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How many more players must we lose to bullying

First post
Author
Dom Arkaral
Bannheim
Cuttlefish Collective
#721 - 2017-04-03 17:16:35 UTC  |  Edited by: Dom Arkaral
Herzog Wolfhammer wrote:
Dom Arkaral wrote:
Mr Mieyli wrote:
baltec1 wrote:
The people that pvp are not the ones the have and still do demand the removal of other people's gameplay and content.


That's your opinion man, I say that at times the gameplay / content I want IS removed by gankers. Whenever someone says "I just want to be left in peace" is an example of their content being removed by someone else. It's all viewpoints.

Have you ever played in a sandbox somewhere irl?
You can have your own personal objective, but so does the others

And if the others want to break your little sandcastle, you simply have to fight back instead of crying lol

Same applies here...
You want to be safe, you have to actively work towards that... Because no one else will do it for youCool



The thing your ilk fails to understand is that when a sandbox becomes a litterbox nobody will play in it.

The community was never so toxic. The sandbox was about sand, not about bonking smaller kids over the head with the pail and shovel and then pointing and laughing. Who wants to voluntarily log into that? (people who lack agency and feel they "need" to I guess - they probably conduct their sorry lives outside the game like that too).


Oh yes
I am like that irl
I also run over people in streets, steal cars, cut heads, shout at dragons, Fly WW2 planes, drive tanks, assassinate Cartel people (edit: hello ooh new signature line)

You think that what we are ingame is what we are irl... you couldn't be more wrong hahahah

Tear Gatherer. Quebecker. Has no Honer. Salt Harvester.

Broadcast 4 Reps -- YOU ARE NOT ALONE, EVER

Instigator of the First ISD Thunderdome

CCL Loyalist

Trasch Taranogas
State War Academy
Caldari State
#722 - 2017-04-03 17:17:26 UTC
Remiel Pollard wrote:
Trasch Taranogas wrote:
Another quote from the auto industry.

Chairman:
-Why wont you do anything to minimise the death toll on our roads?

CEO:
-Its not our fault, drivers make the mistakes.

Chairman:
-Why do they have to die if they make a mistake?


CEO:
-because you can't patch stupid, like people who drive drunk or too damn fast.

Context is everything.


After that hearing seatbelts and retractable steering columns
became mandatory.

If you always stay ready you don't have to get ready.

Hiasa Kite
Brutor Tribe
Minmatar Republic
#723 - 2017-04-03 17:20:50 UTC
Mr Mieyli wrote:
baltec1 wrote:
Mr Mieyli wrote:
baltec1 wrote:
The people that pvp are not the ones the have and still do demand the removal of other people's gameplay and content.


That's your opinion man, I say that at times the gameplay / content I want IS removed by gankers. Whenever someone says "I just want to be left in peace" is an example of their content being removed by someone else. It's all viewpoints.


There is a very real difference between you choosing to not do something because you fear other players and people not being able to do something because the mechanics were changed to make it impossible.


What on earth are you talking about? If I am travelling, missioning, mining, whatever, and get ganked explain to me how I am afraid? Is it not that the mechanics made it impossible for me to achieve my goal? You will say, no it's players, I will say it's players enabled by mechanics. Highsec players with no intent to pvp are victimised by eves mechanics.

Wrong, that player made mistakes and was punished for it. You're arguing against a play style and you're arguing against a skill index.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Lulu Lunette
Savage Moon Society
#724 - 2017-04-03 17:31:34 UTC
I want this thread to beat the dumbo lowsec changes one. Keep up the echo chamber guys Smile

@lunettelulu7

Remiel Pollard
Aliastra
Gallente Federation
#725 - 2017-04-03 17:33:47 UTC  |  Edited by: Remiel Pollard
Trasch Taranogas wrote:
Remiel Pollard wrote:
Trasch Taranogas wrote:
Another quote from the auto industry.

Chairman:
-Why wont you do anything to minimise the death toll on our roads?

CEO:
-Its not our fault, drivers make the mistakes.

Chairman:
-Why do they have to die if they make a mistake?


CEO:
-because you can't patch stupid, like people who drive drunk or too damn fast.

Context is everything.


After that hearing seatbelts and retractable steering columns
became mandatory.


And people still die because of speeding and drunk driving. What was your point exactly? Seatbelts and retractable steering columns are not mandatory for the sake of protecting people against their own stupidness, but to mitigate the risk of damage from other people's stupidness and legitimate unavoidable accidents. It doesn't stop people from being stupid, not even in the slightest.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Jenn aSide
Soul Machines
The Initiative.
#726 - 2017-04-03 17:47:42 UTC
Mr Mieyli wrote:


Eve is what it is, but I can see it as more than that, with the addition of a more casual friendly area of space.


