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How many more players must we lose to bullying

First post
Author
Black Pedro
Mine.
#221 - 2017-03-30 10:56:05 UTC
Rroff wrote:
Black Pedro wrote:
Of course it is a good reference point. If the vast majority of players don't make it past 15-days, then you should focus at what happens during those 15 days to try to understand why they are not staying. Numerically, the small percentage that last 16 days but not 30 are irrelevant to the question, and they are probably quite tiny fraction compared to the 15 day cohort given the old trial period was mostly 14 days long. Further, you have no reason, other than perhaps wishful thinking for evidence to validate your own ideas, that 16-30 day quitters would be any different.


Most of the people I know that have quit out of those that I know that have tried it :s have spent between 2 weeks and however long it takes to a get moderately skilled mining barge up and running. Those that quit earlier in nearly every case its because it wasn't the game for them rather than relative to any experience while playing.

While just a small sample those that got ganked after that i.e. when they've had enough time to train up for a machariel tended to stick with the game while those that didn't make it that far before experiencing being ganked (in some cases multiple times) were much more likely to quit.
I don't doubt it. But your anecdotes suffer from an extreme form of selection bias. You don't see the vast majority of players you don't know that never got engaged with the game or talked to another person and quit out of boredom or because they couldn't figure out the game mechanics or interface. You only see the people you met or knew before they tried the game who may not be representative of the typical new player. Further, the study we are quibbling over was specifically designed to look at true new players, mostly during the former trial, to see what correlated with them subscribing and staying with the game, not those who had already made the decision to subscribe. Turns out exposure to ganking (and losing ships in wardecs) is actually negatively correlated with not subscribing, shooting an arrow through the heart of the "think of the children" argument, at least for the bulk of new players trying the game.

Now, if you want to get into the more murky question of does ganking or wardecs negatively effect novice - say 1-6 month players, I would say there data isn't as clear. Your anecdotes still have a selection bias as it appears you are/were a miner and thus associated with other miners so of course you only hear about players who quit because they were ganked. You don't hear about all the other players that stayed with the game because of the fun they had when the corp they joined wardecced another or they enjoyment they get from ganking some bottom-of-the-food-chain miners. In 2014 CCP Rise did say that those that play the game as a 'traditional MMO' mostly solo and just "level their Raven" have an terrible retention rate, and in 2015 CCP Quant showed us the numbers that confirmed these players stay half as long as players who get fully engaged in the universe, both suggesting boredom is a bigger problem than non-consensual violence, which is supported by the 1% exit survey data, but we don't have all the numbers. You can argue this means more effort should be spent trying to retain these types of players by providing more scripted content, but what it comes down to is what type of game is CCP really trying to develop?

If you find yourself arguing that the New Eden should have a safe space to retain 1-6 month old solo mission runners and miners, you have to now question are you really trying to solve the problem of new player retention, or are you now trying to morph Eve entirely into another type of game which may have a broader market appeal (but at the cost of the current player-base)? If a several month old player can't handle experiencing the core and intended game play of losing a ship to another player, or having a war declared on them (which they can opt-out of with one click), are they really cut out for this game then?

Players will try and leave Eve. That is unavoidable. Many don't want to play a full-time PvP sandbox game which features permanent loss, zero-sum encounters, loss to other human players, and has no place where you can be 100% safe anywhere outside of a station by design. No matter how much you try to bubble-wrap them, some players will never be comfortable in such a competitive virtual universe. Quitting the game because you are unable to get engaged with it for whatever reason is something CCP should be concerned with, but quitting the game because you realize it is not how you want to spend you leisure time isn't. Those aren't long-term Eve Online customers. CCP should continue to develop new products to cater to those players, not break their current successful product in a futile attempt to keep them.

Some players just can't handle losing to another person even in an imaginary video game. I find it strange, but that may make certain people incompatible with Eve which is designed as a competitive game where we all win some and we all lose some.
Rroff
Antagonistic Tendencies
#222 - 2017-03-30 11:01:26 UTC  |  Edited by: Rroff
Black Pedro wrote:
Your anecdotes still have a selection bias as it appears you are/were a miner and thus associated with other miners so of course you only hear about players who quit because they were ganked.


At the very least check my killboard before making assumptions :p

That said a larger number of people I know who tried the game were interested in a casual pass time doing mining and simple industry than those into the wider aspects of the game.

EDIT: To give some perspective though - while anecdotal my brother and a friend played from 2006-2009 (and the odd bit since) and I played from 2009-2015 - we've got several people to try the game over the years, the other shift to me at work used to have 6-7 people who were connected to Intrepid Crossings and would try to get co-workers into the game and I hang out in the eve threads (as in 1000+ page threads) on 2 of the UK's larger PC gaming related forums i.e. overclockers - so I have a fairly decent amount of exposure to a diverse range of people who have tried the game.

EDIT2: I've also played on a dozen different characters in pretty much every area of eve except faction warfare which is about the only area I think that I've not atleast tried.
Salvos Rhoska
#223 - 2017-03-30 11:02:16 UTC  |  Edited by: Salvos Rhoska
DeMichael Crimson wrote:
I even got sweet revenge on the player who paid for the Assassination contract by having a friend sell him fake nonexistent 'Rage' chat logs for 3 bill ISK.


:o

Thats deep.

o7
Ima Wreckyou
The Conference Elite
Safety.
#224 - 2017-03-30 11:06:44 UTC
Dracvlad wrote:
Actually just what a roaring hypocrite you are, I found it rather funny.

Actually it just looks like you are completely out of words to address the things I wrote and instead perform some ominous victory dance to make it appear like you won something.
Dracvlad
Taishi Combine
Astral Alliance
#225 - 2017-03-30 11:08:07 UTC
Salvos Rhoska wrote:
DeMichael Crimson wrote:
I even got sweet revenge on the player who paid for the Assassination contract by having a friend sell him fake nonexistent 'Rage' chat logs for 3 bill ISK.


:o

Thats deep.

o7


In fact I am in awe over that, nicely played DMC nicely played indeed...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Black Pedro
Mine.
#226 - 2017-03-30 11:08:25 UTC  |  Edited by: Black Pedro
DeMichael Crimson wrote:

I'm not even going to respond to all the chest beating being done by you or Ima Weckyou. You and others keep ringing that old bell saying this is strictly a full-time PvP game. Sorry to disappoint you but it's not. It's a PvP / PvE Sandbox game. I've played MMORPG's that were indeed strictly PvP and Eve is not that, no matter how many times you and Ima Wreckyou claim it is.
This is often the final go-to argument when someone has run out of bullets: denying reality. Eve Online was conceived of and built as a full-time PvP sandbox game. They even say so at the start of section 7 of the New Pilot FAQ:

The essential core concept of EVE Online is that it is full time PvP in a sandbox environment.

This disagreement on the basic facts is probably the root of our problems. You seem to think you, and hypothetical new players, should have the right to play Eve as a space mission simulator in peace, while I, and CCP who built this game, don't think such an option has a place in the virtual world CCP has created. The reasons for this are clear to me, but given you are bowing out of the discussion I won't bother going over them again here, so I will just go with this explanation: emergence.

Fly safe, and keep enjoying Eve your way.
Dracvlad
Taishi Combine
Astral Alliance
#227 - 2017-03-30 11:10:20 UTC
Ima Wreckyou wrote:
Dracvlad wrote:
Actually just what a roaring hypocrite you are, I found it rather funny.

Actually it just looks like you are completely out of words to address the things I wrote and instead perform some ominous victory dance to make it appear like you won something.


You replied exactly how I expected you to, and confirmed what I had said. But as you are not able to work it out I am not bothered to explain it, neither am I bothered that certain other ganker aligned players cannot work it out either. o/ and all that... LolCool

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Remiel Pollard
Aliastra
Gallente Federation
#228 - 2017-03-30 11:16:12 UTC
DeMichael Crimson wrote:
Sorry to disappoint you but it's not.


No one is disappointed in you being wrong at all.

