These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

New dev blog: Remember the old new Neocom?

First post First post
Author
Faith Sunstrider
#41 - 2012-01-10 17:33:52 UTC
Insert trolls saying that the old UI is better below this post.
Paul Clancy
Korpu no Byakko
#42 - 2012-01-10 17:39:14 UTC  |  Edited by: Paul Clancy
“when” is this January, as part of the Crucible 1.1 release

1.1? aren't we at 1.4 already?

nevermind. 1.0.4
The F Word
Doomheim
#43 - 2012-01-10 17:39:37 UTC
I like it - could you spend a little time on the icons?

Particularly the market Icon and assets icon.
Maxwell Albritten
The Scope
Gallente Federation
#44 - 2012-01-10 17:49:10 UTC
My body is ready.



With the caveat that I obviously haven't had the chance to use the new neocom hands-on, there isn't a single change here that I don't like.
Agaetis Byrjun Endalaust
#45 - 2012-01-10 17:50:58 UTC  |  Edited by: Agaetis Byrjun Endalaust
since we're talking about UI functionality and comparisons with the past, why don't you trash that kiddish joke of a font you introduced in crucible and give us back some "spacial, futuristic and minimalistic ones" such as exactly those we had before? With the UI scalability feature they should be readable also on big screens and high resolutions. If not, just fix it!

anyway, no joke, the new font is good for a comic or a medieval game, how the hell was it chosen for a spaceship business one?

__________________________ just because you're paranoid it doesn't mean they're not after you

Raid'En
#46 - 2012-01-10 17:52:00 UTC
i suppose que blue bar at the bottom of the avatar is the active skill ?
i hope we can desactivate it ; i really hate things that move on my interface.
if this thing flash i'm gonna kill someone.
Iniquita
Perkone
Caldari State
#47 - 2012-01-10 17:56:20 UTC
Its a start. It would be nice if you did something with the chat windows as well. My suggestion is to give players the option to remove the editbox from chat windows and add some mechanism for a movable edit box.

Basically so that this:

http://i.imgur.com/dGvs6.png

Becomes this:

http://i.imgur.com/Q0uvP.png
Adainy Gwanwyn
Project Blueprint Research Foundation
#48 - 2012-01-10 17:57:30 UTC
mkint wrote:

Devs have a long history of really really sucking at what counts as "better."

For me, the worst part about the old new neocom, and the horizontal alignment, was that you have 30 different windows that look like [?]. Like some dev is saying "I don't even know what the f*ck this window is!" Just like the ctrl-tab window became useless when it was switched to icons, you're making the minimized windows equally useless. Your design is bad and you should feel bad. You're admitting to "selling out" to "awesum". Remember how big a flop it was last time that happened?

This is totally premature. The EVE UI sucks noodles. A very small portion of it is in how you access it. How you access any particular window or tool in the game is a matter of memorizing where it is located. Now you're throwing away the millions of man-hours put into memorization, and you're making it harder for vets to tell rookies "oh, to access your fitting in space you need to hit the fitting button on the neocom, 3rd button down." All this does is turn a huge shithole of a UI into a swirling shithole of a UI. Sorry, but this sounds like change for the sake of change, where not only does nothing get better, it actually gets worse.


Quote:
...All this does is turn a huge shithole of a UI into a swirling shithole of a UI...

Quote:
...turn a huge shithole of a UI into a swirling shithole...

Quote:
...a huge shithole...a swirling shithole...

Quote:
...a huge...swirling...shithole...

Nice.

In any case, I like the old new neocom.
Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#49 - 2012-01-10 17:59:28 UTC
The new NEOCOM is fantastic it really adds lot of functionality and there are no real disadvantage. Its really fantastic!

BALEX, bringing piracy on a whole new level.

Nekopyat
Nee-Co
#50 - 2012-01-10 18:00:20 UTC
CCP Guard wrote:
I wanted the whole thing to be diagonal but then again I don't get to work on the UI. Sad


Joking aside, that isn't as bad of an idea as it might initially sound. I have seen touch screen UIs do stuff like that and it can work surprisingly well.... though I admit it does not work nearly as well with a pointer.
Ciar Meara
PIE Inc.
Khimi Harar
#51 - 2012-01-10 18:00:49 UTC
CCP Nullarbor wrote:
CCP Guard wrote:
I wanted the whole thing to be diagonal but then again I don't get to work on the UI. Sad


Here you go...

http://i.imgur.com/SEKyl.jpg


CCP devs deliver! (each other a world of hurt)

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

Rixiu
PonyTek
#52 - 2012-01-10 18:11:23 UTC
CCP Optimal wrote:
TheLostPenguin wrote:
CCP Optimal wrote:
The Neocom now also takes care of hosting minimized windows, so the unreadable slab of buttons that formed at the bottom of your screen is gone forever.

Not sure about this part, if as it appears from reading the blog minimised windows now go to hide on the neocom there seems little point minimising them, for me a large part of the reason for doing so is NOT having to open the neocom to click back on a button. If this could become optional in a later release it'd be great, removing functionality (even it it doesn't look like it to you) is allways a bad thing.

Rixiu wrote:

Not a fan of the toggle-minimize behaviour. Prefer the toggle-close one we have now.

This should really be an option set for each window, do you want it to toggle open/closed or open/minimised as neither is ideal to apply to everything.


Other than that it sounds good, looks like it might finally be possible to shovel the 80% of stuff I never use on neocom off to the depths of the client and just have the 2 or 3 buttons I do use to hand, roll on sorting out the annoying glitches with window behaviour (esp stacked windows) nextBig smile


Removing functionality is very bad, unless you replace it with something better and that's what we're hoping to do with the new Neocom. If you still won't agree after having used it for a while, obviously we'll need to iterate.


Well you usually have a very odd definition of "better" so sorry if I'm not taking your word for it.

Another thing that will affect new players the most: The removal of text from the neocom will make it harder for new players to know what buttons to click since all the get now is a bunch of icons. It's literary like giving the new players a rubix cube (the neocom) and telling them to go **** themselves something you said you wouldn't do anymore... well done CCP well done...
Solhild
Doomheim
#53 - 2012-01-10 18:14:42 UTC
I tried the old 'new' neocom on SISI when it was horizontal and thought it worked very well. I had station info/selected object on the right hand edge and chat channels and cargo etc. on the left hand edge - all was great. The system and route info could do with being shrunk vertically with a central align option to make things work together.

Any chance we could have the option to pull out separate overview tabs and place on different parts of the screen? (Possibly create overview tabs as separate item that can be individually minimised to the neocom)

The HUD and targeted ships could maybe use a little love too Smile

New 'new' neocom looks so much more fresh than current TQ version, thanks Big smile
Sieges
#54 - 2012-01-10 18:27:24 UTC  |  Edited by: Sieges
EDIT: the new Neocom is awesome. Excellent work CCP!!!
Riedle
Brutor Tribe
Minmatar Republic
#55 - 2012-01-10 18:32:44 UTC


Quote:
Well you usually have a very odd definition of "better" so sorry if I'm not taking your word for it.

Another thing that will affect new players the most: The removal of text from the neocom will make it harder for new players to know what buttons to click since all the get now is a bunch of icons. It's literary like giving the new players a rubix cube (the neocom) and telling them to go **** themselves something you said you wouldn't do anymore... well done CCP well done...


You know it's people like you who complain just for the sake of complaining and secure in the anonymity of the internet which makes it so much harder for the Devs etc to interact with us.

You are making yourself look like an idiot. It doesn't make you look cool or whatever reason you think it makes you look like. It makes you and the rest of us look bad. It’s old, it’s tired please, HTFU and STFU
Solhild
Doomheim
#56 - 2012-01-10 18:37:56 UTC
Loving the fact that I can minimise and forget alliance chat etc.

Looking at the neocom now, it's very cool - makes the light borders on other windows seem dated. I can see this UI being seriously upgraded as a result of this step Big smile
Jim Luc
Deep Core Mining Inc.
Caldari State
#57 - 2012-01-10 18:47:25 UTC
It looks nice, I got a chance to play with it this weekend for a bit on SiSi.

Can you please take a look at redesigning the icons, especially before Dust is released? Most of the icons I'm not sure what they're supposed to be (ship fitting... wtf is is??). I'd love to see clean modern icons.

Also, adding a "minimize/expand all" toggle to the bar would be great. To further that idea, I'd like to add "groups" so that windows can be added to groups, and a button that on expansion allows you to automatically generate groups based on your currently open windows dealing with subject matter along predefined sorting patterns. Combat, Market, Maps & Navigation, Corporation Management, etc.

This way I can be doing one thing like scanning with my scan windows open and various maps and info windows open, and immediately switch to my combat view which has my overview, tactical display (based on an option I've set of course), etc.
CCP Optimal
C C P
C C P Alliance
#58 - 2012-01-10 18:53:57 UTC
The F Word wrote:
I like it - could you spend a little time on the icons?

Particularly the market Icon and assets icon.


We already are ... more on that later
Endeavour Starfleet
#59 - 2012-01-10 18:55:50 UTC
Got a chance to mess with it on Sisi and WOW.

This is what we need CCP. If you can keep up this monthly cycle of improvements, additions, and fixes. You will have a happy bunch of subs on your hands.

Great work! Hopefully the Modular POS will be on your list soon!
OOooole
#60 - 2012-01-10 19:06:18 UTC
OMG i dont need this fail ....
when we boost black op?

bye bye maybe i com back whe we boost black ops Account Expires 18 January 2012 - 1:38 pm (in 4 days)