These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Warfare & Tactics

 
  • Topic is locked indefinitely.
 

Let's talk about Suitonia's suggestions to improve FW

Author
X Gallentius
Black Eagle1
#181 - 2017-03-06 20:55:33 UTC
Julius Foederatus wrote:
To be fair though XG, when we're pushing tiers, we're rarely going after systems that will give us meaningful fights. Every home system we've sieged in the past few years (correct me if I'm wrong) has been for reasons other than pushing the tier for economic reasons. It's almost exclusively been about bragging rights or creating content. If you're trying to push your tier up, you're going for the backwoods systems that no one really cares about, because that's the most efficient way of doing it.

I think the current FW mechanics are the best we've ever had, but that's a really low bar and I think they need to be improved. Cal/Gal isn't as bad as Min/Amarr because of cultural issues, but at it's heart it's still not very healthy in terms of game mechanics. We just have a little more group loyalty over here, barring a couple corps over in Min/Amarr FW.

You can tune it though. If you want massive levels of fights you attack a home system. If you want moderate levels of fights you attack a less densely populated system, or a system one-two jumps from a home system. Or you attack a system populated by pirates. etc...
Julius Foederatus
Federal Navy Academy
Gallente Federation
#182 - 2017-03-06 21:06:39 UTC  |  Edited by: Julius Foederatus
But it's not really an organic system. It doesn't facilitate content on its own merits, it's something we have to game to get the content we want. If people have the option of opting out, they always will, sooner or later, and it results in stagnation. I don't think that people should be able to opt into FW but opt out of the basic mechanics. That's just a bad system from a design perspective, because it ultimately results in apathy and death. People respond to game mechanics. Farmers stopped farming offensive plexes so much when CCP put in the rat changes. We could easily change the system to one where people were basically required to PVP or drop out, but for whatever reason, CCP is afraid of consequences for players. It would be more difficult to enable the losing side to stay in the game, but there are ways to do it.

Regardless of the solutions, I think we have to acknowledge that FW mechanics are not in a healthy state. Citadels are the most immediate problem, but the game wasn't in great shape before them, and it won't be after they're fixed unless CCP starts putting in some changes.
Cearain
Plus 10 NV
#183 - 2017-03-06 22:01:18 UTC
Julius Foederatus wrote:
...We could easily change the system to one where people were basically required to PVP or drop out, but for whatever reason, CCP is afraid of consequences for players. It would be more difficult to enable the losing side to stay in the game, but there are ways to do it.

...


I have thought that perhaps CCP has been hesitant to put in pvp changes they promised because they want faction war to be very new player friendly.

Its my opinion that this is a mistake. I think FW can be new player accessible but the pvp in low is sec is often the most challenging pvp for the typical individual pilot. Lots of Null sec pvp tends to involve anchoring up and just following broadcasts and is in many ways much more new player friendly. (of course these are some generalizations and there are plenty of exceptions to what I am saying here)

I think the success of horde, karma, test, brave etc. should more then adequately demonstrate to ccp that fw (and low sec generally) does not need to serve as a stepping stone to null sec. And in fact it is not going to be well suited for that purpose. In many ways the step up to low sec is higher than the step to null sec for a typical new player that needs allot of hand holding.

Thats not to say fw is not a great place for new players looking for pvp. I am just saying that ccp should make each form of pvp unique and awesome instead of trying to make one a lite version of the other. (often the lite version is a broken version) New players are a big asset for fw corps just like they are big asset for null sec corps. So the player corps will help new players get the hang of the situation even if it is pvp intensive.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Crosi Wesdo
War and Order
#184 - 2017-03-06 23:37:34 UTC  |  Edited by: Crosi Wesdo
The reason making isk and making progress in occupancy has to have a significant pve element is that a purely PvP mechanic would be open to any and all manor of abuse or would have to be so toned down and convoluted that no one would be able to support their legitimate PvP.

The pve element we have now could benefit from some tweaks but is actually pretty close to optimal in terms of freedom of player choices and barrier to manipulate income and occupancy.
Aves Asio
#185 - 2017-03-07 13:32:30 UTC
Crosi Wesdo wrote:
The reason making isk and making progress in occupancy has to have a significant pve element is that a purely PvP mechanic would be open to any and all manor of abuse ...


This is eve, everything will be abused for personal gain.

