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How many more players must we lose to bullying

First post
Author
Jenn aSide
Soul Machines
The Initiative.
#901 - 2017-04-04 17:03:00 UTC
Mr Epeen wrote:
Jenn aSide wrote:

They (the hippie white knights) think they want peace and comfort when what they really need is challenge.
Can you show us on the doll where the bad liberal touched you?

Mr Epeen Cool



It's on my tax form. I'll email it to you, it's a big download so turn everything else off...
Jonah Gravenstein
Machiavellian Space Bastards
#902 - 2017-04-04 17:09:43 UTC  |  Edited by: Jonah Gravenstein
Trasch Taranogas wrote:
Well. I explore in WH and null so I kinda expect losses. I was thinking more
of a solution to OP about CCP not losing new players to bullying.

Eve could feel very unfair until you learn every aspect of it.
Heh wormholes, good times Big smile

Dscan, dscan, dscan ...... combat probes : GTFO/move, in range and not parked at a POS: GTFO. Alternatively cloak up and tease them in local for giggles Twisted

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Dracvlad
Taishi Combine
Astral Alliance
#903 - 2017-04-04 17:10:11 UTC  |  Edited by: Dracvlad
Ima Wreckyou wrote:
Dracvlad wrote:
Admit defeat on what, you are arguing with yourself on this. The risk is the players in Eve, and the risk and reward is based on that. Perhaps due to you and others like you, hisec should have increased rewards? Twisted

That's where you are wrong. The risk in the risk/reward metric is not the players but the game mechanics of the space in question which allows for certain player interaction. Pretty obvious...


Trying to work out what you are actually arguing about because you just got to what I was talking about, but from a different direction. I think you are trying too hard and just like to argue.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Teckos Pech
Hogyoku
Goonswarm Federation
#904 - 2017-04-04 17:13:51 UTC
Dom Arkaral wrote:

1-Dumb people make highsec a low risk/high reward area


There you go a wonderful and concise summary as to why every whine about “the risk vs. reward of freighter ganking is broken” is absolutely wrong. The problem isn’t the mechanics. The problem is not the gankers, they are just responding to incentives that the imprudent and foolish are providing.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mr Mieyli
Doomheim
#905 - 2017-04-04 17:17:52 UTC  |  Edited by: Mr Mieyli
I've had an idea of how to reward players in a safe space without introducing isk that would affect the economy, but I will have to work out details. The essence of it is that for the types of people who want to be left alone, they feel rewarded by building up their own stuff. I can picture groups mining in a safe space for minerals to build some ships for themselves, feeling rewarded by the mere achievement simple as it may seem to you. Using those ships to shoot npcs they can loot and salvage for minerals to build ammo and mods etc. Sisi doesn't really work because it's you can shortcut the work to obtain anything thereby removing the reward, and because it's hidden behind options compared to the main eve experience.

As for limited rewards not motivating people to move, highsec income is not exactly limited.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Mr Epeen
It's All About Me
#906 - 2017-04-04 17:30:14 UTC
Teckos Pech wrote:
Dom Arkaral wrote:

1-Dumb people make highsec a low risk/high reward area


There you go a wonderful and concise summary as to why every whine about “the risk vs. reward of freighter ganking is broken” is absolutely wrong. The problem isn’t the mechanics. The problem is not the gankers, they are just responding to incentives that the imprudent and foolish are providing.
It's cyclic. It's also polarized. It's always going to be one or the other crying.

Right now, it's the gankees that are angry, but there has certainly been months straight of threads filled with rage and promises to quit from the gankers. So I'm going to have to disagree with you. It's only about the mechanics. Every time they get tweaked, one side or the other has an advantage and the ones on the wrong side flood the forum with tears.

Oddly enough they all use exactly the same arguments when it's their turn on the bottom. And I must say, as a player unaffected in any way by high sec ganking, it has been a never ending source of amusement watching this over the years.

