These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

so this is there real future for new players? gate camp?

First post
Author
Hiasa Kite
Brutor Tribe
Minmatar Republic
#361 - 2017-02-14 20:31:51 UTC
Zoubidah Al-Kouffarde wrote:
Hiasa Kite wrote:

And in doing so, make it ever easier to dodge gate camps. Dodging gate camps is a good thing, but like any game play mechanism, you need to actually play for it, rather than being granted vital information for free.


Your reasoning is based on the postulate that spawn camping is a valid game mechanic.

And yours, in turn, assumes that appearing on grid with a gate camper(s) is a foregone conclusion. If it was, you'd be right, but it's not, so you're not.

Two of my most hear-thumping moments in my EVE career were when I jumped into a system only to encounter gate campers. Once was in null, having just jumped in from W-space, I was met with a whole fleet, including, you guessed it, bubbles. I drop gate cloak, enable my T2 cloak and move as fast as my now addled ship would move. The fleet all shot towards me, drones out, hoping to force a decloak. They failed. We had a nice little conversation after. That was the day I politely turned down an invite from one of the Imperium member corps.

The other was a losec camp consisting of a single Proteus(? Can't remember for sure, but was definitely T3). Same deal as last time except I was using a T1 cloak, so no cloak/WMD trick for me (pretty sure this was one of my 1st gate camps I actually survived). Like the fleet, he charged at my last known location with drones out - he came pretty close, heart was in my throat on that one.

Of course, if gate camps/spawn camps weren't a valid game play mechanic in EVE Online, those scenarios and God only knows how many similar ones like them simply wouldn't exist.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Zoubidah Al-Kouffarde
Imperial Shipment
Amarr Empire
#362 - 2017-02-14 20:39:09 UTC  |  Edited by: Zoubidah Al-Kouffarde
Quinn Hatfield wrote:
I have no problems distinguishing where Eve stops and real life begins, in one I have spaceships and freedoms that are unavailable in the other.
Explosions and the collection of assets, via means foul or fair, are very much ingame goals, for there to be a winner, there is inevitably a loser. People being sore losers is not the fault of the winner.

I'm well aware of the definition of schadenfreude, it is pleasure derived from another's misfortune; which is very much part of the human condition. Pretty much every competitive game in existence demonstrates aspects of schadenfreude, because winning is pleasurable, losing not so much.

The point I was making is that using knowledge of the rules of a game to your advantage is not schadenfreude, it's good strategy.

The emotion that scams rely on is greed, people who fall for scams often think that they're the one doing the screwing, not the one being screwed; this is called irony.

Awoxing is actually extremely difficult to pull off these days, mechanics changes put paid to that.

MoO would like a word with you, they were "griefing" in 2003.

Revisionist history much? UO was trammelised because the screaming carebear hordes couldn't deal with the concept of non consensual PvP.

If you were half as familiar with the history as Eve as you claim to be, you wouldn't be questioning where the original CCP dev team came from; because you'd know that some were indeed "griefers" from UO.



Seems you indeed are incapable of distinguishing the RL world from the ingame world, as you evidently very much support the extorting of rage and distress from random gamers playing this "game", by going out of one's way to game mechanics in order to perfect the Schadenfreude-heavy interactions CCP coddles, and which are zero-sum interactions. You can only have positive fun if other people have negative fun (aka "tears").

"freedoms that are unavailable in the other": you hit the nail on the head. In this "game", you have the possibility to be a nuisance to complete strangers, and go out of your way to make them rage. If such is your, and the griefing crowd's, endgame, why don't you do it IRL?
Ha, I forgot. IRL, there are consequences for being a human nuisance and actively seeking to annoy random strangers, if not making them mad. Thank God there's EvE, with its "harsh consequences", so that your kind has an outlet and stays indoors, I guess.

You seem to be completely ignorant about how social games and sports work. They're designed around balanced engagements (compare with spawn camping in EvE), and there's fun had even when losing. Why do I have fun in a FPS even when getting thoroughly trounced? why is sport exhilarating even when losing? so many questions! : O

The ole blaming the victim: "you only get scammed because you're greedy xD". Or maybe, you get scammed because you got emotionally manipulated into thinking this player who scammed you, was simply playing nice and offering a good deal? One of the postulates one has when playing a game, is that other players are here to have fun with you, not at your expense's.
Of course, the griefing denizens will evoke the EULA to justify their Schadenfreude-harvesting. Can't argue with sociopathy I guess ^^

MoO were not really griefing, as they were tanking CONCORD, which was as obvious as it got. Everybody knew when and where it happened, unlike contract scams, reverse safaris, spawn camping, pretending to become online friends with a mark to get personal info, etc etc

UO was trammelized because griefers were driving normal, fun-loving players out, by exploiting game mechanics and seeking to harvest Schadenfreude, i.e. being toxic refuse. As you can't avoid griefing in a twitch-based game by buying multiple accounts, players were simply leaving. Hence, the trammelization.


I'm always amazed how such a game that is supposed to attract the most thoughtful and intellectual online gamers, is actually played by edgy tryhards sporting two-digits IQs

"You would not be the first "ganker aligned" player to be found to having some issues. Here's a dark secret: there are some in AG who, because of battling gankers, have managed to get to know a few of them, found they had issues, and helped them" HW

Zoubidah Al-Kouffarde
Imperial Shipment
Amarr Empire
#363 - 2017-02-14 20:45:51 UTC  |  Edited by: Zoubidah Al-Kouffarde
Hiasa Kite wrote:

And yours, in turn, assumes that appearing on grid with a gate camper(s) is a foregone conclusion. If it was, you'd be right, but it's not, so you're not.


Indeed: just buy a secondary account, and spawn camp issues go away

I really enjoyed your anecdotal evidence that you had fun two times being spawn camped, and got a nice adrenaline rush out of those + an invite to join a spawn camping guild

I guess that settles the issue, then. Spawn camping is a valid game mechanic because masochists enjoy avoiding losing hours of grind by pushing a button activating a cloak only available after having "skilled" for it (i.e. spent time while a progress bar progressed), and being lucky enough so spawn campers do not press the mwd while being precisely aligned in your general direction.

Such a deep and exciting gameplay : O

"You would not be the first "ganker aligned" player to be found to having some issues. Here's a dark secret: there are some in AG who, because of battling gankers, have managed to get to know a few of them, found they had issues, and helped them" HW

Teckos Pech
Hogyoku
Goonswarm Federation
#364 - 2017-02-14 20:55:58 UTC
Zoubidah Al-Kouffarde wrote:


Seems you indeed are incapable of distinguishing the RL world from the ingame world,...

You seem to be completely ignorant about how social games and sports work. They're designed around balanced engagements (compare with spawn camping in EvE), and there's fun had even when losing. Why do I have fun in a FPS even when getting thoroughly trounced? why is sport exhilarating even when losing? so many questions!


Lecturing others about drawing lines between RL and games....Roll

And never mind that EVE was purposefully designed not to be based around balanced engagements.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Neuntausend
Republic Military School
Minmatar Republic
#365 - 2017-02-14 22:00:05 UTC
Zoubidah Al-Kouffarde wrote:
Seems you indeed are incapable of distinguishing the RL world from the ingame world, as you evidently very much support the extorting of rage and distress from random gamers playing this "game", by going out of one's way to game mechanics in order to perfect the Schadenfreude-heavy interactions CCP coddles, and which are zero-sum interactions. You can only have positive fun if other people have negative fun (aka "tears").

See, extorting of rage and distress by playing a game does indeed not touch real life. When you get bullied or scammed or beaten up in real life, you usually do not have the means necessary to escape your predicament. You can't quit or take a break from real life after all. If in a game you get angry or frustrated due to loosing something - and it really doesn't matter whether you think the other player is just "playing to win" or "playing to extort anger", as for you the result would be the same - then you can just log out for a day, lean back, calm down and be free of the bullies - or opponents, whatever you may prefer calling them. And if you cannot handle loosing in a game, I highly recommend doing so every once in a while.

Quinn is absolutely right - Schadenfreude is an integral part of most competetive games. You will be happy if you win, and you will be not so happy, or sometimes even angry if you loose. And the winner will enjoy your anger, and it's (ideally) all in good faith, knowing that it's just a game. The winner can enjoy his Schadenfreude, and the looser has not really been hurt, because he just lost a game and doesn't have to suffer any real world consequences.

There is a very popular, quite old german boardgame called "Mensch ärgere dich nicht" - or translated "Man, don't be angry". This is an ironic jab at the fact, that players frequently get very frustrated and even angry if they get sent back to zero by the unlucky roll of a die. This game is a very good example for this, as it openly and intentionally aims at making the looser angry. Players may end up in a situation where they have the choice to make this situation happen. They could opt not to do so, but often times they will, and they will laugh and enjoy the opponents anger and curses. Many games work because of this, but few are so open about this.

Eve is very similar in this regard. Many will tell you that it's unfair, that it's hard, that you are never safe, and permaband literally tells you to harden the f\\k up already. CCP do not make a secret out of the fact that ganking and scamming and skullduggery are very much an integral part of the game.

If you feel angry, frustrated and real-life bullied after getting popped by a gatecamp, I suggest to log out for a while and cool down. Once you feel better, you can think about how you could have avoided that loss there, laugh at your own mistake and log back in. And if you really cannot handle getting pwned in an online game, if you feel frustrated and distressed because if it, there's also the option to make the only winning move and not play.
Hiasa Kite
Brutor Tribe
Minmatar Republic
#366 - 2017-02-14 22:35:45 UTC  |  Edited by: Hiasa Kite
Zoubidah Al-Kouffarde wrote:
Hiasa Kite wrote:

And yours, in turn, assumes that appearing on grid with a gate camper(s) is a foregone conclusion. If it was, you'd be right, but it's not, so you're not.


Indeed: just buy a secondary account, and spawn camp issues go away

This is my only account. I don't like multiple accounts being used to circumvent multiplayer aspects of the game, ergo I don't do it.

Read the whole post before replying.

"I really enjoyed your anecdotal evidence that you had fun two times being spawn camped, and got a nice adrenaline rush out of those + an invite to join a spawn camping guild"
Is it really a stretch to consider the stories anything but mere anecdote? What exactly is special about eluding an enemy while cloaked?

"I guess that settles the issue, then. Spawn camping is a valid game mechanic because masochists"
I really dislike losing, to be honest. However, the losses we suffer give value to the victories we gain. A lot of my little accomplishments would mean literally nothing if people could just autopilot through the most dangerous regions of space.

"enjoy avoiding losing hours of grind"
If you're investing hours of your time into a single (subcap) ship, you're doing it wrong. Lose the bling, and the losses won't sting. Get it? It rhymes!

"by pushing a button activating a cloak only available after having "skilled" for it (i.e. spent time while a progress bar progressed)"
A skill that takes mere minutes to train. New capsuleers already have the prerequisite CPU Management skill to level 4.

", and being lucky enough so spawn campers do not press the mwd while being precisely aligned in your general direction."
If you want 100% safety, you'll likely want a fleet. Believe it or not, fleets can comprise of multiple people, not just multiple accounts.

"Such a deep and exciting gameplay : O"
Similar stories can also be found via the use of insta-aligning ships, buffer tanked & stabbed ships, interdiction-nullified ships, flying with friends (or alts) to deter lone attackers, scouting, intel gathering via in-game and 3rd party tools and not forgetting: Good ol' fashioned violence to simply kill those that would do you harm.

Do these activities make EVE a compelling spectator's game? IMO, no, not really, though I do enjoy watching some AT. Do they make the game interesting and even highly exciting when you've got something valuable on the line and you know death could be waiting around the next corner? Hell, yeah!

Sometimes, it's fun to be the mouse.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Hiasa Kite
Brutor Tribe
Minmatar Republic
#367 - 2017-02-14 22:37:28 UTC
Neuntausend wrote:
There is a very popular, quite old german boardgame called "Mensch ärgere dich nicht" - or translated "Man, don't be angry". This is an ironic jab at the fact, that players frequently get very frustrated and even angry if they get sent back to zero by the unlucky roll of a die.

The English version is called "Sorry!".

It's probably the largest cause of intra-family violence, second only to Monopoly. :)

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Bjorn Tyrson
Brutor Tribe
Minmatar Republic
#368 - 2017-02-14 22:48:06 UTC
Zoubidah Al-Kouffarde wrote:

Seems you indeed are incapable of distinguishing the RL world from the ingame world, as you evidently very much support the extorting of rage and distress from random gamers playing this "game", by going out of one's way to game mechanics in order to perfect the Schadenfreude-heavy interactions CCP coddles, and which are zero-sum interactions. You can only have positive fun if other people have negative fun (aka "tears").


If you are getting angry, or experiencing distress to the point of shedding tears over some space pixels, then I think its YOU who is taking the game far too seriously.

losses happen, rebuild, replace, carry on. try not to repeat the same mistakes, hell you might even start getting some kills of your own one day. and assuming that the person you just killed is in any way a stable rational person, then they won't be much bothered by it either and will do the same.

if you are taking the game so seriously that its actually upsetting you rather than being fun, then the problem lies on your end, not theirs. any grown adult should realize that only THEY are in control of, and responsible for their responses to things, if you are incapable of enjoying a game, both for its ups and its downs, then maybe you should figure out why?
Zoubidah Al-Kouffarde
Imperial Shipment
Amarr Empire
#369 - 2017-02-14 23:40:21 UTC  |  Edited by: Zoubidah Al-Kouffarde
"It's your fault you get angry when I go out of my way to make you angry"

"Why don't you play the game as a game, when I don't play it as a game, but as a platform to harvest Schadenfreude and make random people rage IRL?"

"I'm such a badass look at me I trained all the spawn camping escaping techs, I can skilfully get out by pressing a button"

"All social games and sports are designed around making your opponents miserable: that's how much I know of RL interactions, from my basement dwelling"


Like pottery

"You would not be the first "ganker aligned" player to be found to having some issues. Here's a dark secret: there are some in AG who, because of battling gankers, have managed to get to know a few of them, found they had issues, and helped them" HW

Arthur Aihaken
CODE.d
#370 - 2017-02-14 23:54:59 UTC
Honorable Pirates
(read on Reddit)

I am currently away, traveling through time and will be returning last week.

Jonah Gravenstein
Machiavellian Space Bastards
#371 - 2017-02-14 23:59:12 UTC
Zoubidah Al-Kouffarde wrote:
"It's your fault you get angry when I go out of my way to make you angry"

"Why don't you play the game as a game, when I don't play it as a game, but as a platform to harvest Schadenfreude and make random people rage IRL?"

"I'm such a badass look at me I trained all the spawn camping escaping techs, I can skilfully get out by pressing a button"

"All social games and sports are designed around making your opponents miserable: that's how much I know of RL interactions, from my basement dwelling"


Like pottery
Your interpretation of what people have said in this thread is way off kilter.

You obviously have issues with the way that the game is played, so the question must be asked, why do you play it?

If you don't play it and are using your account to lash out, why are you bothering when you know that you'll get slapped around on the forums for doing so?

You come across as very angry about something, every post you make plays into the hands of those that you deplore so much.

I suggest stepping away from the forums and finding a game and venue for discussion that suits your wants and needs, Eve and its forums are obviously not good for your blood pressure.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Johan Civire
Caldari Provisions
Caldari State
#372 - 2017-02-15 00:04:30 UTC  |  Edited by: Johan Civire
av Utama wrote:
upgraded to Omega , was fun to learn exploration , but the future not looking good...

To lose all with no time to react to stupid camp again and again
3 second , that all , you get blown up

You can tell that it's going bad if , 1 sec after jump there is warp disrupt, only 1 sec

I don't like this "pvp" system , this is ugly and bad

Rage quit


Yep that`s the pvp system in eve gate camp. I know people call it pvp. Because yeah the can see the traffic. Set a camp on that gate yeah great pvp. However you can use the map to you know. See where many kills are in that system. Most of the time that`s there is a camp.

But i agree the need to change those things its stupid. Unnecessary for the game. Destroyed the eve game more. People hate this system inc many of people that rage quit because let be honest lazy to watch the map.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#373 - 2017-02-15 00:06:25 UTC  |  Edited by: Scipio Artelius
Arthur Aihaken wrote:
Honorable Pirates
(read on Reddit)

Why would that be an example of honourable?

Of course, that's posted as evidence of the opposite, but so what? No one has claimed this sort of thing doesn't happen. Just that the extreme claim made earlier was not correct.

There's also this at the same time: https://www.reddit.com/r/Eve/comments/5u01c7/my_succesful_pirate_distraction_in_lowsec/?st=IZ67K9FH&sh=a53742a6

Not bounty related, but this seems to have drifted to 'honour' now anyway.

Extremes are rarely the norm.
Teckos Pech
Hogyoku
Goonswarm Federation
#374 - 2017-02-15 00:13:13 UTC
Hiasa Kite wrote:
Zoubidah Al-Kouffarde wrote:
Hiasa Kite wrote:

And yours, in turn, assumes that appearing on grid with a gate camper(s) is a foregone conclusion. If it was, you'd be right, but it's not, so you're not.


Indeed: just buy a secondary account, and spawn camp issues go away

This is my only account. I don't like multiple accounts being used to circumvent multiplayer aspects of the game, ergo I don't do it.

Read the whole post before replying.

"I really enjoyed your anecdotal evidence that you had fun two times being spawn camped, and got a nice adrenaline rush out of those + an invite to join a spawn camping guild"
Is it really a stretch to consider the stories anything but mere anecdote? What exactly is special about eluding an enemy while cloaked?

"I guess that settles the issue, then. Spawn camping is a valid game mechanic because masochists"
I really dislike losing, to be honest. However, the losses we suffer give value to the victories we gain. A lot of my little accomplishments would mean literally nothing if people could just autopilot through the most dangerous regions of space.

"enjoy avoiding losing hours of grind"
If you're investing hours of your time into a single (subcap) ship, you're doing it wrong. Lose the bling, and the losses won't sting. Get it? It rhymes!

"by pushing a button activating a cloak only available after having "skilled" for it (i.e. spent time while a progress bar progressed)"
A skill that takes mere minutes to train. New capsuleers already have the prerequisite CPU Management skill to level 4.

", and being lucky enough so spawn campers do not press the mwd while being precisely aligned in your general direction."
If you want 100% safety, you'll likely want a fleet. Believe it or not, fleets can comprise of multiple people, not just multiple accounts.

"Such a deep and exciting gameplay : O"
Similar stories can also be found via the use of insta-aligning ships, buffer tanked & stabbed ships, interdiction-nullified ships, flying with friends (or alts) to deter lone attackers, scouting, intel gathering via in-game and 3rd party tools and not forgetting: Good ol' fashioned violence to simply kill those that would do you harm.

Do these activities make EVE a compelling spectator's game? IMO, no, not really, though I do enjoy watching some AT. Do they make the game interesting and even highly exciting when you've got something valuable on the line and you know death could be waiting around the next corner? Hell, yeah!

Sometimes, it's fun to be the mouse.


Don't forget jumping in with a brick tanked battle cruiser and lighting a cyno and dropping a fleet on their heads as a method of dealing with a gate camp.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

NofriendNoLifeStilPostin
State War Academy
Caldari State
#375 - 2017-02-15 00:14:01 UTC  |  Edited by: NofriendNoLifeStilPostin
It really is amazing how delusional these EVE apologists are.

You've got the biggest trade hubs chat filled with spam bots trying to scam people and creating lag and these clowns claim its a features. LOL!

Suicide ganking is so commonplace its a joke.

According to the moronic apologists and CCP, it is also somehow not griefing when someone flies into your mission and blows up your mission objective, causing you to take a massive standing hit for mission failure. Or the people who camping high traffic gates in high sec suicide ganking shuttles in the hopes of destroying someones implants or expensive ship solely to cause mental anguish. That is also considered "not griefing". Roll

CCP only considers it griefing when you do it to the same person repeatedly, and within a short time period, which is nonsense because these people are still trying to grief others all day long, just not a single target.

so EVE is essentially the PVPMMORPG for griefers, scammers, and those who suck at skill-based pvp games.

To everyone to isn't a delusional apologist, it really not the most respectable game devs or community that one would want to belong to.
Teckos Pech
Hogyoku
Goonswarm Federation
#376 - 2017-02-15 00:16:15 UTC
Zoubidah Al-Kouffarde wrote:
"It's your fault you get angry when I go out of my way to make you angry"

"Why don't you play the game as a game, when I don't play it as a game, but as a platform to harvest Schadenfreude and make random people rage IRL?"

"I'm such a badass look at me I trained all the spawn camping escaping techs, I can skilfully get out by pressing a button"

"All social games and sports are designed around making your opponents miserable: that's how much I know of RL interactions, from my basement dwelling"


Like pottery


"Look at me as I belittle everyone to make myself feel better."

Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jonah Gravenstein
Machiavellian Space Bastards
#377 - 2017-02-15 00:18:56 UTC
Teckos Pech wrote:
Zoubidah Al-Kouffarde wrote:
"It's your fault you get angry when I go out of my way to make you angry"

"Why don't you play the game as a game, when I don't play it as a game, but as a platform to harvest Schadenfreude and make random people rage IRL?"

"I'm such a badass look at me I trained all the spawn camping escaping techs, I can skilfully get out by pressing a button"

"All social games and sports are designed around making your opponents miserable: that's how much I know of RL interactions, from my basement dwelling"


Like pottery


"Look at me as I belittle everyone to make myself feel better."

Roll
Ouch.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Arthur Aihaken
CODE.d
#378 - 2017-02-15 00:27:27 UTC
Scipio Artelius wrote:
Arthur Aihaken wrote:
Honorable Pirates
(read on Reddit)

Why would that be an example of honourable?

Sorry, I thought you'd get the humor in that...

I am currently away, traveling through time and will be returning last week.

Teckos Pech
Hogyoku
Goonswarm Federation
#379 - 2017-02-15 00:31:11 UTC  |  Edited by: Teckos Pech
NofriendNoLifeStilPostin wrote:
It really is amazing how delusional these EVE apologists are.

You've got the biggest trade hubs chat filled with spam bots trying to scam people and creating lag and these clowns claim its a features. LOL!

Suicide ganking is so commonplace its a joke.

According to the moronic apologists and CCP, it is also somehow not griefing when someone flies into your mission and blows up your mission objective, causing you to take a massive standing hit for mission failure. Or the people who camping high traffic gates in high sec suicide ganking shuttles in the hopes of destroying someones implants or expensive ship solely to cause mental anguish. That is also considered "not griefing". Roll

CCP only considers it griefing when you do it to the same person repeatedly, and within a short time period, which is nonsense because these people are still trying to grief others all day long, just not a single target.

so EVE is essentially the PVPMMORPG for griefers, scammers, and those who suck at skill-based pvp games.

To everyone to isn't a delusional apologist, it really not the most respectable game devs or community that one would want to belong to.


Local chat can't cause lag.

Blowing up a shuttle doesn't cause one to lose their implants.

If you are suffering anguish over the loss of a ship maybe one should talk to somebody about that, even broadcast4reps (not being sarcastic here). After all anguish is extreme mental of phsyical suffering. I was experiencing anguish when my dog died. I was a little upset when my rhea went boom. You should not be suffering mental anguish over any video game.

More than that, if you hate this game so much why you even here? Just to troll, whine, ***** and complain?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Shamharoth Bel Sinak
#380 - 2017-02-15 00:59:07 UTC  |  Edited by: Shamharoth Bel Sinak
If only I could sell beverages and snacks through the medium of the forums. I'd be rich, dirty stinking rich.

I dived into a lowsec system today, I got a warning telling me "here be dragons". I have the ship I was given when I started, well not the same one, that died in a tutorial, which was a bit of a DOH! moment (read the text people, you're expected to explode in two of the combat tutorials and you get a ship for one of them), but another just like it, and it was free so I figured "why not?"

I followed the advice I found in this and other threads. There was someone on the other side, I think he was asleep. I warped off into the sunset without anything happening.

I'm somewhat disappointed that I didn't die, I have some amusing RP reasons for wanting to do so and what's immortality for if you don't use it to stare the Reaper in the face and waggle your tongue at him?

My heart can be yours, for a cost. Assorted limbs and organs also available to order.