Everything you do is PVP to some degree. Deny it all you want, but that is a fact, and if other players choose to use any given method to prevent you from affecting the sandbox that they play in as well, then that is their right by the rules and the design of the game. That means if you're mining a rock that someone else wants, or just doesn't like the look of you, and decides to shoot you, they can and will, and if you can't protect yourself, that is entirely your own fault and problem. There is no chest beating in that simple fact, it is just the reality of the game, and your denial of that reality is not a contradiction that matters in any way. It is only your own failure.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#229 - 2017-03-30 11:28:09 UTC
Black Pedro wrote:
DeMichael Crimson wrote:

I'm not even going to respond to all the chest beating being done by you or Ima Weckyou. You and others keep ringing that old bell saying this is strictly a full-time PvP game. Sorry to disappoint you but it's not. It's a PvP / PvE Sandbox game. I've played MMORPG's that were indeed strictly PvP and Eve is not that, no matter how many times you and Ima Wreckyou claim it is.
This is often the final go-to argument when someone has run out of bullets: denying reality. Eve Online was conceived of and built as a full-time PvP sandbox game. They even say so at the start of section 7 of the New Pilot FAQ:

The essential core concept of EVE Online is that it is full time PvP in a sandbox environment.

This disagreement on the basic facts is probably the root of our problems. You seem to think you, and hypothetical new players, should have the right to play Eve as a space mission simulator in peace, while I, and CCP who built this game, don't think such an option has a place in the virtual world CCP has created. The reasons for this are clear to me, but given you are bowing out of the discussion I won't bother going over them again here, so I will just go with this explanation: emergence.

Fly safe, and keep enjoying Eve your way.

They can say what they want but they're still going to be wrong. It only shows how disconnected they are with the original design and explains why despite their continuing fantasy of releasing OP ship after OP ship to boost subscriptions their game is still failing.

Competent game designers understand that the majority of potential customers are PvE players. They understand the minority are PvP only and that a decent portion of the former dip their feet in occasionally.

This is why competent designers created EvE with high sec (relatively safe, difficult to pirate / gank in), low sec (high sec loss, some safety with guns you couldn't originally tank easily) and null, the free for all area.

This made EvE successful and the new devs have screwed it by not keeping that original balance. Its one of the most original interesting games this century ruined by incompetence, mismanagement and a total lack of understanding of its core principles as new people took over.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Ima Wreckyou
The Conference Elite
Safety.
#230 - 2017-03-30 11:30:12 UTC
Dracvlad wrote:
Ima Wreckyou wrote:
Dracvlad wrote:
Actually just what a roaring hypocrite you are, I found it rather funny.

Actually it just looks like you are completely out of words to address the things I wrote and instead perform some ominous victory dance to make it appear like you won something.


You replied exactly how I expected you to, and confirmed what I had said. But as you are not able to work it out I am not bothered to explain it, neither am I bothered that certain other ganker aligned players cannot work it out either. o/ and all that... LolCool

Oh dear... why do I even try to discuss with you? It seams every time someone tries to have a normal conversation you pull a stunt like that. Do you really think someone is buying that (apart from Wolfhammer)?
Ima Wreckyou
The Conference Elite
Safety.
#231 - 2017-03-30 11:33:40 UTC
DeMichael Crimson wrote:
I'm not even going to respond to all the chest beating being done by you or Ima Weckyou. You and others keep ringing that old bell saying this is strictly a full-time PvP game. Sorry to disappoint you but it's not. It's a PvP / PvE Sandbox game. I've played MMORPG's that were indeed strictly PvP and Eve is not that, no matter how many times you and Ima Wreckyou claim it is.

If you can't handle a simple discussion maybe you should not start one. Maybe talking to an NPC is more your thing.

tehehehe Roll
Drago Shouna
Doomheim
#232 - 2017-03-30 11:53:54 UTC
Issler Dainze wrote:
Wait wait, I know this one!

"Who said they had to be PVP'ers to Play Eve-Online ?"


Well, that is easy, CCP, the folks that created Eve. Did I get it right? Did I win something?



Oh really?

Go read the new player handbook, If I remember, the first mention of pvp is around page 15, then another mention in the 30's.

Before any mention of pvp are pages and pages extolling the virtues of mining, hauling, exploration, industry etc etc.

So tell me this, after all the usual propaganda links have been posted (again) why isn't it in massive capitals in said handbook on the front page, THIS IS A PVP GAME, PLAY IT AND YOU COULD/WILL LOSE EVERYTHING?

It isn't is it?

Yes pvp happens, but nowhere is it advertised as a pvp game only. Lots of other methods of play get massive amounts more advertising, look at the packs you can buy as a new starter.

Stop being brainwashed by the CCP propaganda machine.

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

DeMichael Crimson
Republic University
Minmatar Republic
#233 - 2017-03-30 11:58:20 UTC
Black Pedro wrote:
DeMichael Crimson wrote:

I'm not even going to respond to all the chest beating being done by you or Ima Weckyou. You and others keep ringing that old bell saying this is strictly a full-time PvP game. Sorry to disappoint you but it's not. It's a PvP / PvE Sandbox game. I've played MMORPG's that were indeed strictly PvP and Eve is not that, no matter how many times you and Ima Wreckyou claim it is.
This is often the final go-to argument when someone has run out of bullets: denying reality. Eve Online was conceived of and built as a full-time PvP sandbox game. They even say so at the start of section 7 of the New Pilot FAQ:

The essential core concept of EVE Online is that it is full time PvP in a sandbox environment.

This disagreement on the basic facts is probably the root of our problems. You seem to think you, and hypothetical new players, should have the right to play Eve is a space mission simulator in peace, while I, and CCP who built this game, don't think such an option has a place in the virtual world CCP has created. The reasons for this are clear to me, but given you are bowing out of the discussion I won't bother going over them again here, so I will just go with this explanation: emergence.

Fly safe, and keep enjoying Eve your way.


Well you couldn't be more wrong even if you tried. I have plenty of bullets left, just don't need to waste any more of them here. Also I said this game is PvP / PvE Sandbox. I definitely didn't say anything about wanting this game and new players to have the right to play Eve as a space mission simulator in peace. Don't know where you got that from. Everybody knows that space is dangerous.

I will say you do a great job of twisting peoples words around in an attempt to validate and justify your own views on how this game should be played.

As for that CCP statement about the game, obviously they need to update that info but probably can't be arsed due to creating ton's of new PvP content for the game. Oh wait, they actually create ton's of PvE content for the game.

By the way, here's CCP's newest main advertisement for Eve Online :
https://www.eveonline.com/
Quote:

what is eve online

Player-created empires, player-driven markets, and endless ways to embark on your personal sci-fi adventure. Conspire with thousands of others to bring the galaxy to its knees, or go it alone and carve your own niche in the massive EVE universe. Harvest, mine, manufacture or play the market. Travel whatever path you choose in the ultimate universe of boundless opportunity. The choice is yours in EVE Online.


Anyway, don't see anything saying it's strictly a full time PvP sandbox but hey, guess it all depends on how you view it. Have a good night.

DMC
Salvos Rhoska
#234 - 2017-03-30 11:58:39 UTC
Leave the legit fresh noobs alone.

Sure you can gank them, and harvest tears, but really?
Drago Shouna
Doomheim
#235 - 2017-03-30 12:05:11 UTC
Bjorn Tyrson wrote:
Alioth Ursa wrote:
Bjorn Tyrson wrote:

/.../
whats stopping the ceo of one corp from reaching out to the ceo of another that is currently under the wardec and joining forces? and another, and another.
wardecs go both ways, by opening up a bunch of targets for themselves, these corps are also opening themselves up to even more reprisal.
/.../
there is absolutely nothing stopping HS corps under threat of wardec from doing the exact same thing.

hell even if those corps can't put together enough of a combat fleet themselves, surely between the combined wallets of 4 or 5 corps they can come up with enough isk to hire some mercs to come to their aid.
/.../
And why is it that HS is the only place where "oh but we would have to move" is seen as a bad thing?
in low and null, if a bigger fish moves into your pond, you either stay and fight or you get pushed out and find somewhere else to settle.
.


In theory it sounds good. However I don't think it is realistic to expect bunch of hi-sec corps with no or little pvp experience to be able to setup fleet capable of fighting experienced pvp corp. Whatever fleet they will assemble it will be cut to the ribbons. They won't have intel they won't have proper communication and chain of comand. They won't have fits and enough isk/pilots to survive. And mostlikely they will be denied any isk grinding so once the first few fleets will be lost they will be done. I think that if pve corp is just not ready for pvp it won't learn it by wdec with grinding-griefing-pvp-machine. The hisec->lowsec->nullsec seems like a chain to gradually learn what is needed (while you can still farm isk in hisec). wdecs are kind of breaking this chain.

o111


The only way to learn pvp is to loose ships, this has always been the case, no I don't expect a bunch of HS pve corps to put up a solid fight their first time round, or their 10th time, but each loss will start letting them cut their teeth.

and you are also vastly under estimating the power of numbers.
lets say each HS corp can only pull together 10 pilots each who have at least some basic combat skills, lets say they can fit out a t2 tanked frigate with meta guns as the low end of the spectrum.
well you get 5 of those corps together, and you now have 50 pilots, slap a few of them into logi ships and you now have a VERY effective fleet. doesn't matter if the individal skill of each pilot is low, swarm tactics work, especially in HS where smartbombing isn't an option.

hell, 50 people in rookie ships can do some serious damage (as goonswarm showed in their very early days)

sure, some wardec corps have the numbers to counter a swarm like that, but not many. and sure, some corps might want to keep the dec going if they are getting content, but if so many of them are "just looking for easy kills" they are gonna be dropping the dec pretty fast once their killboard starts turning red to losses to rookie ships.

if they dock up, turn their own tactics against them, hellcamp them into the station, or bait them out, have a standing fleet a couple of jumps away and throw a disposable miner into a belt. when they engage jump on them.

the tools are all there, and there is absolutely nothing stopping you from using them. sure you will loose some ships along the way, but frigates are cheep, and corvettes are free. go out there and blow some **** up.

handholding and coddling doesn't do anyone any good.



You presume, like others on here, that everyone wants to pvp..and i'm on about in the traditional sense not market pvp etc.

Not everyone wants to, or will ever want to undock in a pvp fitted ship. Nothing anyone says or does will ever change how they want to play.

There's very likely more of these types of players than pure pvpers.

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Jenn aSide
Soul Machines
The Initiative.
#236 - 2017-03-30 12:31:06 UTC  |  Edited by: Jenn aSide
The way you tell a happy/Well adjusted person in EVE from an unhappy/maladjusted person in EVE is whether or not that person accepts the underlying truths of the game. Those truths are described by EVE's core and fundamental features:

-Universal Non-consensual PVP (If CCP's original designers didn't want pvp to happen in high sec, guns would shut off as soon as you entered high sec).

- Severe Death Penalty ie "once it explodes , it's gone". EVE if CCP gives you stuff back due to a bug, they won't give you the stuff that dropped into a can.

-A much more 'liberal' personal conduct ruleset than almost any other MMO, ie what other games call 'griefing' EVE Online calls 'tuesday'. Awoxing, scamming, infiltrating, stealing etc, all ok in EVE. So is being strong and wardeccing weak fools for luls.

-Single Shard universe (China notwithstanding) where there is no place to hide from others in perfect safety except the condition known as 'docked'. This last one is important because it means that not only can people screw with other people and it's ok according to the rules/EULA, but you can't just hop servers to avoid it like you can in others games.


There is ZERO wrong with not liking one of the above core factors of EVE. It's just stupid as hell to play EVE Online if one or more of those above core factors or their consequences **** you off so much. It's even stupider to come to EVE, observe that it was built from day one with the above core factors and think you can some how get CCP to change them to suit your narrow and insane personal needs.

I like Those core factors even though when you get right down to it, I'm not a PVP junky (I pvp in self defense, to protect my online companions and when my group needs help accomplishing goals, but I almost never pvp "for the fun of it", I'd rather make isk and kill npcs).

Those core factors and my ability to survive and thrive against them gives meaning to what I do in game, and frankly screw any you if you aren't smart enough to stop playing EVE if you hate those core factors so much.
Rroff
Antagonistic Tendencies
#237 - 2017-03-30 12:33:27 UTC  |  Edited by: Rroff
That doesn't mean some mechanics won't become a problem as a game becomes more active or evolves beyond the vision of the original designers. Things that might have worked perfectly well with 4000 players might not pan out anything like the original intention with say 40,000 players online. (For instance early on it was theoretically possible to tank concord and continue causing mischief).
DeMichael Crimson
Republic University
Minmatar Republic
#238 - 2017-03-30 12:33:27 UTC
Remiel Pollard wrote:
DeMichael Crimson wrote:
Sorry to disappoint you but it's not.


No one is disappointed in you being wrong at all.

Everything you do is PVP to some degree. Deny it all you want, but that is a fact, and if other players choose to use any given method to prevent you from affecting the sandbox that they play in as well, then that is their right by the rules and the design of the game. That means if you're mining a rock that someone else wants, or just doesn't like the look of you, and decides to shoot you, they can and will, and if you can't protect yourself, that is entirely your own fault and problem. There is no chest beating in that simple fact, it is just the reality of the game, and your denial of that reality is not a contradiction that matters in any way. It is only your own failure.

Shocked

Look, another one crawls out from under the 'Eve is strictly a full time PvP game' rock. Man you people definitely have a problem with reading comprehension. Nowhere did I say this game didn't have any PvP action. I said it's a PvP / PvE sandbox game. However you people keep denying the fact that players can do PvP and or PvE.

I'm not a miner but hey, I'll play along. I'm in a system with no other players, mining a rock in an asteroid field. Along comes some NPC's to destroy. Take the Ore to NPC station, refine it and manufacture stuff for me to use. Sounds like PvE to me.

How about this, I go to NPC Agent, get mission offer in a system again with no other players in it, fight NPC's, return to NPC Agent and complete mission. Again sounds like PvE.

OK, scan exploration sites in system with no other players in it, fight NPC's, collect loot, go to NPC station, reprocess into minerals and manufacture more items for me to use. Definitely sounds like PvE.

Hell, I could even do PvE Trade / Market content with NPC buy and sell orders in the market. Planetary Interaction is definitely PvE content. The list goes on. Can easily show all kinds of examples of PvE content done solo without being related to PvP. Can easily bypass interacting with other players in space since there's plenty of empty systems within the Eve Universe.

So yeah, I can see how Eve is strictly a full time PvP game.

DMC
Jenn aSide
Soul Machines
The Initiative.
#239 - 2017-03-30 12:38:57 UTC
Rroff wrote:
That doesn't mean some mechanics won't become a problem as a game becomes more active or evolves beyond the vision of the original designers. Things that might have worked perfectly well with 4000 players might not pan out anything like the original intention with say 40,000 players online. (For instance early on it was theoretically possible to tank concord and continue causing mischief).



None of the core factors I mention can 'become a problem', they are the basis of the game. If you don't like the basis of a game you don't like the game.

Just like in soccer, the basis of the game is 'don't use your hands' (with a few exceptions like being the goalie). Thinking that playing a ball game without using your hands is stupid as hell is a totally ok opinion to hold....just not while playing soccer.
Dom Arkaral
Bannheim
Cuttlefish Collective
#240 - 2017-03-30 12:39:01 UTC
Salvos Rhoska wrote:
Leave the legit fresh noobs alone.

Sure you can gank them, and harvest tears, but really?

I'd rather gank a legit newbro and point him towards some pvp group than let him burn out on mining lmao

I've seen more people quit because of mining than people quitting over getting ganked or because of pvp..

Tear Gatherer. Quebecker. Has no Honer. Salt Harvester.

Broadcast 4 Reps -- YOU ARE NOT ALONE, EVER

Instigator of the First ISD Thunderdome

CCL Loyalist