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Trilambda Feature Feedback - Suns, Hangars and Logos!

First post
Author
Kazmani Vindictus
State Protectorate
Caldari State
#41 - 2017-03-31 17:11:20 UTC
TIL: That advanced audio features were a thing.

I just spent some time setting mine up, and now I really don't want them to be stupefied.

Now I don't have to mute my client based on the activities I'm partaking in.

CCPls be April foolin' Sad
Kalfyra D'Lourn
Aliastra
Gallente Federation
#42 - 2017-03-31 17:25:06 UTC
For the advanced audio changes, I HATE the UI click, but I like/tolerate everything else covered by the "UI sound level" setting. Having to mute everything just to get rid of the click seems like a pretty big QoL loss to me.
krickettt
The Kronos Ritual
#43 - 2017-03-31 17:28:38 UTC
Please don't simplify the ADVANCED audio settings! That makes no sense at all. If anything, they need more granularity. Things like the UI click and the new gong sound when you dscan should be separated and have their own advanced audio setting.

If you simplify the advanced audio settings I'll be forced to mute it all, and I'd rather not do that.
Hirmuolio Pine
Pine industries
#44 - 2017-03-31 17:39:24 UTC  |  Edited by: Hirmuolio Pine
Advanced audio feedback:

"Secondary interfaces" combines way too many settigns into one. It includes UI ambient sound (map/ship tree/...) and active UI sounds (scanning, clicking). I really think those two must be separated. Ambient UI sound is just annoying so I mute it. But probe scan is helpful so I can hear when scan is completed without watching the UI all the time.

D-scan is just annoying since that is spammed constantly and it plays on each jump. Just make d-scan very quiet sound/remove sound or add separate slider for d-scan.

Separate active UI sounds from ambient UI sounds.

Nothing in advanced sounds changes radial menu sound. add it into active UI sounds.

"Ship effects" includes almost all ship effects. Too many combined again. I don't want module sounds, permarunning tank starts to sound annoying really fast so I mute it. I want to hear when I land from warp since it is useful information. I want to hear explosions.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#45 - 2017-03-31 17:40:54 UTC
I have only one complaint. I can see sun from inside when I warp thru it. Cant it be made like with other celestials?
Ransu Asanari
Perkone
Caldari State
#46 - 2017-03-31 17:52:57 UTC
CCP Antiquarian/Darwin: Can we please get a mapping of what Advanced Audio Settings were combined, so we can test edge cases?

Also here's another thread that popped up on the Advanced Audio Settings:

https://www.reddit.com/r/Eve/comments/62lkta/can_we_please_talk_about_advanced_audio_settings/
CowRocket Void
Of Tears and ISK
ISK.Net
#47 - 2017-03-31 18:07:35 UTC
now im mad...

bleeding shadow darkness > did i just saw a red procurer? :P

Eleonora Crendraven
Global Communications AG
#48 - 2017-03-31 18:15:23 UTC
Vesan Terakol wrote:
The suns look amazing! I traveled about 15 jumps an about 10 of the models i ran into were unique. The pink ones are the most awesome! A question remains, tho, were there green stars? If yes, where can i find one?



"These new sun models showcase Eve's subtle beauty"

Amazing Cool

https://twitter.com/gcAG_EVE

http://eveboard.com/pilot/Eleonora_Crendraven

≡⋁≡

Farr Arrow
Cry Of Death
Almost Underdogs
#49 - 2017-03-31 18:28:46 UTC
I apologize but I am not a fan at all of putting the portrait of any player on any Upwell Structure. Using any CEO's portrait in this way will distract from the reality that most all these prominent structures are the group effort of many players, not the work of a single pilot. Sorry.
Dominous Nolen
The Graduates
The Initiative.
#50 - 2017-03-31 18:31:00 UTC
Eleonora Crendraven wrote:
Vesan Terakol wrote:
The suns look amazing! I traveled about 15 jumps an about 10 of the models i ran into were unique. The pink ones are the most awesome! A question remains, tho, were there green stars? If yes, where can i find one?



"These new sun models showcase Eve's subtle beauty"

Amazing Cool


Agreed, Holy crap those new stars look amazing.

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Veskin Sentinel
University of Caille
Gallente Federation
#51 - 2017-03-31 19:47:58 UTC  |  Edited by: Veskin Sentinel
The new suns are amazing! So beautiful! Great job guys!

I never run more than one client and I got my video settings pretty high, so I haven't noticed any dramatic issues with the suns. Probably there can be some more variety when it comes to sun texture repeating details assets, but I guess this can be tweaked with time. On higher settings stuff looks really good.

I like how the subtle rays coming out of the suns edge are moving/shifting when you move the camera, good design decision. However, in my opinion, there should also be rays that are lazily moving/shifting on their own, regardless the camera movement, to make the star feel more alive. Do this and the stars will look perfectly perfect, hehe... ;)

www.veskin7.blogspot.com - my EVE related blog.

Cade Windstalker
#52 - 2017-03-31 20:22:59 UTC
krickettt wrote:
Please don't simplify the ADVANCED audio settings! That makes no sense at all. If anything, they need more granularity. Things like the UI click and the new gong sound when you dscan should be separated and have their own advanced audio setting.

If you simplify the advanced audio settings I'll be forced to mute it all, and I'd rather not do that.


They've explained why they're doing this and it does make sense.

1. People have complained that the settings UI is too complicated. I've spent more than enough time helping out newbies to know they aren't BSing on this, I can't count the number of times I've told someone "oh there's a setting for that" and gotten something akin to "oh, I stopped messing with the settings, it all looked too complicated" or similar.

2. Having tons of different sliders and what-not complicates their work as devs. It's probably also responsible for some sliders controlling things that make little sense for them to control to the average player (for example Citadel tether sounds are caused by tether, which is technically a module internally, hence module sounds). With a simpler menu they can spend some of that freed up time making sure that every new thing tweaked or added ends up in the right place in the UI controls.
Dominous Nolen
The Graduates
The Initiative.
#53 - 2017-03-31 20:28:38 UTC  |  Edited by: Dominous Nolen
As for the icons on the citadel can you just set it to only show corp and alliance logos and not CEO portraits?

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Petrified
Old and Petrified Syndication
#54 - 2017-03-31 21:51:42 UTC  |  Edited by: Petrified
CCP Savior wrote:
Xynthiar wrote:
It seems alliance logos are not copied over to sisi. All alliances just have the default stars picture. Could a few alliances have their logos copied over for testing purposes? :)


Its something we're currently working on as its creating a few issues when trying to test this feature. Its also the reason why you might see some Corp logos appear as the default Corp logo if said Corp is part of an alliance.

I'm still hammering out the bugs on this one, but please do fire a bug report in if you see anything you believe to be a bug.


Might it be possible to add the option to select either corp logo or alliance logo? Since some alliances have no unique logo, or because the services they render might not be alliance specific, some groups may want the option to display one or the other per structure.

ps... the suns... very nice work.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Circumstantial Evidence
#55 - 2017-03-31 22:14:51 UTC
I don't play with sound often, but I'll miss the wonderful option presented by detailed advanced audio sliders. Its serious QOL for players that do use them. (I did use and still miss the UI color sliders. UI color schemes need some brighter options. High contrast with dark backgrounds tire my eyes.)

Consider this: expose client audio files to players, and permit modification. UI responsibility would be reduced to an advanced checkbox "Do not verify audio files". Any CCP new or changed sounds would be installed and enabled when released to clients, but not checked again, leaving it up to players to decide what to do with them. Missing file? no sound would play. Changed sound is too long? oh well, it could be cut short or overlap the next sound. Corrupted file / game crash / Support Tickets? GM asks if the "do not verify" box is checked.
Ulfen
Hyperion Holdings
#56 - 2017-04-01 00:50:10 UTC
Losing the advanced audio sliders would be a huge step backward. I appreciate that doing away with or reducing the scope of features leads to easier maintenance for CCP, but losing the advanced audio sliders would be a big loss of QoL for the player. This is something that we use and rely on.

We've requested *more* audio sliders (I'm looking at you, solar system map background hum)... not fewer! Please don't go through with this change.
Angry RedGummyBear
Pator Tech School
Minmatar Republic
#57 - 2017-04-01 03:14:35 UTC  |  Edited by: Angry RedGummyBear
CCP Antiquarian wrote:
Regarding the Advanced Audio Changes:

We added some code a few releases back to track how the Advanced Audio features were being used by active EVE players.

We were interested in seeing for players with Audio enabled whether or not Advanced Audio was active, and if so which sliders were actually in use (not default values). We also looked at any prominent combinations of sliders, and where we had duplicated functionality between the main audio settings and the advanced audio settings.

...

We did not want to eliminate all Advanced settings, but we did want to simplify if at all possible. Logging of every active user over the past few releases gave us an indicator of how to move forward with that simplification.


Did you consider how many people simply didn't know this was an option? Or that many users didn't touch sliders because many useful things are lumped together with many completely useless things? Particularly in the case of new scanning noises, where some are useful, and others make me want to break my shiny nice headphones on the nearest wall?


Wanting to simplify the process is understandable. However, I think a fair few people would like very much the ability to edit scanning noise in particular with more specific choice rather than less.
Aradina Varren
Phoenix Naval Operations
Phoenix Naval Systems
#58 - 2017-04-01 03:19:17 UTC
Please don't remove the advanced audio features. I understand that maintaining them is extra work, but removing them would be a terrible idea.

Feels Pretty Soft to Me.

Ember Niagara
Science and Trade Institute
Caldari State
#59 - 2017-04-01 03:23:22 UTC  |  Edited by: Ember Niagara
CCP Antiquarian wrote:
We did not want to eliminate all Advanced settings, but we did want to simplify if at all possible. Logging of every active user over the past few releases gave us an indicator of how to move forward with that simplification.
Antiquarian, this doesn't need to be black and white "Keep the old, we upset the people wanting simple audio control" VS. "Simplify, we upset the establishment."

Please consider a third option: Hide detail until asked for, much like EVE itself has lots of depth to "drill down" into (i.e. Overview Settings).

Keep your new sliders as drop-down folders which categorically-hierarchically contain more detailed settings:
UI Sound Level [-----slider----] {customize} <---slider is master volume for all below
--> Directional Scan: Scan Initiated    [-----slider----] {play} <--sound test button
--> Notification: Killmail Received     [-----slider----] {play}
--> Probe Scanner: Cube Dragging        [-----slider----] {play}
--> Probe Scanner: Probes Warping       [-----slider----] {play}
--> Probe Scanner: Scan in Progress     [-----slider----] {play}
--> Probe Scanner: Signature ID'ed      [-----slider----] {play}
--> Probe Scanner: Signature Warpable   [-----slider----] {play}
--> Solar System Map: Ambient Sound     [-----slider----] {play}
--> .. etc (anything else which UI Sound Level covers)

In the above example, the {customize} button causes the items with --> to become visible. It could also be represented as a drop-down button. A [+] symbol in front of the category could also help symbolize that it is an expandable dropdown.
krickettt
The Kronos Ritual
#60 - 2017-04-01 04:25:01 UTC
CCP Darwin wrote:
CCP Antiquarian touched on this, but I feel it's important to emphasize that the main reason to simplify the audio settings is to reduce the impact on our development of ensuring that those settings work on an ongoing basis. This leaves us able to do more per release as a team.

So, the feedback that would be most helpful would be to focus on what you specifically use those features to do, and why you feel the Singularity implementation falls short.

Leaving things the way they are isn't an option because it doesn't address the underlying problem.


Next, will you be foregoing most graphic options except for a UI element allowing you to choose only between Ultra, High, Medium and Low graphic options? That seems the natural slope you seem to be taking here. Will shortcuts, themes and other settings be getting cut or simplified next?

I would say the best option would be to show the new simplified options for when Advanced Audio is unchecked, and the current implementation when it is checked, but it seems you just want to remove it for the sake of code upkeep and testing.