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How many more players must we lose to bullying

First post
Author
Teckos Pech
Hogyoku
Goonswarm Federation
#761 - 2017-04-04 05:40:37 UTC
Mr Mieyli wrote:
I thought you guys were supposed to be intelligent, I've yet to see any points made except 'eve is this way', well so what? Null used to be far from empire, the mechanics used to make travel from high to null a pain in the ass, but that was changed to make the gameplay for the individual more fun, arguably a bad change, but also good from the point of view that it prevents freighter pilots burning out trying to supply their alliances. It was changed because people 'whined that their playstyle was no fun', and CCP isn't in the business of providing no fun. Point being eve was what is was, is what it is, and will be what it will be. What it will be is still up for decision, might as well throw in my two cents along with all of the other voices calling for highsec safety, though I'd almost prefer some kind of highsec+ that is vastly smaller than current highsec.

I'll repeat myself again, these threads will continue to be created as long as eve remains so far outside normality.

Ps: I see you going for personalities Baltec, straight after accusing certain others of doing the same.


Then perhaps EVE is not for our average player? I get it. For many people having to be responsible for yourself is a daunting task. Have a Parental Protector does make things alot easier...I also think it is enervating and boring. You don't have to be an a--hole to play EVE, you just have to be willing accept the consequences of your actions. If they were foolish, imprudent or impulsive...well, learn from it. And these are the best ways to learn, the best "teachers" if you will because...well you lost something. A veteran saying, "No! Don't do that it will be bad because...." might work, but it might not. Some, many will have to just learn by doing.

You want HS+ fine Sisi. There you go. Do whatever you want wherever you want with a handful of PvP designated areas. Hmm, I wonder why?a

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Ima Wreckyou
The Conference Elite
Safety.
#762 - 2017-04-04 05:45:08 UTC
Mr Mieyli wrote:
What it will be is still up for decision, might as well throw in my two cents along with all of the other voices calling for highsec safety, though I'd almost prefer some kind of highsec+ that is vastly smaller than current highsec.

Look, this threads are here every week in the year for over a decade. And CCP changed a lot already in that direction, to a point where suicide ganking got almost extinct. I believe you what you say that you "just" want a highsec+. But will it end there? No it will not it is just one of many small (or not so small) nerfs to piracy and emergent content creation in Highsec and even if that got implemented they will cry for more safety and riches they can harvest in complete safety.

Call us close minded all you want. What you see is a reaction based on the history of carebear demands and how they diluted this game already. We are here to expose their hypocritical posts where they claim they just look after the new player where in reality they want to protect and grow their AFK farm, be that an AFK freighter or mining barge, not realising that complete safety will completely devalue their activity, which will lead to even more posts and demands.

Your side completely ignores the facts that CCP already looked into the topic and came to the same conclusion we did years ago. New players don't need to be protected any more, they need to be introduces to the action which makes EVE unique and worthwhile faster. Carebears who think they need to trap them into a year of mining first are the poison of this game and the best thing CCP could do is to get rid of them.
Dracvlad
Taishi Combine
Astral Alliance
#763 - 2017-04-04 05:47:38 UTC  |  Edited by: Dracvlad
Ima Wreckyou wrote:
Aaron wrote:
Indeed it is. I'm hoping it will prompt the likes of Dracvlad, Infinity and Herzog to look into what Elite 1 was and how it was played.

As always I admire your enthusiasm and positive thinking. I highly doubt they are interested in a honest discussion though.


Well first of all I played the first Elite and got to Elite status if that helps you both, Aaron stop being so arrogantly smug superior, it gets you into trouble.

And honesty is not something that gankers like you have at all. The twisting and turning, the name calling and the moving of goal posts on this thread has been truly epic, I have been reading this with wry amusement and a large box of popcorn since my last post.

I have said what I needed to on bumping and the fact that it is against the hardness of Eve, I refuted one ganker aligned player saying it will be too hard by detailing kills on the max cargo Charon with 12 characters with SB and Catalyst at a pinch even if the catalyst one was a second hit the maths still add up on the 182,580 EHP and showing that his words were false, anyone with a brain will see that with the cost of such a gank as compared to the reward that the risk reward is way out of kilter.

