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[June] Fighter Damage Reduction

First post First post First post
Author
Dxella
African Atomic.
#881 - 2017-06-09 21:22:28 UTC
CCP Larrikin wrote:
[img]http://web.ccpgamescdn.com/newssystem/media/71813/1/GermanFlag33.png[/img]  [img]http://cdn1.eveonline.com/community/devblog/FLAG_-_RUSSIAN-33.png[/img]

Hi Space Friends,
Coming with our release on Tuesday, we’re significantly reducing the damage output of Fighters.

Why:
We are making this change because Carriers & Supercarriers are too strong in PvE, specifically anomaly ratting in Nullsec. As you may have seen in the May Monthly Economy Report, there is a significant upward trend in the Money Supply. This is primarily due to NPC Bounties.

This trend is unsustainable. Having such a large ISK faucet is bad for the economy, and this ISK faucet is concentrated to a relatively small number of players.

We also think that Carriers and Supercarriers are a bit too effective in PvP now. This change will significantly change the PvP balance, but we’re confident that Carriers and Supercarriers will remain powerful options for PvP.

What:
  • Light Fighters (Space Superiority): No Change
  • Light Fighters (Attack): 20% reduction to Basic Attack and Heavy Rocket Salvo damage.
  • Support Fighters: No Change
  • Heavy Fighters (Heavy Attack): 10% reduction to Basic Attack and Torpedo Salvo damage.
  • Heavy Fighters (Long Range Attack): 30% reduction to Basic Attack damage.
  • Heavy Fighters (Shadow): No Change
  • NPCs are 15% more likely to shoot at fighters than they are currently.


We will continue to observe the economy after these changes and will make adjustments as necessary to keep it healthy for all our players.


Instead of decreasing dmg. Why dont you nerf the support module.

Remove that sickly ceptor scan res and make it so it have decreased bonus from sebos and remote sebos.
That would fix carriers/supers for pve and pvp.
Atleast i think this would be a better fix
Khara Hirl
Brutor Tribe
Minmatar Republic
#882 - 2017-06-09 21:28:02 UTC
Predictions: Goes live.... notices carriers aren't ratting anymore.. no one is building carriers.. CCP: WE ****** UP SOMEONE FIRE JIM THAT IDIOT!!

3 years later, carriers are back to normal.
Tialano Utrigas
Running with Dogs
Northern Coalition.
#883 - 2017-06-09 21:29:38 UTC
CCPlz remove auto aggression with drones unless under ECM while your at it.

This serves no other purpose than for people to play while AFK.
Kaze Mester
Perkone
Caldari State
#884 - 2017-06-09 21:30:44 UTC
When you make a lot of isk than you are not a customer anymore.
You just ruin the game.
singthegrief
Deep Core Mining Inc.
Caldari State
#885 - 2017-06-09 21:30:53 UTC
Cordylus1029 wrote:
Nex Gaius wrote:
Yet another quality game change. Lets nerf all the high time / isk investment options. But not the ez ones like Wormholes or Incursions.


Uh...you do realize WH's lost capital escalations? It's completely useless to do them now, we just don't ***** and moan so you probably forgot but it's k. WH's are easier than sitting in null with local and running every time a neut comes in, just commanding fighters around. Yep.

Seriously, you ratting carriers can all rot. There's literally no risk to you in nullsec, if you get caught and die it's 110% your fault.



says the guy who prob rage rolls to get a not descaning ship on grid to point then a whole fleet comes out to kill. and u guys got it easy i use to live in a c4 and if u have hole control u have no need for local and ur prob scanner is ur local if a new anom pops u scan it and roll it off so u have no room to talk friend.
Crash 888
TRINTEX
#886 - 2017-06-09 21:31:56 UTC  |  Edited by: Crash 888
OK how about, instead of nerfing damage;

Just get rid of JUMP FATIGUE so these feckin bears can be dropped on and culled. Basic rule of ecology; populations get out of control when the predators are removed, and it looks like the whiny bears have multiplied beyond sustainable levels.
Ms Michigan
Aviation Professionals for EVE
#887 - 2017-06-09 21:32:31 UTC
FT Diomedes wrote:
A year ago, we got the long awaited Capital ship changes which finally revitalized the class as a whole. It was obvious that Capital ships were going to be very powerful, both in PVP and PVE. You gave us powerful end game ships to work towards - something worth commitment to Eve. Roughly six months later you did the same thing with the Rorqual. Now, a year after these changes, when most players have finally begun to benefit from them, you reduce the ships back to roughly where they were before.

Maybe that's a good thing in the long run, maybe it's not. Maybe it pisses off so many people who feel that you pulled another bait and switch with training. Maybe it makes Battleships great again. But this is a major change that affects way more than running anomalies.
.....

Or maybe they will do something else and make Eve more interesting. If you pursue this, however, it has to be across the board. Everything has to be finite or people will just shift to continuous PVE in another part of space. Yes, that means the Damsel can only be rescued from Dodixie so many times a day...

Across the board, ISK-generating PVE should be more like wormhole space or Incursions. PVE content eventually depletes. Out of things to do locally? Leave home and go kill some dudes or crab it up some place new.



QUOTED FOR TRUTH!
Curant Thanger
Center for Advanced Studies
Gallente Federation
#888 - 2017-06-09 21:33:32 UTC  |  Edited by: Curant Thanger
Solution to current problems...
0% escalation chance in anoms with capitals on grid
slight nerf to high end bounties (if you're really only worried about carrier bounty income, gate havens and/or fHubs)

Modify injectors so that SP gain is scaled based on skill multiplier rather than total SP on the character, this way characters aren't injecting cheaply into traditionally high SP skills, while still preserving the benefit of injectors to new characters.

put a negative 20% isk bounty payout hull bonus on capitals
Kavasta
S0utherN Comfort
#889 - 2017-06-09 21:34:25 UTC
New player , carrier skill 15d old , nerfed !
All this time losed for nothing , ccp refund me plz , tx
Doggy Dogwoofwoof
New Eden Corporation 98713347
Brotherhood of Spacers
#890 - 2017-06-09 21:36:35 UTC
Well, We have a Response from CCP Quant on Reddit.

https://www.reddit.com/r/Eve/comments/6gaemf/burn_eden_rorcarrieratting_edition/diovza9/
CCP Quant wrote:
What we have here is literally the top 1% of the top 1% screaming their lungs out over these nerfs, while trying to convince the rest of the player-base to think that CCP is ruining the game for everyone. What we are really doing is keeping it from becoming yet another hyper inflated virtual economy at the cost of pissing off a particular group of players. Prior to this patch, a relatively small group of players were making the same amount of isk in npc bounties as the entire player-base did a year ago.
Anyone closely following the MERs will know that NPC bounties are out of control and have been spiralling that way since Citadels. What sort of balanced gameplay is it when you can safely sit in a super making up to 260M ticks? Of course we know that supers are not solely to blame, VNI's, Ishtars, and basically every decent drone platform is responsible for a massive chunk of the bounty pool but not at nearly the same efficiency.
This isn't only screwing with the money supply but it's dramatically increasing RMT. When you can reliably sit and make 500-780M pure isk/hr** pr. account** (hence the number of "unsubbing 17 accounts" threads), some people choose to look at it this way: you can be making over minimum salaries in some countries in RMT.
Then people complain about us nerfing mining when the mineral price index has been in a freefall for a long time and the only reason it's not worse is that the massive increase in mining volume is directly feeding into the e.g. the massive increase in super demand to get in on the bounty grind.
Sure pass some of that rage over to me, I'd be happy to take some heat off CCP Larrikin's and Fozzie's shoulders.
Jade Imp
Possibly Partisans
#891 - 2017-06-09 21:40:01 UTC
Is there something keeping you from just putting a role bonus on the carrier/super hulls of like, -15% isk income or whatever? Is the code not there?

Seems really dumb to go about it in this manner and thereby nerf the PVP when all you want to do is lower the PVE.
kuh92
Ministry of War
Amarr Empire
#892 - 2017-06-09 21:40:35 UTC
This patch is weird.
No sense put a change like these 4 days of next patch is unrespected to paid player base that waste money and time (1 year for skills) for that.
I unsub my account for now. I don't waste my time if u show this level of respect from you paid player base.

Enjoy your alpha clone game guys.

Thank CCP

Azn Assassin
Viziam
Amarr Empire
#893 - 2017-06-09 21:43:53 UTC
Doggy Dogwoofwoof wrote:
Well, We have a Response from CCP Quant on Reddit.

https://www.reddit.com/r/Eve/comments/6gaemf/burn_eden_rorcarrieratting_edition/diovza9/
CCP Quant wrote:
What we have here is literally the top 1% of the top 1% screaming their lungs out over these nerfs, while trying to convince the rest of the player-base to think that CCP is ruining the game for everyone. What we are really doing is keeping it from becoming yet another hyper inflated virtual economy at the cost of pissing off a particular group of players. Prior to this patch, a relatively small group of players were making the same amount of isk in npc bounties as the entire player-base did a year ago.
Anyone closely following the MERs will know that NPC bounties are out of control and have been spiralling that way since Citadels. What sort of balanced gameplay is it when you can safely sit in a super making up to 260M ticks? Of course we know that supers are not solely to blame, VNI's, Ishtars, and basically every decent drone platform is responsible for a massive chunk of the bounty pool but not at nearly the same efficiency.
This isn't only screwing with the money supply but it's dramatically increasing RMT. When you can reliably sit and make 500-780M pure isk/hr** pr. account** (hence the number of "unsubbing 17 accounts" threads), some people choose to look at it this way: you can be making over minimum salaries in some countries in RMT.
Then people complain about us nerfing mining when the mineral price index has been in a freefall for a long time and the only reason it's not worse is that the massive increase in mining volume is directly feeding into the e.g. the massive increase in super demand to get in on the bounty grind.
Sure pass some of that rage over to me, I'd be happy to take some heat off CCP Larrikin's and Fozzie's shoulders.


Please share the information on how to get 260m isk ticks. Seriously i'd love to know how it was done, oh wait he goes on 780m isk per/hour. I just can't respond to this, there is so much random nothing here that make no sense.
Kaze Mester
Perkone
Caldari State
#894 - 2017-06-09 21:44:06 UTC
Doggy Dogwoofwoof wrote:
Well, We have a Response from CCP Quant on Reddit.

https://www.reddit.com/r/Eve/comments/6gaemf/burn_eden_rorcarrieratting_edition/diovza9/
CCP Quant wrote:
What we have here is literally the top 1% of the top 1% screaming their lungs out over these nerfs, while trying to convince the rest of the player-base to think that CCP is ruining the game for everyone. What we are really doing is keeping it from becoming yet another hyper inflated virtual economy at the cost of pissing off a particular group of players. Prior to this patch, a relatively small group of players were making the same amount of isk in npc bounties as the entire player-base did a year ago.
Anyone closely following the MERs will know that NPC bounties are out of control and have been spiralling that way since Citadels. What sort of balanced gameplay is it when you can safely sit in a super making up to 260M ticks? Of course we know that supers are not solely to blame, VNI's, Ishtars, and basically every decent drone platform is responsible for a massive chunk of the bounty pool but not at nearly the same efficiency.
This isn't only screwing with the money supply but it's dramatically increasing RMT. When you can reliably sit and make 500-780M pure isk/hr** pr. account** (hence the number of "unsubbing 17 accounts" threads), some people choose to look at it this way: you can be making over minimum salaries in some countries in RMT.
Then people complain about us nerfing mining when the mineral price index has been in a freefall for a long time and the only reason it's not worse is that the massive increase in mining volume is directly feeding into the e.g. the massive increase in super demand to get in on the bounty grind.
Sure pass some of that rage over to me, I'd be happy to take some heat off CCP Larrikin's and Fozzie's shoulders.


This communication tone is way below than I have ever expected...I'm not surprised after the puppies though.
Deathzone Maken
Science and Trade Institute
Caldari State
#895 - 2017-06-09 21:44:45 UTC  |  Edited by: Deathzone Maken
Oh look, another episode of How to Kill Your Game, by CCP.

Here's a hint. Maybe instead of looking at some arbitrary nerf that doesn't make much sense at all, consider looking at some more relevant things, like the absurd timezone tanking of citadels, or maybe the complete lack of risk of living in one outside of WHs, or maybe fixing Ghost Training. You know, fix stuff thats actually broken.
singthegrief
Deep Core Mining Inc.
Caldari State
#896 - 2017-06-09 21:46:47 UTC
Doggy Dogwoofwoof wrote:
Well, We have a Response from CCP Quant on Reddit.

https://www.reddit.com/r/Eve/comments/6gaemf/burn_eden_rorcarrieratting_edition/diovza9/
CCP Quant wrote:
What we have here is literally the top 1% of the top 1% screaming their lungs out over these nerfs, while trying to convince the rest of the player-base to think that CCP is ruining the game for everyone. What we are really doing is keeping it from becoming yet another hyper inflated virtual economy at the cost of pissing off a particular group of players. Prior to this patch, a relatively small group of players were making the same amount of isk in npc bounties as the entire player-base did a year ago.
Anyone closely following the MERs will know that NPC bounties are out of control and have been spiralling that way since Citadels. What sort of balanced gameplay is it when you can safely sit in a super making up to 260M ticks? Of course we know that supers are not solely to blame, VNI's, Ishtars, and basically every decent drone platform is responsible for a massive chunk of the bounty pool but not at nearly the same efficiency.
This isn't only screwing with the money supply but it's dramatically increasing RMT. When you can reliably sit and make 500-780M pure isk/hr** pr. account** (hence the number of "unsubbing 17 accounts" threads), some people choose to look at it this way: you can be making over minimum salaries in some countries in RMT.
Then people complain about us nerfing mining when the mineral price index has been in a freefall for a long time and the only reason it's not worse is that the massive increase in mining volume is directly feeding into the e.g. the massive increase in super demand to get in on the bounty grind.
Sure pass some of that rage over to me, I'd be happy to take some heat off CCP Larrikin's and Fozzie's shoulders.



says the guys who have 100 man rorq fleets out mining everything in sight and being the problem
Pimpel Betrak
Brutor Tribe
Minmatar Republic
#897 - 2017-06-09 21:47:05 UTC
so hang on a min there sporty!
so the top 1%..
lets consider that...
you have folks who invest years in the game.
a **** ton of cash and time.
get to the big stuff


you guys don't like it and ...take away the benefit ?
so tell me oh sage of eve? what is the actual point in progressing to hulls that, YOU GUYS DESIGNED ?
we the players are entitled to let you know we are unhappy.

WE PAY YOU FOR IT
Tara Read
Blackwater USA Inc.
Pandemic Horde
#898 - 2017-06-09 21:47:59 UTC  |  Edited by: Tara Read
Doggy Dogwoofwoof wrote:
Well, We have a Response from CCP Quant on Reddit.

https://www.reddit.com/r/Eve/comments/6gaemf/burn_eden_rorcarrieratting_edition/diovza9/
CCP Quant wrote:
What we have here is literally the top 1% of the top 1% screaming their lungs out over these nerfs, while trying to convince the rest of the player-base to think that CCP is ruining the game for everyone. What we are really doing is keeping it from becoming yet another hyper inflated virtual economy at the cost of pissing off a particular group of players. Prior to this patch, a relatively small group of players were making the same amount of isk in npc bounties as the entire player-base did a year ago.
Anyone closely following the MERs will know that NPC bounties are out of control and have been spiralling that way since Citadels. What sort of balanced gameplay is it when you can safely sit in a super making up to 260M ticks? Of course we know that supers are not solely to blame, VNI's, Ishtars, and basically every decent drone platform is responsible for a massive chunk of the bounty pool but not at nearly the same efficiency.
This isn't only screwing with the money supply but it's dramatically increasing RMT. When you can reliably sit and make 500-780M pure isk/hr** pr. account** (hence the number of "unsubbing 17 accounts" threads), some people choose to look at it this way: you can be making over minimum salaries in some countries in RMT.
Then people complain about us nerfing mining when the mineral price index has been in a freefall for a long time and the only reason it's not worse is that the massive increase in mining volume is directly feeding into the e.g. the massive increase in super demand to get in on the bounty grind.
Sure pass some of that rage over to me, I'd be happy to take some heat off CCP Larrikin's and Fozzie's shoulders.



Gotta love how they walked back the 260 mil tick comment when I tweeted them and laughed. No one makes 260 mil ticks. These devs have no idea what game they are even playing anymore. Cause it's the top 1% screaming their lungs out you are nerfing huge ships that players aspire to train into. Because it's the 1% that use Carriers in a PvP role. Because it is the 1% that make you mad that we ignore the Plex sales, The Plex advertising, the Plex Spam. Because ALL we are as customers are nothing but a cash cow to you CCP. You've proved it enough with how you respond to us like this in blatant ignorance and contempt. FYI I use my 7 accounts to PVP. Next time you want to generalize players and snob us be warned we're not taking it anymore and neither are our wallets.

You devs don't even LISTEN to us anymore! You make such drastic changes and cram them down our throats in FOUR days and say gg? Jeez wonderful experience here in New Eden. CCP you better do a 180 and fast before you lose the last players that even care remotely about this game.
Bron Ander Haltern
Special Mining Ops Inc.
#899 - 2017-06-09 21:48:56 UTC
CCP Quant wrote " When you can reliably sit and make 500-780M pure isk/hr** pr. account** " He definitely does not know what he is writting about. Who told them this? Is this a CSM idea about ratting in a carrier/super? That just scares and embarrasses me that they got no idea about the game they make.
singthegrief
Deep Core Mining Inc.
Caldari State
#900 - 2017-06-09 21:49:13 UTC
Crash 888 wrote:
OK how about, instead of nerfing damage;

Just get rid of JUMP FATIGUE so these feckin bears can be dropped on and culled. Basic rule of ecology; populations get out of control when the predators are removed, and it looks like the whiny bears have multiplied beyond sustainable levels.

not a bad idea to be honest