So you say you want casual..

How about a Simulation mode?

It would work like this. You could launch a 'simulation' of EVe Online where you can do anything you want in your own private universe, just you and NPCs. You could run missions, or invite others into your simulation and run group content like incursions, or PVP, or build stuff etc etc.

The catch is that NOTHING, not one mined mineral, not one isk, not one loyalty point, not one finished project could come into or have any affect on the "real" EVE universe.

Sound good to you? It would be a place where you could go and "just play the game and be left alone". That's what you want, right?
Verlyn
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#727 - 2017-04-03 17:48:23 UTC
Teckos Pech
Hogyoku
Goonswarm Federation
#728 - 2017-04-03 17:55:29 UTC
DRDNOUGHT wrote:
Jenn aSide wrote:
Chris Ishar wrote:


Just to remind you that almost every page was people bullying each other and back to the topic


I still don't get how you bully someone on something that can be turned off at will.



Cambridge Dictionary definition of "Bullying"

​
"Someone who hurts or frightens someone who is smaller or less powerful, often forcing them to do something that they do not want to do"

LIke switch off and stop playing.........is that what you mean Jenn ?


Actually blowing up your ship is not bullying because you came through our gate camp (weren't watching local when a hostile came in while you were ratting, overloaded your freighter while autopiloting, etc.). These are all normal forms of game play: consequences. If you want to get someplace where players have a greater ability to shoot you...expect to be shot.

This is a game of consequences and rewards. Make a mistake, you suffer the consequences. Avoid mistakes you can reap the rewards. The consequences are largely imposed by other players which makes for an interesting and challenging dynamic vs. something that is predictable and easily min-maxed.

And harassment is already against the EULA--i.e. bullying.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#729 - 2017-04-03 17:57:19 UTC
Trasch Taranogas wrote:
Remiel Pollard wrote:
Trasch Taranogas wrote:
Another quote from the auto industry.

Chairman:
-Why wont you do anything to minimise the death toll on our roads?

CEO:
-Its not our fault, drivers make the mistakes.

Chairman:
-Why do they have to die if they make a mistake?


CEO:
-because you can't patch stupid, like people who drive drunk or too damn fast.

Context is everything.


After that hearing seatbelts and retractable steering columns
became mandatory.


False equivalence is fun. Can I play too? If I blow up your pod am I real lifer murderer. Please don't post daft nonsense.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#730 - 2017-04-03 18:00:37 UTC
Herzog Wolfhammer wrote:
Dom Arkaral wrote:
Mr Mieyli wrote:
baltec1 wrote:
The people that pvp are not the ones the have and still do demand the removal of other people's gameplay and content.


That's your opinion man, I say that at times the gameplay / content I want IS removed by gankers. Whenever someone says "I just want to be left in peace" is an example of their content being removed by someone else. It's all viewpoints.

Have you ever played in a sandbox somewhere irl?
You can have your own personal objective, but so does the others

And if the others want to break your little sandcastle, you simply have to fight back instead of crying lol

Same applies here...
You want to be safe, you have to actively work towards that... Because no one else will do it for youCool



The thing your ilk fails to understand is that when a sandbox becomes a litterbox nobody will play in it.

The community was never so toxic. The sandbox was about sand, not about bonking smaller kids over the head with the pail and shovel and then pointing and laughing. Who wants to voluntarily log into that? (people who lack agency and feel they "need" to I guess - they probably conduct their sorry lives outside the game like that too).



Right Mo0 did not have that effect at all.

Those are some mighty fine rose tinted glasses. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Alexander Bor
Polaris Global
#731 - 2017-04-03 18:10:30 UTC
Regarding wardecing, everything is simple.

Rise the CONCORD tax to the level when wardecing cannot be a kind of business. So the possibility to be able destroy bases and ships in high-sec remains if it will be needed from some specific principles only.
Hiasa Kite
Brutor Tribe
Minmatar Republic
#732 - 2017-04-03 18:12:49 UTC
Alexander Bor wrote:
Regarding wardecing, everything is simple.

Rise the CONCORD tax to the level when wardecing cannot be a kind of business. So the possibility to be able destroy bases and ships in high-sec remains if it will be needed from some specific principles only.

Mercenary work has been all but removed anyway. May as hammer that final nail in the coffin.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Teckos Pech
Hogyoku
Goonswarm Federation
#733 - 2017-04-03 18:15:38 UTC
Alexander Bor wrote:
Regarding wardecing, everything is simple.

Rise the CONCORD tax to the level when wardecing cannot be a kind of business. So the possibility to be able destroy bases and ships in high-sec remains if it will be needed from some specific principles only.