The reason making isk and making progress in occupancy has to have a significant pve element is because the devs arent competent enough to create a better system. Lets not make that stop us from demanding balance and improvements.
Cearain
Plus 10 NV
#186 - 2017-03-07 15:47:27 UTC  |  Edited by: Cearain
Crosi Wesdo wrote:
The reason making isk and making progress in occupancy has to have a significant pve element is that a purely PvP mechanic would be open to any and all manor of abuse or would have to be so toned down and convoluted that no one would be able to support their legitimate PvP.

The pve element we have now could benefit from some tweaks but is actually pretty close to optimal in terms of freedom of player choices and barrier to manipulate income and occupancy.



I think your first statement is too vague. Yes it would be manipulated if ccp did something like give occupancy to the side that got the most fw kills in a system, or something dumb like that. But it is not the case that they can't make occupancy more about winning fights rather than running away. The sov system in null sec is not pve. And it is not abused either. It has other problems, but none of them are because the mechanic does not have a "significant pve element."

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Scialt
Corporate Navy Police Force
Sleep Reapers
#187 - 2017-03-07 16:31:30 UTC
Thanatos Marathon wrote:
Scialt wrote:
X Gallentius wrote:


Lots of reasons to try to manipulate the tier levels, and to do so you need to capture systems. Capturing systems leads to pvp, which is what we want too.



I guess this is the part I'm still not completely sold on.

Does capturing systems generally lead to PvP. I've taken part in 2 system captures... and in both cases the opposition barely showed up. A week of people yelling to plex a certain system... then go shoot at the hub for a bit. the only people who showed up were a couple of neutrals trying to snipe for a little while on the IHUB bash.

I don't seem to get a lot of PvP when I engage in plexing games... I get it when I search for it (jumping between plexes until I find someone in one who wants to fight). I get SOME... but it's much less frequent for me.



We might be able to give you some suggestions about how to find/get PVP if you post with your main. I assume this isn't it since it has never destroyed a ship and has only lost 1.


Well that and the word "alt" in the name are probably good clues.

I don't really have a problem finding PvP. I just don't find it while plexing... I find it by cruising around FW space and looking for it.
Scialt
Corporate Navy Police Force
Sleep Reapers
#188 - 2017-03-07 16:37:14 UTC
X Gallentius wrote:
Scialt wrote:
X Gallentius wrote:


Lots of reasons to try to manipulate the tier levels, and to do so you need to capture systems. Capturing systems leads to pvp, which is what we want too.



I guess this is the part I'm still not completely sold on.

Does capturing systems generally lead to PvP. I've taken part in 2 system captures... and in both cases the opposition barely showed up. A week of people yelling to plex a certain system... then go shoot at the hub for a bit. the only people who showed up were a couple of neutrals trying to snipe for a little while on the IHUB bash.

I don't seem to get a lot of PvP when I engage in plexing games... I get it when I search for it (jumping between plexes until I find someone in one who wants to fight). I get SOME... but it's much less frequent for me.

Capturing the right systems does. In general, the more the other side decides they care about a given system, and the more they are active in your TZ, the larger volume of fights.

If the other side doesn't care, then there's nothing you can do about it and you're not going to get fights. But that dynamic applies to every other aspect of this game as well.


perhaps the main point of misunderstanding is I largely play FW in a solo capacity... not as part of organized corp fleets. I don't make choices about what systems to capture... someone just screams in militia chat about helping to take XXX system and I join in.

So all my responses should be qualified with "As a largely solo PvP and FW player". For me plexing generates way less pvp then hunting other war targets. And when I hunt targets it's not to interfere with their plexing or to plex the same site in return... I fight and leave (to repair and fight again).

It feels the same in the two militias I have alts in.
Crosi Wesdo
War and Order
#189 - 2017-03-07 17:04:44 UTC  |  Edited by: Crosi Wesdo
Cearain wrote:
Crosi Wesdo wrote:
The reason making isk and making progress in occupancy has to have a significant pve element is that a purely PvP mechanic would be open to any and all manor of abuse or would have to be so toned down and convoluted that no one would be able to support their legitimate PvP.

The pve element we have now could benefit from some tweaks but is actually pretty close to optimal in terms of freedom of player choices and barrier to manipulate income and occupancy.



I think your first statement is too vague. Yes it would be manipulated if ccp did something like give occupancy to the side that got the most fw kills in a system, or something dumb like that. But it is not the case that they can't make occupancy more about winning fights rather than running away. The sov system in null sec is not pve. And it is not abused either. It has other problems, but none of them are because the mechanic does not have a "significant pve element."


Participating in the null sec sov system in no way pays isk or rewards LP. Its motivations can afford to be pvp only since there is no instant benefit from participating (or not so).

The desired design goals for FW is to be able to participate in PvP where possible, PvE as a gatekeeper in lou of PvP and all the time being able to make isk to support yourself without ratting/mining/DED and sanctums etc. The design goals of null are completely different so stating that null sov works differently is painfully stupid.

Im not convinced you spend a single second thinking about your responses. You have your free intel soap box, and even though there is no connection between the problem you see, the solution you propose and the outcome you imagine, you still tout the same nonsense.

Scialt wrote:

I don't really have a problem finding PvP. I just don't find it while plexing... I find it by cruising around FW space and looking for it.


So you find it while other people are plexing. Working as intended.
Cearain
Plus 10 NV
#190 - 2017-03-07 18:18:54 UTC
Crosi Wesdo wrote:
Cearain wrote:
Crosi Wesdo wrote:
The reason making isk and making progress in occupancy has to have a significant pve element is that a purely PvP mechanic would be open to any and all manor of abuse or would have to be so toned down and convoluted that no one would be able to support their legitimate PvP.

The pve element we have now could benefit from some tweaks but is actually pretty close to optimal in terms of freedom of player choices and barrier to manipulate income and occupancy.



I think your first statement is too vague. Yes it would be manipulated if ccp did something like give occupancy to the side that got the most fw kills in a system, or something dumb like that. But it is not the case that they can't make occupancy more about winning fights rather than running away. The sov system in null sec is not pve. And it is not abused either. It has other problems, but none of them are because the mechanic does not have a "significant pve element."


Participating in the null sec sov system in no way pays isk or rewards LP. Its motivations can afford to be pvp only since there is no instant benefit from participating (or not so).


Just because it does not give instant lp or isk does not mean the motivations are not isk. They are.

Scialt wrote:

I don't really have a problem finding PvP. I just don't find it while plexing... I find it by cruising around FW space and looking for it.



So you find it while other people are plexing. Working as intended.[/quote]

If you want a sov system that is mostly detatched from the actual combat then FW is working as intended.

It is questionable whether that is even the case. It seems to me that people just use the plexes to get fights and have some security against blobs. If I warp in on someone it is often the case that they will not bother finishing the plex even if they win. Like if I reship and come back they often won't be there and the plex will still have the same amount of time on the clock.

Often people will just see others on dscan and go in a plex to see if we can get a fight. But again people are not really concerned about gaining sov they are just looking for a convenient spot to fight. If people want to actually get sov for their faction then they don't fight but instead rabbit plex some alts.


I have given my reasons for the proposals I support. I and others have connected the dots for you and XG. I am not going to repeat the same answers to your questions.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Scialt
Corporate Navy Police Force
Sleep Reapers
#191 - 2017-03-07 18:24:40 UTC
Crosi Wesdo wrote:


Scialt wrote:

I don't really have a problem finding PvP. I just don't find it while plexing... I find it by cruising around FW space and looking for it.


So you find it while other people are plexing. Working as intended.


Yes.

The point is that the LP/Plex/Tier system isn't the driver. It's having set locations where you know you have a good chance of finding fights at reasonable odds. I'd wager that the number of fights would in no way be impacted by any changes in how LP are awarded and Tier mechanics... simply because the people using FW for fights (as opposed to plexing and running when a fight comes) don't seem to care all that much about that stuff.

Heck, when I do run a plex in order to set engagement range on a fight, 95% of the fights seem to be neutrals anyway. It's clear they don't give a crap about LP... and as I warp away to fix my ship after the battle (or I'm dead)... I don't really care either.

My comments are based on the idea presented that fighting for higher tiers drives pvp in FW. It's not saying FW doesn't create PvP opportunities... it does. But it doesn't seem to me that those who are trying to win systems to increase the tier are driving PvP much. I don't think changes to LP awards will impact PvP in FW much at all. It will mainly impact those rabbit-plexing for LP.
Crosi Wesdo
War and Order
#192 - 2017-03-07 18:43:26 UTC  |  Edited by: Crosi Wesdo
The LP/Plex/Tier system, along with the possibility of station lockouts, is exactly why you found your target in a plex.

Cearain wrote:

Just because it does not give instant lp or isk does not mean the motivations are not isk. They are.



You must be truly dishonest. There is no mechanic in null sov that allows a young player to make themselves available for PvP and fit their ship accordingly, and at the same time make isk to support their losses.

If you are conflating differed benefits of owning space after a pvp conquest where not a single participant generated anything of worth other than loot, then you are stupendously confused.

Null and FW design goals, objectives and benefits are very different. If you want to make FW like null, so that all the income is passive of PvE, then thats a difference conversation. As it stands, they work in very different ways, which require a PvE element to prevent farmers running amok.
Arcturus Ursidae
Federal Defense Union
Gallente Federation
#193 - 2017-03-07 18:47:25 UTC
Nice healthy debate as usual, some good ideas, some old ideas.

Again the consensus is farming can be deterred a bit and rewards and occupancy gain could be tweaked details to be worked out.

Elephant in the room I guess is in the OP's title, FW needs a CSM representative not sure if that is going to happen. I think as a goon and not in FW suitonia may be at the bottom of my vote preference as a just might make a difference but not over other faction war / low sec candidates.
Thanatos Marathon
Moira.
#194 - 2017-03-07 18:48:21 UTC  |  Edited by: Thanatos Marathon
There actually is a candidate from FW running, and it isn't Suitonia.
Cearain
Plus 10 NV
#195 - 2017-03-07 19:17:09 UTC
Crosi Wesdo wrote:
The LP/Plex/Tier system, along with the possibility of station lockouts, is exactly why you found your target in a plex.

Cearain wrote:

Just because it does not give instant lp or isk does not mean the motivations are not isk. They are.



You must be truly dishonest. There is no mechanic in null sov that allows a young player to make themselves available for PvP and fit their ship accordingly, and at the same time make isk to support their losses.

If you are conflating differed benefits of owning space after a pvp conquest where not a single participant generated anything of worth other than loot, then you are stupendously confused.

Null and FW design goals, objectives and benefits are very different. If you want to make FW like null, so that all the income is passive of PvE, then thats a difference conversation. As it stands, they work in very different ways, which require a PvE element to prevent farmers running amok.


It doesn't matter whether the income is immediate or not. Its not a matter of conflating anything - it doesn't matter. And really if you want to make decent isk at plexing you should get alts rabbit plexing rather than trying to pvp. Like anything else look at what the good players fly. So if you want to get allot of solo kills look at a good solo pilot's killboard. If you want allot of lp or sov for your faction then look at the killboards of those who get capture the most plexes.

Bottom line is you really don't get a significant increase in isk from pvping in faction war. In fact you probably would do much better to be in Karma fleet where you buy one doctrine ship and then the alliance keeps buying you replacements. If you fly certain ships you even make a decent profit from your loses.

Typically the start up costs for making isk in null sec are a bit higher. I mean you need more than a stabbed t1 destroyer to make 100 mill isk per hour. Although even there sov null sec will give you access to pi that will far exceed fw plexing alts.

I just don't think you know enough about the game as a whole to put anything in perspective.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Crosi Wesdo
War and Order
#196 - 2017-03-07 19:23:37 UTC  |  Edited by: Crosi Wesdo
Cearain wrote:
Crosi Wesdo wrote:
The LP/Plex/Tier system, along with the possibility of station lockouts, is exactly why you found your target in a plex.

Cearain wrote:

Just because it does not give instant lp or isk does not mean the motivations are not isk. They are.



You must be truly dishonest. There is no mechanic in null sov that allows a young player to make themselves available for PvP and fit their ship accordingly, and at the same time make isk to support their losses.

If you are conflating differed benefits of owning space after a pvp conquest where not a single participant generated anything of worth other than loot, then you are stupendously confused.

Null and FW design goals, objectives and benefits are very different. If you want to make FW like null, so that all the income is passive of PvE, then thats a difference conversation. As it stands, they work in very different ways, which require a PvE element to prevent farmers running amok.


It doesn't matter whether the income is immediate or not. Its not a matter of conflating anything - it doesn't matter. And really if you want to make decent isk at plexing you should get alts rabbit plexing rather than trying to pvp. Like anything else look at what the good players fly. So if you want to get allot of solo kills look at a good solo pilot's killboard. If you want allot of lp or sov for your faction then look at the killboards of those who get capture the most plexes.

Bottom line is you really don't get a significant increase in isk from pvping in faction war. In fact you probably would do much better to be in Karma fleet where you buy one doctrine ship and then the alliance keeps buying you replacements. If you fly certain ships you even make a decent profit from your loses.

Typically the start up costs for making isk in null sec are a bit higher. I mean you need more than a stabbed t1 destroyer to make 100 mill isk per hour. Although even there sov null sec will give you access to pi that will far exceed fw plexing alts.

I just don't think you know enough about the game as a whole to put anything in perspective.


PI doest effect anyones ability to dock. Null sov doesnt reward anything without then taking further steps towards PvE once the sov grind is over.

There is no comparison between FW and null sov and i for one am grateful for that.

The more you use Null sov as an example, given that it doesnt offer the advantages that FW does (it has the benefit of being purely PvP, though the isk benefits are almost purely PvE once the conquest is done), the more embarrassed i feel for you.

FW mechanics in contrast offer an always on occupancy war, where you earn the potential to make isk in pvp fir ships while contributing to the occupancy war.

I know you know all this. Thats why i find it super interesting that you choose to ignore these fundamental facts in order make solid ground for your otherwise facile ideas.
Cearain
Plus 10 NV
#197 - 2017-03-07 19:31:51 UTC  |  Edited by: Cearain
Thanatos Marathon wrote:
There actually is a candidate from FW running, and it isn't Suitonia.



No offense he may be good, but he seems to be holding his cards close to his chest as to what he would actually do on csm.

He says:
"Current warzone control method and system flipping mechanics are long due for a second look."

What does he actually intend to tell ccp in this regard? What exactly needs a second look? Does he want to do away with plexes? Maybe I will like his ideas maybe they will be the opposite of what I would like. How can anyone support this?

Its like saying "we should take a second look at our country's economic policies." Which ones? Trade policies? if so with which countries, Tax policies? Ok with what in mind? Raising taxes or lower them or what? etc.

Edit: Crosi just because I have a rudimentary understanding of null sec and therefore can see how fw can offer something other than null sec lite, that does not mean I want fw to be the same as null sec. Its the opposite.

Most of the changes you support makes fw similar to null. You want a more binary system where people fight over only a few systems. Find out who can get the most firepower in a system or 2 and then the rest is mop up. That is null sec lite.

And in faction war the main isk gains happen after you gain sov and therefore gain tiers. What you describe where people actually would make isk by winning sov was the cash out system. Once the occupancy was established you were paid immediately with items from the lp store. (if you didn't help with the push you won't have any lp to cash out) Now after you gain the sov people join the winning side so they get more lp from their pve. Just like you describe happens in null sec.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

X Gallentius
Black Eagle1
#198 - 2017-03-08 00:26:06 UTC
Aves Asio wrote:
Crosi Wesdo wrote:
The reason making isk and making progress in occupancy has to have a significant pve element is that a purely PvP mechanic would be open to any and all manor of abuse ...


This is eve, everything will be abused for personal gain.

The reason making isk and making progress in occupancy has to have a significant pve element is because the devs arent competent enough to create a better system. Lets not make that stop us from demanding balance and improvements.

You can't have a pvp element if one side decides to not show up. Then what?
Cearain
Plus 10 NV
#199 - 2017-03-08 02:07:58 UTC
X Gallentius wrote:
Aves Asio wrote:
Crosi Wesdo wrote:
The reason making isk and making progress in occupancy has to have a significant pve element is that a purely PvP mechanic would be open to any and all manor of abuse ...


This is eve, everything will be abused for personal gain.

The reason making isk and making progress in occupancy has to have a significant pve element is because the devs arent competent enough to create a better system. Lets not make that stop us from demanding balance and improvements.

You can't have a pvp element if one side decides to not show up. Then what?


If someone shows up, then run away.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Aves Asio
#200 - 2017-03-08 11:38:37 UTC
X Gallentius wrote:
You can't have a pvp element if one side decides to not show up. Then what?


You are assuming something that i have never suggested.

I dont have the answers, my theorycrafting skill is too low to solve all the problems in fw. I can only point out the broken parts and ask for improvements, just like you.