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Nerfing Caldari?

First post
Author
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#341 - 2012-01-20 03:29:04 UTC
Endeavour Starfleet wrote:


You don't run missions do you.

By the time your burn out of range you will be destroyed.


Well i do run missions, altho not in drake...
And increasing damage output seems like good point..
And if it goes only to the res. bonus change .. it does not seem as it will break the tank of the drake for missions..
at least not in some semi-expensive setup.. and if you chose the drake to be your favorite lvl IV mission boat .. i dont see reason why not invest some isk into it..

And you will kill Angel Cartels and many others faster .. include guristas/serpentis/caldari which are probably the only one who use kin and dont tank kin. that well ...

I said to people too many times .. nighthawk is waste of time because it is actually worse than an drake on "every" field.. accordingly to eft Big smile

I can fly every combat command ship so i dont really care ..

well if they make drake faster .. then put an nano or two on your drake and speed tank Big smile
Or change fit .. depend.. its not like you cant put an shield booster on it now .. shield booster + nano .. "small signature" speed tanking and be happy. Big smile

But just wait and see.. i guess it will hit SiSi before going for full life.. so try it, use it, try different "fits" than your ussuall .. and make an feedback afterwards..

Commenting on "nerfing" before anyone actually had an chance to try it .. is quite frankly pre-mature.
Fon Revedhort
Monks of War
#342 - 2012-01-20 05:15:03 UTC
Mars Theran wrote:
Fon Revedhort wrote:
Mars Theran wrote:
Fon Revedhort wrote:
Mars Theran wrote:
I
HACs suffer from being only the barest step above T1 Cruisers; when they should be near equivalent to Command ships, with somewhat higher speed and agility, and a little less EHP.

lol

CS's relate to HAC's just like your fugly Drake relates to cruisers. Never forget this. But I don't see you proponing for cutting off like 50% EHP from Drake, which surely will get it in line with your thoughts above, so that it has a little more EHP than cruisers.

LOL, damn pharisees!


Watch who you're calling Pharisees. Better yet; don't use the term.

I didn't say CS related to HAC; I said HAC on CS should be on PAR with each other, but directed towards different goals on the Battlefield.

HACs should have better range control, with higher speed and agility than the heavier CS; while they should output approximately the same DPS, and have slightly less EHP. That's a very direct identification of the difference between HACs and CS.

Curently, CS that are worthy, fill the roles of both HACs and CS; more often, they are used as HACs. This is wrong. HACs need the ability to manage range and advantage on the battlefield, solo or in fleet. They don't have that capability as well as they should; and there really is no significant reason to choose them over CS. Just as their is no significant reason to choose Cruisers over Battle Cruisers.

It's pretty simple really, and in fact they are related in a fashion, through their Tech 1 Counterparts; the Command Ship is essentially just a larger, more ponderous cousin to the HAC.

Where exactly should I look at? I don't see anyone here. So you'd better post with your main.

That's something you could have used to advocate bringing Drake in line with Caracal in terms of firepower ("should output approximately the same DPS") and EHP ("slightly less" for Caracal). Caracal surely has got to retain "ability to manage range and advantage on the battlefield, solo or in fleet" over Drake.


Cruiser is a very short trainer, and one of the first ships Newbs fly and have access to; so the comparison between it and Battle Cruisers, as compared to HACs and CS, is not the same at all.

That's something you pulled out of your ass. No wonder you came up with such a stupid idea, that HAC's should be almost equal to CS's.

BC's are the same short trainers as cruisers and being fully insurable aren't even more expensive than cruisers (same price, give or take say 5 mils tops), unlike HAC's/CS's comparison, where x2 pricetag isn't accompanied by any insurance payouts.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Anya Ohaya
School of Applied Knowledge
Caldari State
#343 - 2012-01-20 06:56:00 UTC
Ursula LeGuinn wrote:


There's a developer in this thread claiming that the Drake is easy to train for. It takes two months of training to fly one adequately, three months to fly them fairly well, and at least five or six months (plus implants) to fly them expertly.

Six months is "easy"? You do still want new players to continue subscribing to EVE, right?


Yes, it is.

Any other ship that can run L4 and wormholes effectively will take a lot more training.
Val MeR
W12 Corp
#344 - 2012-01-20 07:01:13 UTC
Fon R - what's your point?

As I see it, you are an experienced player, but with strong hatred toward something that’s not up “your” tastes… not a lot of valid points to support your hatred though, except for the fact that Drakes step on the toes of Nighthawks, probably the weakest racial CSs in the game anyway. What else? Drakes are “fugly”? That’s a matter of ones taste really…
Buff Jesus
#345 - 2012-01-20 07:02:37 UTC
Val MeR wrote:
Fon R - what's your point?

As I see it, you are an experienced player, but with strong hatred toward something that’s not up “your” tastes… not a lot of valid points to support your hatred though, except for the fact that Drakes step on the toes of Nighthawks, probably the weakest racial CSs in the game anyway. What else? Drakes are “fugly”? That’s a matter of ones taste really…


At least it's symmetrical.

New Favorite Eve Hobby: Bumping BS's with a Crow.

Val MeR
W12 Corp
#346 - 2012-01-20 07:18:18 UTC  |  Edited by: Val MeR
Buff Jesus wrote:
Val MeR wrote:
Fon R - what's your point?

As I see it, you are an experienced player, but with strong hatred toward something that’s not up “your” tastes… not a lot of valid points to support your hatred though, except for the fact that Drakes step on the toes of Nighthawks, probably the weakest racial CSs in the game anyway. What else? Drakes are “fugly”? That’s a matter of ones taste really…


At least it's symmetrical.


Did I ask to nerf something? Did I say anything is "fugly" and should be cut in half for the sake of it?

I accept the game as it is and although I wouldn't want CCP to make Caldari ships even more "useful" (overpowered Naga vs Talos argument , or making Drake to be more like Raven and Caracal... that just sounds disturbing) with their "balance" - I won't be asking to nerf something else cause I simply don't like it. I will just cross train to be able to fly what works.

Although it is really sad to see Caldari, as an outsider and I hope CCP takes time to look at this race line up as a whole before deciding that making changes to a single ship will instantly solve all the problems in game.
St Mio
Imperial Academy
Amarr Empire
#347 - 2012-01-20 07:50:17 UTC
We had a rather fruitful discussion about this in chat yesterday, and one of the things that came up was that the issue was more with HMLs than just the Drake.

For all the other races, if you're choosing a long range fit over a short range one, you have to forgo tank due to fitting issues, whereas it's the other way around with HML ships: you can have more tank and engage from a safer distance with HMLs, whereas if you're brawling up close with HAMs you have less tank, you're closer to the danger and you have a harder time applying the higher DPS due to explosion velocity/radius.

And the same thing applies when comparing it to the other Tier 1 and 2 BCs: you can

a) have one of the beefiest tanks, be able to engage out of range of your opponent, and hit them from where it's safe
b) have similar range but much less tank due to long range gun fitting requirements
c) have a higher DPS short range fit, while being in close where it hurt, and having to commit to the fight

So maybe it'd be more pertinent to look at HML/HAM fitting requirements as well as lack of HAM bonuses for Caldari ships before taking the easy way out and just nerfing the Drake's tank. Though at the same time, we don't want to homogenize missiles and make them the same as guns.

Hopefully some thoughts to mull over Big smile
Mars Theran
Foreign Interloper
#348 - 2012-01-20 07:52:24 UTC
Fon Revedhort wrote:


Snipped Stuff

Cruiser is a very short trainer, and one of the first ships Newbs fly and have access to; so the comparison between it and Battle Cruisers, as compared to HACs and CS, is not the same at all.

That's something you pulled out of your ass. No wonder you came up with such a stupid idea, that HAC's should be almost equal to CS's.

BC's are the same short trainers as cruisers and being fully insurable aren't even more expensive than cruisers (same price, give or take say 5 mils tops), unlike HAC's/CS's comparison, where x2 pricetag isn't accompanied by any insurance payouts.
[/quote]

Did I miss the drop in BC prices to more or less 8-10 million ISK? Actually, (given give or take), less than 1 million ISK. Pretty sure I used to buy one Cruiser or another for less than 4 million ISK.

I also suggested adding skill requirements to BCs in the nature of a couple Level 5s that currently aren't required; helpful, but not required.

I'm not even going to bother to address the rest. It's not worth it.

zubzubzubzubzubzubzubzub
Tanya Powers
Doomheim
#349 - 2012-01-20 11:31:05 UTC
Gellenter Pl wrote:
a raven as a sniper is nothing but fail


Unfortunately fleet doctrines are that silly as they are now but I'd like you to see how fast a fleet of cruise ravens with decent logistics and FC can **** a fleet of Maeltroms since most Maeltroms fleets are full of mangoloids putting 2guns per target just to be on maximum KM's.

Just take a good look and ask yourself why so many whine about drakes...you mean 100+1400T2 arty or 1200 can't instantly pop those 2 by 2? - an 80k Drake is insta pop by not more than 6 or 7 maels if those pilots have a single neuron working and are not watching pørn instead of their overview (I agree the first is more interesting)


Fon Revedhort
Monks of War
#350 - 2012-01-20 13:13:03 UTC
Mars Theran wrote:


Did I miss the drop in BC prices to more or less 8-10 million ISK? Actually, (given give or take), less than 1 million ISK. Pretty sure I used to buy one Cruiser or another for less than 4 million ISK.


So you used meta-0 mods on it then? How is that valid?

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Lekgoa
Free State Project
#351 - 2012-01-20 13:56:50 UTC
Rhinanna wrote:
Quote:
They went into EFT, saw that a blaster naga has more ehp, dps, and speed than an armor talos, and assumed that meant it was better.


No its called playing the game, something I suggest you try before posting stupid comments.



Confirming that I never have and never will play this crappy game. WoW is the best.
Arbiter Reformed
I Have a Plan
Shadow Cartel
#352 - 2012-01-22 16:43:40 UTC
ive been saying this would be the only viable "nerf" to the drake for years now as it puts it in line with other t1 caldari missile boats.

its a sly boost to the ferox which is nice as it becomes the better straight brawler and its not much of a nerf to the drake at all. if anything selectable damage trypes and more range is pretty epic !

dont get me wrong this affects me directly i will no longer be able to do cheap c3s with drakes but im happy buying nighhawks for that :)

cs still need a boost regardless of this however, also would be nice to see cruise missiles used outside of pve.
Akirei Scytale
Okami Syndicate
#353 - 2012-01-22 16:45:31 UTC
Sarmatiko wrote:
It's about time to make Drake rebalance.
It is ridiculously frustrating when FC tells to you: "Leave your Arty Cane on station and take Drake instead for another boring blobbing".
Nerf Drake to the ground! Twisted


wtf alliance are you in that your FCs are *asking* you to bring drakes over canes??
Caliph Muhammed
Perkone
Caldari State
#354 - 2012-01-22 17:45:29 UTC  |  Edited by: Caliph Muhammed
Fidelium Mortis wrote:
Super Chair wrote:
Rather than nerfing ECM...why not buff sensor damps like they intend to? A celestis/arazu/lach damping a falcon/rook is already very effective against birds at range....


This. Also need to take a look at the light ECM drones. They are currently a bit too effective for the relative cost (price and risk/reward).


Yeah a 1 in 20 chance to jam is too effective. I just hope they do all these crap changes quickly so I can resolve myself to playing another game. Simple as that. Ive elited shield and ecm skills, and if im on the path to complete ineffectiveness im not going to crosstrain im going to depart.

Before you make a comment on ecm anything actually fit and try one. Enjoy your 4500ehp falcon or if you give up all dps and ecm strength your 16k ehp falcon. Its just pure ownage with ecm that may or may not jam the opponent.

The CSM sucks donkey balls as do most of the uninformed complain first research never playerbase.
Lili Lu
#355 - 2012-01-22 18:08:59 UTC
Caliph Muhammed wrote:
Yeah a 1 in 20 chance to jam is too effective. I just hope they do all these crap changes quickly so I can resolve myself to playing another game. Simple as that. Ive elited shield and ecm skills, and if im on the path to complete ineffectiveness im not going to crosstrain im going to depart.

Before you make a comment on ecm anything actually fit and try one. Enjoy your 4500ehp falcon or if you give up all dps and ecm strength your 16k ehp falcon. Its just pure ownage with ecm that may or may not jam the opponent.

The CSM sucks donkey balls as do most of the uninformed complain first research never playerbase.

OK, not going to address some of the comments you made in relation to ecm and ecm boats. However, it appears you are the one who is willfully uninformed about other races of ships. It seems you chose to fly only one race and to specialize in only one game mechanic. Even without a nerf I think you would become bored and leave the game soon with that strategy for developing your character. So really, no big loss as you would have left the game anyway. Hope you find the right game for youSmile
Novinya
Perkone
Caldari State
#356 - 2012-01-23 00:50:59 UTC
This isn't the first time Caldari ships have suffered due to the ignorance/irrational Caldari hatred of CSM members.

The Nighthawk has been criminally low on powergrid forever - last time it came up in the CSM they voted no because it would be too overpowered in PvE. Roll The Nighthawk is the ONLY tech 2 ship to lose powergrid compared to its T1 hull version (the drake).

Val MeR wrote:
http://www.eveonline.com/council/transcripts/2011/CSM_CCP_Mettings_7-9_12_2011.pdf]

“CCP and the CSM discussed the new Tier 3 battlecruisers. CCP noted that the Talos needs adjustment upwards; the CSM noted that the Naga is too powerful compared to the Talos. CCP acknowledged this, citing the difficulty of finding a role for blasters as well as the power of passive shield tanking.”


Uh, Talos is already better than Naga. Many Gallente ships still have issues, Talos isn't one of them.

Quote:


“CCP and the CSM agreed that remote sensor dampeners have been rendered useless and need rebalancing. CCP wants to look into this, as well as the damping ships themselves. The CSM also discussed the merits (or lack thereof) of ECM.”


I wouldn't mind seeing ECM be less random. Of course, back in the day, RSD's were so good they were used on Caldari ships that were bonused for ECM. Maybe that's what the CSM is trying to return to :D


Quote:

“The CSM and CCP both acknowledged the need to rebalance Drake, which ‘does everything too too well’. CCP is considering giving it a more offensive role like Raven or Caracal where it would lose the shield resistance bonus and the 5% Kinetic damage bonus and instead gain a rate of fire bonus and a missile velocity bonus. The CSM vehemently approved of this idea. CCP and the CSM also agreed that this possible change to the Drake would help add more uniqueness to the Nighthawk, which is presently overshadowed entirely by the Drake.”


This is a terrible idea. Missile velocity bonuses are ****. It just gives you bigger range and no one snipes with missiles at long ranges.

I wouldn't mind seeing the kinetic damage bonus exchanged for an ROF bonus: same overall DPS but less volley.

The fact that the CSM is vehemently approving of nerfs to the only Caldari ship that really works well in PvP tells me the CSM is just a pack of Caldari haters (and there are always a lot of Caldari haters, because most people associate Caldari with PvE and therefore think their ships should suck in PvP.

Seriously, what does Caldari have in PvP?

1) The Drake
2) ECM

CSM wants both of them nerfed.

In actuality, we need a lot more Caldari ships like the Drake. There are TONS AND TONS of Minmatar ships that are terrific in PvP. Most Caldari ships are terrible in PvP. Why is it the few Caldari ships that you actually do see in PvP being nerfed?

In fact, the BC realm is one of the most balanced realm: Hurricane, Drake, and Harbinger are all terrific and have useful roles and bring things to a fleet. The Myrmidon is kind of meh and badly needs some boosts IMO.

Of course, the Brutix could also be useful if the ludicrious tier system that unnecessarily hampers half the ships in the game was done away with: that's a FAR higher priority item than nerfing the drake.

This honestly sounds like the worst CSM ever. Glad I'm training up Minmatar on every account, I guess.
Harrigan VonStudly
Stay Frosty.
A Band Apart.
#357 - 2012-01-23 01:01:14 UTC
The problem I have with a possible nerf to the Drake in the pipeline is it was not too terribly long ago that all the pro pvp elite were calling the Drake ****. And that only noobs used the Drake to pvp in. Now the pro pvp elite call for its nerf.

So which one is it? Is it OP and ruining pvp/the game or is it the choice of fail noob pvp'ers? It's one or the other.
Spineker
#358 - 2012-01-23 01:01:45 UTC
Yeah I trained up Minnie for off hours stuff like PVP. They are far and above the best PVP ships in the game if you count the Mach well hell they win everything I suppose.
Mars Theran
Foreign Interloper
#359 - 2012-01-23 01:13:49 UTC
Novinya wrote:
This isn't the first time Caldari ships have suffered due to the ignorance/irrational Caldari hatred of CSM members.

The Nighthawk has been criminally low on powergrid forever - last time it came up in the CSM they voted no because it would be too overpowered in PvE. Roll The Nighthawk is the ONLY tech 2 ship to lose powergrid compared to its T1 hull version (the Ferox).

Val MeR wrote:
http://www.eveonline.com/council/transcripts/2011/CSM_CCP_Mettings_7-9_12_2011.pdf]

“CCP and the CSM discussed the new Tier 3 battlecruisers. CCP noted that the Talos needs adjustment upwards; the CSM noted that the Naga is too powerful compared to the Talos. CCP acknowledged this, citing the difficulty of finding a role for blasters as well as the power of passive shield tanking.”


Uh, Talos is already better than Naga. Many Gallente ships still have issues, Talos isn't one of them.

Quote:


“CCP and the CSM agreed that remote sensor dampeners have been rendered useless and need rebalancing. CCP wants to look into this, as well as the damping ships themselves. The CSM also discussed the merits (or lack thereof) of ECM.”


I wouldn't mind seeing ECM be less random. Of course, back in the day, RSD's were so good they were used on Caldari ships that were bonused for ECM. Maybe that's what the CSM is trying to return to :D


Quote:

“The CSM and CCP both acknowledged the need to rebalance Drake, which ‘does everything too too well’. CCP is considering giving it a more offensive role like Raven or Caracal where it would lose the shield resistance bonus and the 5% Kinetic damage bonus and instead gain a rate of fire bonus and a missile velocity bonus. The CSM vehemently approved of this idea. CCP and the CSM also agreed that this possible change to the Drake would help add more uniqueness to the Nighthawk, which is presently overshadowed entirely by the Drake.”


This is a terrible idea. Missile velocity bonuses are ****. It just gives you bigger range and no one snipes with missiles at long ranges.

I wouldn't mind seeing the kinetic damage bonus exchanged for an ROF bonus: same overall DPS but less volley.

The fact that the CSM is vehemently approving of nerfs to the only Caldari ship that really works well in PvP tells me the CSM is just a pack of Caldari haters (and there are always a lot of Caldari haters, because most people associate Caldari with PvE and therefore think their ships should suck in PvP.

Seriously, what does Caldari have in PvP?

1) The Drake
2) ECM

CSM wants both of them nerfed.

In actuality, we need a lot more Caldari ships like the Drake. There are TONS AND TONS of Minmatar ships that are terrific in PvP. Most Caldari ships are terrible in PvP. Why is it the few Caldari ships that you actually do see in PvP being nerfed?

In fact, the BC realm is one of the most balanced realm: Hurricane, Drake, and Harbinger are all terrific and have useful roles and bring things to a fleet. The Myrmidon is kind of meh and badly needs some boosts IMO.

Of course, the Brutix could also be useful if the ludicrious tier system that unnecessarily hampers half the ships in the game was done away with: that's a FAR higher priority item than nerfing the drake.

This honestly sounds like the worst CSM ever. Glad I'm training up Minmatar on every account, I guess.


Corrected that for you.

Caldari hating is extremely unusual behavior. There are a lot of crap ships in EVE, and hopefully rebalances will improve upon that situation.

If you take a Raven and a Mega, and active tank both of them; which one is better?

Actually, they are both pretty much the same, until you start putting on other fittings.

Things that would help:

Passive shield resist module like the Invuln. Wouldn't be a bad idea, considering a lot of the problem with Caldari is that the tank is easy to Cap out, and combining similar modules for armor and shield, ends up with armor having mostly higher resists.


[Megathron, Armor]

Damage Control II
Large Armor Repairer II
Energized Magnetic Membrane II
Energized Thermic Membrane II
Energized Adaptive Nano Membrane II
Armor Explosive Hardener II
1600mm Reinforced Steel Plates II

Medium Capacitor Booster II, Navy Cap Booster 400

Resists: 68.1 / 77 / 77 / 73.1 EHP: 87.4K Cap: 72% Defense Efficiency 271 Speed 144 m/s Align: 12.2 s Signature: 400 m Drones: 125 m3 / 125 Mbps

[Raven, Shield]

Damage Control II
Capacitor Power Relay II
Capacitor Power Relay II

Large Shield Booster II
Invulnerability Field II
Photon Scattering Field II
Heat Dissipation Amplifier II
Kinetic Deflection Amplifier II
Large Shield Extender II

Large Core Defence Field Extender I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

Resists: 70.9 / 72.5 / 79.4 / 69.4 EHP: 89.2K Cap: 47% Defense Efficiency: 251 Speed: 118 m.s Align: 12.4 Signature: 509 m Drones: 75 m3 / 75 Mbps

The Raven is definitely a bit outclassed by the Mega, but it still comes close as a comparison, which it should. All around though, the Mega would be a better choice for PvP, no question. It's faster, aligns faster, has lower Sig, lower EHP with higher resists, more drones, and better defense efficiency.

It also requires half the fittings to give it this capability, and does it without requiring Rigs. Take that into account, and the fact that you can't fit Web or scram, and the Raven sucks; at least in this regard.
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Novinya
Perkone
Caldari State
#360 - 2012-01-23 01:35:46 UTC
Yitterbium's post is a good one.

CCP Ytterbium wrote:


DRAKE (and to an extent, tier 2 battlecruisers):

There is a reason why it is the most used battlecruiser out there. The problem with the Drake is that it is does everything too well for little cost or sacrifice, while being easy to train for.


All right, just make it harder to train for! :D Problem solved! (To some extent, all missile ships are easier to train for regarding tech II)

Thus, and to an extent most of the tier 2 battlecruisers create a certain number of issues that should be addressed:

Quote:



  • Overshadow other tech 1 hulls: the leap in performance between cruiser and tier 2 battlecruiser classes is just too great for too little cost (average slot count, EHP mainly). This, coupled with the gain in damage for having access to more weapon slots, as well as extra fitting power (ever tried squeezing turrets into an Omen and keep a decent fit?), makes the small loss of speed irrelevant when leaving the cruiser class as battlecruisers still remain fairly mobile. That's partly why the Hurricane also is so popular.

The Hurricane in particular obsoletes all cruisers. Identical speed, basically, trivial extra training time, vastly better capabilities. But you are also quite right that the BC's in general overshadow all sub BC hulls, both tech 1 AND tech 2.

IT's also true that many lower tier sub BC hulls are just outright crippled by the terrible tier system. I'd LOVE to see it go away entirely. I want the bellicose and the maller and what not to be worth flying in and of themselves - not just for the 30 minutes it takes to train cruiser III over cruiser II.

Quote:
  • Have odd, conflicting, or too much versatile roles: Drake has both a shield resistance and damage bonus, making it quite effective at passive tanking, but doesn't give it a focused purpose.

  • Almost no Caldari ships have the PG or slot layout necessary to active tank. The Tengu is the only real exception.

    Quote:
    Then you have the Myrmidon, which doesn't really know what it is supposed to do, like some Japanese anime characters don't know which gender they are trying to be: it's a mix of a turret ship without turret bonuses (and often ends up with autocannons fitted, the blasphemy),


    This is because auto cannons are ridiculously, ludicrously, absurdly good. They have INSANELY cheap fitting costs, and take no cap! They are the go to choice on many ships without bonuses, even if it's not their racial type, and are even the weapon of choice on some ships BONUSED FOR OTHER WEAPONS SYSTEMS, like the punisher. AC's need a severe, stiff nerfing (primarily in terms of fitting, I think) before they stop being the clear cut winner at frigate and cruiser levels.

    Quote:
    but also is a drone ship for its drone bonuses, while lacking the bandwidth or bay to support this claim. Some examples to solve this could be to turn the Drake in line with the Caracal and Raven in term of role, as a heavy offensive medium range missile platform, and to turn the Myrmidon into a proper drone ship. That would also help having a consistent, logical progression line between the cruiser and battleship roles as well, if we are careful not having the larger versions override the smaller ones.


    Yes, the Myrmidon would be pretty much fine if it could use hybrids effectively and have more drone bandwidth.

    The Caracal is a fine ship: but do you know why? Everyone mounts assault launchers on it and kills frigates with it. This would be overkill on the Drake. The Caracal as a heavy missile weapons platform is destroyed by most other cruisers because it lacks the fitting for an actual tank. But this is mostly due to the tier system. A moa tier caracal would be fine, I think.

    The Raven is a completely useless vessel in PvP when armed with cruise missiles. Trying to turn the Drake into a long range missile spewing failure like the Raven will be a severe and disastrous nerfing.

    You don't need to make the Drake more like the Raven, you need to make the Raven more like the Drake. Cruise missiles in general are SHOCKINGLY bad in PvP. You keep thinking the 'missile sniper' role is a good one. For BS ranges (hundreds of KM) this is absolutely not true. The travel speed is just way, way too great.

    Torpedo armed Ravens would be useful if the raven had more fittng (Or didn't have 2 wasted hi slots) and had enough mid slots to actually shield tank (seriously? only six mid slots on the premier shield tanking missile battleship? The battlecruiser gets 7!)