You mean you aren't safe enough already by avoiding trade hubs/routes, living in out of the way systems where you are unlikely to be bothered at all? That you keep your more expensive stuff docked? That if push comes to shove you can "nope-out" by dropping all but a care-taker alt out of your corp to NPC corps till the war is over? Really? You are just that frightened?

BTW: Sisi is that way => No PvP there unless consensual except in a handful of designated systems.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jonah Gravenstein
Machiavellian Space Bastards
#734 - 2017-04-03 18:23:14 UTC
Alexander Bor wrote:
Regarding wardecing, everything is simple.

Rise the CONCORD tax to the level when wardecing cannot be a kind of business. So the possibility to be able destroy bases and ships in high-sec remains if it will be needed from some specific principles only.
The basic wardec fee has already been increased by 2400%.

Wardecs are an intended mechanic, CCP crafted the Crimewatch mechanic and flagging system to allow a robust selection of scenarios for engaging in PvP anywhere in the Eve universe, including hisec.

They are unlikely to tax wardecs out of existence, because a wardecced corp already has multiple options for dealing with the threat.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Shae Tadaruwa
Science and Trade Institute
Caldari State
#735 - 2017-04-03 18:33:21 UTC
Alexander Bor wrote:
Regarding wardecing, everything is simple.

Rise the CONCORD tax to the level when wardecing cannot be a kind of business. So the possibility to be able destroy bases and ships in high-sec remains if it will be needed from some specific principles only.

Why? CCP specifically wanted wars to be a business model when they last changed the mechanics.

They've also progressively made more things in the game destroyable; and are still doing so. CCP like destruction in the game.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Jonah Gravenstein
Machiavellian Space Bastards
#736 - 2017-04-03 18:38:52 UTC  |  Edited by: Jonah Gravenstein
In addition to my post above, I think that he should be careful what he wishes for, he might get it.

The effects of such a change would have repercussions for everybody, the people that asked for it most of all for Twisted

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Zanar Skwigelf
HIgh Sec Care Bears
Brothers of Tangra
#737 - 2017-04-03 18:56:18 UTC  |  Edited by: Zanar Skwigelf
Infinity Ziona wrote:
Was before you started playing and will be long after you've gone.


Where have I heard that before?

Oh.

Right.

Oops.


(I was trying to find the post where Baltec1 caught the character sale but couldn't find it anywhere Sad)


edit: found it.
Verlyn
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#738 - 2017-04-03 19:14:53 UTC
Zanar Skwigelf wrote:
Infinity Ziona wrote:
Was before you started playing and will be long after you've gone.


Where have I heard that before?

Oh.

Right.

Oops.


(I was trying to find the post where Baltec1 caught the character sale but couldn't find it anywhere Sad)


edit: found it.


lol

wrecked
Trasch Taranogas
State War Academy
Caldari State
#739 - 2017-04-03 20:14:12 UTC
Remiel Pollard wrote:
Trasch Taranogas wrote:
Remiel Pollard wrote:
Trasch Taranogas wrote:
Another quote from the auto industry.

Chairman:
-Why wont you do anything to minimise the death toll on our roads?

CEO:
-Its not our fault, drivers make the mistakes.

Chairman:
-Why do they have to die if they make a mistake?


CEO:
-because you can't patch stupid, like people who drive drunk or too damn fast.

Context is everything.


After that hearing seatbelts and retractable steering columns
became mandatory.


And people still die because of speeding and drunk driving. What was your point exactly? Seatbelts and retractable steering columns are not mandatory for the sake of protecting people against their own stupidness, but to mitigate the risk of damage from other people's stupidness and legitimate unavoidable accidents. It doesn't stop people from being stupid, not even in the slightest.



No, you cant save them all. The question is, how many does CCP wanna save.

If you always stay ready you don't have to get ready.

Hiasa Kite
Brutor Tribe
Minmatar Republic
#740 - 2017-04-03 20:43:50 UTC
Trasch Taranogas wrote:
Remiel Pollard wrote:
Trasch Taranogas wrote:
Remiel Pollard wrote:
Trasch Taranogas wrote:
Another quote from the auto industry.

Chairman:
-Why wont you do anything to minimise the death toll on our roads?

CEO:
-Its not our fault, drivers make the mistakes.

Chairman:
-Why do they have to die if they make a mistake?


CEO:
-because you can't patch stupid, like people who drive drunk or too damn fast.

Context is everything.


After that hearing seatbelts and retractable steering columns
became mandatory.


And people still die because of speeding and drunk driving. What was your point exactly? Seatbelts and retractable steering columns are not mandatory for the sake of protecting people against their own stupidness, but to mitigate the risk of damage from other people's stupidness and legitimate unavoidable accidents. It doesn't stop people from being stupid, not even in the slightest.



No, you cant save them all. The question is, how many does CCP wanna save.

Presumably, as many as possible.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein