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How many more players must we lose to bullying

First post
Author
Kieron VonDeux
#161 - 2017-03-29 18:30:35 UTC
Zanar Skwigelf wrote:
I wish OP was still posting so I could ask him if he thought the problem was CCP and their special snowflakes UghSad



I think the "problem" is the idea that Devs must be responsive to all the scatter-brain development proposals made by every armchair "stakeholder" that seems to hang on the wall a bit longer than the other DOA ideas frequently due to the bot-like nature of their constant noise.

Don't get me wrong, there are a lot of good ideas out there. But many would be more suited in a totally different game.
Not all good ideas can, or even should be considered to actually have development time in any given game.

One should not take offensive if their "pet" idea to solve all of Eve's problems land like a lead balloon to the greater community.

The idea of "too many cooks" come to mind.

One person's special snowflake may be someone else's power ranger.



Herzog Wolfhammer
Sigma Special Tactics Group
#162 - 2017-03-29 19:09:32 UTC
Hey it's another one of these threads again.

We know what's going to happen with it.

Bring back DEEEEP Space!

Dracvlad
Taishi Combine
Astral Alliance
#163 - 2017-03-29 19:26:22 UTC
Ima Wreckyou wrote:
No thread on EVEO is complete without a post from dracvlad where he cries about the wreck ehp buff.


Well it was the destruction of emergent gameplay, not crying but if you want to call it crying feel free. In any case you don't know the difference between where or were so there you go....

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Zanar Skwigelf
HIgh Sec Care Bears
Brothers of Tangra
#164 - 2017-03-29 19:42:33 UTC
Kieron VonDeux wrote:
Zanar Skwigelf wrote:
I wish OP was still posting so I could ask him if he thought the problem was CCP and their special snowflakes UghSad



I think the "problem" is the idea that Devs must be responsive to all the scatter-brain development proposals made by every armchair "stakeholder" that seems to hang on the wall a bit longer than the other DOA ideas frequently due to the bot-like nature of their constant noise.

Don't get me wrong, there are a lot of good ideas out there. But many would be more suited in a totally different game.
Not all good ideas can, or even should be considered to actually have development time in any given game.

One should not take offensive if their "pet" idea to solve all of Eve's problems land like a lead balloon to the greater community.

The idea of "too many cooks" come to mind.

One person's special snowflake may be someone else's power ranger.





Agreed. I phrased my post that way as a reference to the Infinity Ziona meltdown thread
Kieron VonDeux
#165 - 2017-03-29 20:11:27 UTC
Zanar Skwigelf wrote:
Kieron VonDeux wrote:
.....



Agreed. I phrased my post that way as a reference to the Infinity Ziona meltdown thread



Yeah, I totally assumed the context of "snowflake" in that one. P
Dracvlad
Taishi Combine
Astral Alliance
#166 - 2017-03-29 21:10:36 UTC  |  Edited by: Dracvlad
Zanar Skwigelf wrote:
Kieron VonDeux wrote:
Zanar Skwigelf wrote:
I wish OP was still posting so I could ask him if he thought the problem was CCP and their special snowflakes UghSad



I think the "problem" is the idea that Devs must be responsive to all the scatter-brain development proposals made by every armchair "stakeholder" that seems to hang on the wall a bit longer than the other DOA ideas frequently due to the bot-like nature of their constant noise.

Don't get me wrong, there are a lot of good ideas out there. But many would be more suited in a totally different game.
Not all good ideas can, or even should be considered to actually have development time in any given game.

One should not take offensive if their "pet" idea to solve all of Eve's problems land like a lead balloon to the greater community.

The idea of "too many cooks" come to mind.

One person's special snowflake may be someone else's power ranger.





Agreed. I phrased my post that way as a reference to the Infinity Ziona meltdown thread


As I happen to know about this incident I will just sneer at you and put a CODE 315,315 bounty on you.

All I can say is TUFFELSACK is the real snowflake Shocked

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Zarek Kree
Lunatic Legion Holdings
#167 - 2017-03-29 21:23:44 UTC
Zanar Skwigelf wrote:
Kieron VonDeux wrote:
Zanar Skwigelf wrote:
I wish OP was still posting so I could ask him if he thought the problem was CCP and their special snowflakes UghSad



I think the "problem" is the idea that Devs must be responsive to all the scatter-brain development proposals made by every armchair "stakeholder" that seems to hang on the wall a bit longer than the other DOA ideas frequently due to the bot-like nature of their constant noise.

Don't get me wrong, there are a lot of good ideas out there. But many would be more suited in a totally different game.
Not all good ideas can, or even should be considered to actually have development time in any given game.

One should not take offensive if their "pet" idea to solve all of Eve's problems land like a lead balloon to the greater community.

The idea of "too many cooks" come to mind.

One person's special snowflake may be someone else's power ranger.





Agreed. I phrased my post that way as a reference to the Infinity Ziona meltdown thread



Now THAT was an entertaining thread. Thanks for posting. It started great and only got more epic as it went.
Jonah Gravenstein
Machiavellian Space Bastards
#168 - 2017-03-29 21:28:37 UTC  |  Edited by: Jonah Gravenstein
Zarek Kree wrote:
Zanar Skwigelf wrote:
Agreed. I phrased my post that way as a reference to the Infinity Ziona meltdown thread
Now THAT was an entertaining thread. Thanks for posting. It started great and only got more epic as it went.
Give it a while and we'll get another one, that particular font of entertainment and butthurt is boundless.

Maybe he'll actually biomass next time, 3rd time luck and all that.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Bjorn Tyrson
Brutor Tribe
Minmatar Republic
#169 - 2017-03-29 21:31:08 UTC
Mr Mieyli wrote:
That is the experience of many in highsec, fitting to avoid ganks, using d-scan to check for hostiles, but still occasionally being ganked regardless.


Thats the facts of life in eve for anyone who lives in low, or wh, or npc null, or even sov null unless you are deep inside blue space. and that safety in sov null only comes with the combined effort of thousands of pilots working together to build that safety.

so why should HS get that level of safety for free? when no where else in the game does.
Ima Wreckyou
The Conference Elite
Safety.
#170 - 2017-03-29 21:31:27 UTC
Dracvlad wrote:
Ima Wreckyou wrote:
No thread on EVEO is complete without a post from dracvlad where he cries about the wreck ehp buff.


Well it was the destruction of emergent gameplay, not crying but if you want to call it crying feel free. In any case you don't know the difference between where or were so there you go....

Indeed I was not aware of that difference since English is not my first language, but I'm actually glad you pointed it out.

It's still crying though.
Mara Pahrdi
The Order of Anoyia
#171 - 2017-03-29 21:35:49 UTC
Trasch Taranogas wrote:
People say gankers, scammers, wardeccs et.c. are a part
of Eve just as in real life.
Lazy people, miners, travelers et.c. are also part of real life,
they should also feel welcome and at ease.

Let Eve be a mirror of everyday futuristic life, not like something
from the dark ages.

What if your everyday futuristic life is like the dark ages?

Remove standings and insurance.

Galaxy Pig
New Order Logistics
CODE.
#172 - 2017-03-29 21:36:23 UTC
Salvos Rhoska wrote:

CODE "members" have been screwed.
Which makes the CODE concept twice as hilarious, successful, and eminently EVE.

Did you idiots think CODE cares about you?
CODE is cashing out, and you arent getting a single isk for it.


-From when Salvos thought the Kusion heist was real

That was great.

You guys 'member that? Big smile

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

Clockwork Robot
Science and Trade Institute
Caldari State
#173 - 2017-03-29 21:39:08 UTC
Galaxy Pig wrote:
Salvos Rhoska wrote:

CODE "members" have been screwed.
Which makes the CODE concept twice as hilarious, successful, and eminently EVE.

Did you idiots think CODE cares about you?
CODE is cashing out, and you arent getting a single isk for it.


-From when Salvos thought the Kusion heist was real

That was great.

You guys 'member that? Big smile



Member Salvos?
Member Kusion?
Member when CODE blew up that ship?

I member.
Vigirr
#174 - 2017-03-29 22:28:15 UTC
Clockwork Robot wrote:
Galaxy Pig wrote:
Salvos Rhoska wrote:

CODE "members" have been screwed.
Which makes the CODE concept twice as hilarious, successful, and eminently EVE.

Did you idiots think CODE cares about you?
CODE is cashing out, and you arent getting a single isk for it.


-From when Salvos thought the Kusion heist was real

That was great.

You guys 'member that? Big smile



Member Salvos?
Member Kusion?
Member when CODE blew up that ship?

I member.


I remember a time before people used ****** copy/pasted memes, frantically trying to fit in with their peer pressure group of choice.
Taku Rybnik
The Scope
Gallente Federation
#175 - 2017-03-29 22:40:38 UTC
A long time ago I read a forum post about the 'career' paths in eve and what should they do. They talked about the care-bear life and the null/low-sec life and how different it was. Then someone posted this and it has made me laugh and stuck with me.

Quote:
If you like Orcs and fantasy and stuff, you'd play WoW, because it is built specifically for that kind of person. If you like to run around an imitation of a real life city, stealing cars and killing hookers, you'd play GTA, because that's what it's designed for. If you want to be a tosspot, steal peoples hard earned digital goods, and then lol about it on the forums then you play EVE, because that's how it is designed
DeMichael Crimson
Republic University
Minmatar Republic
#176 - 2017-03-29 23:47:10 UTC
Black Pedro wrote:
DeMichael Crimson wrote:

I'll bet the survey stats would have been way different if it had been done by a neutral 3rd party. The survey itself should have been done on 1 to 3 month old players instead of 15 day old players. Also the percentage amount of players in each group who quit should have been listed along with the percentage amount of players who actually gave a reason for quitting.

In my opinion that survey was just pure BS propaganda.
Sure, no doubt there would be different results if they looked at different time windows. But CCP Rise was trying to figure out why new players don't stay with the game, and if 95% of them don't make it past the trial, then it is this window that is most relevant. Therefore, numerically it is much more important what factors keep a person playing past those first few weeks, and being exploded non-consensually turns out not to be a negative factor. I get that some people try to wrongly over-extend that correlation to say ganking is great for the game which as you point out may not be true if you look at retention of players in a longer time window, but the fact that Eve Online has such a poor retention rate during the first weeks (or even hours!) means CCP is very correct to focus on that window for what they are trying to do and given how many players go away at this point. It isn't "BS propaganda" to look at what player experiences correlate with making that initial decision to stay past what was the old trial time.

Why would CCP need propaganda anyway? It's their game and they can do what they want. I also believe it is completely in their best interests to figure out what factors keep players from getting into, and staying with the PvP sandbox game they have built rather than to try to deceive the player base as part of some shadowy HTFU conspiracy. I don't believe them liars, or disingenuous, and I expect they are as capable as anyone of parsing their massive collection of logs and trying to extract correlations and relationships, and make evidence-based hypotheses they can use to guide their development of the game or even test directly as CCP Rise and his group did with the Opportunities system. As he said:

Quote:
We have tried and tried to validate the myth that griefing has a pronounced affect on new players - we have failed. The strongest indicators for a new player staying with EVE are associated with social activity: joining corps, using market and contract systems, pvping, etc. Isolating players away from the actual sandbox seems very contrary to what we would like to accomplish.


This seems all perfectly reasonable to me and not "propaganda".

In aggregate, the data show that new players are not negatively affected by being exploded by criminals or during wardecs. They are much more likely to drift away by not engaging with other players and succumbing to the confusing and boring game Eve can be if you make no connections or have no interactions with other real people. That isn't universal, and I am sure they are happy soloists who took to the game instantly and still rarely interact, but in aggregate, of all the people who tried, this is the most common experience. And yes, none of this says anything about what keeps them playing the game say six months down the line.

Wardecs are a major way for players to interact in highsec. That means, they will always be around in some form no matter how much the people who seem to be playing the wrong game whine to CCP. These types, like the OP, would be much happier either just staying in the NPC corp or by finding another game altogether where you are intended to be able to control who interacts with you.

The fact that they based 15 day old players as the research age is not a good reference point to use in validating or disproving any theories about player retention due to being killed early in the game. As I said earlier, most of those new players are either still doing the Career Agents or doing the Level 1 SoE Epic Arc and haven't really ventured out into the Eve Universe.

The main point of that test was to appraise how well the NPE was doing and to validate their work on making it better. The fact that they tried to involve ganking in it and to cite that getting killed early is the reason new players stay subbed is the BS propaganda. Like I said, 15 day old characters is not a good reference point when according to CCP a new player is someone who is 30 days old or younger.

CCP isn't going to publish any research info that shows most new players quit due to being ganked. That's bad business and bad press which would turn a lot of potential customers away from even trying the trial. More than likely they continued working the numbers until they found favorable stats instead of having to admit there may be a problem..

Course we will never know for sure since the test wasn't done by a neutral 3rd party and more importantly, they used the wrong age parameters as a base for the research.


DMC
Mr Mieyli
Doomheim
#177 - 2017-03-30 00:21:05 UTC
Ima Wreckyou wrote:

So I can shoot your structure but you can't shoot me shooting your structure? Good game design


I can shoot you back, if you attacking my structure gives me a limited engagement.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Ralph King-Griffin
New Eden Tech Support
#178 - 2017-03-30 00:35:18 UTC
Lads ,
Why are we still pissing into the wind on this one?
We settled this on the first page.
Soel Reit
The Scope
Gallente Federation
#179 - 2017-03-30 00:38:31 UTC
Ralph King-Griffin wrote:
Lads ,
Why are we still pissing into the wind on this one?
We settled this on the first page.


the right question is:
in the wind same direction... or upwind...? Shocked
Jax Bederen
Dark Horse RM
#180 - 2017-03-30 00:50:50 UTC
Alasdan Helminthauge wrote:
CCP's own survey has showed that new players who have been ganked are more likely to stay than those who mine all days in peace.


Yea except thats a very poorly conceived survey. It counted only those that were still around. Unfortunately the larger number that quit due to harassment were not around any more for the survey, see the prob? Good man.