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Low-sec Hopes and Changes

Author
Shae Tadaruwa
Science and Trade Institute
Caldari State
#561 - 2017-03-23 19:54:24 UTC  |  Edited by: Shae Tadaruwa
Maximillian Bonaparte wrote:

From what I have been told the convoys of freighter traffic were always a nightmare to setup requiring days of full-time preparation.
Besides how long ago was that? Was it when the eve population was half what it is today?.

No, no. Clearly it was such good game content and everyone loved the play around it so much, that CCP removed it...Roll

Herzeg sees everything through rose coloured glasses if it's something he approves of and everything else is just griefing.

Old content that most people hated; and that had a huge negative impact on industry in lowsec and nullsec, is good....because it's Ye olde content.

It's a very selective memory thing.

Jump Freighters were introduced into the game in the Trinity expansion in 2007. Apparently only the game back before 2007 was 'real piracy',

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Scialt
Corporate Navy Police Force
Sleep Reapers
#562 - 2017-03-23 20:01:17 UTC
Herzog Wolfhammer wrote:



I'm not sure what you mean. Lowsec back then was full of life. People "living" out there? You mean like they live in highsec: grinding and farming? Back in my day (Warning: "Get off my lawn" is imminent) people who "lived" out in lowsec lived off real booty (stolen stuff booty, not rap video booty call booty) and ransoms. Sometimes they managed to get players to eject from their ship and steal the whole ship! Can I have a "Yarr!"?

What you are telling me is that people are "living" out there in the same manner that they live in nullsec: farming and grinding? Where's the excitement in that? What exactly are the farmers and grinders getting out of this game (be it in high, low, and null) anyway? Are they even playing a game at all any more?

I get the impression that everybody, from the highsec "carebear" to the nullbear living safe behind intel channels all want to live in some bubble of predictable ISK/reward/Risk balance. Predictable being the key word here. Even the gankers are stuck on predictable.

Is anybody having actual fun in this game any more?



I have fun right now in FW space finding fights (and often having to run or getting blown up).
I also have fun with exploring wormholes, being scared out of my mind that the proteus always watching me will uncloak and kill me.
I enjoy trading in high sec.
I also like running some missions every now and then, completing a null sec anomaly or two... and I even join a mining fleet for some low-key social interaction while blowing up rocks every once in a while.

I don't enjoy gatecamps... either being a camper or getting caught in one. It's not what I consider enjoyable PvP (especially being caught). Jump. "Oh... I'm in a bubble. 10 ships on grid and I'm in a Caracal. Can I get back to the gate? Nope... I'm scrambled. Can I target anyone? Nope... I'm damped. And now I'm dead. Well that was fun."

Basically the most enjoyable PvP I get right now is in FW plexes. The biggest annoyance I have from this proposal is that I think it will pretty much kill FW space by making travel through low-sec suck.
Herzog Wolfhammer
Sigma Special Tactics Group
#563 - 2017-03-24 04:09:58 UTC
Shae Tadaruwa wrote:
Maximillian Bonaparte wrote:

From what I have been told the convoys of freighter traffic were always a nightmare to setup requiring days of full-time preparation.
Besides how long ago was that? Was it when the eve population was half what it is today?.

No, no. Clearly it was such good game content and everyone loved the play around it so much, that CCP removed it...Roll

Herzeg sees everything through rose coloured glasses if it's something he approves of and everything else is just griefing.

Old content that most people hated; and that had a huge negative impact on industry in lowsec and nullsec, is good....because it's Ye olde content.

It's a very selective memory thing.

Jump Freighters were introduced into the game in the Trinity expansion in 2007. Apparently only the game back before 2007 was 'real piracy',



Surely nobody complains about anything now.

CCP would have done best to stick to their vision and just pay attention to the subs and not what people say.

Bring back DEEEEP Space!

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#564 - 2017-03-24 07:30:24 UTC
Nobody likes structure grinds so I highly doubt anyone would like cta escort ops

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Salvos Rhoska
#565 - 2017-03-24 09:44:49 UTC
Lan Wang wrote:
Nobody likes structure grinds so I highly doubt anyone would like cta escort ops

Well, structure grind exists.

Charge a fee as an escort.
Frostys Virpio
State War Academy
Caldari State
#566 - 2017-03-24 20:52:38 UTC
Salvos Rhoska wrote:
Lan Wang wrote:
Nobody likes structure grinds so I highly doubt anyone would like cta escort ops

Well, structure grind exists.

Charge a fee as an escort.


After landing on grid, a Tornado will dump it's alpha strike into a freighter in less than 5 seconds. Tell me how you are supposed to play escort against that. And remember the cost of those is rather limited since they do get insurance payout while about half of your freighter's load will be lost in the explosion.

The idea of escort makes sense IRL where you can mostly prevent the enemy from even approaching in firing range of what you protect. In EVE, this is not the case.

Structure grind are still done because you can still get a fight out of it. The objective takes long enough to grind down that grid control is important. Against a freighter, you can have it done at some ridiculous pace thus effectively denying the possibility of defending the objective, especially if you consider your attacking ships as just cost of operation. If you targeted a loaded freighter, you have high chance of winning the ISK war even if you do not loot anything off the field.

People had reasons to consider freighter escort operation as cancer and CCP agreed with them.
Salvos Rhoska
#567 - 2017-03-25 08:49:00 UTC  |  Edited by: Salvos Rhoska
Frostys Virpio wrote:
After landing on grid, a Tornado will dump it's alpha strike into a freighter in less than 5 seconds. Tell me how you are supposed to play escort against that. And remember the cost of those is rather limited since they do get insurance payout while about half of your freighter's load will be lost in the explosion..


You can use Tornados in HS, as is right now.
Infact you can do the same in LS too as it is right now.

So it seems insurance is the remaining issue.

Seems a fair tradeoff to me in LS where PvP is systemically less restricted than in HS.
Coralas
Center for Advanced Studies
Gallente Federation
#568 - 2017-03-25 10:59:17 UTC  |  Edited by: Coralas
Salvos Rhoska wrote:
Frostys Virpio wrote:
After landing on grid, a Tornado will dump it's alpha strike into a freighter in less than 5 seconds. Tell me how you are supposed to play escort against that. And remember the cost of those is rather limited since they do get insurance payout while about half of your freighter's load will be lost in the explosion..


You can use Tornados in HS, as is right now.
Infact you can do the same in LS too as it is right now.

So it seems insurance is the remaining issue.

Seems a fair tradeoff to me in LS where PvP is systemically less restricted than in HS.


In lowsec, you put 60 tornados on grid, fire once and warp. Doesn't matter how its fit, or whats with it, doesn't matter if the volley is ragged. Insurance is irrelevant, few if any tornados are going to die.

I've observed a JF pilot running an alliance business. He moved far more cargo the distance required with 2 accounts (JF + cyno alts) than you can possibly hope to do with a pair of freighters, ie this change would require many more space truckers, and quite frankly its a dull task, that people will resent having to do just to live in null. I set up no more than a couple of jumps from the hub in highsec, and when I lived in null 1 jump from the alliance JF serviced outpost for a reason.

I also observed bads losing their JFs all the time, was a bit of a joke in the rental alliance really, ie its not like you can't intercept lots of nullsec trade right now if you wanted to.
Salvos Rhoska
#569 - 2017-03-25 11:29:49 UTC  |  Edited by: Salvos Rhoska
Coralas wrote:
ie this change would require many more space truckers, and quite frankly its a dull task, that people will resent having to do just to live in null.


Might be dull for some, but its clear from the amount of freight being moved that its not dull for many.
That stuff isnt moving itself. Players are moving it.

Also you dont "have" to haul through LS to live in null (or even in LS)
Get someone else to do it for you.

For smaller volumes, you can use traditional MWD/Cloak, webbing, tank/align, T2cloak etc tactics just like usual on a variety of hulls for gate transit (especially as there are no bubbles in LS).

See what I mean?
I understand removing cynos seriously impairs JFs through LS.
But thb the current mechanics make a mockery of LS to intercept them.
(And feeding into the Jita monstrosity, and the unadulterated material transit between HS and NS)



Im glad we tabled and settled the Tornado issue.
Players currently can field 60 Tornadoes in HS and LS already.
This is not changed.
The insurance issue is very cheap as is, and also is not changed
(Tbh insurance is stupid anyways as a system).
Still follows EVEs Golden Rule:
Dont fly what you cant afford to lose.



JFs are a 89.5 day train, just to sit in one, not to mention very expensive. (7bil+)
In regards to Malcanis' Law, JFs are one of those instances that violates it in reverse, specifically in LS.
Newer, smaller entities have difficulty fielding them, and are instead forced to use gate transit.
Thus newer/smaller entities must risk gate camps, whilst established groups lol-cyno past the gatecamps into and through LS (especially with strategic Citadels).

To make matters worse, those established larger entities in LS/NS can also lol-cyno caps which smaller/newer entities are nowhere near being able to afford or have SP sit in, let alone in sufficient quantities.

A sub-cap, non-cyno LS equalises the field. (Somewhat, not entirely, no change can).

Sure, NS and powerful LS entities can still flood LS with sub-caps, but that is a population/organization issue, not an SP/cost barrier.

As I described before, if cynos/caps are removed from LS, it will be far more attractive to sub-cap capable corps from around EVE to operate there in the hopes of intercepting LS transiting material without JFs jumping over their head, or massive cap fleets they cant hope to match eradicating them.



The materials must flow between HS and NS, and they must go through LS (except a few geographic exceptions or WHs as a backdoor option).

The value/volume is astounding and ceaseless, in both directions.

When JFs are "brought to ground", rather than jumping over/through LS, and goods must be gate transited through LS, there is enormous wealth, content and opportunity to be had.

It will be a pirate paradise.
Targets everywhere, fighting for control of gates, and either avoiding or manning up to beat the crucial NS convoys for the greatest profit of all.

In the long run, hopefully this will encourage more localized trade hubs, in HS/LS/NS, or atleast warehouse hubs from which willing haulers (in whichever configuration) carry the materials forward per contract or agreement, piecemeal.



JFs lol-cynoing into and through LS, must end.
Frostys Virpio
State War Academy
Caldari State
#570 - 2017-03-25 16:39:56 UTC
Salvos Rhoska wrote:
Frostys Virpio wrote:
After landing on grid, a Tornado will dump it's alpha strike into a freighter in less than 5 seconds. Tell me how you are supposed to play escort against that. And remember the cost of those is rather limited since they do get insurance payout while about half of your freighter's load will be lost in the explosion..


You can use Tornados in HS, as is right now.
Infact you can do the same in LS too as it is right now.

So it seems insurance is the remaining issue.

Seems a fair tradeoff to me in LS where PvP is systemically less restricted than in HS.


In HS, your tornadoes are lost to CONCORD and you receive no insurance. In low sec, you will receive insurance for every Tornadoes lost and might not even lose that many in the first place anyway. meanwhile, the guy who tried to do an escort lost the ship it was supposed to protect and on average, 50% of it's content. A few week after your changes, people would realize escort flat out don't work and the only way around it the play the Niarja game hoping the gankers are not there this time except after a gank, there is not criminal timer preventing them from killing the very next one.
Frostys Virpio
State War Academy
Caldari State
#571 - 2017-03-25 16:46:47 UTC
Salvos Rhoska wrote:


For smaller volumes, you can use traditional MWD/Cloak, webbing, tank/align, T2cloak etc tactics just like usual on a variety of hulls for gate transit (especially as there are no bubbles in LS).


"Look at me, Salvos Rhoska, terrible idiot who think it's even remotely possible to feed some large null-sec staging/hub market by doing thousands of trips with a MWD/cloak trip blockade runner."
Salvos Rhoska
#572 - 2017-03-25 16:53:22 UTC
Frostys Virpio wrote:
Snip.


A) The escort loses nothing.

B) In a few weeks you will realize its better to fly your goods through LS in sub-caps, using traditional precautions.

C) Welcome to EVE. No more cyno-lolling past gates and cyno Citadel/Station hopping.
Salvos Rhoska
#573 - 2017-03-25 16:58:00 UTC  |  Edited by: Salvos Rhoska
Frostys Virpio wrote:
"Look at me, Salvos Rhoska, terrible idiot who think it's even remotely possible to feed some large null-sec staging/hub market by doing thousands of trips with a MWD/cloak trip blockade runner."


Lol.
Wtf.

Where do you get off thinking EVE is responsible for feeding NS markets?
Much less by bypassing LS with JF cynos and cap threat?

You are in NS, the most lucrative of all space.

Feed yourself.
Use what you have, locally.

Build your own markets.
Herzog Wolfhammer
Sigma Special Tactics Group
#574 - 2017-03-25 17:35:35 UTC  |  Edited by: Herzog Wolfhammer
Salvos Rhoska wrote:

It will be a pirate paradise.
Targets everywhere, fighting for control of gates, and either avoiding or manning up to beat the crucial NS convoys for the greatest profit of all.

In the long run, hopefully this will encourage more localized trade hubs, in HS/LS/NS, or atleast warehouse hubs from which willing haulers (in whichever configuration) carry the materials forward per contract or agreement, piecemeal.



JFs lol-cynoing into and through LS, must end.




You see that's the problem. The kind of player that would agree with you has long left the game. They have been replaced with people who all want to live in their predictable isk/risk/reward bubble. I blame it on marketing: too long with the banner ads that attract the kind of people who do everything with one eye on their wallet or stats as if that's the end all be all of the game. They want those ISK / stats as THE measure of winning, game and fun be damned. And don't you dare change one thing or by golly, they are going to complain loudly like you just stole their parents' retirement funds. They will throw at you the same level of self entitled vitriol only matched by incursioners complaining about mom-popping fleets, all the while claiming every other player is self entitled (the usual projections).

Makes me hope such changes occur just to see that type of player cry oceans of tears. Yet they will never see that being what they are (or have become through lack of self reflection) is the root of the problem.

Bring back DEEEEP Space!

Salvos Rhoska
#575 - 2017-03-25 17:53:07 UTC  |  Edited by: Salvos Rhoska
Herzog Wolfhammer wrote:
Snip


HS/NS transit is currently lol-cynoing past/through/over LS, laughing all the way.

Meanwhile smaller entities have to run gates, cos they cant afford/SP JFs, nor Citadel points, nor cap fleets.

Its not so much that new players have showed up, which is good for the game.

Its that some old players refuse any and all change that might hurt their convenience and advantage.

The HS/NS transit of materials through LS, is a systemic issue.
I fully expect them to resist any change to it, by all means, in their own interest.

They will fight it to the bitter end, and any attempt to highlight it.

LS is the key to HS/NS transit.
Everything between the two, must transit through it (except for WHs)
LS, is where to fix this.
Change the lock in LS, so those keys no longer fit.
Coralas
Center for Advanced Studies
Gallente Federation
#576 - 2017-03-26 02:58:03 UTC
Salvos Rhoska wrote:
Frostys Virpio wrote:
"Look at me, Salvos Rhoska, terrible idiot who think it's even remotely possible to feed some large null-sec staging/hub market by doing thousands of trips with a MWD/cloak trip blockade runner."


Lol.
Wtf.

Where do you get off thinking EVE is responsible for feeding NS markets?
Much less by bypassing LS with JF cynos and cap threat?

You are in NS, the most lucrative of all space.

Feed yourself.
Use what you have, locally.

Build your own markets.


Moon distribution is uneven to enforce trading. PI is generally more efficient in null so null produces an excess, data and relics produce a biased racial output that limits what can be made with it (and thus it requires trading), and mining highends produces more valuable minerals that can be exchanged for lowends from highsec at a favourable ratio to the nullsec miner.

The NPCs drop only their peculiar items.

ie anyone that tries to self-contain their nullsec empire is going find it pointlessly inefficient to live in null, because they'll be mining trit like they could in highsec just to build things, and if that became the norm, then constructing things in highsec would become impossible through lack of zydrine, megacyte and moon goo.

All the changes through the years have made it impossible to not have JFs, as they are, today.
Salvos Rhoska
#577 - 2017-03-26 10:34:50 UTC  |  Edited by: Salvos Rhoska
Coralas wrote:
All the changes through the years have made it impossible to not have JFs, as they are, today.


I dont agree, in terms of LS.

JFs are not the only way to transport material in LS.

LS notably doesnt have bubbles, which makes gate transit eminently more possible with non-cyno, than in NS, which makes JF cynoing in LS all the more unnecessary.

LS is a very thin sector. I havent checked, but I think its something like 10 systems at its widest point.
This even further makes cynos not only unnecessary, but exploitative.
They can simply cyno over gatecamps, between Citadels/stations, and bypass LS with very little risk (except stupidity).

Furthermore, this advantages large/wealthy corps whom can afford JFs, have the SP, can build strategic Citadels to cyno to/from, and additionally can field caps to quash the LS interference by smaller corps.

Smaller corps have to run the gates in LS.
I dont see a reason why in LS larger/wealthy corps should not have to run the gates as well.
This is, afterall, LS, not NS.



My suggestions regarding removing cynos/caps in LS are just a suggestion.
Im not saying its the perfect solution, but I think it has an equitable ratio of +/-.

If someone has another idea on how to curtail JFs currently making a mockery of LS, and hence the ease/safety of HS-NS material transit (especially by large/wealthy corps), I'm all ears.



I readily admit my position is predicated on the the premise that ease/safety/efficiency of material transport between HS-NS is unhealthy for the universal economy, for content and diversification of markets.

I look at the Jita figures, and cannot accept that its good for the game.
Huge player empires in EVE have risen and fallen, over and over, yet Jita, an NPC system, just gets bigger and bigger.
Its an abomination, and antithetical to EVE.
Its a tumor that continues to grow in the heart of EVE, draining it of content, and a result of dysfunctional mechanics which make its existence and growth possible.

Since its almost impossible to incentivize PvP in HS, and I dont want to nerf NS autonomy, I look at LS, as the narrow, thin stretched buffer between HS-NS, as the place to curtail the collusion of HS-NS which is making Jita possible.

(Ive also suggested a HS per gate contract cargo value tax % to indirectly incentivize local markets, to atleast encourage flying the materials yourself or as entrusted non-contractually.)



Im open to argument on any of these, as long as its not just veiled self-interest.
Its not about what is "good" for you, or me, or anyone else, its about the impact on us all, overall.
ApexDynamo
Neurosurgical Reconstruction Centre
#578 - 2017-03-26 11:27:41 UTC
Remove local best change for low and nullShocked
Salvos Rhoska
#579 - 2017-03-26 11:36:46 UTC  |  Edited by: Salvos Rhoska
ApexDynamo wrote:
Remove local best change for low and nullShocked


Removing LS local wont do squat to curtail JF cyno transit.

NS is another matter, but this thread is about LS.

Removing Local from LS doesnt really affect gatecamps, and just makes running PvE content even more risky in what already is rather "poor" yet dangerous space.
Maximillian Bonaparte
Interstellar Booty Hunters
#580 - 2017-03-26 19:37:42 UTC
I think it is important to point out that the two people on this thread who are arguing for drastic changes to lowsec do not thrive there.

Lowsec is about PvP isnt it? Zkill is pretty much a good way to get intel on what people are about.

Herzog Wolfhammer

and

Salvos Rhoska

If you compare them to someone like...

Lan Wang

or even me...you can see whats up.

Maybe they are not to blame because no one has ever 'taught' them what lowsec pvp is about...but maybe they are to blame for never getting into a ship with the intention of fighting, loosing it, and LEARNING what lowsec PvP is about...and then from there joining a corp that ALSO knows what lowsec PvP is about - how it is funded, and the supply and logistics involved to maintian the content.

Like i said before, the people that thrive in lowsec do have their complaints - but NONE of them ever complain about cynos and especially jump freighters.