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Player Features and Ideas Discussion

 
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Little things / Small QoL suggestions

First post First post
Author
noone kun
Hisp Eto Corporation
#221 - 2017-05-30 22:09:25 UTC
Sally Clay wrote:
Suggestion:
When on Station we push Repair button current ship must be selected by default and moved to top of list.
http://i.imgur.com/wug6SvX.jpg


coud be even better to add "repair" button that will list all damaged stoff when pressed first time (all items selected) and actually repar all when presed second time
Trixi Laminer
The Scope
Gallente Federation
#222 - 2017-05-31 12:30:03 UTC
I had an idea, what if you make t2 modules or rigs that get destroyed in a wreck drop t2 components?
Maybe a 1-10% chance of drops of advanced materials?
Would add more depth to the looting of advanced ships Smile
Papa Sotken
Nothing Comes To Mind
Snuffed Out
#223 - 2017-06-04 14:14:40 UTC
Please could watchlist be expanded from 15 to around 25.

I fly logi a ton and it helps being able to view as many key members as possible(Also all my corpmates)

Zebra Corp

Lothros Andastar
The Scope
Gallente Federation
#224 - 2017-06-05 20:47:14 UTC
Please add a label showing the type of Citadel/Eng.Complex in the warp to menu.
Ajem Hinken
WarFear Gaming
#225 - 2017-06-07 04:58:01 UTC
The ability to say 'Warp X meters, I don't care about direction. Get me anywhere but here.' to your computer and be able to warp without aligning first (thus cutting it down to the acceleration)

https://forums.eveonline.com/default.aspx?g=posts&m=6875494#post6875494 - Ship mounted explosives. Because explosions and Jita chaos.

CCP karkur
C C P
C C P Alliance
#226 - 2017-06-07 15:32:50 UTC  |  Edited by: CCP karkur
Please stick to the format suggested in my first post, otherwise you run the risk of your suggestion being missed.
I do read the posts here, and then every now and then I use magic to make a bullet point list of the suggestions, and that relies on the format.
So even if I've read your post, I don't have the best memory so I might forget about it if it doesn't make that list.

Here's the preferred format:
Quote:
Suggestion: Ability to see volume in Multibuy
Keywords: ui, multibuy, market
Note: Useful buying stuff to ship somewhere else
---
When I'm buying stuff from Jita with Multibuy and need to ship it somewhere else, it would be very useful to know how much space the order takes up so I know if it fits in my 60k m3 hauler.

Please keep the suggestion short, to the point and only 1 sentance.
Keywords and note are optional, but please not more than one line.
Feel free to elaborate in as much detail you want below the line

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Joia Crenca
Science and Trade Institute
Caldari State
#227 - 2017-06-07 21:54:50 UTC
CCP karkur wrote:
Please stick to the format suggested in my first post, otherwise you run the risk of your suggestion being missed.
I do read the posts here, and then every now and then I use magic to make a bullet point list of the suggestions, and that relies on the format.
So even if I've read your post, I don't have the best memory so I might forget about it if it doesn't make that list.

Here's the preferred format:
Quote:
Suggestion: Ability to see volume in Multibuy
Keywords: ui, multibuy, market
Note: Useful buying stuff to ship somewhere else
---
When I'm buying stuff from Jita with Multibuy and need to ship it somewhere else, it would be very useful to know how much space the order takes up so I know if it fits in my 60k m3 hauler.

Please keep the suggestion short, to the point and only 1 sentance.
Keywords and note are optional, but please not more than one line.
Feel free to elaborate in as much detail you want below the line



Thank you!
Riela Tanal
Science and Trade Institute
Caldari State
#228 - 2017-06-07 23:27:19 UTC
Suggestion: Unpiloted ship filter for the overview
Keywords: ui, overview
Note: To make it easier to determine based on dscan whether ships are manned or not.
Nuranon Bolt
Nuranon Bolt Inc.
#229 - 2017-06-08 01:51:49 UTC
Suggestion: Allow pre-heating while Cloaked
Keywords: ui, cloak
Note: You can pre-heat a module and then cloak and its still overheated but you can't pre-heat while cloaked.
Freelancer117
So you want to be a Hero
#230 - 2017-06-08 11:01:31 UTC
Suggestion: move repackage and reprocess option further apart
Keywords: ui, right click menu, items
Note: useful for not accidentally losing your stuff
---
for new players who are not very experienced with the right click menu for items, to not lose their stuff to soon Cool

Regards, a Freelancer

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Blacksmoke16
Resilience.
#231 - 2017-06-08 12:19:18 UTC
Suggestion: Ability to deliver couriers in the deliveries hanger.
Keywords: deliveries, courier, contract
Note: Useful workaround to deliver couriers with containers in them
---
If a courier has a container it cannot be contracted to another character. As of now if you deliver it to someone else, it will show up in their asset list but is not actually deliverable, since it is actually in the deliveries hanger as opposed to the item hanger.
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#232 - 2017-06-10 07:43:12 UTC
Cinematic Camera Delay

Basically a slider or option that if one is viewing a target to add a delay of X seconds for the camera to switch/snap back to your ship view if you select "look at" as an option. Usually if you are recording content you will manually move the view around but this would give the option to watch the resultant explosion even after the target ship is destroyed rather than snapping back to view a close up of your own ship.

