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How many more players must we lose to bullying

First post
Author
Teckos Pech
Hogyoku
Goonswarm Federation
#741 - 2017-04-03 20:59:55 UTC
Trasch Taranogas wrote:
Remiel Pollard wrote:
Trasch Taranogas wrote:
Remiel Pollard wrote:
Trasch Taranogas wrote:
Another quote from the auto industry.

Chairman:
-Why wont you do anything to minimise the death toll on our roads?

CEO:
-Its not our fault, drivers make the mistakes.

Chairman:
-Why do they have to die if they make a mistake?


CEO:
-because you can't patch stupid, like people who drive drunk or too damn fast.

Context is everything.


After that hearing seatbelts and retractable steering columns
became mandatory.


And people still die because of speeding and drunk driving. What was your point exactly? Seatbelts and retractable steering columns are not mandatory for the sake of protecting people against their own stupidness, but to mitigate the risk of damage from other people's stupidness and legitimate unavoidable accidents. It doesn't stop people from being stupid, not even in the slightest.



No, you cant save them all. The question is, how many does CCP wanna save.


But CCP isn't saving lives. You are drawing a false equivalency here.

Seat belts can save lives both of those who are reckless and those who are not.

Changing the nature of EVE might save some possible future player, but at the very real potential loss of a current customer. Further, we are not talking about your daughter or somebody's mother, we are talking about space pixels...in a game.

You are so far off base here you aren't even in the goddamned stadium anymore.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Verlyn
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#742 - 2017-04-03 21:06:13 UTC
Teckos Pech wrote:


But CCP isn't saving lives. You are drawing a false equivalency here.

Seat belts can save lives both of those who are reckless and those who are not.

Changing the nature of EVE might save some possible future player, but at the very real potential loss of a current customer. Further, we are not talking about your daughter or somebody's mother, we are talking about space pixels...in a game.

You are so far off base here you aren't even in the goddamned stadium anymore.


Yea it's specifically when people start equating a game's pixel lives as real ones that I really start to lose it. Ugh

Mr Epeen
It's All About Me
#743 - 2017-04-03 21:22:53 UTC
Verlyn wrote:
Teckos Pech wrote:


But CCP isn't saving lives. You are drawing a false equivalency here.

Seat belts can save lives both of those who are reckless and those who are not.

Changing the nature of EVE might save some possible future player, but at the very real potential loss of a current customer. Further, we are not talking about your daughter or somebody's mother, we are talking about space pixels...in a game.

You are so far off base here you aren't even in the goddamned stadium anymore.


Yea it's specifically when people start equating a game's pixel lives as real ones that I really start to lose it. Ugh

Yeah. So do the ISDs.

This will be locked for having run its course really soon.

Mr Epeen Cool
Trasch Taranogas
State War Academy
Caldari State
#744 - 2017-04-03 21:39:38 UTC
Ohboy, you guys are bad at metaphors.

I play the game as it is. I dont care about CODE,
wardecs et.c. Im just sailing along exploring in WH and null.

Occasionally getting killed (mostly rats lately).

The OP stated that Eve is losing customers to bullying so
I try to figure out whats in the minds of CCP.

If you always stay ready you don't have to get ready.

Trasch Taranogas
State War Academy
Caldari State
#745 - 2017-04-03 21:45:42 UTC
A healthy estimate.

Is CCP making more than 300,000 Euros a month?

If you always stay ready you don't have to get ready.

oiukhp Muvila
Doomheim
#746 - 2017-04-03 22:10:14 UTC
Its unfortunate to see a revision of history where ever that happens.

I have no doubt that many here still playing today are supporting these versions of Eve history simply because it is inline with their desired form of gameplay.

I've always thought that this game might fade away because of lack of refreshment in what many find exciting in this game.

But what I suspect will happen is the unintended re-enforcement of narrow-minded game design based upon large scale selective memory of who is still around focused upon pigeon-holed ideals at the expense of everything else that made this a good game.

There is no doubt many have left this game since their form of gameplay is no longer supported or far more difficult than is used to be and that it is worth.

I have seen that in my own Corps over the years.


The range of gameplay in Eve has narrowed while the depth of that now narrow vision has deepened, at the expense of a significant loss of player base which is somewhat hidden by the increase in players who are used to this more narrow vision of the game.


What is almost worse is the obvious group-think that is occurring on these forums where the most active, and by definition, the most likely supportive of what is occurring in the evolution of this game are actively hounding and berating anyone who dares to disagree with them.

This online community as a group has become close-minded to anything that challenges their conception of what is and what should be. It has become jaded.

I don't see any way to correct this, other than by Dev to go against the grain to try and force out this oligarchical-group of vocal long term players and the like-minded at the risk of alienating them and failing to attract that new blood or the ones who have left in the past.

As a casual player of this game over the last 12+ years these changes in the nature of this game and its community have become quite clear. But I can see why so many would not see it.

As the saying goes, a frog will jump out of boiling water if you drop him straight into it but he will allow himself to be boiled to death if the temperature is raised slowly enough.

I think that analogy applies to the evolution of this game as well and the narrow focus on just a few of many aspects which made this game so good to so many in the beginning now only really appeals to a much smaller subset of players.

Those few divergent game design ideas in isolation didn't make this game so good, but as components of a larger group, they did.

Unfortunately many of those still around from the old days probably don't care about all the lost players who feel their desired gameplay, due to their RL situation, has become too difficult to purse. But their subs will be missed.


Eve has become too focused on a few game design ideals to appeal to the larger player base that it used to appeal to.
And so many are totally blind to that.
Aaron
Eternal Frontier
#747 - 2017-04-03 22:44:18 UTC  |  Edited by: Aaron
Learn your history......

The original design of Eve is by a man named Thorolfur Beck the base of the game design and the way pvp is structured is his design.

Now, I recently read in an article that him and his brother were avid players of David Braben Elite in 1984, which is the game Eve online is based on.

In Elite 1 a very common tactic to raise money was to sit outside a station and wait for freighters to undock and then you destroy them and scoop the loot and sell it to the market I think 1 ton of Computers were worth 300 credits and Robotics was worth 1500 credits per ton if my memory serves.

So trust me when I say freighter ganking was destined to be part of this game, you can research it your self ganking in a space environment has been here since 1984.

This is the story of how Eve Online was created...Enjoy... The CCP Creator Who Got Left Behind

Eve online was destined to have non-consensual PvP...It's no use argiuing about it it is a fact and I have strong evidence to prove it that no one can argue with.

Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Chopper Rollins
hahahlolspycorp
#748 - 2017-04-03 22:44:22 UTC
oiukhp Muvila wrote:
...
Eve has become too focused on a few game design ideals to appeal to the larger player base that it used to appeal to.
And so many are totally blind to that.


Now i couldn't take part in a conversation on game design for long without revealing the shallowness of my knowledge, but i'm pretty sure EvE has always been a niche game.
I'm also sure that games that appeal to large player bases are generally lame in every particular.

Threads where players blerf about game design and where CCP should go business-wise have always sounded to me like the pin-headed hooting of ravers who yell at the DJ: "Ay have ya got that choon that goes dunka-dishka dunka-dishka?"



Goggles. Making me look good. Making you look good.

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#749 - 2017-04-03 23:56:32 UTC
Teckos Pech wrote:
Herzog Wolfhammer wrote:
Dom Arkaral wrote:
Mr Mieyli wrote:
baltec1 wrote:
The people that pvp are not the ones the have and still do demand the removal of other people's gameplay and content.


That's your opinion man, I say that at times the gameplay / content I want IS removed by gankers. Whenever someone says "I just want to be left in peace" is an example of their content being removed by someone else. It's all viewpoints.

Have you ever played in a sandbox somewhere irl?
You can have your own personal objective, but so does the others

And if the others want to break your little sandcastle, you simply have to fight back instead of crying lol

Same applies here...
You want to be safe, you have to actively work towards that... Because no one else will do it for youCool



The thing your ilk fails to understand is that when a sandbox becomes a litterbox nobody will play in it.

The community was never so toxic. The sandbox was about sand, not about bonking smaller kids over the head with the pail and shovel and then pointing and laughing. Who wants to voluntarily log into that? (people who lack agency and feel they "need" to I guess - they probably conduct their sorry lives outside the game like that too).



Right Mo0 did not have that effect at all.

Those are some mighty fine rose tinted glasses. Roll

Mo0 left highsec alone. Zombie didn't and got banned. Enough said.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Teckos Pech
Hogyoku
Goonswarm Federation
#750 - 2017-04-04 00:36:18 UTC
Infinity Ziona wrote:
Teckos Pech wrote:


Right Mo0 did not have that effect at all.

Those are some mighty fine rose tinted glasses. Roll

Mo0 left highsec alone. Zombie didn't and got banned. Enough said.


HS was never intended to be safe, it was intended to be safer....if you put effort into it. And banning? People don't get banned for suicide ganking.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#751 - 2017-04-04 00:37:11 UTC
Aaron wrote:


This is the story of how Eve Online was created...Enjoy... The CCP Creator Who Got Left Behind


Interesting read...

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Aaron
Eternal Frontier
#752 - 2017-04-04 00:50:33 UTC  |  Edited by: Aaron
Teckos Pech wrote:
Aaron wrote:


This is the story of how Eve Online was created...Enjoy... The CCP Creator Who Got Left Behind


Interesting read...


Indeed it is. I'm hoping it will prompt the likes of Dracvlad, Infinity and Herzog to look into what Elite 1 was and how it was played. Eve was always going to be dark and unforgiving because thats exactly what the founder wanted. I must say I respect the original founder and I also respect that CCP has remained true to the original game.

Don't be shy with the like button guys....hehehe Big smile

I've Quoted some of the article, I've also bolded a section where it shows clearly that the harsh pvp combat was championed by the original designer.

EuroGamer.net wrote:


Even if you've been playing Eve since the very beginning, you likely won't have heard of Beck. There's no mention of him on the CCP website, nor in the in-game credits. He's never been wheeled out on stage at Fanfest, in spite of his verbose enthusiasm for single-sharded universes, harsh PVP combat or any other feature that the long-running sci-fi sandbox has singularly championed. He wasn't even invited to attend CCP's 10th birthday celebrations, which seems a little petty given his not-insignificant contribution to the success of the company.

Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#753 - 2017-04-04 01:08:34 UTC  |  Edited by: Infinity Ziona
Teckos Pech wrote:
Infinity Ziona wrote:
Teckos Pech wrote:


Right Mo0 did not have that effect at all.

Those are some mighty fine rose tinted glasses. Roll

Mo0 left highsec alone. Zombie didn't and got banned. Enough said.


HS was never intended to be safe, it was intended to be safer....if you put effort into it. And banning? People don't get banned for suicide ganking.

Incorrect. Posted Ovuers screenshot enough to have dispelled that myth.

The devs were very quick early on to patch any ganking in high. You could do it but it cost a disproportionate amount of isk and sec. This is why Zombie were prepared to get and did get banned. It was so rare as to be newsworthy.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Remiel Pollard
Aliastra
Gallente Federation
#754 - 2017-04-04 03:57:27 UTC  |  Edited by: Remiel Pollard
Infinity Ziona wrote:
Teckos Pech wrote:
Infinity Ziona wrote:
Teckos Pech wrote:


Right Mo0 did not have that effect at all.

Those are some mighty fine rose tinted glasses. Roll

Mo0 left highsec alone. Zombie didn't and got banned. Enough said.


HS was never intended to be safe, it was intended to be safer....if you put effort into it. And banning? People don't get banned for suicide ganking.

Incorrect. Posted Ovuers screenshot enough to have dispelled that myth.

The devs were very quick early on to patch any ganking in high. You could do it but it cost a disproportionate amount of isk and sec. This is why Zombie were prepared to get and did get banned. It was so rare as to be newsworthy.


There isn't a screenshot in all of existence that can disprove the direct assertion from the devs themselves that highsec was never intended to be safe. Now if you can find us a dev that contradicts that, by all means, provide us the only evidence that would be relevant to this topic. Then we can have a discussion about devs contradicting each other. Until you have that though, your 'screenshot' is entirely irrelevant. Highsec was never meant to be safe, never ever ever.

Edit: Oh I see. You posted a link to a quote from an old dev who was wrong doesn't work at CCP anymore. Well given how the rest of the dev team have always asserted otherwise, we can just dismiss this silliness as a bit of subjective validation on your part. The fact that high sec space has never been safe is enough evidence that it was never intended to be. As soon as they disable all player weapons in high sec, then we can talk about how safe it is meant to be.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Mr Mieyli
Doomheim
#755 - 2017-04-04 04:06:11 UTC  |  Edited by: Mr Mieyli
Teckos Pech wrote:
Aaron wrote:


This is the story of how Eve Online was created...Enjoy... The CCP Creator Who Got Left Behind


Interesting read...


Interesting indeed, not even CCP kept around his abrasive personality.

The guy is a self confessed ******* and you lot are touting him as some kind of prophet / god. As if the game needs to stick to the vision of a man who has been gone since eve was first released. What's even more hilarious is he even says he got the idea after playing with his cousin, helping fly the ship, that can't happen in eve despite people asking for it.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

baltec1
Bat Country
Pandemic Horde
#756 - 2017-04-04 04:17:45 UTC  |  Edited by: baltec1
Zanar Skwigelf wrote:
Infinity Ziona wrote:
Was before you started playing and will be long after you've gone.


Where have I heard that before?

Oh.

Right.

Oops.


(I was trying to find the post where Baltec1 caught the character sale but couldn't find it anywhere Sad)


edit: found it.


I don't even have to be awake to destroy his arguments...

It's somewhat telling that they have moved onto picking out spelling and going for personalities rather than addressing any points made. Once again this anti highsec pvp crowd have yet to post any evidence that backs up anything they have thus far said. Meanwhile the mountain of evidence posted against what they say is ever growing.
Mr Mieyli
Doomheim
#757 - 2017-04-04 04:46:55 UTC  |  Edited by: Mr Mieyli
I thought you guys were supposed to be intelligent, I've yet to see any points made except 'eve is this way', well so what? Null used to be far from empire, the mechanics used to make travel from high to null a pain in the ass, but that was changed to make the gameplay for the individual more fun, arguably a bad change, but also good from the point of view that it prevents freighter pilots burning out trying to supply their alliances. It was changed because people 'whined that their playstyle was no fun', and CCP isn't in the business of providing no fun. Point being eve was what is was, is what it is, and will be what it will be. What it will be is still up for decision, might as well throw in my two cents along with all of the other voices calling for highsec safety, though I'd almost prefer some kind of highsec+ that is vastly smaller than current highsec.

I'll repeat myself again, these threads will continue to be created as long as eve remains so far outside normality.

Ps: I see you going for personalities Baltec, straight after accusing certain others of doing the same.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Teckos Pech
Hogyoku
Goonswarm Federation
#758 - 2017-04-04 05:26:13 UTC
Infinity Ziona wrote:
Teckos Pech wrote:
Infinity Ziona wrote:
Teckos Pech wrote:


Right Mo0 did not have that effect at all.

Those are some mighty fine rose tinted glasses. Roll

Mo0 left highsec alone. Zombie didn't and got banned. Enough said.


HS was never intended to be safe, it was intended to be safer....if you put effort into it. And banning? People don't get banned for suicide ganking.

Incorrect. Posted Ovuers screenshot enough to have dispelled that myth.

The devs were very quick early on to patch any ganking in high. You could do it but it cost a disproportionate amount of isk and sec. This is why Zombie were prepared to get and did get banned. It was so rare as to be newsworthy.


Yes, I've read that screenshot and I think you are wrong in your take on it. Completely and totally wrong. And CCP did a number of mis-steps early on. And the game has evolved and changed.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Ima Wreckyou
The Conference Elite
Safety.
#759 - 2017-04-04 05:27:22 UTC
Aaron wrote:
Indeed it is. I'm hoping it will prompt the likes of Dracvlad, Infinity and Herzog to look into what Elite 1 was and how it was played.

As always I admire your enthusiasm and positive thinking. I highly doubt they are interested in a honest discussion though.
Teckos Pech
Hogyoku
Goonswarm Federation
#760 - 2017-04-04 05:30:55 UTC
Mr Mieyli wrote:
Teckos Pech wrote:
Aaron wrote:


This is the story of how Eve Online was created...Enjoy... The CCP Creator Who Got Left Behind


Interesting read...


Interesting indeed, not even CCP kept around his abrasive personality.

The guy is a self confessed ******* and you lot are touting him as some kind of prophet / god. As if the game needs to stick to the vision of a man who has been gone since eve was first released. What's even more hilarious is he even says he got the idea after playing with his cousin, helping fly the ship, that can't happen in eve despite people asking for it.


Who wrote anything like that, I wrote it was an interesting read? Don't be a complete ass. I don't usually agree with, but come on. The guy wasn't being an a--hole because he is an a--hole (well okay, maybe he was one) but from the article he was in over his head and not reacting well.

Further, it sounds like the early people developing the game largely agreed with his vision. And his vision wasn't to help people fly the ship, but for each to fly their own ships.

Quote:
In those quiet 'mass-locked' moments during trade runs, or watching his cousin attempt a notoriously tricky docking manoeuvre, he would fantasise about a multiplayer Elite-style game, one where all his friends - among them future CCP co-conspirator Reynir Hardarsson - could fly their own ships simultaneously.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online