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Goodbye Captains Quaters

Author
Foreman Larry
Caldari Provisions
Caldari State
#61 - 2017-07-15 04:12:18 UTC
I think the most amusing thing about this, to me, is that they are still selling boots and pants in the cash shop despite this announcement.
Krima Sumyungi
Makavi Industries
#62 - 2017-07-15 08:36:05 UTC
Issler Dainze wrote:
So the final shoe drops. The CQ was a failed technology exercise. CCP basically created their own character focused engine. It was not scalable and ran poorly one average hardware. They built a dead end (that same bet on the internal engine choice they made killed the Vampire game too).

CCP claimed to never understand what some sort of ambulation could add to Eve. A single character Captain's "jail cell" did not add to the experience. If CCP had just used the same game engine they used for Dust it would have scaled and you could have had more than on character in your jail cell.

An older and every bit as fun space game Earth and Beyond launched with walking in stations. They even had a few stations with discos! And NPCs could be in stations and become the source of missions and could be vendors, The one use my Guild in that game found useful was we met as a group in stations regularly. It added to the game. I was always sad that CCP felt to take the feature anywhere it needed to be something dramatically more than that.

Honesty I believe they used the "no compelling game play for ambulation" excuse to cover up for a game engine experiment that failed. Even if they had that "compelling" WIS experience figured out they would have had to scrap the engine the CQ was based on, It was that engine that could never have supported a compelling experience.

So its sad to finally fill our CQs with poison gas but I agree the resources to maintain that clearly failed feature should go to more productive places.


All true, you only forgot to add one bit. Putting DUST on an antiquated console when your entire existing EvE playerbase, and thus most who would have been interested in DUST as a companion to EvE, was on PC. CQ's and WIS were fully dependent on EvE/DUST integration, as it was originally touted before whichever moron in charge decide "Put it on PS3!", for a reason to exist. Without it it just became as others call it: Barbie Dress-Up.

Zorh
Republic University
Minmatar Republic
#63 - 2017-07-15 09:08:54 UTC
Shalua Rui wrote:
Well, it was just a matter of time, I guess... bye bye EVE's potential to one day be more than spaceships and spreadsheets. o7

It should be more spaceships and less spreadsheets.
Zorh
Republic University
Minmatar Republic
#64 - 2017-07-15 09:09:40 UTC
Foreman Larry wrote:
I think the most amusing thing about this, to me, is that they are still selling boots and pants in the cash shop despite this announcement.

Well you can always admire them in the little window while your ship is being blown up.
Blade Darth
Room for Improvement
Good Sax
#65 - 2017-07-15 11:46:28 UTC
Where will I make videos of my female alt walking in a latex catsuit now?
Mikhem
Taxisk Unlimited
#66 - 2017-07-15 12:56:40 UTC
RIP Captain Quarters. You will be missed but it is not yet dead. I opened Captain Quarters screenshot thread to new forums. Show how beautiful your Captain Quarters (TM) are. There is still time to take pictures of this beautiful environment.

https://meta.eveonline.com/t/captain-quarter-screenshots/10431

Mikhem

Link library to EVE music songs.

Sari'Nhia KHEYT'LARRH
Development and Ressourcing Laboratories
La Division Bleue
#67 - 2017-07-15 17:50:50 UTC  |  Edited by: Sari'Nhia KHEYT'LARRH
I wonder what will become all the clothing I got. And actually I was waiting this promised "walk through station" capabilty. sincerely that could have given a bit more fun in interacting with other players and RPing things like trades... Isn't EVE online supposed to be a MMORPG, after all ???

I feel betrayed , somehow !!!
Andre UKoppie
Average moon
Silent Infinity
#68 - 2017-07-15 23:12:33 UTC
No quarters means no vision anymore for the game or is the disappearance a nail in the coffin of the game?

That the quarters leave is fine. It has presently no function and is technically runs on outdated software, fine explanation for today, yes.
But about 6 years ago during the Fanfest (and I visited many of those then) it WAS a big deal for CCP and the fans. And for the elected players, the Council. With big fanfare, walking in station was hailed. Yes, CCP was listening to the player base then, also.

None of this came to be. Perhaps choices are made by means of hype only. This Council says this, latter councils say this, and vision and mission go out the window.

So I am returning now for the second time to the game, and again I come to the same conclusion: EVE Online is old wine in new bottles with all those new updates. It's not a vision and inspiration of where to go with the game. Sure, there still is PVP but what about the player base that wants more ease and more immersement (it that the good word?) but I cant see that happening.

It is to much a sales pitch: I take away stations and give you other stations, sorry Citadels; I take away old mining opps and give you in return YOUR very own assured destruction of your gameplay, yes, its is for the players. And then, all those ship colours. Sure these are nice updates to get teenagers out of bed, but it can't hardly be called an improvement. No updates are not CCP's forte.... because there is no vision or attachment/immersement anymore.

Well it's a bid difficult to grasp in correct figures, but the total players base IS lesser than before. As a returnee for the second time, I can't escape feeling sad - the game is changing for the worst.

So, if you get the drift of my message above, then the disappearance of the captain's quarters is perhaps also a new nail in the coffin of EVE Online.

Blade Darth
Room for Improvement
Good Sax
#69 - 2017-07-16 00:50:18 UTC
Possibru.

I really hope they will merge Project Nova (immersive walking lel)/ Valkyrie experience into eve. Atm it looks like they got same issues as SC- multiple separate games that take 20 years to devalop, instead of one big game.
Lyrem Nevarc
Federal Navy Academy
Gallente Federation
#70 - 2017-07-16 03:48:10 UTC
Any time I wasn't docked in citadel I was in captain's quarters view, guess that makes me part of that negligible 3%. I'll miss being able to appreciate the immensity of some of the ships from the perspective of our tiny characters; it was limited, but for what it was worth it made the game a bit more immersive. Here's hoping they pick it back up in the future and deliver something better than what they initially reneged on.
Jotunspor
Caldari Provisions
Caldari State
#71 - 2017-07-16 05:17:06 UTC
I wonder if they're actually going to make this "game" even more of a laughing stock. If they seriously plan on leaving the character creation system after getting rid of Captain's Quarters... I'll be very disappointed if CCP don't change their name to "Question Mark Productions".

As if it already didn't make enough sense why we've been WASDing around a little Captain's Quarters for nearly 8 years and no progress. The end is already coming. And i love spreading the logic bukkake. The competition is setting in, people's mentalities have already changed GREATLY just in the last couple of years.

But i guess we can just all keep Cup and Balling till the VERY END, BABY!

*Puts on sunglasses*
OffBeaT
State War Academy
Caldari State
#72 - 2017-07-16 07:38:35 UTC
To me it looks somewhat bad on Eve and I hope this is not a trend to come with more in the game. Who doesn't like seeing their guy walk around in a station. Straight
Major Xadi
Ministry of War
Amarr Empire
#73 - 2017-07-16 11:36:39 UTC
Revis Owen wrote:
Good riddance! Keep killing all vestiges of Space Barbie with fire!


Says the man with the goggles and "outlaw" jacketBlinkSmile
Sutial Titanicus
Vali Robotics Inc.
#74 - 2017-07-16 16:07:41 UTC
I will miss this feature dearly and it definatly doesent make me want to support CCP more. My main concern is that there was absolutely NO communication with the playerbase about this over the years. It was literally radio silent for what, 6 years? And then all of a sudden it is going to dissapear.

In CCP seagul's last video she was all abput transparancy and being open to conversations with the playerbase and this goes right against this. Hey guys were retiring this entire feature, good luck with it!

The meme eve is dying is real unfortunatly, for years and years the sky was the limit in eve and everything seemed to be possible. Now i feel like resources are being wasted on crappy CCP side projects and a skeleton crew remains that does rebalances etc.
Gevlin
Pator Tech School
Minmatar Republic
#75 - 2017-07-16 17:48:23 UTC
I am a big fan of walking in stations.
Sadly it was implemented cowboy style and the there was no expansion for 6 years.

I hope that CCP will eventually try to continue with Ambulation sadly it will be done from scratch. Though if their current planning scheme is an indicator it will be done efficiently.

I hope it works out Ambulations (WIS) in 2020!

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Captain Tardbar
Deep Core Mining Inc.
Caldari State
#76 - 2017-07-17 08:10:41 UTC
Matthias Ancaladron wrote:
1 step forward 6 steps back.
Just like dust 514 being turned from an open world drop in drop out large scale planetary warfare running in real time side by side with space ships up in the sky fighting for air superiority into just another cod style lobby shooter of x versus x with no stakes.

Guess we have to just hope star citizen is successful and not a huge scam. Cause it looks like star citizen is the closest were ever going to get to what Eve could be.


Eh. SC 3.0 appears is going to be a thing at this point.

2.0 had walking in station, but 3.0 will have walking on planets.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Celise Katelo
State War Academy
Caldari State
#77 - 2017-07-17 15:42:15 UTC
Lyrem Nevarc wrote:
Any time I wasn't docked in citadel I was in captain's quarters view, guess that makes me part of that negligible 3%. I'll miss being able to appreciate the immensity of some of the ships from the perspective of our tiny characters; it was limited, but for what it was worth it made the game a bit more immersive. Here's hoping they pick it back up in the future and deliver something better than what they initially reneged on.


I'm also part of the 3% ... Wish they would keep this feature in the game.

Take some screen shots & add them to this: Captain Quarter screenshots

EVEBoard ...Just over 60million skill points, each skill was chosen for a reason. I closed my eyes & clicked another skill to train... "BINGO...!!!" ... "This time i got something usefull"

Ragnar STS
Arcane Odyssey
Electus Matari
#78 - 2017-07-17 17:46:52 UTC
+1
Ivan Stoner
Optimistic Wasteland Inc.
Fraternity.
#79 - 2017-07-17 18:03:52 UTC  |  Edited by: Ivan Stoner
Its no wonder why such a small amount of players use the Captains Quaters.

- Not aviable on Citadels/Eng. Complex (if you have active CQ and where in a structure it always send you to the hangar in the outpost)
- Not much usabillity (without walking up and down)

And annouced CCP over all the years, what they wanna do with them. Or how they want to expand them.

- Walking on Stations (for better sociallising)
- Windows that you can look outside (and the citadel version is a joke)
- Twitch/stream watching.
- etc.

The removal shows that CCP has no ideas anymore how to develop eve further. And that you doesnt only see with the Quaters that you see in alot parts of the game.
What get the players get instead? Things that they dont want (active moon mining). Mini event which are always the same. Floods of skins (you remind that you annouced that players can paint thier ships) and alot of more stuff.

CCP should invest less in overhyped tech and hire more dev which realy want to develop instead of doing nothing/only a bit.
Kuronaga
The Dead Parrot Shoppe Inc.
The Chicken Coop
#80 - 2017-07-19 22:56:19 UTC  |  Edited by: Kuronaga
Cypherous wrote:
Shalua Rui wrote:
Cypherous wrote:
Matthias Ancaladron wrote:
1 step forward 6 steps back.
Just like dust 514 being turned from an open world drop in drop out large scale planetary warfare running in real time side by side with space ships up in the sky fighting for air superiority into just another cod style lobby shooter of x versus x with no stakes.

Guess we have to just hope star citizen is successful and not a huge scam. Cause it looks like star citizen is the closest were ever going to get to what Eve could be.


nah, EVE should never had had CQ and WiS even added in the first place, it never added anything of actual value to the game and never would have, it also means hours of manpower to update, fix, and bugcheck, all for not actually adding anything to the game at all, it was a terrible idea in the first place and i for one will not miss it, playing dressup never interested me in EVE, your pilot avatar is rarely seen by anyone other than you in anything more than a tiny 32x32 icon ingame :P

That's what it is - or was - today, but WiS could have worked if CPP did it right in the first place, but - of course - they had to be greedy and jump the gun by trying to sell people over priced accessories for a system that wasn't even there yet... EVE could be a very different game today - with much more meaningful and VARIED gameplay - if CCP hadn't mishandled WiS so thoroughly.

...but I guess that's all moot now anyways. When it comes down to it, CCP aren't the big visionaries and innovators the games media made them out to be for years. The only thing they ever did right was making a semi-solid economy simulator... no small feat, to be sure, but not nearly as impressive as it used to be.

I mean, let's be honest, these days, all the game is good for is a few shaking heads over articles listing how much the latest big war cost in real money...


How would it be varied, anything you could opt to do while walking in a station could be done faster from the hangar screen, people do NOT want to spend ages walking from place to place to browse contracts or to fit ships or to buy things on the market etc, what varied gameplay do you think would exist from inside a station, they wouldn't have added anything that couldn't be done from the outside and they wouldn't have added anything that would have forced people to enter the station to defend against

WiS wouldn't have added anything meaningful apart from some stupid /dance emotes or the ability to show off those clothes you got, not that most of the players would ever see them because they wouldn't be wasting time walking around :P


Black market deals. Smuggling. Third person gunplay. Mass-effect style gameplay. There was also the dynamic of being able to dock ships with enemy installations during PvE missions and infiltrate to achieve some objective.

The point wasn't just WiS, it was that CCP intended to let EVE basically be a hub universe for multiple types of games, all of which could interact with each other through WiS and that would increase the social base greatly as well as give you more things to do when you got bored of staring at a spreadsheet.

Then at one point during the summer of rage Hilmar had a midlife crisis, started nuking projects and firing employees. The projects that did go forward (ie dust) were a joke and lead to the firing of more employees.

So yes, it could have been big. Huge, even. The kind of game you've never seen before. The EVE you have today isn't a game about spaceships, it's a game that was left 1/4th finished and all you have is spaceships.

Sad to see the final nail in the coffin on this one. I expect the holdovers on the dust forums will probably get news eventually that project Nova is getting the axe as well. Dare to be bold... pfft, what a joke.