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Nerfing Caldari?

First post
Author
August Guns
Generic Technologies and Futures Organization
#381 - 2012-01-23 14:46:15 UTC  |  Edited by: August Guns
Dear CCP,

Learn from Mary Poppins. Give the Drake community a spoonful of sugar.

You should be looking at the 70% of ships in the game that are so obsolete they're ********. Another 10% of ships are so situational you hardly ever see them.

If CCP fixed half of the ships that have no point besides "noobs fly them" we'd see a much happier community.

Hell, if they fixed the Cerb so Drake pilots have something else to do half of the angry drake nerf threads would go away.

Edit: Apparently I can't say that certain ships have a low IQ score. Such a silly word filter.
Fon Revedhort
Monks of War
#382 - 2012-01-23 14:55:18 UTC  |  Edited by: Fon Revedhort
Soldarius wrote:
In the 20 seconds while he is waiting for his missed jammer to cycle again, all you have to do is lock and send your drones after him. The Falcon pilot will leave quite quickly.

Your entire post is full of bullcrap, but this line is not even on the chart of fail. The Falcon activates its smartbombs (there are at least 2) and all the drones go pop.

Or you're one of those Falcon tards who

Quote:
"WAAH! I don't want to fit smartbomb or learn to PvP!"


Question

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Arbiter Reformed
I Have a Plan
Shadow Cartel
#383 - 2012-01-23 15:20:55 UTC
the nighthawk was around beofre the drake thats why it took the shield bonus,


the drake having a shield bonus is just an oversight.

but pvp wise this is pretty close to a boost, its only in pve situations where the drake will become less viable (re: c3 wormholes)

mixable damage types and more range is amazing





and all cs need a boost - yes even the sleipnir.
Hanoch Wheel
Free Wheeling Industries
#384 - 2012-01-23 16:28:08 UTC
Mr M wrote:
Motorhead is a go!


Let's juggle some numbers why don't we? Just to see one of the differences between a drake and a hurricane. I create a Caldari Deiteis Mechandisers as a test character with a minimum of skills. He'll have to train Minmatar Frigate 2 but that takes only a couple of hours.

Test 1
First off, I admit I am no expert on drakes but I looked up this drake pvp fit on battleclinnic and it seems quite popular. I threw in hammerhead II and hobgoblin II drones.
Pyfa reports 46k EHP 86 HP/s passive tank.

The new guy I created needs about 35d with optimized attributes to get the required skills. Sure, he won't be a master pvper but it's a beginning.

Test 2
Let's do the same with a hurricane. I picked this hurricane pvp fit on battleclinic, swapped the web II to a X5 since that's what the drake used, and then I added hammerhead IIs and hobgoblin IIs.
EHP 93k

With optimized attributes it takes the new guy 56d to train up the required skills to fly it. Change the plates for an active tank and it takes 58d instead.


Conclusion
It takes almost twice as long to train for a hurricane.


Very scientific. You are the alleged journalist in this crowd? Complete the research. Don't just leave it at anecdotal comparisons.

The main difference here is not how much it takes to pilot the ships but how much training it takes to Tech II the weapons systems.

Cruiser level Missiles (which are decidedly not OP compared to projectiles) take a bit less to Tech II due to no requirement to learn the frigate/destroyer level at Tech II first. That's a difference in the weapons system. A general game design attribute applied to the weapons platform.

Would you seriously propose that missiles need nerfing?


Novinya
Perkone
Caldari State
#385 - 2012-01-24 01:02:46 UTC
Vimsy Vortis wrote:
Hooray my harbinger is relevant again.


Not until/unless the Hurricane is also nerfed, no.
Novinya
Perkone
Caldari State
#386 - 2012-01-24 01:28:25 UTC
Arbiter Reformed wrote:
the nighthawk was around beofre the drake

thats why it took the shield bonus,

the drake having a shield bonus is just an oversight.


Um, no.

All field command are based on tech 1 battlecruisers.

Prophecy, Damnation and Absolution all get armor resist bonus.

Nighthawk, Drake, Ferox, and Vulture all get shield resist bonuses.

Myrmidon, Brutix, Eos, and Astarte all get armor boost amount bonuses.

Claymore, Sleipnir, and Cyclone all get shield boost amount bonuses.

The vast majority of battlecruisers for a nation, both tech 1 and tech 2, share the same defensive bonus.

Ships that don't even have a defensive bonus, but instead double up on the offensive bonuses, are the only exceptions.
Mr M
Sebiestor Tribe
#387 - 2012-01-24 01:46:49 UTC
Hanoch Wheel wrote:

Very scientific. You are the alleged journalist in this crowd? Complete the research. Don't just leave it at anecdotal comparisons.

Sorry, I'm crap at completi

Share your experience

Write for the EVE Tribune

www.eve-tribune.com

Soldarius
Dreddit
Test Alliance Please Ignore
#388 - 2012-01-24 04:58:15 UTC
Fon Revedhort wrote:
Soldarius wrote:
In the 20 seconds while he is waiting for his missed jammer to cycle again, all you have to do is lock and send your drones after him. The Falcon pilot will leave quite quickly.

