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so this is there real future for new players? gate camp?

First post
Author
Teckos Pech
Hogyoku
Goonswarm Federation
#301 - 2017-02-14 09:16:26 UTC  |  Edited by: Teckos Pech
Lan Wang wrote:
SurrenderMonkey wrote:
It's definitely the game's fault that you decided to jump into Tama over and over and over again.

There is no conceivable way it could have been avoided.

You certainly could not have jumped into low sec anywhere other than Tama.

You were forced, unfairly, to continually feed yourself into one of the biggest meat-grinders in the game.


this is the thing about Tama, you look on twitch there is a stream called "IsTamaCamped" which actually streams the otherside of the gate, you jump into Nourv and there is dozens of mobile depots AROUND the gate with a link to the stream and various notices mentioning the gate is camped ffs people even have citadels marked "GATECAMP AHEAD!!!!", yet people by the hundreds still persist on jumping through that gate to feed the campers regardless of the overview being littered with warnings.

Tama is the most camped system and also the system with the most amount of warnings in the game.

It just starts to get funny how stupid people are in this game.


So....there is even a twitch stream on this.

Can it get any worse for the OP?

Should we start a go fund me page for the OP to get him some pampers and may some enfimil?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

xxxTRUSTxxx
Galactic Rangers
#302 - 2017-02-14 09:17:22 UTC  |  Edited by: xxxTRUSTxxx
Vanessa Celtis wrote:
av Utama wrote:
upgraded to Omega , was fun to learn exploration , but the future not looking good...

To lose all with no time to react to stupid camp again and again
3 second , that all , you get blown up

You can tell that it's going bad if , 1 sec after jump there is warp disrupt, only 1 sec

I don't like this "pvp" system , this is ugly and bad

Rage quit


Yep, this is what they do not tell you when you upgrade, and this is what is killing the game. Gate camps and suicide ganking machines are an exploit of the game. A glitch in the design left on purpose by CCP which prevent the game to grow.



so everyone should stop doing what they do to make way for the newest snowflake to arrive expecting to be the hero of the universe within a few weeks.

but what if there is activities happening that require all targets entering a system to be killed on sight?

should they hold off on their operations?

as for your CCP made the game broken on purpose to keep numbers down statement,, wow. Roll
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#303 - 2017-02-14 09:20:31 UTC
Teckos Pech wrote:
Lan Wang wrote:
SurrenderMonkey wrote:
It's definitely the game's fault that you decided to jump into Tama over and over and over again.

There is no conceivable way it could have been avoided.

You certainly could not have jumped into low sec anywhere other than Tama.

You were forced, unfairly, to continually feed yourself into one of the biggest meat-grinders in the game.


this is the thing about Tama, you look on twitch there is a stream called "IsTamaCamped" which actually streams the otherside of the gate, you jump into Nourv and there is dozens of mobile depots AROUND the gate with a link to the stream and various notices mentioning the gate is camped ffs people even have citadels marked "GATECAMP AHEAD!!!!", yet people by the hundreds still persist on jumping through that gate to feed the campers regardless of the overview being littered with warnings.

Tama is the most camped system and also the system with the most amount of warnings in the game.

It just starts to get funny how stupid people are in this game.


So....there is even a twitch stream on this.

Can it get any worse for the OP?

Should we start a go fund me page for the OP to get him some pampers and may some enfimil?


yes, we love the attention Tama gets, so much thats its turned into a brand #TeamTama

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Hakawai
State War Academy
Caldari State
#304 - 2017-02-14 10:48:51 UTC  |  Edited by: Hakawai
So now it's OP's fault?

A few pages ago it was "maybe there are good reasons that some (perhaps many) new players don't bother with low/null-sec".

If it's always the new players' fault you will all surely achieve your apparent objective of reducing their numbers as fast as possible.


0.5-0.4 gate camping is game-legal but it's quite hostile towards new players. The kind of players that don't know how to check for a gate camp - and perhaps haven't really understood the nature of the 0.5-0.4 interface. Most new players have never even seen a Concord kill. They're not rich enough to be suicide ganked. They've probably been exposed to solo players looking to "steal" loot from low-level missions, but that can be handled easily (e.g. you can just leave and do another mission). So at first glance it seems that 0.4 should be just a little less safe than 0.5.


Just one time, old timers, try to see what that Gate Camp looks like to a newbie ...

-... it appears that a bunch of experienced players have got together solely to grief newbies. Comparable to some lowlife stealing the mission items from L1 missions: game-legal, but most of us would never choose to play with such a person. And not an isolated incident or a lone scumbag either. It's a reasonably large, well-organized gang, with the implication that the trash are more effective at teaming up than the (very elusive) "nice" EVE players.

It's an interesting perspective - both 100% true (the location in question is very hostile to inexperienced players) and partly false (if you know enough it's easy to plan around it).


The problem for the game isn't to do with CCPs objectives, game rules, or what a skilled/experienced player would do. It's that one more newbie has had a (partially true) insight that EVE is ruled by "fun vampires" - players that get their fun by making others' play less enjoyable - and that perhaps the kind of people they'd like to play with are a small, elusive minority.

They certainly won't find any evidence to the contrary among the victim-blamers here.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#305 - 2017-02-14 10:50:14 UTC
Hakawai wrote:
So now it's OP's fault?


it was always the op's fault

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Hakawai
State War Academy
Caldari State
#306 - 2017-02-14 11:01:47 UTC  |  Edited by: Hakawai
Lan Wang wrote:
Hakawai wrote:
So now it's OP's fault?

it was always the op's fault

What's the point of this post? Misdirection?

To someone who'd like to see more players join EVE, and a higher proportion of those that join stay, OP's post looks like useful data about new players' perceptions of the gaming experience.

Blame allocation in any direction seems pointless (even mine above). If there's a question worth discussing, it's "how can new players be encouraged to do things that are likely to lead to their subscribing and/or staying longer?". From that perspective, every suggestion, even naive ones, and any complaint like this one (basically OP said he really didn't like the Gate Camp that was interfering with his gaming session) provides useful insight.

Does it make more sense to use it as a lesson, or to just rationalize it away?

In my experience, denial of the facts by the establishment rarely leads to the best outcomes. Nor does running after every new suggestion or data point of course. But this thread is far from the "happy medium".
Arthur Aihaken
CODE.d
#307 - 2017-02-14 11:07:05 UTC
This has been an interesting thread...

I am currently away, traveling through time and will be returning last week.

Bjorn Tyrson
Brutor Tribe
Minmatar Republic
#308 - 2017-02-14 12:12:32 UTC
Hakawai wrote:


Just one time, old timers, try to see what that Gate Camp looks like to a newbie ...

-... it appears that a bunch of experienced players have got together solely to grief newbies. Comparable to some lowlife stealing the mission items from L1 missions: game-legal, but most of us would never choose to play with such a person. And not an isolated incident or a lone scumbag either. It's a reasonably large, well-organized gang, with the implication that the trash are more effective at teaming up than the (very elusive) "nice" EVE players.
.


You seem to assume that new players are the intended target of the gate camps.
Fact is, you aren't, new players aren't really worth killing, its the veteran players, the ones who might have gotten lazy, or made a mistake, or just not payed enough attention, who are the real targets of gate camps. new players are just collateral damage.
and they are only collateral damage because we can't actually tell right away if you are new or a vet.

so we give you the benefit of the doubt, treat you like we would treat anyone else, lock and open fire. and that isn't even always the case. I have been part of gate camps where we intentionally let someone go, because someone in the camp managed to pull up their profile and noticed they where new, (we kept them locked in place and gave them a bit of an on the spot lesson about gate camps, but let them go in the end)
and i've also known people who reimbursed new players for their gate camp losses when the newbie asked some good and honest questions about it. and most importantly, didn't whine like some sort of entitled **** about it.

