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119.3 - Issues (PC)

First post
Author
MaxOwaR Thunderfist
Vision Inc
Hole Control
#61 - 2017-03-14 22:47:47 UTC
Loroseco Kross wrote:
Whippy Whip wrote:
dscan windows appears to always be in focus, using number keys for anything always changes the the filters

please remove the stupid hotkkeys 1-0 on dscan, they are useless and now bugged


I'll second this. It's especially annoying since many pilots, myself included, have remapped their highslot modules to the keys 1-8. Every time I cycle my guns my dscan and probe scan filters both change.


Very annoying! The best would probably, if it would be possible to define shortcuts for different filters, but at least give us the option, to clear the existing standard filter shortcuts (1-6), please!
Niss Tymbrimi
University of Caille
Gallente Federation
#62 - 2017-03-14 22:57:12 UTC
It has been mentioned by others, and it worries me slightly that it isn't listed in the issues summary --- the probe/dscan window filter hotkeys. Since the release of the new proble/scanning system about a year back, there have been hotkeys for selecting your filters which are the number keys (1, 2, 3, etc.).

This was annoying at the time as these are some of the few un-remappable keys you've put in the game. Can still map number keys to other things, but they're also being used to select filters in the dscan/probe scan windows and you can't change this. While this was a problem, the fact that this only seemed to happen when the window had focus meant you could work around it. Just get used to clicking in space to ensure you don't have focus on the dscan or probe window.

With this patch, the hotkeys now work regardless of focus which means if you have the number keys mapped to anything else (and these are very common keys for people to use for whatever they like...in many people's cases I'm sure it's activating ship modules), you end up with a spasming dscan window when you push them, with no way to unbind the keys in the scanner window.

This is a major issue as I rely on dscan, but now it becomes worthless if I start using my hotkeys as it starts flailing around showing me all kinds of random things as the filters change.

Please - either give us the ability to remap those keys---alternatively give us the ability to just disable them as I never use them anyway---or make your statement that we will use those mappings whether we like it or not and remove the ability to map anything else to the number keys.

Honestly, I found this strange design when it first went into the game as you have a fully remappable keyboard shortcuts function, but then hard-coded a bunch of hotkeys into a window with no means to change or disable it.

I'll be filing a bug report as well as the inability to at least turn off the "forced hotkeys" is just silly.

Thanks.
Alexis Askiras
24 7 Noobs
#63 - 2017-03-14 23:00:22 UTC
Scan window pops up every time I jump through a gate. Super annoying.
addelee
KarmaFleet
Goonswarm Federation
#64 - 2017-03-14 23:15:08 UTC  |  Edited by: addelee
Probes:
The UI sound of moving probes around has no explicit way to be turned off. The only way is to disable UI Interaction sounds which isn't ideal when it's the most grating sound effect after scanning 20+ sigs.

The red colour on the initial spheres is also particularly hard to see. This is especially true for colourblind people as you've used a green map with red effects which are now faint. I can barely use it and I'm only minor red/green cb.



D-scan:
If I press V and click on something to scan; shouldn't the d-scan window automatically popup if it was not already present?
Erasmus Ronuken
Republic University
Minmatar Republic
#65 - 2017-03-14 23:20:48 UTC
Also, when you cancel a trade with someone it says "trading with (whoever) canceled" Need to hire grammar Nazi's
Add more music to the Eve Playlist, or bring Retribution's theme back then I might forgive you for this mess of a patch.
Seems like these composers lack some originality.

You are slowly breaking the game, first the Aura Voice, now this... X
Sha'Uri Dark
VoidRunner's Inc.
#66 - 2017-03-14 23:36:21 UTC  |  Edited by: Sha'Uri Dark
Sha'Uri Dark wrote:
Arias Seven Seven wrote:
I always love it when a patch needs patching or is so bad it just screws a whole game up. Congrats Devs. I say this not based soley on comments above, but also because I can't see anything but black on my screen whether in station or out. Yep, flying blind means unable to play the game. Nice patch.



I have this same issue on TQ and had it on SISI as well https://forums.eveonline.com/default.aspx?g=posts&m=6872299#post6872299

Filed bug report EBR-114823 affects 2/3 accounts


Setting post processing to low or none resolves this issue; high cause the environment to render all black

EDIT: Unaffected account can set post processing to high without issue
Somebody TheGreat
Somebody's Corp
D3ad End
#67 - 2017-03-14 23:36:40 UTC
The new camera dimming bug? feature? is being activated by the in station bilboards. This results in the lights inside the station semi-randomly dimming every so often.

This happens in space as well, point the camera away from the sun, and things will look fairly bright. turn the camera to face the sun and the sun will dim.

See video:

https://www.youtube.com/watch?v=hp0tOUJBPAY
Vladimir Carter
Commissar Corbyns Conscripts
#68 - 2017-03-14 23:43:17 UTC  |  Edited by: Vladimir Carter
While I'm glad you're replying to peoples issues Claymore, at the same time it is also worrying that you skipped out all the posts about using keys 1-9 (keys which a lot of people rebinded to use for activating/deactivating ship modules) changing the scan filters even when the scan windows are not focused.

Please don't say this is intended, D-Scan is one of the most important tools we have, and this makes it close to useless for a lot of people.
t6rvf v
Science and Trade Institute
Caldari State
#69 - 2017-03-15 00:06:46 UTC
I did not notice this one mentioned yet:

having the show info window of a character open and actively selected and either standings, employment history or notes (though this makes sense since your cursor is in the typing field) tab open the keyboard shortcut for d-scan does nothing.
Duo Roman
The Dark Space Initiative
Scary Wormhole People
#70 - 2017-03-15 00:27:49 UTC
Dunar Dolorgiet wrote:
Issue: New map window center pivot offset is effected by "Camera Center" setting.

When using multiple screens the "Camera Center" setting found in "Display & Graphics" -> "Camera Settings" is useful to move the default view pivot into a more convenient location. The new map window view pivot is also modified by this setting even if the map is in floating mode. This results in an off-center pivot impairs the usability and wastes screen real estate.


I second this request to make the rotation point the center of the map window and not be affected by the "Camera Center" offset.
Zira Zira
Republic Military School
Minmatar Republic
#71 - 2017-03-15 01:07:32 UTC
Whippy Whip wrote:
dscan windows appears to always be in focus, using number keys for anything always changes the the filters

please remove the stupid hotkkeys 1-0 on dscan, they are useless and now bugged


please make it a priority, this is highly troublesome
Arias Seven Seven
Indigo Bank
#72 - 2017-03-15 01:08:29 UTC
Yayyayye Kokocambo wrote:
It takes 5+ minutes to launch the game and get to the character selection screen. In my first launch after the update the station graphics were bugged, there were no ship model and i could scroll out of the station interior model. When i undocked screen went black and i had to close the game using the windows task manager. After this try everytime i launch the game it takes 5+minutes again and after i select a character the screen goes black and stays like that, i can only see my cursor. When i close the game with the task manager i can see the screen for a second and there is the "Are you sure you want to log off?" pop up.



Same thing here, my screen for game play shows panels, but no ship in dock, no dock to see. If I undock, there is nothing but blackness. No stars, no ships, nothing to see but little markers. I was lucky to redock but I can't play if I cant' see anything in space or dock. What am I supposed to do or when will this be fixed? I'm not able to play this game and I've paid to do so.
F1x1tm4n
FxT Tax Freedom
#73 - 2017-03-15 01:13:26 UTC  |  Edited by: F1x1tm4n
Duo Roman wrote:
Dunar Dolorgiet wrote:
Issue: New map window center pivot offset is effected by "Camera Center" setting.

When using multiple screens the "Camera Center" setting found in "Display & Graphics" -> "Camera Settings" is useful to move the default view pivot into a more convenient location. The new map window view pivot is also modified by this setting even if the map is in floating mode. This results in an off-center pivot impairs the usability and wastes screen real estate.


I second this request to make the rotation point the center of the map window and not be affected by the "Camera Center" offset.


Same here. I play Eve spanned across two monitors side-by-side. I centered my ship on the right monitor, and use the left for additional secondary windows. This setup requires me to adjust the "Camera Center" setting quite a bit.

I unchecked "Try the New Probe and Directional Scanners", expecting to see the last probe scanner. What I have now is likely the one before that. I didn't get into scanning until the beginning of the year, so I've never used that one.

If this issue can't, or won't be corrected, could we at least have an option to use the same scanners we had last week?

EDIT: The rotation point on the map window is back where it should be. Thanks for fixing that :)
Dominous Nolen
The Graduates
The Initiative.
#74 - 2017-03-15 02:34:18 UTC  |  Edited by: Dominous Nolen
Does the system map need a background noise? Please consider removal of this or atleast linking it to the map slider and not the UI interaction slider, this is the tactical camera ambiance all over again. The ping noise is sort of growing on my, just wish it wasn't tied to the UI interaction slider and was part of an ambiance slider.

PLEASE! For the love of Bob, remove the map background ambient noise, the tactical camera noise and give us the option to turn down the incursion/thera background noise or atleast link them to a slider that makes sense rather then binding all to the UI interaction slider.

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Dominous Nolen
The Graduates
The Initiative.
#75 - 2017-03-15 04:18:28 UTC
I like the addition of the icons for the ships in the scan view, however... that will break alot of tools like PLH and dscan tools due to the addition of the code for the ship icons included.

Suggestion:
Make that icon a toggle option in its own column or have some way so that the icon isn't copyible from the dscan window so you only get the text fields as before. Otherwise various developers are going to have to recode their tools to try to ignore this.

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Occultar
Star Frontiers
Brotherhood of Spacers
#76 - 2017-03-15 06:15:59 UTC
Hey there,

Have done a bit of searching with no luck, but I am having a graphical issue with the new system-map.

http://i.imgur.com/ykIdF0u.png

There are some very distracting/obscuring vertical lines on the system window. It almost looks like some sort of odd scan line stuff, but they actually change color based on what theme I have my UI set to.

I have tried restarting the game, and messed with setting my graphical options from low to high and turning the 'Use new probe system' on and off with no avail. Just wanted to see if anyone else has encountered this yet.
Emp Hazer
Doomheim
#77 - 2017-03-15 07:01:56 UTC  |  Edited by: Emp Hazer
Hey,

there is an UX/UI issue for users, who glue the Probe Scanner and the Directional Scan together in 1 docked window:

Problem:
- Tool tip for undeployed probes overlaps window Header making it unusable

Steps to reproduce:
- Open Probe Scanner
- Open Directional Scan
- If not already: drag Directional Scan onto Probe Scanner window > docked, seperated as "Tabs"
- Switch to Probe Scanner
- Hover over the "Undeployed probes" section underneath the window title/tabs
- Tool tip appears
- Try to switch forth and back Probe Scanner/Directional Scan

This might sound constructed, but it occured quite often to me. One just need to stay over the probe info a tiny moment too long, just by chance, and one has to leave the window, wait, and directly hit the tabs to switch. Really annoying, especially for us wormhole inhabitants probing all night long.

o/ Emp


PS: why does one move well placed buttons to a new Location? Why were opposite buttons located at the position of former other buttons? The "Recall Probes" button is now located at the former position for "Analyze" - great in wormhole space while scanning cloaky, RECALLING your probes in hostile space instead of let them ANALYZE. Bummer!

PSS: Dudes, if you miss the tiny "Show Star Map" mini button (size DOES matter for functions used often!) in the probe scanner - just restart the Client, at it will be there.

PSSS: CCP, please do not patch problems with insufficient patches, when there is no problem.
Sepheir Sepheron
State War Academy
Caldari State
#78 - 2017-03-15 07:36:31 UTC
Whippy Whip wrote:
dscan windows appears to always be in focus, using number keys for anything always changes the the filters

please remove the stupid hotkkeys 1-0 on dscan, they are useless and now bugged


Please remove the hotkeys or give us the option to disable them. They are ruining the game for me.
Kaia Lin Garemoko
Pator Tech School
Minmatar Republic
#79 - 2017-03-15 07:47:03 UTC  |  Edited by: Kaia Lin Garemoko

  1. The width of my D-Scan columns has "reset" a couple of times now.
  2. The "Distance" column has its text left-aligned, not right-aligned like virtually every other similar display.
  3. THAT SOUND.Evil Who in the nine hells thought adding a sound to a key most players tap every few seconds was a good idea? Kill the sound or give us an option to disable it.
Kaia Lin Garemoko
Pator Tech School
Minmatar Republic
#80 - 2017-03-15 08:28:53 UTC
Erasmus Ronuken wrote:
Also, when you cancel a trade with someone it says "trading with (whoever) canceled" Need to hire grammar Nazi's
Add more music to the Eve Playlist, or bring Retribution's theme back then I might forgive you for this mess of a patch.
Seems like these composers lack some originality.

You are slowly breaking the game, first the Aura Voice, now this... X

http://www.quickanddirtytips.com/education/grammar/canceled-or-cancelled

"Canceled" vs "Cancelled" is very much on-par with "Defense" vs "Defence".

However I agree wholeheartedly about the music--there needs to be much, much more of it. The same loop over and over gets annoying, even if I do like the music in general.