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How many more players must we lose to bullying

First post
Author
Dom Arkaral
Bannheim
Cuttlefish Collective
#641 - 2017-04-03 09:38:37 UTC
Infinity Ziona wrote:
Dom Arkaral wrote:
Infinity Ziona wrote:
Herzog Wolfhammer wrote:
Infinity Ziona wrote:


This is garbage. It was not programmed this way. When freighters came out you needed at least 30 battleships now you only need 12 stealth bombers. When freighters came out there were no tags, you had to grind sec back which was very time consuming. When freighters came out you couldn't do (at the time battleship damage) with cheap frigates.

Bitches will whine that battleships insurance meant using battleships was cheaper but no, even with full insurance you still lost the value of platinum insurance. 30 plat insurances for tier 3 battleships was around the cost of 60 stealth bombers.

Then you factor in the massive jump in isk generation today vs then.

It was never programmed this way, this is all about mudflation and powercreep turning ganking into the easiest form of PvP with the smallest cost (apart from frig v frig) with the least risk and significant payoff. Its out of wack with the rest of EvE. EvE WoW, EvE Light or whatever.




The gankers know this. That's why they gaslight with "ganking keeps getting nerfed" but they pretend they never got the buffs that made is more possible than in the past. They do this deliberately.

It's very transparent now. Are the people behind the game so stupid as to keep falling for it?
Or are they complicit?

I have tried to figure that out - why would an mmo company choose to hobble themselves to a play style that is seen by the wider mmo community as toxic, abusive, full of greifers?

My personal experience of being followed by a player for 4 months straight swearing and calling me a pedophile and worse in local without CCP intervening and then that same person getting me warned by CCP for saying F in local caused me to stop my two boys playing. Wasn't just that either, the language and conversations in market hubs and alliance / corp chat is disgusting and sometimes illegal at least here in Aussie.

I think it comes down to job insecurity at CCP / the fact that CCP has close RL relationships with many players / a number of CCP employees have worked for or do work for CCP and an entrenched culture of EvE is Harsh while being completely blind as to why EvE has failed to continue growing being that same culture.



EVE is known to be very niche and ruthless and harsh
That's why people love it... That's why most play it... And that's why CCP sells the game as is, and not like some dumb other mmo lmao

HTFU or there's always WOW and HelloKittyOnline hahahah

That's a very emotionally defensive response.

Its also attempting to obfuscate obvious flaws by claiming those flaws as benefits when quite clearly they are flaws.

Do you honestly believe that the perception whether real or imagined that the community of EvE is toxic, abusive and are greifers is beneficial to the health of EvE or CCPs bottom line?

Do you honestly believe that CCP places the culture of EvE as a higher priority than profits?

Do you honestly believe that Santa Claus is currently in the North Pole with a bunch of Elves making you a full scale model of a Ragnorok. He didn't even receive your letter because you're bad. You're not getting ****.

The other two are even more certainly false.


See

Everyone is free to do whatever they want in EVE (ccording to the EULA of course)
Some chose to be lions, some chose to be sheep, some to be victims, and some decide to come on the forums to cry about people shooting others in this spaceship pvp game.

That's the core of EVE... and it's why EVE is still alive 14 years after it launched.

anyway, you'll still try to find some way to call me ******** even tho I'm right, so no point in answering your carebear ass lol Cool

Tear Gatherer. Quebecker. Has no Honer. Salt Harvester.

Broadcast 4 Reps -- YOU ARE NOT ALONE, EVER

Instigator of the First ISD Thunderdome

CCL Loyalist

Black Pedro
Mine.
#642 - 2017-04-03 09:41:48 UTC  |  Edited by: Black Pedro
Teckos Pech wrote:
So, how about this: If we go with the minimal safe value of a tanked freighter, freighters and freighter ganking has gone through a number of changes, but on the whole it has not been nerfed or buffed. We'll set aside the organizational/logistics aspects as that has always been there.
Indeed.

Everyone can quibble from now until the end of time about whether ganking was easier or harder over the long lifetime of this game. Everything is constantly changing in the virtual universe that is New Eden, both mechanically and in terms of player behaviour and fashion. But I think almost all of us, except for a few radical absolutists, can agree that freighters were always intended to be attackable in highsec, just like everything else player built is intended to be destoyable by other players. Whether the threshold to shoot a freighter profitably is 500M or 10B, there will be such a number determined by the highsec crime mechanics for which you can make ISK by killing another player, and whether you require 5 people or 50 in your group to do, there will be some amount of players who can interdict and destroy a cargo ship carrying the goods of other players. This is undeniably intended and confirmed by generations of CCP developers as how the game is suppose to work.

This is completely irrespective of "risk" or "difficulty" of shooting other players faced by the criminals. Making interesting gameplay around criminal activity should be a goal and there is certainly much that can be done with this idea, but isn't required. Ganking, and wardecs, are there as the mechanisms by which players can interact with each other in highsec. Full stop. They are they as player-controlled sources of risk to the other players. If some players are unable or unwilling to defend themselves in space (or bring risk to the players who are trying to attack them), then they are intended to lose their ships and their stuff. If you sit in an untanked retriever in lowsec and walk away from your keyboard you will lose it in short order. There is no risk (and only a tiny cost of sec status and ammo) to the lucky hunter who finds your ship and kills you and gets your stuff. In highsec, there is an enforced cost to any attacker which will deter most attacks, especially if you keep the value of what you fly below what the game mechanics makes profitable, but otherwise it is exactly the same. If you don't take steps to defend yourself, you will eventually lose that ship to someone who objects to your resource gathering.

I am sympathetic to players who feel they cannot defend themselves in highsec, but it simply isn't true. There are literally a dozen counters to having your ship ganked, and an instant and 100% effective one for getting out of a war. Yes, we can all argue balance issues about how vulnerable we should all be to each other and how much effort players should have to take to defend themselves, but the core idea of the game is that we should all be vulnerable to each other and we are and always will be. CONCORD is a terrible mechanic for encouraging escalation but it works in that losing your ship to another player is a very rare thing, and probably next to impossible for a player who takes active steps to protect themselves like say they would operating in lowsec.

The complaint behind most of these threads (including this one) is not that it is too hard to defend your stuff, but that the OP thinks he shouldn't have to defend himself at all. Well he is wrong. He is very much intended to defend himself. There will never be a place in Eve where he can mine 100% safely while doing his laundry, let alone run a corporation in complete safety.

As to freighter ganking, I think the whole thing is a little absurd. Freighters (and other capitals) should never have been allowed to be piloted by players in the NPC corp as CCP was once considering. Their massive wall of EHP doesn't mesh well with the CONCORD mechanics, and it is silly that it takes dozens of players to contest one, while me and a handful of friends can try to destroy a whole space station by ourselves. The whole DPS race against such a large wall just breaks down as there is by definition a huge imbalance in the sides and no time for much player action to influence the battle either way. That is a result of the abnormally long development time frame of development of the game, and trying to balance mechanics across multiple spaces, so I accept we have what we have. Freighters still die (albeit very rarely as a fraction of their use) in highsec, and will always keep dying, and if they ever stop dying CCP will nerf them until they start dying again. I don't see any problem here.

I'd love CCP to spend a development cycle or two revamping Crimewatch and making criminal and war mechanics more player controlled in highsec building in more opportuniy for players to counter and re-counter each other and influence the fight, but if CCP can't even find the time to iterate on the war mechanics in the last five years, I don't see any reasonable chance that the even more niche activity of highsec criminal mechanics are going to get a serious look at again any time soon if ever. Maybe something will come out at Fanfest and prove me wrong.
Dom Arkaral
Bannheim
Cuttlefish Collective
#643 - 2017-04-03 09:51:49 UTC
Herzog Wolfhammer wrote:
Dom Arkaral wrote:
Infinity Ziona wrote:
Herzog Wolfhammer wrote:
Infinity Ziona wrote:

This is garbage. It was not programmed this way. When freighters came out you needed at least 30 battleships now you only need 12 stealth bombers. When freighters came out there were no tags, you had to grind sec back which was very time consuming. When freighters came out you couldn't do (at the time battleship damage) with cheap frigates.

Bitches will whine that battleships insurance meant using battleships was cheaper but no, even with full insurance you still lost the value of platinum insurance. 30 plat insurances for tier 3 battleships was around the cost of 60 stealth bombers.

Then you factor in the massive jump in isk generation today vs then.

It was never programmed this way, this is all about mudflation and powercreep turning ganking into the easiest form of PvP with the smallest cost (apart from frig v frig) with the least risk and significant payoff. Its out of wack with the rest of EvE. EvE WoW, EvE Light or whatever.




The gankers know this. That's why they gaslight with "ganking keeps getting nerfed" but they pretend they never got the buffs that made is more possible than in the past. They do this deliberately.

It's very transparent now. Are the people behind the game so stupid as to keep falling for it?
Or are they complicit?

I have tried to figure that out - why would an mmo company choose to hobble themselves to a play style that is seen by the wider mmo community as toxic, abusive, full of greifers?

My personal experience of being followed by a player for 4 months straight swearing and calling me a pedophile and worse in local without CCP intervening and then that same person getting me warned by CCP for saying F in local caused me to stop my two boys playing. Wasn't just that either, the language and conversations in market hubs and alliance / corp chat is disgusting and sometimes illegal at least here in Aussie.

I think it comes down to job insecurity at CCP / the fact that CCP has close RL relationships with many players / a number of CCP employees have worked for or do work for CCP and an entrenched culture of EvE is Harsh while being completely blind as to why EvE has failed to continue growing being that same culture.



EVE is known to be very niche and ruthless and harsh
That's why people love it... That's why most play it... And that's why CCP sells the game as is, and not like some dumb other mmo lmao

HTFU or there's always WOW and HelloKittyOnline hahahah



yes very harsh for "criminals" to have every gate and station open to them where they can have a no-aggression warp disruption via an alt done for them while they wait for their timer to expire.

Harsh for your food. Not you. Stop pretending (unless that's the only thing keeping up your self esteem and keeping you from hating yourself)

lorewise, capsuleers are gods that only submit to Concord.
Empire citizens make up the crew of our ships so Empires give us rights to dock wherever :)

And even if we were blocked access, we would still use citadels hahahah

Tear Gatherer. Quebecker. Has no Honer. Salt Harvester.

Broadcast 4 Reps -- YOU ARE NOT ALONE, EVER

Instigator of the First ISD Thunderdome

CCL Loyalist

March rabbit
Aliastra
Gallente Federation
#644 - 2017-04-03 10:12:48 UTC
Dom Arkaral wrote:
Herzog Wolfhammer wrote:


yes very harsh for "criminals" to have every gate and station open to them where they can have a no-aggression warp disruption via an alt done for them while they wait for their timer to expire.

Harsh for your food. Not you. Stop pretending (unless that's the only thing keeping up your self esteem and keeping you from hating yourself)

lorewise, capsuleers are gods that only submit to Concord.
Empire citizens make up the crew of our ships so Empires give us rights to dock wherever :)

And even if we were blocked access, we would still use citadels hahahah

lorewise Empires do not care about our (capsuleers) stuff. CONCORD just limits our shenanigans and reminds us of who are real power in high-sec.

The Mittani: "the inappropriate drunked joke"

Mr Mieyli
Doomheim
#645 - 2017-04-03 10:22:00 UTC
Lore is just backstory made up as justification you know. The lore could just as easily say that the empires are more powerful than capsuleers, but then how would you be the hero? It's amazing to me that somehow eves ego stroking is different than other games. Using lore as a reason for or against change makes literally no sense.

I wish CCP would remove highsec completely for a while just to see how many people really do go in for full time pvp everywhere, so you guys could see there are more people playing eve than just to kill other players.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

baltec1
Bat Country
Pandemic Horde
#646 - 2017-04-03 11:20:49 UTC
Mr Mieyli wrote:
Lore is just backstory made up as justification you know. The lore could just as easily say that the empires are more powerful than capsuleers, but then how would you be the hero? It's amazing to me that somehow eves ego stroking is different than other games. Using lore as a reason for or against change makes literally no sense.

I wish CCP would remove highsec completely for a while just to see how many people really do go in for full time pvp everywhere, so you guys could see there are more people playing eve than just to kill other players.


The people that pvp are not the ones the have and still do demand the removal of other people's gameplay and content.
Mr Mieyli
Doomheim
#647 - 2017-04-03 11:48:16 UTC
baltec1 wrote:
The people that pvp are not the ones the have and still do demand the removal of other people's gameplay and content.


That's your opinion man, I say that at times the gameplay / content I want IS removed by gankers. Whenever someone says "I just want to be left in peace" is an example of their content being removed by someone else. It's all viewpoints.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Aaron
Eternal Frontier
#648 - 2017-04-03 12:33:47 UTC
Mr Mieyli wrote:
DeMichael Crimson wrote:
This thread should be locked. It derailed a long time ago and has turned into a Forum Flame War.

Neither side is going to back down or stop posting for fear of looking like they lost the debate. ISD seriously needs to wake up and start doing the job they volunteered to do..


DMC


Correct, neither side is looking for agreeable facts between the two viewpoints but is instead trying to pick flaws with minor details.


Politics man; this is why I play a game set in space... I should make my own game, with blackjack, and hookers. In fact, forget the game.


See this here, It's all about perception. We all have different perspectives. Some people want the game very difficult, and some people want it very easy.

I for one am happy to play the game how ever CCP choose to design it for they are the carrot holder and we are the donkies. I am not qualified to design a game mechanic, sure ill give my opinion but I wont push it too hard.

The game IS designed to be Game of Thrones in space and we should accept this and find loopholes in whatever the current mechanics are in order to get ahead.

Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Dom Arkaral
Bannheim
Cuttlefish Collective
#649 - 2017-04-03 12:34:30 UTC
Mr Mieyli wrote:
baltec1 wrote:
The people that pvp are not the ones the have and still do demand the removal of other people's gameplay and content.


That's your opinion man, I say that at times the gameplay / content I want IS removed by gankers. Whenever someone says "I just want to be left in peace" is an example of their content being removed by someone else. It's all viewpoints.

Have you ever played in a sandbox somewhere irl?
You can have your own personal objective, but so does the others

And if the others want to break your little sandcastle, you simply have to fight back instead of crying lol

Same applies here...
You want to be safe, you have to actively work towards that... Because no one else will do it for youCool

Tear Gatherer. Quebecker. Has no Honer. Salt Harvester.

Broadcast 4 Reps -- YOU ARE NOT ALONE, EVER

Instigator of the First ISD Thunderdome

CCL Loyalist

baltec1
Bat Country
Pandemic Horde
#650 - 2017-04-03 12:51:19 UTC
Mr Mieyli wrote:
baltec1 wrote:
The people that pvp are not the ones the have and still do demand the removal of other people's gameplay and content.


That's your opinion man, I say that at times the gameplay / content I want IS removed by gankers. Whenever someone says "I just want to be left in peace" is an example of their content being removed by someone else. It's all viewpoints.


There is a very real difference between you choosing to not do something because you fear other players and people not being able to do something because the mechanics were changed to make it impossible.
Mr Mieyli
Doomheim
#651 - 2017-04-03 12:56:07 UTC
baltec1 wrote:
Mr Mieyli wrote:
baltec1 wrote:
The people that pvp are not the ones the have and still do demand the removal of other people's gameplay and content.


That's your opinion man, I say that at times the gameplay / content I want IS removed by gankers. Whenever someone says "I just want to be left in peace" is an example of their content being removed by someone else. It's all viewpoints.


There is a very real difference between you choosing to not do something because you fear other players and people not being able to do something because the mechanics were changed to make it impossible.


What on earth are you talking about? If I am travelling, missioning, mining, whatever, and get ganked explain to me how I am afraid? Is it not that the mechanics made it impossible for me to achieve my goal? You will say, no it's players, I will say it's players enabled by mechanics. Highsec players with no intent to pvp are victimised by eves mechanics.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Marcus Tedric
Zebra Corp
Goonswarm Federation
#652 - 2017-04-03 12:57:59 UTC
Mr Mieyli wrote:
[quote=baltec1]....................

That's your opinion man, I say that at times the gameplay / content I want IS removed by gankers. .............


No, it absolutely is NOT...

Want to avoid gankers - pay someone else to haul, or even mine.....

Want to avoid Wardecs - drop to NPC Corp.

It's that simple.

Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium

Dom Arkaral
Bannheim
Cuttlefish Collective
#653 - 2017-04-03 13:12:43 UTC
Mr Mieyli wrote:
baltec1 wrote:
Mr Mieyli wrote:
baltec1 wrote:
The people that pvp are not the ones the have and still do demand the removal of other people's gameplay and content.


That's your opinion man, I say that at times the gameplay / content I want IS removed by gankers. Whenever someone says "I just want to be left in peace" is an example of their content being removed by someone else. It's all viewpoints.


There is a very real difference between you choosing to not do something because you fear other players and people not being able to do something because the mechanics were changed to make it impossible.


What on earth are you talking about? If I am travelling, missioning, mining, whatever, and get ganked explain to me how I am afraid? Is it not that the mechanics made it impossible for me to achieve my goal? You will say, no it's players, I will say it's players enabled by mechanics. Highsec players with no intent to pvp are victimised by eves mechanics.

You missed the point on EVE then...
All its mechanics revolve around pvp
Consensual or not
Fair or not

It's up to each individual player to be conscious they agree to pvp once they log into the game

Tear Gatherer. Quebecker. Has no Honer. Salt Harvester.

Broadcast 4 Reps -- YOU ARE NOT ALONE, EVER

Instigator of the First ISD Thunderdome

CCL Loyalist

baltec1
Bat Country
Pandemic Horde
#654 - 2017-04-03 13:22:48 UTC
Mr Mieyli wrote:
baltec1 wrote:
Mr Mieyli wrote:
baltec1 wrote:
The people that pvp are not the ones the have and still do demand the removal of other people's gameplay and content.


That's your opinion man, I say that at times the gameplay / content I want IS removed by gankers. Whenever someone says "I just want to be left in peace" is an example of their content being removed by someone else. It's all viewpoints.


There is a very real difference between you choosing to not do something because you fear other players and people not being able to do something because the mechanics were changed to make it impossible.


What on earth are you talking about? If I am travelling, missioning, mining, whatever, and get ganked explain to me how I am afraid? Is it not that the mechanics made it impossible for me to achieve my goal? You will say, no it's players, I will say it's players enabled by mechanics. Highsec players with no intent to pvp are victimised by eves mechanics.


No they decide to victimise themselves. The mechanics do not stop you from hauling, they do not stop you from mining, it's entirely your choice.

The mechanics do however stop piracy on miners because of changes made in the last few years. An entire profession was wiped out simply because carebears whined endlessly while choosing to not fit a tank that would have made them unprofitable to gank.
Jenn aSide
Soul Machines
The Initiative.
#655 - 2017-04-03 13:53:16 UTC  |  Edited by: Jenn aSide
Mr Mieyli wrote:
baltec1 wrote:
The people that pvp are not the ones the have and still do demand the removal of other people's gameplay and content.


That's your opinion man, I say that at times the gameplay / content I want IS removed by gankers. Whenever someone says "I just want to be left in peace" is an example of their content being removed by someone else. It's all viewpoints.


"All viewpoints" aren't equal. Baltec's (and others) viewpoint is superior to yours, because theirs is in line with what EVe Online is and has always been. Yours is a selfish fantasy that has never existed in EVE.

The DAY, the minute, the second you installed EVE Online it was a game that allowed non-consensual pvp in every bit of it's playable space.. It was the same way on it's 1st day as a published game. If CCP want people to "just be left alone" it would have been very very easy to make player operated guns not be able to shoot other real players in high security space.

The fact that the original developers did it this way, and did not include "shooting at other players in high security space" as a bannable offense in the original ToS and EULA, this is all the proof you need of what EVE is. A non-consensual pvp game.

This argument has been going on since then because a vocal minority of EVE players believe they'd want it to be a consensual PVP only game (you can tell who they are even today, they are the ones screaming at high sec PVPrs to go to low/null/WH space lol). They have been losing this argument for 14 years. And yet they persist, because self interest is that strong in human beings.




So I'll ask a question I figure you won't be honest enough to answer, Mr Mieyli. Why did you start playing EVE Online?

I'll answer my own question, to help you along: I started playing EVe because I recognized that EVE Online offered something that closely equates with how I see the real world. It's a place where I and others and everyone can do what we like so long as we are willing to take responsibility for the consequences of our own actions. It's a place where we are expected to be independent, and where cooperating with others is voluntary rather than mandated by some nanny-fied central authority. It's a place where the smartest and strongest rise to the top while the weakest can rise only to the forums to complain about the extent of their impotence and worthlessness.

In other words, EVE is a world that actually makes sense. It's why I play it, and it's why opinions like yours tend to honest to God turn my stomach. Why can you not let us have one good game out of an industry of terrible themepark hand holding crap?
Darek Castigatus
Immortalis Inc.
Shadow Cartel
#656 - 2017-04-03 13:57:00 UTC
So....have people finished having the exact same argument thats been going back and forth for over a decade yet?

At its heart this argument is and always has been about two opposing viewpoints, some people think they shouldn't have to have what they perceive as limits placed on their game play by other players and some people think they should be able to play the game in the way they feel it has been put forward by the developers without having to care about what anyone else thinks.

Personally I come down more on the pro ganking side, simply because I agree with the argument that what the developers have always said they intended the game to be is more important than a few players slightly bruised feelings, however I can understand the reasoning behind the other sides arguments even if i dont agree with it.

Of course the situation isnt helped when theres a substantial part of both sides that arent interested in actually having a discussion and just prefer to troll threads by spouting hyperbole, arguing in bad faith and refusing to even try and understand the opposing viewpoints. I'm also going to reserve a special hell for those idiots who play the 'If you act badly in a game then you're a bad person in real life' card, because not only is it a bullshit argument in the first place but its chronically missing the point.

I know this post isn't going to change anything and likely as not I'll be reading a whole new iteration of the same damn thing in a few weeks anyway but i felt it had to be said.

Pirates - The Invisible Fist of Darwin

you're welcome

Jenn aSide
Soul Machines
The Initiative.
#657 - 2017-04-03 14:04:38 UTC
Darek Castigatus wrote:


At its heart this argument is and always has been about two opposing viewpoints, some people think they shouldn't have to have what they perceive as limits placed on their game play by other players and some people think they should be able to play the game in the way they feel it has been put forward by the developers without having to care about what anyone else thinks.


That sums it up well. The problem is that one side in demonstrably right and the other on lives in a world of fantasy and unreasonable personal preferences. One side adapted to how EVE is on day one and has been mostly happy since then, and the other side has complained about how EVE is since day one and been very unhappy (rather than just stopping themselves from playing a game they fundamentally don't like..

Why should people who are right (and sane) "try to understand" people are provably wrong (and could probably use some mental health care services to help them stop torturing themselves with video games they hate)?
Jacques d'Orleans
#658 - 2017-04-03 14:07:14 UTC  |  Edited by: Jacques d'Orleans
Dom Arkaral wrote:
Mr Mieyli wrote:
baltec1 wrote:
The people that pvp are not the ones the have and still do demand the removal of other people's gameplay and content.


That's your opinion man, I say that at times the gameplay / content I want IS removed by gankers. Whenever someone says "I just want to be left in peace" is an example of their content being removed by someone else. It's all viewpoints.

Have you ever played in a sandbox somewhere irl?
You can have your own personal objective, but so does the others

And if the others want to break your little sandcastle, you simply have to fight back instead of crying lol

Same applies here...
You want to be safe, you have to actively work towards that... Because no one else will do it for youCool


The only problem is that most of those who come here to whine for "moar protection" can't fight back, because they are scared shitless about the fact that fighting back could end in losing one of their ships.
They're so scared to lose a ship, they're almost like a rabbit in front of a rattlesnake, paralyzed by the fear of losing a ship and ruining their precious Isk/hr ratio.
That's the real reason why they are whining, biatching and moaning in the forums, because they don't have the guts to fight back.
Let the others do it!
CCP do something!
Me?
Why should I do something?
I already whined about it at the forums!

That's it, simple as that!
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#659 - 2017-04-03 14:09:06 UTC
baltec1 wrote:
Mr Mieyli wrote:
Lore is just backstory made up as justification you know. The lore could just as easily say that the empires are more powerful than capsuleers, but then how would you be the hero? It's amazing to me that somehow eves ego stroking is different than other games. Using lore as a reason for or against change makes literally no sense.

I wish CCP would remove highsec completely for a while just to see how many people really do go in for full time pvp everywhere, so you guys could see there are more people playing eve than just to kill other players.


The people that pvp are not the ones the have and still do demand the removal of other people's gameplay and content.

That's correct, finally got one right.

The people who do not PvP (gankers) are the ones demanding the right to disrupt and remove and nerf the ability of pve'rs to play the game the way they wish in the small amount of space they were given to play that way.

Actual PvPrs are in null low and wormhole space using skill and the abilities of their ships fighting other players.

I accept your surrender. G'day.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Verlyn
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#660 - 2017-04-03 14:09:25 UTC  |  Edited by: Verlyn
Mr Mieyli wrote:
Highsec players with no intent to pvp are victimised by eves mechanics.



Bullshit.

They first victimised by themseves wanting that 100% comfy carebear space so bad in a space that cannot, and WILL NOT, provide it to them.

Sorry.

Door's that way.

Id rather see the game burning itself down to the ground as is than becoming yet another kiddie's playground.