I pointed out in my first post in here that the issue is not so much the war dec system but the players, in any case I am in 0.0 and enjoying the hell out of it, having PL next door is actually quite fun, but for people like you I doubt you would be up to it...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Mr Mieyli
Doomheim
#764 - 2017-04-04 05:48:51 UTC  |  Edited by: Mr Mieyli
I never said he was being an ******* in the interview, I said he was a self confessed one and he says so. It's also true he isn't with CCP, after being forcibly ejected. The entire point of that post is 'why treat the vision of one man as if it is perfect, when the people he was working with didn't even want him around'.

I'll apologise if you felt I was singling you out, as you hadn't said much about the article, but Aaron is hoping it will somehow convince people that gankers are right about what eve is and should be, because of the original vision of a founder who was kicked out right at the get go, hence the god comment.

This guy is only that, one guy. I'm a guy too. So is anyone reading this, you've all got just as much right to say how eve should be. However limiting yourself to what eve is, then saying you are happy with that, is not going to improve the game any.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Black Pedro
Mine.
#765 - 2017-04-04 05:51:29 UTC
Teckos Pech wrote:
Infinity Ziona wrote:
Teckos Pech wrote:
Infinity Ziona wrote:
Teckos Pech wrote:


Right Mo0 did not have that effect at all.

Those are some mighty fine rose tinted glasses. Roll

Mo0 left highsec alone. Zombie didn't and got banned. Enough said.


HS was never intended to be safe, it was intended to be safer....if you put effort into it. And banning? People don't get banned for suicide ganking.

Incorrect. Posted Ovuers screenshot enough to have dispelled that myth.

The devs were very quick early on to patch any ganking in high. You could do it but it cost a disproportionate amount of isk and sec. This is why Zombie were prepared to get and did get banned. It was so rare as to be newsworthy.


Yes, I've read that screenshot and I think you are wrong in your take on it. Completely and totally wrong. And CCP did a number of mis-steps early on. And the game has evolved and changed.

His interpretation of both things is wrong. Oveur never said highsec should be safe, or ganking be impossible in highsec, but only that "pirating should be hard". And it is.

As for this Zombie invention of his, here is a balanced report of the events: http://www.gamesradar.com/sponsored-awesome-moments-1st-decade-eve-online/

Zombie Inc, was banned for evading CONCORD and ignoring CCP's direct request to stop exploiting a bug in the CONCORD mechanics to avoid ship loss. This had nothing to do with "noobs" or shooting players in highsec.

Shooting people in highsec has always been intended to be part of the game as long as you declare a legal war and thus give your target notice, or suffer the consequences. This has been confirmed so many times by so many devs it is rather tiresome to have to keep refuting someone on this basic fact. If someone doesn't like this design, or thinks that the game would be better off with a safe space, they should just argue that idea on its merits instead of trying to support the idea with some dubious claim to a decade-and-a-half old design goal that never existed and is directly contradicted by dev statements and actions. Changing the core idea of the game is always a possibility for CCP, but please be honest and acknowledge that that is what you are arguing for CCP to do.
Ima Wreckyou
The Conference Elite
Safety.
#766 - 2017-04-04 05:52:53 UTC
Dracvlad wrote:
anyone with a brain will see that with the cost of such a gank as compared to the reward that the risk reward is way out of kilter.

risk/reward is a metric to balance NPC loot drop tables and ore in the belts and not player interaction. The reward is based on what the players loads into his freighter, how would any game mechanic change ever "fix" that?
Dracvlad
Taishi Combine
Astral Alliance
#767 - 2017-04-04 05:55:50 UTC  |  Edited by: Dracvlad
Ima Wreckyou wrote:
Dracvlad wrote:
anyone with a brain will see that with the cost of such a gank as compared to the reward that the risk reward is way out of kilter.

risk/reward is a metric to balance NPC loot drop tables and ore in the belts and not player interaction. The reward is based on what the players loads into his freighter, how would any game mechanic change ever "fix" that?


Players are the risk in Eve, don't forget that, oh but you do, only when it suits you... Roll

By the way you can have the last word, as I am going to do some risk reward in null sec o7 and calm down ganker...

EDIT some dumb idiot seems to be ignoring mechanics and its impact, not a surprise there, bumping is a mechanic mate, don't forget that. And while I am at it VNI's rock Cool

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Teckos Pech
Hogyoku
Goonswarm Federation
#768 - 2017-04-04 06:13:11 UTC
Dracvlad wrote:
Ima Wreckyou wrote:
Dracvlad wrote:
anyone with a brain will see that with the cost of such a gank as compared to the reward that the risk reward is way out of kilter.

risk/reward is a metric to balance NPC loot drop tables and ore in the belts and not player interaction. The reward is based on what the players loads into his freighter, how would any game mechanic change ever "fix" that?


Players are the risk in Eve, don't forget that, oh but you do, only when it suits you... Roll

By the way you can have the last word, as I am going to do some risk reward in null sec o7 and calm down ganker...


Hmmm somebody seems to be having consistency problems.

Risk in game is largely a result of players actions.

Put too much cargo value into your freighter you increase your risk. The more cargo value, the more risk. This is done by players and can't really be addressed very well by mechanics. We could make the freighter's hold really tiny so nobody can put much value in it. We could just but a value cap on what goes in the cargo hold: more than a billion--GAME SAYS NO. Of course the whining and gnashing of teeth and hair pulling would be eipc (hmmm too bad April Fools just passed...oh well next year maybe).

We have gone over this again, and again, and again. The reward is due entirely to some players foolishly, imprudently and/or impulsively taking on too much risk.

Don't blame the ganker, blame the dumbass who put 5.9 billion in cargo value into his hold and clicked undock without a scout, without a webber, not using the watchlist, not doing anything and dying alone.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Remiel Pollard
Aliastra
Gallente Federation
#769 - 2017-04-04 06:14:57 UTC
Mr Mieyli wrote:
I thought you guys were supposed to be intelligent, I've yet to see any points made except 'eve is this way', well so what?


Your ignorance of the many points made regarding balance, exploitation of too much safety, and many others, does not mean the points were not made. Of course, it's easier for you to ignore them because having to acknowledge them might upset the personal narrative you've come to cling to like a religion.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Remiel Pollard
Aliastra
Gallente Federation
#770 - 2017-04-04 06:17:03 UTC
Mr Mieyli wrote:
The entire point of that post is 'why treat the vision of one man as if it is perfect, when the people he was working with didn't even want him around'.



Then it's a poor point, because it wasn't just the vision of one man.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Teckos Pech
Hogyoku
Goonswarm Federation
#771 - 2017-04-04 06:23:53 UTC
Black Pedro wrote:

His interpretation of both things is wrong. Oveur never said highsec should be safe, or ganking be impossible in highsec, but only that "pirating should be hard". And it is.

As for this Zombie invention of his, here is a balanced report of the events: http://www.gamesradar.com/sponsored-awesome-moments-1st-decade-eve-online/

Zombie Inc, was banned for evading CONCORD and ignoring CCP's direct request to stop exploiting a bug in the CONCORD mechanics to avoid ship loss. This had nothing to do with "noobs" or shooting players in highsec.

Shooting people in highsec has always been intended to be part of the game as long as you declare a legal war and thus give your target notice, or suffer the consequences. This has been confirmed so many times by so many devs it is rather tiresome to have to keep refuting someone on this basic fact. If someone doesn't like this design, or thinks that the game would be better off with a safe space, they should just argue that idea on its merits instead of trying to support the idea with some dubious claim to a decade-and-a-half old design goal that never existed and is directly contradicted by dev statements and actions. Changing the core idea of the game is always a possibility for CCP, but please be honest and acknowledge that that is what you are arguing for CCP to do.



Heh, so Zombie was not banned for ganking, but for evading CONCORD. Should have known with Infinity, well okay I suspected I did not have the full story. Yes ganking was involved, but that was not the issue. Ignoring a direct command to stop by CCP and essentially evading CONCORD the players in questioned were suitably punished.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Ima Wreckyou
The Conference Elite
Safety.
#772 - 2017-04-04 06:54:00 UTC
Dracvlad wrote:
Ima Wreckyou wrote:
Dracvlad wrote:
anyone with a brain will see that with the cost of such a gank as compared to the reward that the risk reward is way out of kilter.

risk/reward is a metric to balance NPC loot drop tables and ore in the belts and not player interaction. The reward is based on what the players loads into his freighter, how would any game mechanic change ever "fix" that?


Players are the risk in Eve, don't forget that, oh but you do, only when it suits you... Roll

By the way you can have the last word, as I am going to do some risk reward in null sec o7 and calm down ganker...

EDIT some dumb idiot seems to be ignoring mechanics and its impact, not a surprise there, bumping is a mechanic mate, don't forget that. And while I am at it VNI's rock Cool

I simply pointed out an error in your argument, which is by the way very obvious and the very reason why CCP can't balance risk/reward in freighter ganking. Your childish answer makes me think you are once again out of arguments.

It's also very hilarious how you point out that the risk is supposed to be the player when all carebears do in this very thread is to call for more "NPC risks" for the gankers.
Mr Mieyli
Doomheim
#773 - 2017-04-04 07:27:51 UTC  |  Edited by: Mr Mieyli
Remiel Pollard wrote:
Mr Mieyli wrote:
I thought you guys were supposed to be intelligent, I've yet to see any points made except 'eve is this way', well so what?


Your ignorance of the many points made regarding balance, exploitation of too much safety, and many others, does not mean the points were not made. Of course, it's easier for you to ignore them because having to acknowledge them might upset the personal narrative you've come to cling to like a religion.


Right because you know anything about me mr internet stranger, that I'm clinging to some narrative. Guess what, so are you to a different narrative, that narrative just happens to be shared by many active posters on this forum. Everyone lives their life through a narrative. In fact if anyone was acting religious it's you guys, talking about your Ten Commandments written in stone on the day eve was first created, with no room for any other views.

You say I'm ignoring them, but I haven't seen points made about balance, or exploitation of too much safety, or the many others you speak of. The point about exploitation of safety would be easily fixed, if the good ships couldn't be obtained in highsec, which mechanically they are not but they can be purchased on the market. You'd have to limit income in safe space to a level that buying t2 ships was impractable. On balance I'd just ask if things are balanced now and if so how, ships may be but what does it even mean for a mechanic to be balanced? That it is not the best strategy to take? Well ganking is the lowest risk form of pvp there is, due to concord, so unbalanced.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Chewytowel Haklar
Brutor Tribe
Minmatar Republic
#774 - 2017-04-04 07:36:00 UTC  |  Edited by: Chewytowel Haklar
Ima Wreckyou wrote:
Mr Mieyli wrote:
What it will be is still up for decision, might as well throw in my two cents along with all of the other voices calling for highsec safety, though I'd almost prefer some kind of highsec+ that is vastly smaller than current highsec.

Look, this threads are here every week in the year for over a decade. And CCP changed a lot already in that direction, to a point where suicide ganking got almost extinct. I believe you what you say that you "just" want a highsec+. But will it end there? No it will not it is just one of many small (or not so small) nerfs to piracy and emergent content creation in Highsec and even if that got implemented they will cry for more safety and riches they can harvest in complete safety.

Call us close minded all you want. What you see is a reaction based on the history of carebear demands and how they diluted this game already. We are here to expose their hypocritical posts where they claim they just look after the new player where in reality they want to protect and grow their AFK farm, be that an AFK freighter or mining barge, not realising that complete safety will completely devalue their activity, which will lead to even more posts and demands.

Your side completely ignores the facts that CCP already looked into the topic and came to the same conclusion we did years ago. New players don't need to be protected any more, they need to be introduces to the action which makes EVE unique and worthwhile faster. Carebears who think they need to trap them into a year of mining first are the poison of this game and the best thing CCP could do is to get rid of them.


Odd that these people looking out for their interests is frowned upon, and yet the CSM is filled with people looking out for only their own interests as well. I don't necessarily think that having an AFK endless mining farm would be fun, but if others want to do that for some reason then okay. Too often people in this community argue that the way to play EVE is to create your own content. Yet, when that content that is created is deemed too carebear and threatens the sanctity of whatever you not only frown upon it, but also actively discourage it.

Yes of course choices come with consequences however. They chose to do X and others chose to do Y in response. I'd argue that the very people many of you hate are indeed creating content. Yet oddly enough you bite the hand that feeds. How strange...
Remiel Pollard
Aliastra
Gallente Federation
#775 - 2017-04-04 08:13:46 UTC  |  Edited by: Remiel Pollard
Mr Mieyli wrote:
Remiel Pollard wrote:
Mr Mieyli wrote:
I thought you guys were supposed to be intelligent, I've yet to see any points made except 'eve is this way', well so what?


Your ignorance of the many points made regarding balance, exploitation of too much safety, and many others, does not mean the points were not made. Of course, it's easier for you to ignore them because having to acknowledge them might upset the personal narrative you've come to cling to like a religion.


Right because you know anything about me mr internet stranger


I don't need to know anything about you to read what you're saying, and if you're claiming that points besides the ones you've 'seen' haven't been made, when they have, then based on your posting history so far in which you've demonstrated ignorance, then more ignorance is a safe bet. Considering how often other points are made all over this thread, I don't believe for one second you have not seen them, you just don't want to.

I don't need to cling to any narrative, because I'm not so detached from reality that I need one. The evidence that proves the core nature of this game is not hard to find except for those that don't want to see it, and those are the people concocting nonsense and playing mental gymnastics trying to turn the reality of EVE into some fantasy EVE that doesn't exist.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Mr Mieyli
Doomheim
#776 - 2017-04-04 08:16:08 UTC
I think they are scared, scared that more people with different views on what eve is would join. Scared that CCP would try to cater to those new customers. Scared that the eve they know, that game that's different, becomes another boring standardised game, by their thinking.

I think this is a slippery slope, that isn't as slippery as you think, after all look at this discussion. You all do a good job of insulting those you disagree with to shut them up.

I also think culture evolves naturally from what makes sense in an environment, given the warlike gameplay of eve the content of these forums should be a given. If gameplay changed though, culture would change.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

xxxTRUSTxxx
Galactic Rangers
#777 - 2017-04-04 08:23:48 UTC
Another Posting Alt wrote:
xxxTRUSTxxx wrote:

EVE needs real penalties to alts posting on the forums. Not this slap on the wrist, negligible risk BS.



Ooooh. If not the wrist, where would you slap me?


depends how much isk you want to blow Blink
Remiel Pollard
Aliastra
Gallente Federation
#778 - 2017-04-04 08:27:06 UTC
Mr Mieyli wrote:
I think they are scared, scared that more people with different views on what eve is would join. Scared that CCP would try to cater to those new customers. Scared that the eve they know, that game that's different, becomes another boring standardised game, by their thinking.

I think this is a slippery slope, that isn't as slippery as you think, after all look at this discussion. You all do a good job of insulting those you disagree with to shut them up.

I also think culture evolves naturally from what makes sense in an environment, given the warlike gameplay of eve the content of these forums should be a given. If gameplay changed though, culture would change.


Cultivation theory is about as scientific as reiki. There are no views on what EVE is, there is what it is, and what it isn't, and there is a big difference between what people want to get out of EVE based on what it is vs thinking EVE is or expecting it to be something it is not. The former group will find success, while the latter will fail and whine on the forums. This is not an insult, it is just an observed and demonstrable fact.

It would also be a mistake to conflate fear with concern. As I've said in the past, many times, if the devs were as interested in audience and money as you seem to think you can goad them into being for the sake of mass appeal, then they would have done that a long time ago, but almost fifteen years and the game is still in the same core place it was at its inception: a cold, harsh, player-driven sandbox universe in which your decisions can actually have a real and lasting effect. This game offers a degree of freedom of choice, action and consequence, that no other game does, and you want to curtail that uniqueness. So when I criticise that, it's not because I think the devs will listen to you, but to point out how moronic you are being and hopefully point you in the right direction towards understanding why you are just plain wrong. Because the devs are not listening to you even one little iota, and your only hope here is to adapt to what it is. Your fantasies of EVE are only going to land you more confusion, failure, and whining. Right now, you're sitting in a kayak expecting it to be a motorboat and complaining that it needs an engine instead of just picking up the damn paddles and learning how to work with what you have, or just getting out of the boat.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Dracvlad
Taishi Combine
Astral Alliance
#779 - 2017-04-04 08:44:32 UTC  |  Edited by: Dracvlad
Ima Wreckyou wrote:
Dracvlad wrote:
Ima Wreckyou wrote:
Dracvlad wrote:
anyone with a brain will see that with the cost of such a gank as compared to the reward that the risk reward is way out of kilter.

risk/reward is a metric to balance NPC loot drop tables and ore in the belts and not player interaction. The reward is based on what the players loads into his freighter, how would any game mechanic change ever "fix" that?


Players are the risk in Eve, don't forget that, oh but you do, only when it suits you... Roll

By the way you can have the last word, as I am going to do some risk reward in null sec o7 and calm down ganker...

EDIT some dumb idiot seems to be ignoring mechanics and its impact, not a surprise there, bumping is a mechanic mate, don't forget that. And while I am at it VNI's rock Cool

I simply pointed out an error in your argument, which is by the way very obvious and the very reason why CCP can't balance risk/reward in freighter ganking. Your childish answer makes me think you are once again out of arguments.

It's also very hilarious how you point out that the risk is supposed to be the player when all carebears do in this very thread is to call for more "NPC risks" for the gankers.


Your post is so stupid and full of contradictions, hisec as such is supposed to be a low risk low reward area, PVE and PVP all all part of that equation after all they would not be applying CONCORD if that was not the case. So call names all you want, I am enjoying your many contradictions and those of your supporters, they are quite frankly hilarious.

And don't forget princess that your bumper is protected by NPC's, it seems you need reminding of that fact.

I have to say watching a ganker aligned player cry 182,580 EHP is too tough without bumping says it all..., well back to PL then!

EDIT: Just killed a PL Panther in a Thrasher, fun fun fun.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Teckos Pech
Hogyoku
Goonswarm Federation
#780 - 2017-04-04 08:46:00 UTC
Chewytowel Haklar wrote:


Odd that these people looking out for their interests is frowned upon, and yet the CSM is filled with people looking out for only their own interests as well. I don't necessarily think that having an AFK endless mining farm would be fun, but if others want to do that for some reason then okay. Too often people in this community argue that the way to play EVE is to create your own content. Yet, when that content that is created is deemed too carebear and threatens the sanctity of whatever you not only frown upon it, but also actively discourage it.

Yes of course choices come with consequences however. They chose to do X and others chose to do Y in response. I'd argue that the very people many of you hate are indeed creating content. Yet oddly enough you bite the hand that feeds. How strange...


I think you are wrong. I don't think Ima or anyone else thinks it is too carebear (well maybe they do), but that these players are not exempt from player-on-player interaction.

I want to be clear here. Unlike the CODE. people I don't see semi-AFK mining as a Bad Thing™. In fact, I have argued it is a feature not a bug. But the CODE. guys see it differently. I'm fine with letting both views exist at the same time and see how they interact. Some will adapt move into tanked procurers/skiffs, some will start paying attention in other ships, some will move to other activities and some might even quit. Okay, those are all valid responses. I don't want people to quit, move to procurers, move on to other activities CODE. doesn't concern themselves with, or if you really want to quit...fine. Good luck.

But EVE is a game of emergence. CCP says, "Here are the mechanics and a short list of rules, and **** off." We all play the game and see what emerges. Some of it is cooperative, some is non-cooperative. In fact, I would argue it is a simplified microcosm or what societies are like. Various things in society emerge from processes. The process might be a market process or a political process. The process is like a "stew" it takes in all sorts of "ingredients" and produces something nobody really anticipates. Same thing in game. Was OTEC on anyone's radar? B0tLord? All the other stuff we have observed over the years?

Turning EVE into a theme park--i.e. making things safer and safer will mean we get less and less of that. I'm not hear for HS+ or HS++ or HS++++. I'm here for the nitty gritty dirty EVE. I want people trying to kill me while I try to kill them. I want to have to fight for what me an my corp/alliance/coalition members have built and if we can't do that...well we move on to the next thing. I want a hard brutal game where yeah I might suffer a big loss if I am foolish, imprudent or impulsive. I'll learn from it an not come here and whine, ***** and complain on the forums. Instead, I'll try to learn from it make it harder for you to do that to me again, and I'll be looking for a way to get my revenge and screw you over. And if not you, then your corp, your alliance or your coalition.

You are not exempt from player-on-player interaction. That interaction could be cooperative, or it could be non-cooperative. If you want to play the game you have to be able to deal with both types...and you may not know when you are facing either type.

If you don't like this? Well then, GTFO.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online