Mr Epeen Cool
Dom Arkaral
Bannheim
Cuttlefish Collective
#907 - 2017-04-04 17:38:38 UTC
Mr Epeen wrote:
Teckos Pech wrote:
Dom Arkaral wrote:

1-Dumb people make highsec a low risk/high reward area


There you go a wonderful and concise summary as to why every whine about “the risk vs. reward of freighter ganking is broken” is absolutely wrong. The problem isn’t the mechanics. The problem is not the gankers, they are just responding to incentives that the imprudent and foolish are providing.
It's cyclic. It's also polarized. It's always going to be one or the other crying.

Right now, it's the gankees that are angry, but there has certainly been months straight of threads filled with rage and promises to quit from the gankers. So I'm going to have to disagree with you. It's only about the mechanics. Every time they get tweaked, one side or the other has an advantage and the ones on the wrong side flood the forum with tears.

Oddly enough they all use exactly the same arguments when it's their turn on the bottom. And I must say, as a player unaffected in any way by high sec ganking, it has been a never ending source of amusement watching this over the years.

Mr Epeen Cool

Mechanics by themselves don't do jack..
You need people to use/not use them
No people means nothing happening regardless of mechanics Cool

Tear Gatherer. Quebecker. Has no Honer. Salt Harvester.

Broadcast 4 Reps -- YOU ARE NOT ALONE, EVER

Instigator of the First ISD Thunderdome

CCL Loyalist

Mister Tuggles
Dickhead Corner
#908 - 2017-04-04 17:40:21 UTC
Zanar Skwigelf wrote:
Mister Tuggles wrote:
Mister Tuggles wrote:
There should be severe consequences for attacking and destroying non-war targets in high sec.

Instant drop to -10 security status, and a 2-3 second warp delay for all ships while at -10. Old school Ultima online had severe penalties to stats for "going red". Eve should as well.

The warp speed delay would only be applied in high sec.


Putting this back in here as it would be a VERY viable way of negating the massive amounts of suicide ganks that go on these days. Would force people to rely on highsec war deccing.


TBH I don't see how this changes anything. a lot of gankers are already -10, and while the 2-3 second delay in warp might get them caught be NPC police, if they group together they can still get ships to the target.


They would get caught by NPC police in every system. If they grouped up to move to a system they would slowly be whittled down by the time they get to a target. CCP could also just add more NPC police to the systems to respond. They would basically have to setup in one system at a time which would have the intended effect of cutting down suicide ganks to a large extent.
Galaxy Pig
New Order Logistics
CODE.
#909 - 2017-04-04 17:43:03 UTC
Dracvlad wrote:


Ha ha. blubbering, nope, maybe a bit salty that it was killed stone dead...


Lmao, because everyone knows that AG CAN'T POSSIBLY muster more than a few ECM frigs for a fleet.

So what you're saying is that CCP acknowledges the utter, hopeless incompetence of AG, and actually makes balance changes centered around that unalterable fact of reality?

Well, I suppose if there's one thing in this crazy world you can count on, it's that AG fails.

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

xxxTRUSTxxx
Galactic Rangers
#910 - 2017-04-04 17:49:23 UTC
Mr Mieyli wrote:
I've had an idea of how to reward players in a safe space without introducing isk that would affect the economy, but I will have to work out details. The essence of it is that for the types of people who want to be left alone, they feel rewarded by building up their own stuff. I can picture groups mining in a safe space for minerals to build some ships for themselves, feeling rewarded by the mere achievement simple as it may seem to you. Using those ships to shoot npcs they can loot and salvage for minerals to build ammo and mods etc. Sisi doesn't really work because it's you can shortcut the work to obtain anything thereby removing the reward, and because it's hidden behind options compared to the main eve experience.

As for limited rewards not motivating people to move, highsec income is not exactly limited.



what part of selling ships, modules and ammo to the enemy makes you a target are you not getting?

what part of mining the belts another corp is depending on makes you are target are you not getting?

what part of owning pocos and taxing the shite out of people makes you a target are you not getting?

what part of taking members from other corps in the area makes you a target are you not getting ?

what part of there is no safe space are you not getting?

what part of once you undock you can be shot are you not getting?

what part of the type of people that want to be left alone to play as if it's a single player game and avoid interaction with the community are not wanted are you not getting?

you say sisi doesn't work for these type of people that want to be left alone, well no shite ! EVE is an mmorpg and you are not supposed to play it like it's a single player game. without other players to compete with EVE is boring, what makes EVE is the fact that other players make it what it is. they build everything in the game, they drive conflict.

these people you speak of, they bring nothing to the game but fantasies that lead to shiteposts like this where for some reason they believe if they post this shite enough times CCP is going to make EVE not EVE.

Jenn aSide
Soul Machines
The Initiative.
#911 - 2017-04-04 17:54:07 UTC  |  Edited by: Jenn aSide
xxxTRUSTxxx wrote:


what part of the type of people that want to be left alone to play as if it's a single player game and avoid interaction with the community are not wanted are you not getting?


Erm, that whole part.... The part that he doesn't get., it's the whole thing...

Big smile

He thinks he's coming up with a never before seen, foolproof, everyone will feel happy about it and there will be no opposition to it PVE Dojo "idea" that will make it to CCP and they will go "WTF, when didn't we think of this in 2003"!!!!

And when everyone tells him it's a bad idea he will ignore that and claim "well you just don't like change" ...
Herzog Wolfhammer
Sigma Special Tactics Group
#912 - 2017-04-04 17:55:56 UTC
Dracvlad wrote:
Ima Wreckyou wrote:
Dracvlad wrote:
I get the impression that you are arguing with yourself here, keep it up.

Yes, manly because you are out of arguments for a couple of responses now. I just tried to explain to you some basic concepts.

Anyway, I accept that you have trouble admitting defeat like always, so I just count that as a win for me and another loss for AG. As usual.


Admit defeat on what, you are arguing with yourself on this. The risk is the players in Eve, and the risk and reward is based on that. Perhaps due to you and others like you, hisec should have increased rewards? Twisted



Funny how the gank-aligned think that "defeat" is still on the table when it's proven they are coddled. Defeat is just as meaningless as their "success".

But if they makes them feel better they can think that.

Bring back DEEEEP Space!

Galaxy Pig
New Order Logistics
CODE.
#913 - 2017-04-04 18:04:49 UTC
Salvos Rhoska wrote:

CODE "members" have been screwed.
Which makes the CODE concept twice as hilarious, successful, and eminently EVE.

Did you idiots think CODE cares about you?
CODE is cashing out, and you arent getting a single isk for it.


-From when Salvos thought the Kusion heist was real

That was great.

You guys 'member that? Big smile

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

Herzog Wolfhammer
Sigma Special Tactics Group
#914 - 2017-04-04 18:05:40 UTC
Mr Epeen wrote:
Jenn aSide wrote:

They (the hippie white knights) think they want peace and comfort when what they really need is challenge.
Can you show us on the doll where the bad liberal touched you?

Mr Epeen Cool



It's not the first time they tried to make this correlation. It's one of their bastion concepts. Though I did see someone once distract a gate camper with Ayn Rand. Overall AG are not a bunch of hippies nor are gankers John Galt.

I have tried for nearly 10 years to figure out a pattern of Eve behavior and RL political alignments or ideologies and no pattern has emerged.
(But then that has always been the case with gamers, and why angering gamers with poor ethics in game journalism is like poking a hornets nest)

Bring back DEEEEP Space!

Trasch Taranogas
State War Academy
Caldari State
#915 - 2017-04-04 18:12:23 UTC
Galaxy Pig wrote:
Salvos Rhoska wrote:

CODE "members" have been screwed.
Which makes the CODE concept twice as hilarious, successful, and eminently EVE.

Did you idiots think CODE cares about you?
CODE is cashing out, and you arent getting a single isk for it.


-From when Salvos thought the Kusion heist was real

That was great.

You guys 'member that? Big smile



Salvos on vacation? He usually dont wanna miss these subtle discussions.

If you always stay ready you don't have to get ready.

Ima Wreckyou
The Conference Elite
Safety.
#916 - 2017-04-04 18:13:11 UTC
Dracvlad wrote:
Ima Wreckyou wrote:
Dracvlad wrote:
Admit defeat on what, you are arguing with yourself on this. The risk is the players in Eve, and the risk and reward is based on that. Perhaps due to you and others like you, hisec should have increased rewards? Twisted

That's where you are wrong. The risk in the risk/reward metric is not the players but the game mechanics of the space in question which allows for certain player interaction. Pretty obvious...


Trying to work out what you are actually arguing about because you just got to what I was talking about, but from a different direction. I think you are trying too hard and just like to argue.

Absolutely wrong again, at least something is constant here. You talk about players, while I try to tell you that it has nothing to do with the players but with the actual game mechanics centered around NPCs and resources. The risk part has to do with NPC defending your ship while the reward has to do with loot they drop and resources in the belts, planets etc.

Those things are static and that is why it is possible to balance it, that is where the term risk/reward is used.

Player interaction and emergent gameplay on the other hand is not static and that is why you can't use the term risk/reward there. It is in fact self-balancing since players will eventually adapt.

Still not clear?
Soel Reit
The Scope
Gallente Federation
#917 - 2017-04-04 18:14:05 UTC  |  Edited by: Soel Reit
Trasch Taranogas wrote:


Salvos on vacation? He usually dont wanna miss these subtle discussions.




this Cool
r/salvos/ talking of you here


oh wait... wrong social Bear
Teckos Pech
Hogyoku
Goonswarm Federation
#918 - 2017-04-04 18:31:28 UTC
Infinity Ziona wrote:

There are no real consequences now.


Of course there are consequences to suicide ganking. That the rewards far outstrip the consequences is not the fault of the gankers, but the fault of the players who create those rewards. If players stopped creating those rewards, gankers would stop ganking (by and large, incidental ganking might still happen, but not the current for profit ganking…which has another term—piracy).

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dracvlad
Taishi Combine
Astral Alliance
#919 - 2017-04-04 18:32:27 UTC
Galaxy Pig wrote:
Dracvlad wrote:


Ha ha. blubbering, nope, maybe a bit salty that it was killed stone dead...


Lmao, because everyone knows that AG CAN'T POSSIBLY muster more than a few ECM frigs for a fleet.

So what you're saying is that CCP acknowledges the utter, hopeless incompetence of AG, and actually makes balance changes centered around that unalterable fact of reality?

Well, I suppose if there's one thing in this crazy world you can count on, it's that AG fails.


Again you are trying to hard, my opinion is that the AG is what it is, a resistance movement, it has the mechanics against it and of course having to be reactive, as soon as they were on the same playing field by going after wrecks using small fast ships which are difficult to catch and stop your lobbyists got to work and ended it. Ag has to defence defence which is the hardest thing to do against an enemy who can pick their time and control the battlefield and bumping enables that.

I am actually surprised just how well AG does and it is to the credit of the many players who have got involved in resisting.

You just want to score points and pat your own ego, in my book you can be respected for sheer persistence, application and organisation, but I really love seeing just how much you love to blow your own trumpet and contradict yourselves in doing so, it is comedy gold. Big smile

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#920 - 2017-04-04 18:33:51 UTC
Ima Wreckyou wrote:
Dracvlad wrote:
Ima Wreckyou wrote:
Dracvlad wrote:
Admit defeat on what, you are arguing with yourself on this. The risk is the players in Eve, and the risk and reward is based on that. Perhaps due to you and others like you, hisec should have increased rewards? Twisted

That's where you are wrong. The risk in the risk/reward metric is not the players but the game mechanics of the space in question which allows for certain player interaction. Pretty obvious...


Trying to work out what you are actually arguing about because you just got to what I was talking about, but from a different direction. I think you are trying too hard and just like to argue.

Absolutely wrong again, at least something is constant here. You talk about players, while I try to tell you that it has nothing to do with the players but with the actual game mechanics centered around NPCs and resources. The risk part has to do with NPC defending your ship while the reward has to do with loot they drop and resources in the belts, planets etc.

Those things are static and that is why it is possible to balance it, that is where the term risk/reward is used.

Player interaction and emergent gameplay on the other hand is not static and that is why you can't use the term risk/reward there. It is in fact self-balancing since players will eventually adapt.

Still not clear?


You are arguing with yourself.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp