare

Author
Hans Jagerblitzen
Ice Fire Warriors
#181 - 2012-01-21 14:52:52 UTC
Dirk Smacker wrote:
sYnc Vir wrote:

No one in FW wants Empire + pve,


wait sry.. NO one ACTIVE wants that.

99% want fun. Null sec is not that, if it was we would be thier.

I remember having many, many conversations in militia back when Incursions came out about a CCP quote saying how they want to see where they could apply the new things they developed for it and FW seemed like an obvious choice. The overwhelming majority thought a scaled down version for FW would be a great addition.

So yeah, maybe those who are inactive need something better to fight over than a permanent wardec to stay active.


I can speak on this topic - since I remember those conversations.

First off, I'm hoping you're not taking from our discussions about Incursions that militia pilots want more PvE content...
The attractive thing about the Incursion feature that had potential for Faction Warfare were two-fold:

First, the system wide effects and the push / pull red / blue bar could potentially be used to represent the opposing faction's influence on a given territory. These system-wide effects could potentially add some incentive to fight frequently for system occupancy - increasing the number of PvP fights to be found throughout the region on a daily basis.

The other appealing element to Incursion that could relate to Faction Warfare is the scaled rewards - the fact that LP payouts could by applied to current FW plexes, with rewards scaled to participation numbers. This would encourage a "sweet spot" for plex running, and discourage large blobs, since excessive fleet size would reduce rewards. The end result would be economic incentive to running plexes often and in small groups - increasing the number of PvP fights to be found throughout the region on a daily basis.

Both of these possible integrations of Incursion mechanics into Faction Warfare bring with them a whole host of other balancing problems, as will no doubt be pointed out here shortly just because I've brought them up again. I hope you can see the real underlying principle though - no matter what we each propose as a fix to Faction Warfare, the goal has always been the same: creating a haven for small fleet, easy to find, frequent PvP.

Your average FW wants just enough added or altered to the feature to dramatically increase the amount of regular fights that occur, without adding PvE that could turn it into cash cow, and without adding so much consequence to system ownership that it becomes a mirror of nullsec in the process.

I continue to maintain that we are unified as a community as to what we all want out of Faction Warfare - even if we disagree with the best way to fix it.

CPM0 Chairman / CSM7 Vice Secretary

Dirk Smacker
Caldari Provisions
Caldari State
#182 - 2012-01-21 15:56:07 UTC
Hans Jagerblitzen wrote:

I can speak on this topic - since I remember those conversations.

Well, the covos I'm referring to we in-game with corpies and in militia general. It was never anything specific or thought out, just the vague idea if an enemy npc fleet invading a target system, concentrating the action. A lot of people thought something like that would be very cool.

First off, I'm hoping you're not taking from our discussions about Incursions that militia pilots want more PvE content..

Very aware that those who choose FW as their PvP of choice do not want PvE content. To afford PvP, most either grind FW L4 missions every so often or have an indy alt op setup in hi sec, WH, etc...

"First, the system wide effects and the push / pull red / blue bar could potentially be used to represent the opposing faction's influence on a given territory. These system-wide effects could potentially add some incentive to fight frequently for system occupancy - increasing the number of PvP fights to be found throughout the region on a daily basis."

As a DaoC and WAR vet, it amazes me EVE doesn't have a system like that.

"The other appealing element to Incursion that could relate to Faction Warfare is the scaled rewards - the fact that LP payouts could by applied to current FW plexes, with rewards scaled to participation numbers. This would encourage a "sweet spot" for plex running, and discourage large blobs, since excessive fleet size would reduce rewards. The end result would be economic incentive to running plexes often and in small groups - increasing the number of PvP fights to be found throughout the region on a daily basis."

Personally, I would like to see some of the militia LP store items (especially the ships) have both LP and VP in thieir prices. Caldari militia is famous for the number of disengaged mission runners and they would have to do some plexing to keep up their racket. You would see a lot more plexing, and thus more targets. Granted, that could lead to blowing up alts for VP's, but it could be prevented with tweaking the VP rewards for kills.

"- no matter what we each propose as a fix to Faction Warfare, the goal has always been the same: creating a haven for small fleet, easy to find, frequent PvP.

Your average FW wants just enough added or altered to the feature to dramatically increase the amount of regular fights that occur, without adding PvE that could turn it into cash cow, and without adding so much consequence to system ownership that it becomes a mirror of nullsec in the process."


Agreed, but FW was also designed to be a good place to get your feet wet in PvP. Right now, only the Gallente seem to have numerous decent-sized corps actively recruiting newer pilots. I did some searching both in-game and out of game and was a bit saddened by the lack of avenues for newer pilots to get in FW corps.

That could just be a numbers thing where a higher population will take care of it. Also, the reasons some of the older corps are more exclusive are perfectly justified. However, there needs to be a constant influx where most new pilots enjoy their militia experience and one or two out of ten become regulars.

"I continue to maintain that we are unified as a community as to what we all want out of Faction Warfare - even if we disagree with the best way to fix it."

Yup

I guess once you have a signature, you cannot have a blank one.

Kade Jeekin
Masuat'aa Matari
Ushra'Khan
#183 - 2012-01-21 16:03:00 UTC  |  Edited by: Kade Jeekin
Well, I'd like faction warfare to provide a mechanism enabling the overthrow of the Amarr Empire and liberate the enslaved Minmatar rather than pussying around in losec having gentleman's games with the slavers. Bring back the Elder Armada!

However, given that FW is a CONCORD means to contain the conflict I don't hold out too high a hope. So, as a second best, I'm basically on the side of those who want more effect to system occupancy.
Hirana Yoshida
Behavioral Affront
#184 - 2012-01-21 19:19:09 UTC
Kade Jeekin wrote:
Well, I'd like faction warfare to provide a mechanism enabling the overthrow of the Amarr Empire and liberate the enslaved Minmatar rather than pussying around in losec having gentleman's games with the slavers. Bring back the Elder Armada!

However, given that FW is a CONCORD means to contain the conflict I don't hold out too high a hope. So, as a second best, I'm basically on the side of those who want more effect to system occupancy.

So on the same side as everyone else .. Big smile

We all want consequences but are fighting over what direction to go .. as Hans said, we are pretty united on what we want just not on how we want it.

Some of us have been asking CCP to restart the RP element since they killed it by firing/reassigning all the people who dabbled. FW kicked off with a RP bang and it had all but disappeared six months later .. such a shame as the potential is enormous given the nature of FW
Tanaka Sekigahara
United Space Marine Corp
#185 - 2012-01-21 22:39:18 UTC
Dirk Smacker wrote:
Cal Gin wrote:
I feel like them saying stuff like "Use FW to test sov mechanics for null" is like the rich pharmaceutical companies saying "we will just test are drugs on the poor cause they don't mean ****"

Actually, with the way they were referring to planets in the CSM notes, I think they will be testing DUST sov mechanics in FW. :)



THIS
Tanaka Sekigahara
United Space Marine Corp
#186 - 2012-01-21 22:46:04 UTC
Bad Messenger wrote:
Think about situation where Ankh will be selected as militia leader Lol
Think about situation where mittani is elected militia leader...................
Alticus C Bear
University of Caille
Gallente Federation
#187 - 2012-01-21 22:46:43 UTC
Dirk Smacker wrote:

Very aware that those who choose FW as their PvP of choice do not want PvE content. To afford PvP, most either grind FW L4 missions every so often or have an indy alt op setup in hi sec, WH, etc...

Is this not one of the main issues?

Are faction warfare missions part of the problem? Many of us need PVE content to fund PVP (yes I admit to being rubbish at EVE); we need PVE content to enable us to run other PVE content (Plexes) that may lead to PVP.

Also due to work, family etc, I have to fit EVE into half hour, hour long blocks if no PVP is likely then I need something else to do, If there were no NPC's in plexes then I cannot afford to spend periods orbiting timers for no real gain. Perhaps Cerains broadcast system would make it more likely a fight would develop but even this is dependent on activity and time zone.

If there was a way to absorb the objective based style of missions and level of rewards into the plexing then this would perhaps be better for me. Thing is this would need to be balanced carefully as I really want to run this content in PVP fits and in effect want to switch the NPC’s off where PVP opportunities develop.

Not saying I have an answer, I just feel there needs to a balance between PVE and PVP content that some of us more casual players can pick up and can ideally switch between the two. Maybe this is the Holy Grail of EVE and just not achievable.

Hirana Yoshida wrote:

Some of us have been asking CCP to restart the RP element since they killed it by firing/reassigning all the people who dabbled. FW kicked off with a RP bang and it had all but disappeared six months later .. such a shame as the potential is enormous given the nature of FW


If they go ahead with the Leadership idea then I would say this would be needed more than ever, the only way I see to stop it’s exploitation would be to assign a Dev to Role-play the Faction Governments and prevent a Leadership that is not working in the best interests of the Militia. If anything a Leadership could act as a slightly more organised point of contact for Live events.

Julius Foederatus
Federal Navy Academy
Gallente Federation
#188 - 2012-01-22 01:32:58 UTC
No one in here is bitching about PVE in plexes. It's impossible to sustain the amount of ship losses we sustain with tags from NPC rats in plexes. The PVE we don't want is that from FW missions, where faceless alts farm the LP and drive down the price of items we sell in order to finance our PVP, all the while contributing nothing to their militia or FW in general.
Dirk Smacker
Caldari Provisions
Caldari State
#189 - 2012-01-22 14:06:47 UTC
Julius Foederatus wrote:
No one in here is bitching about PVE in plexes.

You just haven't read enough. Big smile

The complaints range from the ability to cap an offensive plex without firing a shot, to the desire to remove all npc's from plexes, to making them more difficult and complex so they are more engaging.

It is encouraging you are actually plexing for the in-game objective. Very, very few have done over the long haul and they can project a disproportionate amount of power over the map. Well, that's if you consider occupancy name changes "power".

I guess once you have a signature, you cannot have a blank one.

Cearain
Plus 10 NV
#190 - 2012-01-22 16:01:15 UTC  |  Edited by: Cearain
There have been times where certain people have proposed allot of pve for fw. Rockweiller (sp?) ran for csm with a substantial fw platform with allot of npc interaction.

On the other hand, I think bloodpetal had a thread where the idea was to use mechanics from incursions. But she made it clear that the idea was not to add the npcs/pve. It was just the idea of using a visible slider to tell what systems were hot and how things were changing. It was a decent thread with allot of ideas.

From time to time some people will talk about grandiose npc/pve stuff for fw. But none of these ideas ever get much traction when they are put in the assembly hall.


One thing about missions and nerfing them or requiring them to be done in groups: A FW player's main would be cut off from running level 4s if he is sane. Even in his own high sec he will still likely get killed since the war dec is very large. So FW missions are basically your sole way source of income from pve. The pay should remain decent.

The idea that you have to contribute to the war with pvp or at least vp before you can cash in lp seems a solid suggestion in this regard. Yeah there would need to be some measures to reduce the efficacy of people blowing up their own alts but there were suggestions there. I am not sure there were any sizable drawbacks mentioned to that idea. I have no problem with people who are fighting and participating in the war running fw missions to get more ships. The problem is those alts who do nothing but run missions. This proposal seems to focus on the real problem.


And yes plexxing did in fact fall out of favor because people saw it was mainly pve. What people do *now* is use plexes to find fights. But that is different than if you were actually trying to do plexes in order to capture as many as you can. If we start adding consequences we may get more people doing plexes in order to capture plexes and not necessarilly for fights.

CCP needs to figure out how doing plexes as efficiently as possible would *require* that you do pvp yet not make it so blob wins. Not easy but they need to keep striving for that. IMO that goal should take priority over adding consequences.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#191 - 2012-01-22 16:30:06 UTC
Dirk Smacker wrote:
Hans Jagerblitzen wrote:

The community has consistently sent this message, loud and clear, the only thing you see debated on is exactly how to tweak those mechanics. But saying that the militias are split between those who want nullsec, or those who want Empire PvE, doesnt even begin to describe why were here and why we've engaged in a "dead" feature year after year after year.

Just curious here, what could they add or change that wouldn't resemble a nul sec or PvE feature?

The only thing I could think of would be battlefield complexes that appear in the warzone every so often. Only warp-in is to a friendly npc fleet that requests a specific ship size. Have objectives to fight over (like a series of starbases) that give out vp as a reward and cap the amount you can get per day to prevent exploit farming.

I



We want a pvp feature that leads to frequent quality small scale pvp fights.

Null sec with its long timers allow everyone to blob up and fight. Very little can be accomplished in a short time in a small gang. And that makes sense for null sec where people can lose everything. They should have time to form up large fleets to defend and attack.


But for fw, the stakes aren't so big so we can have small gang pvp make a small but significant differences. CCP should take advantage of these differences not try to make them the same.


Null sec alliances can decide if they want to be at peace or at war. We are always at war. We can't choose to blue up all our neighbors. This should mean we are constantly called to pvp.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Rodj Blake
PIE Inc.
Khimi Harar
#192 - 2012-01-22 16:41:09 UTC  |  Edited by: Rodj Blake
If they really must have player-led militias, then the leadership should be selected by FW performance, not according to who can bribe the most people to vote for them.

But ideally the leadership should be provided by event actors.

Dolce et decorum est pro Imperium mori

Julius Foederatus
Federal Navy Academy
Gallente Federation
#193 - 2012-01-22 16:54:08 UTC
A large part of the people who wouldn't plex would not do so because the game was rigged in favor of whoever had a numerical advantage just after down time. I remember because I was one of the ones trying to help the plex effort a year or two ago. The NPCs in plexes are tolerable, and though they can be a pain in the ass, it was just something you had to plan around.

The proof is in the pudding, and now that plex respawns have been changed plexing in the Gallente-Caldari warzone is at an all time high. You'll see people on the intel channels, who once actively discouraged people from plexing, coming to help and chasing squids out. After all, while it would give a lot more incentive for more to participate, lots of people will turn up to shoot a bunker if it goes vulnerable. People care but for so long the deck was stacked against them because all their work could be undone in the hour or two after down time.

As for FW missions, they really don't contribute anything to FW. FW is supposed to be a place that facilitates and encourages PVP, but FW missions do neither of those things. Rewards should be tied to plexing and killing enemy militia ships, not running around in your stealth bomber shooting NPCs and farming LP so you can undercut the market for people who actually need the isk to support staggering ship losses.
PlatinumMercSEAL
Center for Advanced Studies
#194 - 2012-01-22 18:56:44 UTC
Karl Planck wrote:
PlatinumMercSEAL wrote:
I like the idea. I think it would revamp everything in a good way. This might bring more people from high sec to militia. We have a lot of people dreaming of null security space, including myself. This set up would target that group and bring them into the militia. This would turn up the heat. I see more espionage and power hunger. I sure hope this gets in to place soon. I, being a owner of a militia corporation, along with other militia corporation owners, directors, CEOs, and Vice CEOs should like this. This will boost the corporations size and bring in more revenue as a corporation. What CEO would not like that is not out of their mind? Good ideas CCP. Please put them into actions.


trolololol? http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=PlatinumMercSEAL

Good for you about being optimistic, but you are not quite of the same community as the rest of us. GO to 0.0, tell us how it was, maybe you will love their game down there.


Please keep my killboard out of it please. I am just giving my own opinion. I seriuosly like the idea. No need to dish on me for it.

Captain PlatiumMercSEAL, Deep-Space Wraiths (Independent Null Sec Mercenary Corporation)

PlatinumMercSEAL
Center for Advanced Studies
#195 - 2012-01-22 18:58:53 UTC
Cearain wrote:
PlatinumMercSEAL wrote:
I like the idea. I think it would revamp everything in a good way. This might bring more people from high sec to militia. We have a lot of people dreaming of null security space, including myself. This set up would target that group and bring them into the militia.....


Ok ignore the trolls. If you want to go to null sec go to null sec. This is a game where you are immortal. There is no reason to delay pursuing your dreams.

Thinking that fw is a good stepping stone to null sec is very wrong.

The large alliances are much more new player friendly than fw. They will tell you how to fit your ships and exactly what to do. You do not need to be good at pvp to do the large fleet blob warfare they do. Just know the alphabet so you can follow along as the primaries are called. Even if you don't know the alphabet you can click on "name" in your overview and just start shooting the top one.

On the other hand if you pvp in fw your skills or lack of them will be much more important.

If on the other hand you dream of learning and getting good at small scale pvp, then join fw. But don't join faction war thinking you are in anyway getting closer to your null sec dreams.


Nothing wrong with me agreeing with the ideas. Trolls or no trolls, I still like to express my ideas. Thanks for your respect.

Captain PlatiumMercSEAL, Deep-Space Wraiths (Independent Null Sec Mercenary Corporation)

PlatinumMercSEAL
Center for Advanced Studies
#196 - 2012-01-22 19:00:39 UTC
Cearain wrote:
PlatinumMercSEAL wrote:
I like the idea. I think it would revamp everything in a good way. This might bring more people from high sec to militia. We have a lot of people dreaming of null security space, including myself. This set up would target that group and bring them into the militia.....


Ok ignore the trolls. If you want to go to null sec go to null sec. This is a game where you are immortal. There is no reason to delay pursuing your dreams.

Thinking that fw is a good stepping stone to null sec is very wrong.

The large alliances are much more new player friendly than fw. They will tell you how to fit your ships and exactly what to do. You do not need to be good at pvp to do the large fleet blob warfare they do. Just know the alphabet so you can follow along as the primaries are called. Even if you don't know the alphabet you can click on "name" in your overview and just start shooting the top one.

On the other hand if you pvp in fw your skills or lack of them will be much more important.

If on the other hand you dream of learning and getting good at small scale pvp, then join fw. But don't join faction war thinking you are in anyway getting closer to your null sec dreams.


My way of thinking. I like it, and that is final.

Captain PlatiumMercSEAL, Deep-Space Wraiths (Independent Null Sec Mercenary Corporation)

Cearain
Plus 10 NV
#197 - 2012-01-22 22:25:21 UTC
Julius Foederatus wrote:
A large part of the people who wouldn't plex would not do so because the game was rigged in favor of whoever had a numerical advantage just after down time. I remember because I was one of the ones trying to help the plex effort a year or two ago. The NPCs in plexes are tolerable, and though they can be a pain in the ass, it was just something you had to plan around.

The proof is in the pudding, and now that plex respawns have been changed plexing in the Gallente-Caldari warzone is at an all time high. ..


I agree the after downtime mechanic was a large barrier to plexxing that was overcome. There were other problems like the cloaking bug and horribly imbalanced npcs. Fixing these obvious problems however, didn't "fix plexing." It still needs some work.

IMO plexxing still needs adjusting before being great at occupancy plexxing will have any *merit*. I know very well how I could capture allot of plexes and it only involves running pve ships. That is what I would do if I really wanted to win at plexxing.

The problem is not that you can never get fights in plexes. You can. In fact plexes are one of the best ways to get pvp fights - if you want them. The problem is plexes can still be easilly run in droves without any pvp. As long as the occupancy war can be fought without any pvp it will be scoffed at, not only by eve players in general, but even by the fw community.


I agree that the rats are easy to plan around. Just fly the right ships and fittings and you will likely be able to run all (or close to all) the plexes in a frigate sized ship. Warp out if an enemy player happens somehow to stumble on you, and you will be able to plex like a champ.

Plexing at an all time high now? Well there may be more plexxes captured now because they are spawning like never before. But I tend to doubt as many people are dedicated to plexing as there were when FW first came out. But I don't have the data so you may be right. If you are then great. Let's see what happens if people really start to care about it like they did when fw first came out.

I predict that if the mechanic is not changed then winning occupancy will have almost *nothing* to do with who has the better pvpers. Most occupancy plexes will continue to be captured without any pvp at all.

The winning side will just be the side that has more people willing to spend longer hours grinding away. If they start to pay rewards for plexing then people will just farm it like any other form of pve. If people are happy with that then fine, but I think it could be allot better.

As far as missions and rewards
I remember one of the devs was talking on a warpdrive active (may have been drone bay) podcast when fw was about to come out. They asked him what rewards people got for winning occupancy and there was sort of an awkward silence.

It seemed clear from what he said that he thought occupancy was the ultimate point of fw. You would get isk from missions so you could buy ships and go fight in plexes. It was not thought that you would win the occupancy war so you would get isk. (that was backward thinking) Sure lots of people see their isk wallet as the ultimate determiner of success in eve. That was pretty clearly not the crowd fw was aimed at.

Personally I like that. I want to get isk so that I can throw it in the war effort to gain occupancy. I want to feel my militia and I have accomplished something significant if we make gains in occupancy. The plexing mechanic is improving but it's not there yet. Its still just allot of grinding and not worthy of my time. Even if there are more people doing plexing than ever before the vast majority of eve players and even fw players (85% accordign to the last poll) still would agree with my last sentiment. Plexs are just tools to get a fight. Plexxing on its own has very little merit.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

X Gallentius
Black Eagle1
#198 - 2012-01-23 00:02:30 UTC
Julius Foederatus wrote:
A large part of the people who wouldn't plex would not do so because the game was rigged in favor of whoever had a numerical advantage just after down time. I remember because I was one of the ones trying to help the plex effort a year or two ago. The NPCs in plexes are tolerable, and though they can be a pain in the ass, it was just something you had to plan around.

The proof is in the pudding, and now that plex respawns have been changed plexing in the Gallente-Caldari warzone is at an all time high. You'll see people on the intel channels, who once actively discouraged people from plexing, coming to help and chasing squids out. After all, while it would give a lot more incentive for more to participate, lots of people will turn up to shoot a bunker if it goes vulnerable. People care but for so long the deck was stacked against them because all their work could be undone in the hour or two after down time.
lol, even words from one of the main Gallente Fleet FCs isn't good enough for some... Roll
Novinya
Perkone
Caldari State
#199 - 2012-01-23 01:50:09 UTC
Wow. Out of all the ideas I can think of to improve low sec "Involve alliances in FW" and "introduce sov" are the two worst ones imaginable.

I'm in low sec because I test alliance drama and idiocy and I can't stand the sov system.
Silence iKillYouu
Girls Lie But Zkill Doesn't
Pandemic Legion
#200 - 2012-01-23 09:36:47 UTC
Cearain ur shitposting again

EVE Mail me i dont check forums often.