Your entire post is full of bullcrap, but this line is not even on the chart of fail. The Falcon activates its smartbombs (there are at least 2) and all the drones go pop.

Or you're one of those Falcon tards who

Quote:
"WAAH! I don't want to fit smartbomb or learn to PvP!"


Question


I had this nice long-winded counter to your troll post. But then I recalled that trolls have a very short attention span. So let me counter with this:

Show us on the troll doll where the bad Falcon touched you.

http://youtu.be/YVkUvmDQ3HY

St Mio
Imperial Academy
Amarr Empire
#389 - 2012-01-24 06:13:46 UTC
Soldarius wrote:

Comparison: Drake/whelpcane
DPS: 449 (kinetic, 375 otherwise)/ 698
Optimal+Falloff: 84.4km / 21.9km

You're doing what, 50% damage at Optimal+Falloff with autocannons? Whereas the Drake is doing the same DPS whether the target is at 1km away or 80.

Not to mention you need to take into account explosion velocity / tracking speed & transversal.
Hanoch Wheel
Free Wheeling Industries
#390 - 2012-01-24 06:20:36 UTC
Mr M wrote:
Hanoch Wheel wrote:

Very scientific. You are the alleged journalist in this crowd? Complete the research. Don't just leave it at anecdotal comparisons.

Sorry, I'm crap at completi


Okay good answer.
St Mio
Imperial Academy
Amarr Empire
#391 - 2012-01-24 06:57:08 UTC
Hanoch Wheel wrote:
Mr M wrote:
Hanoch Wheel wrote:

Very scientific. You are the alleged journalist in this crowd? Complete the research. Don't just leave it at anecdotal comparisons.

Sorry, I'm crap at completi


Okay good answer.


Not only is he the master of suspense, but he also
Alavaria Fera
GoonWaffe
#392 - 2012-01-24 07:41:54 UTC  |  Edited by: Alavaria Fera
Ronk Cho Fat wrote:
When I spoke with null corp recruiters today all of them told me that I hope to like flying scorpions while training for minmatar or amarr ships because that would be done asap.

Scorpions are a great candari battleship. (Blackbirds are nice cruisers too). Nothing like jamming. Very nice and can accomplish quite a lot especially in small engagements. Oh and ECM also gets you on killmails. Just don't jam the target that's going to die in 2seconds, that's not nice.

That said, I don't think the other Caldari battleships are usually used in pvp. A T2 fitted drake is pretty good (definitely for its cost) but other racial ships just have major advantages.

I don't know about Gallente, I hear Amarr/Minmatar are also preferred over them (they are drone/hybrid?) . Higher damage is especially useful in larger fleet engagements, for obvious reasons. But everyone loves logis, and Caldari has nice shield logis.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Fon Revedhort
Monks of War
#393 - 2012-01-24 19:18:05 UTC
Soldarius wrote:
Fon Revedhort wrote:
Soldarius wrote:
In the 20 seconds while he is waiting for his missed jammer to cycle again, all you have to do is lock and send your drones after him. The Falcon pilot will leave quite quickly.

Your entire post is full of bullcrap, but this line is not even on the chart of fail. The Falcon activates its smartbombs (there are at least 2) and all the drones go pop.

Or you're one of those Falcon tards who

Quote:
"WAAH! I don't want to fit smartbomb or learn to PvP!"


Question


I had this nice long-winded counter to your troll post. But then I recalled that trolls have a very short attention span. So let me counter with this:

Show us on the troll doll where the bad Falcon touched you.

So you don't fit a smartbomb on your Falcon? L2PvP! Big smile

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Zyress
Caldari Provisions
Caldari State
#394 - 2012-01-24 19:27:13 UTC  |  Edited by: Zyress
Tippia wrote:
OT Smithers wrote:
Rebalanced by the same crew who think the Drake is overpowered enough to warrant a nerf.
…except that they don't think it's overpowered, and that they are actually buffing it.

So no, not by the people you describe, but by some other people.


"The CSM and CCP both acknowledged the need to rebalance Drake, which ‘does everything too too well’."
Certanly sounds like they think its overpowered and needs a nerf, and I don't care what you say, taking 25% from every resistance type is a HUGH nerf to the Drakes tank.
LeHarfang
Federal Navy Academy
Gallente Federation
#395 - 2012-01-29 11:08:24 UTC
I approve, the drake needs to get another bonus than tank to balance it with other race's battlecruiser offensive equivalents (harbingner, myrmidon, hurricane).

If you look at battlecruisers, tier 1 all have offensive/tank bonuses (as well as their tech 2 command ship variants) and tier 2 only has offensive ones. Only the drake is the odd one with a tank bonus and that's what they want to fix since it makes the ferox (with its tech 2 command ship variants since the drake also has warfare link bonuses) useless.

On missiles, they are supposed to get wasted DPS since they arent turrets and they take time to travel to the target. For instant damage, its the ferox with rails. If you dont remember, missiles are supposed to be the caldari equivalent of drones, so they need to have the same kind of drawback drones has.
Niko Takahashi
Yoshitomi Group
#396 - 2012-01-29 11:55:43 UTC
WisdomLikeSilence wrote:
im 8 years in the game and can fly any race well or at max skills (barirng supercaps) for every combat ship, so it no longer makes any difference to me which race they boost or which they nerf: Im not biased toward any of them.

Having said that, the Drake is all too prevalent in fleet makeups. It does everything very well, and requires very little isk to purchase.

If CCP is all about maximising the diversity in the game, then drakes need their enormous tanks downgraded a little.


I agree but it hould be donethrough shield recharge bonus and not the "Change it to a useless pve boat like Raven"
Niko Takahashi
Yoshitomi Group
#397 - 2012-01-29 12:04:26 UTC
As far as the dev comments well people have already flamed on it and I pretty much agree.

I dont care that much since I can fly 3 races with no problems but there is a lot of poeple that will have a problems.

It is not Caldari that are overpowered it is minmatartd.

Fastest ships best fitting stats and t2 resist profile. Lowest Signature on top of it if you want to start nerfing start there.

Switch the minmatar to have caldari sig resolutions and add 10 % base em res to the caldari shields
Tippia
Sunshine and Lollipops
#398 - 2012-01-29 12:12:36 UTC
Zyress wrote:
"The CSM and CCP both acknowledged the need to rebalance Drake, which ‘does everything too too well’."
Certanly sounds like they think its overpowered and needs a nerf, and I don't care what you say, taking 25% from every resistance type is a HUGH nerf to the Drakes tank.

Sounds like they think it's too versatile, ruining the variety of ships, and that it needs to be focused for one task to give those other ships something that they can be good at, relatively speaking.

A loss of 25% resists is a rather minor prices to pay for the significant buff in damage output and projection. All in all, a buff that makes the ship better and keeps it from stepping on other ships' toes.
Julyan Fox
The crossroad Co.
#399 - 2012-01-29 13:10:14 UTC  |  Edited by: Julyan Fox
I think the main downside is it will kill the "level 3 drake-> level 4 drake -> tengu" rush for new caldari missioners. So far skilling for heavy missiles was quiet the sexy investment since after getting your drake into level 4 you are only 40 days from doing them into a tengu.

Now this isn't an end, there's still the Raven, skills are almost the same except for cruise missiles, I just think it will make the tengu rush a bit less interesting for new missioners since they will be closer from the CNR, it's just sad that cruise missiles are worthless in most pvp situations, if not all.

I wouldn't mind seeing the heavy missile learning time shortened if drakes get a velocity bonus to missiles, since 120km range to heavy missile will be wasted when the ship can only target up to 80km, unless the devs plan on boosting the targeting range Roll.
Alaric Faelen
Republic Military School
Minmatar Republic
#400 - 2012-01-29 17:55:51 UTC
ad to come back, actually a good thread for the most part.

Still have to disagree about needing to nerf the Drake- it's far less 'uber' than the haters seem to think. Given that CCP is on the high alpha, long range bandwagon- the gap between missile ships and gun ships is just that much wider.
Haters seem to want the Drake to have missile weapons (considered weak in PvP) AND then have their tanks nerfed to boot???

Missiles themselves are the 'nerf' for the Drake's seeming OP tank. You had this giant tank, but were taking damage long before dealing it-- you are always playing catch up in DPS with a missile ship. The trend for high alpha strikes is already a 'nerf' to all missile ships as it is.

It took that tank to make a long range missile ship viable at all. All else being equal- the guy that lands DPS first usually wins.

All I see CCP accomplishing with this is widening the gap between guns and missiles for PvP. Further reinforcing the notion that missiles are PvE and guns PvP.

This also stands in stark contrast with the 'nerf Caldari as a whole' crowd- the missile specific race will be relegated to nothing but the 'official PvE' race.

People whining that they can't alpha down a Drake before it's first volley of heavies hits--- not a convincing argument.

Read these forums, look at recruitment ads for corps-- many specifically say they don't want missile tossing PvP pilots. Why? Because missiles are considered the least usable PvP weapon, behind blasters even before their buff. Any use of missiles for PvP is already a gimp in the eyes of most players.
It's a classic risk/reward that CCP doesn't seem to realize. Yes, big ole tank. But also yes, delayed DPS and the longer the range gets, the more of a gimp it becomes....

In the end it'll just make some other ship the new 'best in class' and everyone will run that...until the haters whine and CCP caves in and nerfs that too.

Nerfing is a backwards arms race. Instead of improving the competition as happens in the real world, CCP has decided to run in reverse and keep making ships worse to achieve parity. A bad move IMO