These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

How many more players must we lose to bullying

First post
Author
Salvos Rhoska
#241 - 2017-03-30 12:41:31 UTC  |  Edited by: Salvos Rhoska
Dom Arkaral wrote:
Salvos Rhoska wrote:
Leave the legit fresh noobs alone.

Sure you can gank them, and harvest tears, but really?

I'd rather gank a legit newbro and point him towards some pvp group than let him burn out on mining lmao

I've seen more people quit because of mining than people quitting over getting ganked or because of pvp..


Yeah, I understand.

But atleast reimburse his loss after teaching him that lesson.
Its peanuts to us, but a fortune to them.

Mining too is necessary in EVE and some truly do want to do it.

You can point him to a PvP corp as well, and he will probably begin to understand the difference between predator and prey in EVE.
Yebo Lakatosh
Brutor Tribe
Minmatar Republic
#242 - 2017-03-30 12:47:52 UTC
DeMichael Crimson wrote:
So yeah, I can see how Eve is strictly a full time PvP game.

It's semantics.

You can say that if someone only shoots NPCs, he's doing PvE. I can say if someone buys and sells (mines, produces, etc) things on the same market that everyone uses, he's competing with everyone else, thus he's doing PvP.

I feel we are both right by our own definitions. Though I feel one of those definitions matches the unique environment of New Eden better.

Elite F1 pilot since YC119, incarnate of honor, integrity and tidi.

Gregorius Goldstein
Queens of the Drone Age
#243 - 2017-03-30 12:51:05 UTC  |  Edited by: Gregorius Goldstein
I would like to see one "I don't want to PVP at all" mega-thread like we have a "cloaky camper" mega thread. What I don't get:

OP flies and fights in low-sec but does not want to fight?

There are so many games without PVP that let you mine, grind, craft and build without ever losing anything ever to other players. Why does the one game without a hippie zone need one too?
DeMichael Crimson
Republic University
Minmatar Republic
#244 - 2017-03-30 12:53:04 UTC
Dracvlad wrote:
Salvos Rhoska wrote:
DeMichael Crimson wrote:
I even got sweet revenge on the player who paid for the Assassination contract by having a friend sell him fake nonexistent 'Rage' chat logs for 3 bill ISK.


:o

Thats deep.

o7


In fact I am in awe over that, nicely played DMC nicely played indeed...

Thanks guys, that happened in 2011. Lost a T2 / Faction fit T3 Loki Cruiser and pod with full set of +5 attribute implants and full set of 5% hardwiring implants for various ship needs. Total cost to replace ship, equipment and implants was 2.3 bill which was easily replaced within 24 hrs. The main thing that bummed me out was it took 4 days to retrain the lost skill level on Loki sub-system.


DMC
Dom Arkaral
Bannheim
Cuttlefish Collective
#245 - 2017-03-30 12:54:29 UTC
Salvos Rhoska wrote:
Dom Arkaral wrote:
Salvos Rhoska wrote:
Leave the legit fresh noobs alone.

Sure you can gank them, and harvest tears, but really?

I'd rather gank a legit newbro and point him towards some pvp group than let him burn out on mining lmao

I've seen more people quit because of mining than people quitting over getting ganked or because of pvp..


Yeah, I understand.

But atleast reimburse his loss after teaching him that lesson.
Its peanuts to us, but a fortune to them.

Mining too is necessary in EVE and some truly do want to do it.

You can point him to a PvP corp as well, and he will probably begin to understand the difference between predator and prey in EVE.

You should take some time to know me ;)
I mean yeah, I'm in TCE, but I'm known by many to be that one ******* that doesn't mind helping newbros (that they get permits or not, as long as they don't have a cancer attitude towards me)

We all started as noobs, and I remember I had no one to really play with or someone to teach me stuff, so I try to compensate by doing just that :)

Tear Gatherer. Quebecker. Has no Honer. Salt Harvester.

Broadcast 4 Reps -- YOU ARE NOT ALONE, EVER

Instigator of the First ISD Thunderdome

CCL Loyalist

Black Pedro
Mine.
#246 - 2017-03-30 12:55:40 UTC  |  Edited by: Black Pedro
DeMichael Crimson wrote:
So yeah, I can see how Eve is strictly a full time PvP game.
Sarcasm aside, it is indeed a full-time PvP game by design. Yes, there is PvE elements in it. They exist as inducements for you to put yourself at risk to, and compete with, other players. It's perfectly fine to like them, and spend most of your play time doing that content. But they exist in the framework of a full-time PvP game, where you are always at risk to the actions of other players. That last fact trumps whatever else is in the game by putting you in a single Thunderdome with the other players to fight over, and cooperate to get, the rewards from that PvE content.