Another option would be to pan back to your ship view rather than the snap return to zoom rate currently in the game. Like a pan to close up and then zoom out to normal view that can be established and modified to give a bit more cinematic quality to it even at a noob level for immersion and fun.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#233 - 2017-06-11 12:16:20 UTC
Suggestion: You should be able to right click characters/things anywhere.
Keywords: right click menu, character, search, plex transfer
Notes: You cannot right click a character in the Deliver to feature's character search in order to check if you really to the right character.
---
On that note: The confirmation notification for the Deliver to feature should have the recipient character as clickable link, not just plain text.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Shadowlance
Damsel Industries
#234 - 2017-06-11 18:16:09 UTC  |  Edited by: Shadowlance
Suggestion: Group similiar BPC's and BPO's in industry window
Keywords: ui, industry
Note: Better usability of industry window

---
Everyone familiar with industry knows that sorting your' BPC's and BPO's(less problematic) in industry window is a mess. Especially when you have hundreds and thousands of them. Not saying that it's also laggy as hell! From what i understand the ability of stacking them in hangar is unlikely to be introduced(too many parameters, too complicated etc, etc) BUT it is possible to do so in an industry window! Just add a column "quantity" and group all kind of BPC's and BPO's with similiar parameters(ME/TE/Runs etc) in industry window. Such kind of improvement will be VERY appreciated from all industrialists of eve!
Thutmose I
Rattium Incorporated
#235 - 2017-06-13 01:44:41 UTC
Suggestion: Ability to export/import inventory filters
Keywords: ui, inventory
Note: Allows sharing of filters for use with reprocessing
---
When I have a bunch of random crap that I want to have my alt reprocess, I currently have to check each item for whether it should be reprocessed (currently just use that ! in the reprocessing window). If I could export/import a filter, then I could more easily get these organised for reprocessing.
Matthias Ancaladron
Imperial Shipment
Amarr Empire
#236 - 2017-06-15 21:17:38 UTC
MORE CUSTOMIZATION OPTIONS.
I need a real beard and eyebrows. Not this painted on drag queen texture.
Like this
http://imgur.com/a/1mqiA
Matt Vane
Aliastra
Gallente Federation
#237 - 2017-06-19 07:40:20 UTC
Suggestion: Notification for completed Industry Job
Keywords: Industry, notification, UI
Note:Useful to know when Jobs are complete
--
Right now there are no notifications for when an industry jobs completes, whether it is making an actual item or researching a Blueprint. The only way to know is to have a rough idea of when a job is complete and the constantly open the Industry jobs window to check if it is complete, or use a third party program like evemon which gives notification for when industry jobs are completed. The easy fix to this is adding a notification for when an industry job completes.

Suggestion: Add Number of Industry jobs completed to log in page.
Keywords: Industry, notifications, log in
note: When running industry jobs on multiple accounts
--
A little line under the number of mails received listing the number of industry jobs completed on the character since last log in. This would be useful for account that have multiple characters running industry jobs so they could just log into the account and view how many jobs have been completed over what characters. It does not have to take up much space, just a section the same size as number of mails received and positioned right under the number of mails.

suggestion: Remove PI building holograms when clicking on them
keywords: PI, UI, visibility
note: For more visibility when setting up PI
--
Currently when on a PI world whenever a building is clicked on it will bring up an information screen for that building, but also create a floating hologram of that building directly over the building itself, which covers multiple buildings. This floating hologram gets in the way when trying to configure multiple buildings in a short amount of time because it could cover the building you want to move to next. The hologram currently is able to be clicked through to select another building, but the buildings are hard to see and you find yourself guessing at where the building may be if it is covered by the hologram. Removing the hologram would allow player to more easily select PI buildings are more easily configure PI planets without the hassle of trying to find the buildings hidden by a hologram or just clicking on the planet itself to remove current selection.
Magnis Solaris
Task Force 641
Empyrean Edict
#238 - 2017-06-19 14:43:21 UTC
Suggestion: Return the ability to hover over an anomaly in the probe window and see the full name of the anom.
Keywords: Probe Window UI
Note: Useful for people who want the probe window to take up less screen space.
---
When I'm looking at the probe window and I see an anomaly with a long name, take for example "Blood Raider Hidden Rally Point", I can only see the first part of the name "Blood Raider Hidde....". This is because i don't want the probe window to take up too much space, understandably. It used to work where if I hovered over the name, a small box would appear that said the full name of the anom. After the recent UI change to the probe window, it now longer does this. Instead, there is a new dialog box that appears when hovering over anomalies, but it contains mostly useless information, "A site that contains enemies, kill them for a chance to receive rewards".
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#239 - 2017-06-21 00:35:53 UTC
PLEX Vault Alpha/Omega screen

For the initial screen when you change from Omega to Alpha the option to "upgrade" is there but it only takes you to your account management page to buy game time while you log in to the character selected already.

I would love an option to view and use my PLEX vault BEFORE I have to log into to the character to make it omega from the log in screen. Seeing as the vault is now per account and not per player this functionally should be possible so as to not drop down to alpha before logging in then applying plex vault and then getting the queue going again.


Added bonus would be a specific character selection to activate the queue after going omega without having to log them in if they have a queue available. So make omega, either through vault or whatever then simply log in to character selection screen and apply queue from there.

First suggestion is all I would be looking for though.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Jinn Esubria
Federal Navy Academy
Gallente Federation
#240 - 2017-06-22 11:53:08 UTC  |  Edited by: Jinn Esubria
Suggestion: Mobile Tractor Units should prioritize wrecks with loot over empty wrecks and pull all wrecks in that have loot first before pulling in empty wrecks
Keywords: looting, MTU, missions
Note: This is a long asked for QoL change. We all know how slow large ships move and when there is 40-50 wrecks but only 1 with loot (often the mission item), having to fly out 50-100km when you only move 130m/s is extremely painful and having to wait 10+ minutes on a MTU to pull everything in is equally as painful. It's not unreasonable to expect that basic looting should not take longer than the mission itself. I also think it's unreasonable to expect a player to bring a second Omega account with them in a Noctis just to perform a basic fundamental requirement such as "looting the mission item" in an acceptable amount of time.