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[June] Fighter Damage Reduction

First post First post First post
Author
Bruce Destro
Global Dominance Initiative
#1501 - 2017-06-11 14:09:37 UTC
Assaj Ventress wrote:
Limit all PVE sites/anomalies to subcaps (including L5 missions)


yup, this is what i was saying. buff the anoms a bit, and drop an acceleration gate in them until you can place reactive strategic npc's in them and force us to rat with 2 or 3 people.
Indahmawar Fazmarai
#1502 - 2017-06-11 14:14:10 UTC
Just my 2ç

Make rats kill more drones/fighters. A drone boat without drones is useless, specially an AFK drone boat. Dead drones/fighters would become a larger sink and would limit the run time for a specific anomaly since the ratter would need to refill its stocks.
Drago Misharie
The Scope
Gallente Federation
#1503 - 2017-06-11 14:20:25 UTC
Why don't they make Null Sec Anoms Escalate when a carrier warps in to slow them down instead of nerfing the fighters?

For every carrier that warps in you get NPC Carrier and Logi, warp in 3 carriers and you get triple the dps being applied.

That's a better way to balance.

Make it more time consuming and challenging to pilots.
Ezio Sotken
Infinite Point
Pandemic Horde
#1504 - 2017-06-11 14:33:36 UTC  |  Edited by: Ezio Sotken
Indahmawar Fazmarai wrote:
Just my 2ç

Make rats kill more drones/fighters. A drone boat without drones is useless, specially an AFK drone boat. Dead drones/fighters would become a larger sink and would limit the run time for a specific anomaly since the ratter would need to refill its stocks.


Rats already target fighters like nuts. Any reasonable carrier pilot will never warp at 0 first of all, and just because of proximity, fighters get the aggro most of the time.

Also its impossible to afk rat in a carrier unless you want to lose 27 fighters every few anoms, and with T2's thats not gonna be cheap.
Ezio Sotken
Infinite Point
Pandemic Horde
#1505 - 2017-06-11 14:34:35 UTC
Drago Misharie wrote:
Why don't they make Null Sec Anoms Escalate when a carrier warps in to slow them down instead of nerfing the fighters?

For every carrier that warps in you get NPC Carrier and Logi, warp in 3 carriers and you get triple the dps being applied.

That's a better way to balance.

Make it more time consuming and challenging to pilots.


I would be down for that, sleeper site rules for escelation.
Krypleria
Republic University
Minmatar Republic
#1506 - 2017-06-11 14:53:09 UTC
Drago Misharie wrote:
Why don't they make Null Sec Anoms Escalate when a carrier warps in to slow them down instead of nerfing the fighters?

For every carrier that warps in you get NPC Carrier and Logi, warp in 3 carriers and you get triple the dps being applied.

That's a better way to balance.

Make it more time consuming and challenging to pilots.



that actually requires preempitive thinking from the devs....

from what they proposed and done in the past year. The game is clearly getting out of their league
Jenn aSide
Soul Machines
The Initiative.
#1507 - 2017-06-11 14:55:07 UTC
Ezio Sotken wrote:
Drago Misharie wrote:
Why don't they make Null Sec Anoms Escalate when a carrier warps in to slow them down instead of nerfing the fighters?

For every carrier that warps in you get NPC Carrier and Logi, warp in 3 carriers and you get triple the dps being applied.

That's a better way to balance.

Make it more time consuming and challenging to pilots.


I would be down for that, sleeper site rules for escelation.


And like in wh space that would be abused ruthlessly for even higher pay outs...
Trevize Demerzel
#1508 - 2017-06-11 14:58:05 UTC
Krypleria wrote:
Drago Misharie wrote:
Why don't they make Null Sec Anoms Escalate when a carrier warps in to slow them down instead of nerfing the fighters?

For every carrier that warps in you get NPC Carrier and Logi, warp in 3 carriers and you get triple the dps being applied.

That's a better way to balance.

Make it more time consuming and challenging to pilots.



that actually requires preempitive thinking from the devs....

from what they proposed and done in the past year. The game is clearly getting out of their league



All eve is now is quick fix and quick buck.

-

Grim'Harper
The Scope
Gallente Federation
#1509 - 2017-06-11 15:16:24 UTC
Quote:
Light Fighters (Attack): 20% reduction to Basic Attack and Heavy Rocket Salvo damage.


Templar II, Pulse Cannon:

Now 79.80 EM Damage / fighter. After changes: 63.84 EM Damage / fighter.


Heavy Drone, Praetor II doing now 64 EM Damage. Good work CCP. You again make stupid changes.


Maybe now is time to reduce the subscription price?

Kayanarka
Vado Fututio Vestri
#1510 - 2017-06-11 15:18:01 UTC  |  Edited by: Kayanarka
I hate to say it, but this fix is actually working for CCP. Instead of activly playing the game for 2 hours with one character via carrier ratting, I will now sub 4 characters and AFK my VNI's for 8 hours while I complete house chores.

CCP gets more money from my additional subs and even though I am AFK I show 3 additional toons logged in for longer so it looks like player base is more active.

I am still butt hurt over the kill injector thing, used to mean something being from 2005. All I hear in mumble now is people talk about injecting this and that, makes me sick.

Of course I make good money so I am not bothered by the nerf, I can afford to sub the accounts and even buy plex for isk if needed.

The downside for me to this change is that I found the new fighter mechanics fun. I was starting to enjoy making my isk to buy PVP ships for and I was looking forward to getting my FAX trained up. So for me, it just went back to being a boring game again except for the now rare pvp events. So, I will probably stop playing soon again.
Liu Mikakka
Solaris Operations
#1511 - 2017-06-11 15:22:49 UTC
1: CCP Listen to You're Community!!!!

2: I would bet with this Change a lot of people/Pilots will be trying to Sell off there Carriers and Super Carriers, thus killing the Combat Capital Market.

3: Just Stop and Think how many pilots/people use Carriers and Supers to PvE to buy PLEX, Thus again less Sells in PLEX, Less Money for CCP.

4: I WONT LIKE THIS CHANGE !
Valdr Auduin
Sebiestor Tribe
Minmatar Republic
#1512 - 2017-06-11 15:24:55 UTC
Xiaodown wrote:
Why is there so much isk?

http://i.imgur.com/0oJO5xQ.jpg

:thinking:

Sudden thought: nations now have internal economies, bounty payouts drop according to luxury capital available, bind this somehow to faction warfare where territory gains increase bounty payouts in the superior nation per 'treasury income cycle' and vice versa
Mariza vonAmdonen
Imperial Academy
Amarr Empire
#1513 - 2017-06-11 15:28:00 UTC
Kayanarka wrote:
I hate to say it, but this fix is actually working for CCP. Instead of activly playing the game for 2 hours with one character via carrier ratting, I will now sub 4 characters and AFK my VNI's for 8 hours while I complete house chores.

CCP gets more money from my additional subs and even though I am AFK I show 3 additional toons logged in for longer so it looks like player base is more active.

I am still butt hurt over the kill injector thing, used to mean something being from 2005. All I hear in mumble now is people talk about injecting this and that, makes me sick.

Of course I make good money so I am not bothered by the nerf, I can afford to sub the accounts and even buy plex for isk if needed.

The downside for me to this change is that I found the new fighter mechanics fun. I was starting to enjoy making my isk to buy PVP ships for and I was looking forward to getting my FAX trained up. So for me, it just went back to being a boring game again except for the now rare pvp events. So, I will probably stop playing soon again.


Cool, it will balance those that unsub.
Kayanarka
Vado Fututio Vestri
#1514 - 2017-06-11 15:37:08 UTC
Mariza vonAmdonen wrote:
Kayanarka wrote:
I hate to say it, but this fix is actually working for CCP. Instead of activly playing the game for 2 hours with one character via carrier ratting, I will now sub 4 characters and AFK my VNI's for 8 hours while I complete house chores.

CCP gets more money from my additional subs and even though I am AFK I show 3 additional toons logged in for longer so it looks like player base is more active.

I am still butt hurt over the kill injector thing, used to mean something being from 2005. All I hear in mumble now is people talk about injecting this and that, makes me sick.

Of course I make good money so I am not bothered by the nerf, I can afford to sub the accounts and even buy plex for isk if needed.

The downside for me to this change is that I found the new fighter mechanics fun. I was starting to enjoy making my isk to buy PVP ships for and I was looking forward to getting my FAX trained up. So for me, it just went back to being a boring game again except for the now rare pvp events. So, I will probably stop playing soon again.


Cool, it will balance those that unsub.


Yeah, except that I will then unsub once I get bored not playing my carrier anymore.
Farrow Tsasa
Hedion University
Amarr Empire
#1515 - 2017-06-11 15:51:59 UTC
Apologies if this has already been raised....

But why not put an acceleration gate on the entrance to the anoms - its in line with Escalations/Scanned sites. Set the gate to reject capitals - if capital ratting is such an issue.

I don't feel that supers are too OP in PVP in their current state, even if they were slightly OP it is a 25b investment and you expect some return!

Give us a reason to fight (instead of grinding all the time) if you really want to make changes!

Trevize Demerzel
#1516 - 2017-06-11 15:54:57 UTC  |  Edited by: Trevize Demerzel
ISD Max Trix wrote:

33. "Quitting" posts are only permitted on the Out of Pod Experience channel.

CCP recognize that during the course of gameplay a lot of friendships are made between players and that sometimes if a player is taking a break or departing from the EVE universe that they would like to say goodbye on the forums. Posts of this nature are only permitted on the Out of Pod Experience forum, and must be civil and well worded.




You've erroneously removed posts of people who said they are unsubscribing. Unsubscribing is simply going free to play, it is not quitting.

I've unsubscribed 9 accounts because of this change. I have not quit.

It's free to play frigs in space. So there is no longer any point and paying real life money for Eve.

I wonder how many pages this forum post would be now if all the unsubbing posts were not removed. That said my post that was removed had many suggestions on this topic. Much that I put a great deal of thought into. So nice to have the entire thing removed since I simple said I was unsubbing my accounts. And again, I never said "quit". CCP created this distinction with plex. One does not have to be a subscriber to play Eve. Feel free to remove forum posts that disobey the rules, but also recognize the difference between "unsub" and "quit".

And since I just discussed forum moderation this post will likely be removed too. Welcome, to the not listening draconian state of Eve.

-

Valdr Auduin
Sebiestor Tribe
Minmatar Republic
#1517 - 2017-06-11 16:03:54 UTC
The newest intro cinematic had me thinking Nations might be taking the war to the alliances, with pirates getting their reactive fitting AI installed it seemed even more likely that you'd see Amarr battlegroups purifying their turf of capitals or something- instead it's Jove messing with the nanites.
Longtooth
13-Bravo Group
#1518 - 2017-06-11 16:09:06 UTC
ISD Max Trix wrote:

33. "Quitting" posts are only permitted on the Out of Pod Experience channel.

CCP recognize that during the course of gameplay a lot of friendships are made between players and that sometimes if a player is taking a break or departing from the EVE universe that they would like to say goodbye on the forums. Posts of this nature are only permitted on the Out of Pod Experience forum, and must be civil and well worded.


Hey Max Trix


I'm quitting your game. **** you. **** your ****** dev team. **** your ****** game. **** your censorship.
Bron Ander Haltern
Special Mining Ops Inc.
#1519 - 2017-06-11 16:11:50 UTC
I've just unsubbed 9 accounts but I am not quiting. Frigates for the win!
xOmGx
Heroic Farming inc.
#1520 - 2017-06-11 16:39:12 UTC
LOL CCP you are greate @ working

2 days before patch

and its not even changed on TEST server lel

so we can test nothing at all..... wonderfull "friday midday" last minute patch "what can we screw up in eve even more?" and someone came up with super idea to.. nerf things that are working just fine