This is the fundamental design of the game. CCP has confirmed it multiple times, in multiple place, and spells it out to the new players in the FAQ. There is such a fallacy as the 'appeal to authority'. Using only the fact someone of stature said something as evidence for your position is usually a no-no. In this case, this does not apply because it is the creator of the game is telling us exactly what type of game they built. CCP says it is a full-time PvP sandbox game so it is a full-time PvP sandbox game. That doesn't mean players will find creative ways to play that maybe don't involve PvP at all, like say the guy that only uses the Eve client as an elaborate IM client to talk to his friends. Great, to that guy Eve is an IM client, but that doesn't mean Eve was built as anything else but a PvP sandbox game and it would therefore be crazy for CCP to listen to that guy and change the game so chatting to your friends awarded ISK or something. That would be incompatible with the core idea of they game the set out to build.

Sure, CCP can add Emoji support and new PvE to make players more happy with the game. I hope they do as many people enjoy the social and PvE parts of the game. There is a lot of room for all sorts of types of game play in the sandbox. But they all are as part of a competitive, single universe PvP sandbox game where your actions can affect the greater universe, and the greater universe can show up and affect you.

This thread has come a long way from the creepy veteran player asking for a wardec-free safe space for him to groom his new players for his own purposes. I get Eve is a lot of different things to different people, but at its core is a living virtual universe. That constrains what type of game play is possible. It doesn't mean wardecs can't be changed or even suicide ganking replaced with something else, but it does mean that players, both new and old, will never be given a safe and lucrative space where they can play the game in isolation from the sandbox. Whatever changes are made with wardecs and highsec criminality will always leave open the possibility of you becoming content for the other players. Eve was built as competitive sandbox game and it will stay that way until the servers go dark.
Jenn aSide
Soul Machines
The Initiative.
#247 - 2017-03-30 12:57:36 UTC  |  Edited by: Jenn aSide
Gregorius Goldstein wrote:
I would like to see one "I don't want to PVP at all" mega-thread like we have a "cloaky camper" mega thread. What I don't get:

OP flies and fights in low-sec but does not want to fight?

There are so many games without PVP that let you mine, grind, craft and build without ever losing anything eveer to other players. Why does the one game without a hippie zone need one too?


Because those 'hippies' are basically just THE BORG. EVERYTHING must conform to their needs and worldview, nothing must be allowed to survive outside of it.

If there was a room with 100 tables in it, and 99 of those tables had a game of Checkers on them and only one table had a Chess board on it, the kinds of people who complain about EVE would be in that room begging the game masters to make that last table another game of Checkers.

It's just in their nature. Their screwed up, hippie, drum circle'n, PvP hatin, "think of the damn children" SJW natures lol.
Shelby Dusette
Division 13
#248 - 2017-03-30 12:59:29 UTC
DeMichael Crimson wrote:
I'm not a miner but hey, I'll play along. I'm in a system with no other players, mining a rock in an asteroid field. Along comes some NPC's to destroy. Take the Ore to NPC station, refine it and manufacture stuff for me to use. Sounds like PvE to me.

How about this, I go to NPC Agent, get mission offer in a system again with no other players in it, fight NPC's, return to NPC Agent and complete mission. Again sounds like PvE.

OK, scan exploration sites in system with no other players in it, fight NPC's, collect loot, go to NPC station, reprocess into minerals and manufacture more items for me to use. Definitely sounds like PvE.

Hell, I could even do PvE Trade / Market content with NPC buy and sell orders in the market. Planetary Interaction is definitely PvE content. The list goes on. Can easily show all kinds of examples of PvE content done solo without being related to PvP. Can easily bypass interacting with other players in space since there's plenty of empty systems within the Eve Universe.

I think maybe what people are getting at is that even if someone avoids any direct PVP and tries to stay away from players then they're still involved in PVP indirectly. In your examples it takes conscious effort to be aware of PVP heavy areas and avoid them, and/or fit your ship to survive. Those acts themselves show that the pilot recognizes they're in a PVP environment, even though they seek to do PVE.

A pilot still keeps gankers in mind even if they only want to mine and don't want combat. So they fit their ship for survivability. They're taking part in PVP by fitting their ship that way, or rather - they're aware that they're in a constant PVP environment even though they seek to avoid combat. They're a target to someone. We all are the minute we undock and it doesn't matter what we intend doing.

It's the fact that you can't turn PVP 'off' which makes EVE a PVP universe. You can make conscious effort to avoid it, but it's ever-present wherever you go, there is no safe zone. So I believe referring to EVE as a PVP game is accurate, though of course it has all kinds of other content PVP is the one constant nobody can avoid.

Jenn aSide
Soul Machines
The Initiative.
#249 - 2017-03-30 13:02:16 UTC
Shelby Dusette wrote:

I think maybe what people are getting at is that even if someone avoids any direct PVP and tries to stay away from players then they're still involved in PVP indirectly. In your examples it takes conscious effort to be aware of PVP heavy areas and avoid them, and/or fit your ship to survive. Those acts themselves show that the pilot recognizes they're in a PVP environment, even though they seek to do PVE.

A pilot still keeps gankers in mind even if they only want to mine and don't want combat. So they fit their ship for survivability. They're taking part in PVP by fitting their ship that way, or rather - they're aware that they're in a constant PVP environment even though they seek to avoid combat. They're a target to someone. We all are the minute we undock and it doesn't matter what we intend doing.

It's the fact that you can't turn PVP 'off' which makes EVE a PVP universe. You can make conscious effort to avoid it, but it's ever-present wherever you go, there is no safe zone. So I believe referring to EVE as a PVP game is accurate, though of course it has all kinds of other content PVP is the one constant nobody can avoid.



Emphasis mine.

I hate it when people say things I want to say better than I can say it.
Salvos Rhoska
#250 - 2017-03-30 13:07:21 UTC  |  Edited by: Salvos Rhoska
Dom Arkaral wrote:
as long as they don't have a cancer attitude towards me


Reimburse them anyways.
You got your value in salt if they rage.
Its a fair exchange.

It takes time for noobs to "get" EVE.
Most have never played anything like this before.
Many pirates are ex-miners.
Galaxy Pig
New Order Logistics
CODE.
#251 - 2017-03-30 13:26:06 UTC
Dracvlad wrote:
Ima Wreckyou wrote:
Dracvlad wrote:
Ima Wreckyou wrote:
No thread on EVEO is complete without a post from dracvlad where he cries about the wreck ehp buff.


Well it was the destruction of emergent gameplay, not crying but if you want to call it crying feel free. In any case you don't know the difference between where or were so there you go....

Indeed I was not aware of that difference since English is not my first language, but I'm actually glad you pointed it out.

It's still crying though.


Let me point it out for you so even you can get it:

Gankers have two major imbalances that enable them to have an easy life ganking freighters, the first is bumping the infinite no consequence point, the second is no consequence loot scooping through a DST into a freighter using a noob ship to scoop. On the other side the anti-gankers had the low EHP of the wreck. That was a sort of balance, but the emergent game play was getting players to actually gank the wrecks, because that was something that players who were focused on other areas did not train and could not afford to lose a character too.

So if you look at that a kinda balance, the Anti-gankers were fail becuase they could not stop small fast ships from ganking and the gankers were fail because they could not stop a small fast anti ganker ship from ganking, perfect balance, except that you lot did not like it, so using high level contacts with CCP you nuked it.

So the question is why is the emergent gameplay of gankers protected when ganking, and why is the emergent game play of anti-gankers when ganking is not protected.

Not cryinging, just explaining the prespective of the issue. I know you want your cake and you want to stuff your face with it, seems fair to me... Big smileShockedRoll


This is the truly crazy thing bout Dracvlad. He actually believes that CCP makes balance changes based around the current capabilities of their pathetic little AG fleets.

Take a moment to allow that arrogance to soak in.

The guy really thinks the whole game revolves around our silly little Highsec shenannigans.

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

Dom Arkaral
Bannheim
Cuttlefish Collective
#252 - 2017-03-30 13:30:47 UTC
Salvos Rhoska wrote:

Many pirates are ex-miners.

Why do you think?

And before you ask, no
I don't mine... I'd rather punch myself in the balls repeatedly until they're numb or non-existent than to subject myself to that lmao

Tear Gatherer. Quebecker. Has no Honer. Salt Harvester.

Broadcast 4 Reps -- YOU ARE NOT ALONE, EVER

Instigator of the First ISD Thunderdome

CCL Loyalist

Salvos Rhoska
#253 - 2017-03-30 13:36:11 UTC
Dom Arkaral wrote:
I don't mine... I'd rather punch myself in the balls repeatedly until they're numb or non-existent than to subject myself to that lmao


Sure, yet its clear people have been mining for years in huge amounts.

People want to do different things in EVE, bro.
Thats what makes all of this possible.

We are all interdependent.
Ima Wreckyou
The Conference Elite
Safety.
#254 - 2017-03-30 13:39:30 UTC
DeMichael Crimson wrote:

Thanks guys, that happened in 2011. Lost a T2 / Faction fit T3 Loki Cruiser and pod with full set of +5 attribute implants and full set of 5% hardwiring implants for various ship needs. Total cost to replace ship, equipment and implants was 2.3 bill which was easily replaced within 24 hrs. The main thing that bummed me out was it took 4 days to retrain the lost skill level on Loki sub-system.

I can feel with you. I once lost a Catalyst, it was a very traumatic experience. I can still remember it, it was in 2014
Dracvlad
Taishi Combine
Astral Alliance
#255 - 2017-03-30 13:40:17 UTC
Galaxy Pig wrote:
This is the truly crazy thing bout Dracvlad. He actually believes that CCP makes balance changes based around the current capabilities of their pathetic little AG fleets.

Take a moment to allow that arrogance to soak in.

The guy really thinks the whole game revolves around our silly little Highsec shenannigans.


So when any of you talk about CCP and miners destroying emergent gameplay I will remind you of this post, thanks CODE the gift that keeps giving...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

baltec1
Bat Country
Pandemic Horde
#256 - 2017-03-30 13:41:48 UTC
Dom Arkaral wrote:
Salvos Rhoska wrote:

Many pirates are ex-miners.

Why do you think?

And before you ask, no
I don't mine... I'd rather punch myself in the balls repeatedly until they're numb or non-existent than to subject myself to that lmao


They assume that because gankers know their victims ships better than the victims do.
Salvos Rhoska
#257 - 2017-03-30 13:42:05 UTC
Ima Wreckyou wrote:
DeMichael Crimson wrote:

Thanks guys, that happened in 2011. Lost a T2 / Faction fit T3 Loki Cruiser and pod with full set of +5 attribute implants and full set of 5% hardwiring implants for various ship needs. Total cost to replace ship, equipment and implants was 2.3 bill which was easily replaced within 24 hrs. The main thing that bummed me out was it took 4 days to retrain the lost skill level on Loki sub-system.

I can feel with you. I once lost a Catalyst, it was a very traumatic experience. I can still remember it, it was in 2014


Sure.

But did you cash in 3bil by selling false rage logs thereafter?

Cmon, you gotta o7 that.
Zanar Skwigelf
HIgh Sec Care Bears
Brothers of Tangra
#258 - 2017-03-30 13:42:25 UTC
Dom Arkaral wrote:
Salvos Rhoska wrote:

Many pirates are ex-miners.

Why do you think?

And before you ask, no
I don't mine... I'd rather punch myself in the balls repeatedly until they're numb or non-existent than to subject myself to that lmao


I had a corp mate buy a procurer from me a few months ago. He mined 1 cycle, decided mining was ******** as hell, and then blew up the procurer so he could get the taste out of his mouth.
Ima Wreckyou
The Conference Elite
Safety.
#259 - 2017-03-30 13:46:34 UTC
Galaxy Pig wrote:
This is the truly crazy thing bout Dracvlad. He actually believes that CCP makes balance changes based around the current capabilities of their pathetic little AG fleets.

Take a moment to allow that arrogance to soak in.

The guy really thinks the whole game revolves around our silly little Highsec shenannigans.

It always baffles me how confident he speaks about stuff like the inner workings of some nullsec alliances or CCP or game mechanics, while he has actually not a single clue what he is talking about. And it really seams it is obvious to everyone but himself.

I mean have you seen that other discussion. At some point he basically stopped arguing and pretended he won but did not reveal why. And he probably really thinks that works and doesn't make him look like an idiot.

*turns around*

Oh hey Drac, how long did you stay there?
Dracvlad
Taishi Combine
Astral Alliance
#260 - 2017-03-30 13:49:07 UTC
Ima Wreckyou wrote:
Galaxy Pig wrote:
This is the truly crazy thing bout Dracvlad. He actually believes that CCP makes balance changes based around the current capabilities of their pathetic little AG fleets.

Take a moment to allow that arrogance to soak in.

The guy really thinks the whole game revolves around our silly little Highsec shenannigans.

It always baffles me how confident he speaks about stuff like the inner workings of some nullsec alliances or CCP or game mechanics, while he has actually not a single clue what he is talking about. And it really seams it is obvious to everyone but himself.

I mean have you seen that other discussion. At some point he basically stopped arguing and pretended he won but did not reveal why. And he probably really thinks that works and doesn't make him look like an idiot.

*turns around*

Oh hey Drac, how long did you stay there?


Methinks you are trying too hard, I just love watching your hypocrisy, I totally love it.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp