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[June] Fighter Damage Reduction

First post First post First post
Author
Void Weaver
R-isk-Y
#541 - 2017-06-09 16:32:15 UTC
Well at least I dont have to train fighters V anymore Lol
Cyrene Shimaya
Viziam
Amarr Empire
#542 - 2017-06-09 16:32:59 UTC
Naturally....it all comes down to goons abusing money making right? The rest of the alliances in the game are just dumb and they are not rorqual mining or carrier/super ratting! After years of having a 100% wandering style, PL decided to take AND HOLD some sov...imagine that! That whole huge part of eve galaxy in the drone regions, angel space beyond jump range from Curse and Sansha null beyond jump range of Stain....they are all sitting on their hands totally not building their cap/supercap fleets and/or making isk! It's just goons and their one and a half region that are the problem!

Your (CCP's) mouths are full of "risk vs reward" but already hisec incursions and burners are making more than a maxed out carrier ratting in nullsec! So, why would anyone really want to go and live in nullsec? Big tidi fights are as much fun as watching paint turn dry. Where is the incentive to bring people out to play?

Drone afk cruisers have been mentioned plenty of time in this thread so I'm not gonna bother much. Just copy/paste fighter control mechanics onto all drone boats and the isk generation via null ratting will be fixed.

What I'd like to know is the direction this game is moving towards.

You've cut off the arms and legs of smaller entities time and time again especially with citadels and their dps cap (impossible dread bombings) and insane reinforcement timers which has had an even worse effect on sov holding. The only thing less interesting than a 10% tidi fight in null, are citadel grinds.

Content for veteran players (the backbone of the game) has not seen improvement for as long as I can remember, but is also now being nerfed PVE and PVP wise.

Those bullshit pirate capitals are unattainable except you're a real no-lifer or a crazy multiboxer isk machine. While the latest iteration of those has left individual players and smaller entities out in the cold.

Drifters were and remained a dead end.

All realistic competition in WH space is gone.

Lowsec was and remained more-less of a shithole and has not seen any love in a long time (relevant love, not that abusingly absurd faction warfare).

Everyone is happy with fozziesov - just a quick glance over the forums clearly shows it!

Dust514 sucks - money from EvE allocated into it - end result: epic fail.

Walking in stations was a great idea overshadowed by the "monocle money grab" but was and remained a great idea where you recycled the failed World of Darkness MMO character engine - another failed project into which you poured a huge amount of money rather than improving EvE.

Valkyrie is another failboat game that no one cares about and will suffer the same fate as Dust if it hasn't alreay - another money re-allocation away from EvE whose paying customers ended up funding instead of the game they pay for.

Gunjack??? Dafuq is that anyway?


With all that money re-allocation away from eve, it feels like the game is being maintained by 15 people in total (5 of which being trained monkey pressing the RNG solution button for the game's problems) and you keep fishing for attention with bullshit announcements that might get done some time in the next 10 years, if ever.

You are also treating your paying customers in eve as if the will and time for grinding is an infinite resource, while in fact, that resource is very limited.

So this latest more accounts drive-money grab attempt from you (which is ******* insulting btw) as well as your entire eve maintenance policy is gonna fail. You know why? Because this game and you (CCP) are not worth the effort! Eve is a moldy 14 year old game to which you sometimes pretend to be breathing life back into. All you will accomplish with this veteran screwing is less paying accounts.

Why the **** would anyone with at least half of a working brain give you any MORE money for this **** you call "world's largest living work of science fiction"?

Panther X
Destructive Influence
Northern Coalition.
#543 - 2017-06-09 16:33:31 UTC
I felt a great disturbance in the Force, as if millions of voices suddenly cried out in terror and were suddenly silenced. I fear something terrible has happened.

No it was the sound of thousands of Goons unsubbing.

My Titan smells of rich Corinthian Leather...

xOmGx
Heroic Farming inc.
#544 - 2017-06-09 16:33:33 UTC  |  Edited by: xOmGx
CCP Larrikin wrote:
[img]http://web.ccpgamescdn.com/newssystem/media/71813/1/GermanFlag33.png[/img]  [img]http://cdn1.eveonline.com/community/devblog/FLAG_-_RUSSIAN-33.png[/img]

Hi Space Friends,
Coming with our release on Tuesday, we’re significantly reducing the damage output of Fighters.

Why:
We are making this change because Carriers & Supercarriers are too strong in PvE, specifically anomaly ratting in Nullsec. As you may have seen in the May Monthly Economy Report, there is a significant upward trend in the Money Supply. This is primarily due to NPC Bounties.

This trend is unsustainable. Having such a large ISK faucet is bad for the economy, and this ISK faucet is concentrated to a relatively small number of players.

We also think that Carriers and Supercarriers are a bit too effective in PvP now. This change will significantly change the PvP balance, but we’re confident that Carriers and Supercarriers will remain powerful options for PvP.

What:
  • Light Fighters (Space Superiority): No Change
  • Light Fighters (Attack): 20% reduction to Basic Attack and Heavy Rocket Salvo damage.
  • Support Fighters: No Change
  • Heavy Fighters (Heavy Attack): 10% reduction to Basic Attack and Torpedo Salvo damage.
  • Heavy Fighters (Long Range Attack): 30% reduction to Basic Attack damage.
  • Heavy Fighters (Shadow): No Change
  • NPCs are 15% more likely to shoot at fighters than they are currently.


We will continue to observe the economy after these changes and will make adjustments as necessary to keep it healthy for all our players.



CCP you are ******* faggots pls die

Nerf Dread by DMG reduction against capitals 50% to keep them in check with price/damage as well
Bron Ander Haltern
Special Mining Ops Inc.
#545 - 2017-06-09 16:33:41 UTC
That is a dark Friday, and it has started so innocent I got up look at the evemon and frozen all my accounts stoped then it was only worse fighters changes and all now server crashed. Is it a serious bussiness or just a game?
Jenn aSide
Soul Machines
The Initiative.
#546 - 2017-06-09 16:34:04 UTC
xOmGx wrote:
CCP Larrikin wrote:
[img]http://web.ccpgamescdn.com/newssystem/media/71813/1/GermanFlag33.png[/img]  [img]http://cdn1.eveonline.com/community/devblog/FLAG_-_RUSSIAN-33.png[/img]

Hi Space Friends,
Coming with our release on Tuesday, we’re significantly reducing the damage output of Fighters.

Why:
We are making this change because Carriers & Supercarriers are too strong in PvE, specifically anomaly ratting in Nullsec. As you may have seen in the May Monthly Economy Report, there is a significant upward trend in the Money Supply. This is primarily due to NPC Bounties.

This trend is unsustainable. Having such a large ISK faucet is bad for the economy, and this ISK faucet is concentrated to a relatively small number of players.

We also think that Carriers and Supercarriers are a bit too effective in PvP now. This change will significantly change the PvP balance, but we’re confident that Carriers and Supercarriers will remain powerful options for PvP.

What:
  • Light Fighters (Space Superiority): No Change
  • Light Fighters (Attack): 20% reduction to Basic Attack and Heavy Rocket Salvo damage.
  • Support Fighters: No Change
  • Heavy Fighters (Heavy Attack): 10% reduction to Basic Attack and Torpedo Salvo damage.
  • Heavy Fighters (Long Range Attack): 30% reduction to Basic Attack damage.
  • Heavy Fighters (Shadow): No Change
  • NPCs are 15% more likely to shoot at fighters than they are currently.


We will continue to observe the economy after these changes and will make adjustments as necessary to keep it healthy for all our players.



CCP you are ******* faggots pls die


This is helpful lol
Panther X
Destructive Influence
Northern Coalition.
#547 - 2017-06-09 16:35:50 UTC
Jenn aSide wrote:
xOmGx wrote:
CCP Larrikin wrote:
[img]http://web.ccpgamescdn.com/newssystem/media/71813/1/GermanFlag33.png[/img]  [img]http://cdn1.eveonline.com/community/devblog/FLAG_-_RUSSIAN-33.png[/img]

Hi Space Friends,
Coming with our release on Tuesday, we’re significantly reducing the damage output of Fighters.

Why:
We are making this change because Carriers & Supercarriers are too strong in PvE, specifically anomaly ratting in Nullsec. As you may have seen in the May Monthly Economy Report, there is a significant upward trend in the Money Supply. This is primarily due to NPC Bounties.

This trend is unsustainable. Having such a large ISK faucet is bad for the economy, and this ISK faucet is concentrated to a relatively small number of players.

We also think that Carriers and Supercarriers are a bit too effective in PvP now. This change will significantly change the PvP balance, but we’re confident that Carriers and Supercarriers will remain powerful options for PvP.

What:
  • Light Fighters (Space Superiority): No Change
  • Light Fighters (Attack): 20% reduction to Basic Attack and Heavy Rocket Salvo damage.
  • Support Fighters: No Change
  • Heavy Fighters (Heavy Attack): 10% reduction to Basic Attack and Torpedo Salvo damage.
  • Heavy Fighters (Long Range Attack): 30% reduction to Basic Attack damage.
  • Heavy Fighters (Shadow): No Change
  • NPCs are 15% more likely to shoot at fighters than they are currently.


We will continue to observe the economy after these changes and will make adjustments as necessary to keep it healthy for all our players.



CCP you are ******* faggots pls die


This is helpful lol


In b4 banhammer for being mean to CCP

My Titan smells of rich Corinthian Leather...

Raz Tanta
Lisnave
Pandemic Horde
#548 - 2017-06-09 16:36:36 UTC
Well what i can say ...

IS YOUR FAULT CCP.

Why, was your fault to let the players have skill injectors and get the capitals more fast.
A lot players spend a lot of time to get a carrier or super and now just because of your mistake we all gone pay for that , please ..
This means , a lot of players gone give up from this game , players pay the game , and what gone happens now , what you CCP gone do when you **** your game to worst.
There is players with some accounts gone give up simple like that...

So STOP be stupid and STOP to **** the game please...

I spend a lot of my time to get skills to the carrier and now just because of your mistake and economy like you say gone **** my game ...

Well i thing is real time to stop play this game and back when you real do something for to players and not only for SOME players...
Pterry Dactyl Kasterborous
Girls Lie But Zkill Doesn't
Pandemic Legion
#549 - 2017-06-09 16:36:38 UTC  |  Edited by: Pterry Dactyl Kasterborous
28 pages. have you figured out this is a dumb way of fixing a non problem?

"PVE is too easy so we are going to nerf carriers/supers in a way that ALSO completely nerfs PVP capability"

.
.
.
.
.
.
.
.
.
when are you changing high sec incursions? or is that isk faucet ok?




edit: also announcing this literally right before the patch seems ultra shady and like you knew it would be hated/trolled upon (as it should)
Sullen Decimus
Polaris Rising
Goonswarm Federation
#550 - 2017-06-09 16:37:34 UTC  |  Edited by: Sullen Decimus
Yes lets nerf carriers/supers more because it makes too much sense to be making money off your 3 bil investment. Particularly since a massive portion of the income shown is from people in AFKtars and AFKvexors which will literally be unaffected by this change. So lets make it more awful for people who actively rat while making it more profitable for people who do it completely passively.

OH yeah and "leet" lowsec pvp'ers win again. We're almost back to the days when 2 scrubs in ships worth 500 mil total can tackle and kill a fully fit 3 bil carrier.

CSM XI Member

Twitter: Sullen_Decimus

Tweetfleet: @sullen_decimus

Sullen Decimus
Polaris Rising
Goonswarm Federation
#551 - 2017-06-09 16:38:22 UTC
Pterry Dactyl Kasterborous wrote:
28 pages. have you figured out this is a dumb way of fixing a non problem?

"PVE is too easy so we are going to nerf carriers/supers in a way that ALSO completely nerfs PVP capability"

.
.
.
.
.
.
.
.
.
when are you changing high sec incursions? or is that isk faucet ok?


This.... so ******* much

CSM XI Member

Twitter: Sullen_Decimus

Tweetfleet: @sullen_decimus

Frostys Virpio
State War Academy
Caldari State
#552 - 2017-06-09 16:39:01 UTC  |  Edited by: Frostys Virpio
Pterry Dactyl Kasterborous wrote:
28 pages. have you figured out this is a dumb way of fixing a non problem?

"PVE is too easy so we are going to nerf carriers/supers in a way that ALSO completely nerfs PVP capability"

.
.
.
.
.
.
.
.
.
when are you changing high sec incursions? or is that isk faucet ok?


Well...

CCP Larrikin wrote:


We also think that Carriers and Supercarriers are a bit too effective in PvP now. This change will significantly change the PvP balance, but we’re confident that Carriers and Supercarriers will remain powerful options for PvP.



I'm not saying they aren't wrong but they do havea reason to not be too concerned about the PvP ramification of a DPS nerf if they think they are currently too effective...

Edit: HS incursion is also not that much of a faucet unless people don't use their LP. If they do, a lot of the ISK injected get burned back.
Texas Queens
Amok.
Goonswarm Federation
#553 - 2017-06-09 16:39:03 UTC
Alot of people dont seem to realize that super ratting isn't a one account deal, you're running attest 4 other accounts while ratting and super ratting dosnt scale past one.

Also you're going about this in the worse way possible, your nerfing the PVE ability of carriers and supers while also nefing the PVP ability of carriers and supers in a already dread and titan heavy meta, fighters are easy to defang because of the tiny fighter bay and a SOLO ewar fig can lock down a supers worth of fighters.
Ringo Caldari
Death by Design.
#554 - 2017-06-09 16:40:11 UTC
You Guys know the real reason behind this right?

Why let players pay for game time with isk they grind for hours upon hours when we can reduce the income and make it less and less possible for players to play without having to dish out the ol'credit card to buy plex.

CCP - where we don't really give a **** about your in game economy as long as you line our pockets
Krieg Austern
#555 - 2017-06-09 16:41:56 UTC
Here's an idea CCP... see those huge arse graphs that are far over the average of the other regions? How about you balance the regions a bit?

You know how many players roughly operate in the areas, so if one area has a disproportionate level of isk/hour from bounties, tone down the site spawn rate there. Hell why not go all adventurous and make a base site spawn rate per region, and then rotate any additional spawns over different regions over time.

Then those regions with hardly any activity in them might suddenly get an influx of players chasing the sites.
Frostys Virpio
State War Academy
Caldari State
#556 - 2017-06-09 16:42:23 UTC
Ringo Caldari wrote:
You Guys know the real reason behind this right?

Why let players pay for game time with isk they grind for hours upon hours when we can reduce the income and make it less and less possible for players to play without having to dish out the ol'credit card to buy plex.

CCP - where we don't really give a **** about your in game economy as long as you line our pockets


Why would they do that when every single account subbed to the game with PLEX give them more money than an account subbed directly via CC?
Honor Ex
The Scope
Gallente Federation
#557 - 2017-06-09 16:43:07 UTC
Jenn aSide wrote:
xOmGx wrote:
CCP Larrikin wrote:
[img]http://web.ccpgamescdn.com/newssystem/media/71813/1/GermanFlag33.png[/img]  [img]http://cdn1.eveonline.com/community/devblog/FLAG_-_RUSSIAN-33.png[/img]

Hi Space Friends,
Coming with our release on Tuesday, we’re significantly reducing the damage output of Fighters.

Why:
We are making this change because Carriers & Supercarriers are too strong in PvE, specifically anomaly ratting in Nullsec. As you may have seen in the May Monthly Economy Report, there is a significant upward trend in the Money Supply. This is primarily due to NPC Bounties.

This trend is unsustainable. Having such a large ISK faucet is bad for the economy, and this ISK faucet is concentrated to a relatively small number of players.

We also think that Carriers and Supercarriers are a bit too effective in PvP now. This change will significantly change the PvP balance, but we’re confident that Carriers and Supercarriers will remain powerful options for PvP.

What:
  • Light Fighters (Space Superiority): No Change
  • Light Fighters (Attack): 20% reduction to Basic Attack and Heavy Rocket Salvo damage.
  • Support Fighters: No Change
  • Heavy Fighters (Heavy Attack): 10% reduction to Basic Attack and Torpedo Salvo damage.
  • Heavy Fighters (Long Range Attack): 30% reduction to Basic Attack damage.
  • Heavy Fighters (Shadow): No Change
  • NPCs are 15% more likely to shoot at fighters than they are currently.


We will continue to observe the economy after these changes and will make adjustments as necessary to keep it healthy for all our players.



CCP you are ******* faggots pls die


This is helpful lol


+1 TY CCP
ivona fly
Black Fox Marauders
Pen Is Out
#558 - 2017-06-09 16:43:33 UTC  |  Edited by: ivona fly
Just add
CAPITAL MISSILE DEFENSE SENTRY and CAPITAL NEUTRALISER SENTRY to the missions

borrow some code from the citadels


Stats
_________________________
Hitpoints : really Stronk
Damage : 100k per volley
Range : Forever
_________________________




only targets captial ships or has 99% reduction in effects to non capital ships

Add / subtract the rate of fire for balance


Now carriers are not gimped for PvP!!!
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#559 - 2017-06-09 16:44:46 UTC
McBorsk
Multispace Technologies Inc
#560 - 2017-06-09 16:44:51 UTC
Where's the finger emote when you need it?

....................../´¯/)
....................,/¯../
.................../..../
............./´¯/'...'/´¯¯`·¸
........../'/.../..../......./¨¯\
........('(...´...´.... ¯~/'...')
.........\.................'...../
..........''...\.......... _.·´
............\..............(
..............\.............\...


That will have to do, for now.