Yes it is the OP's fault if they get caught, it is the newbies fault for getting caught, just like its the vets fault if they get caught. eve treats everyone the same, and doesn't handhold or coddle anyone. gate camps are not a new phenomenon, gankers are not new either. you either learn from your mistakes and you grow, or, frankly, your not going to make it in this game anyways.

I remember when I started back in 2008, I'd heard a rumor from... somewhere... can't even remember who it was from, that apparently shuttles sold pretty well out in null-sec. now I knew NOTHING about null sec, or even low-sec for that matter besides that they where more dangerous than high-sec... i'd also heard from multiple people that "its not as bad as you keep hearing, you will be fine, etc"

so I sold all of the ore that I had mined over the first week of playing, that i'd mined in my little mining frigate (that we now call the probe) bought as many shuttles as I could afford, and loaded them up into the t1 industrial (a wreathe I think it was) that I had poured what little isk I had into buying. set a course out to null sec and away I went.

somehow made it through low-sec without any problems, a small miracle that, especially since this was back when the "jump" button would actually drop you the same distance from a gate that the auto-pilot did. (you had to press warp to zero first, and then jump on contact if you wanted it to work the way it does now) So I just auto-piloted my way ignorantly through low.

first jump into null though, I had these weird bubbles i'd never seen surrounding me, and my warp drive didn't work, next thing I knew I was in a pod, with someone convoing me and offering me a bounty for my pod. Now I was probably a bit saltier than I should have been over the loss, or I could likely have learned more than I did. but having just lost literally everything I had except for my mining frigate, I told him just to pod me and get it over with.

yeah I was angry, and yeah I walked away from the game for about a week after that happened... but then I got back to it, and I learned from my mistakes (although not well enough since I continued mining in high-sec for the next 3 or 4 years) but I quickly realized that 99.99% of ship losses in eve are completely avoidable. yeah, I might not have the greatest looking killboard, but I've made it a point to learn from each loss. and that is why I am still around 9 years later.

and i'm willing to bet that damn near every single other pilot in the game has a similar story from somewhere in their eve career. so why would you want to rob yourself and other new players of that shared experience? and that learning opportunity? what is it worth? a million isk ship and its cargo?
Hakawai
State War Academy
Caldari State
#309 - 2017-02-14 13:53:14 UTC  |  Edited by: Hakawai
@ Bjorn Tyrson

It doesn't matter that new players aren't the target, nor that it's not really practical to separate targets from innocent bystanders. And of course most old timers have been through this kind of thing, and found a way to keep playing.

The issues are their perception of the situation, and to some extent the patience of new players in the current gaming climate.

A 0.5-0.4 gate camp is literally a group of (relative) old timers making it harder for new players to do what looks to them like basic stuff. What does it matter to a victim that they're just "collateral damage"? Similarly, the explanation that this is just a normal part of the game isn't comforting, because it suggests they will run into similar issues over and over again.

I think the same is true for the kind of experience you described ("lost everything and come back anyway"). Is that the right message for experienced players to share with new ones? New players find out quickly enough that if they don't like mining they'll have to break the "don't fly what you can't afford to lose" rule ...

... so the message is something like 'buy a PLEX or you'll just have to grind for weeks, then you can enter a "learn by being ganked" phase, then something mysterious (I've never seen it explained anywhere) might happen to get you set up for the "real game"'.

Since you're a member of EVE Uni this doesn't apply fully to you of course. But as far as I know EVE Uni is the only part of EVE that actually helps beginners get started (regrettably I'll never find out through experience, because your conditions for entry aren't acceptable to me).

That in turn gets us back to the nature of the environment for EVE beginners. In a perfect world, perhaps three months with EVE Uni should be part of the tutorial, But is that likely to be an attractive characteristic to a modern gamer? Or should everyone involved be thinking about the things (like 0.5 to 0.4 gate camps) that are highly likely to discourage new players from continuing?

I can see gate camps between low sec and null making gaming sense. And of course I can see that there have to be 0.5-0.4 gate camps with today's EVE (the "shape" of the game makes them natural). Which means that, like the OP, I think they represent something bad about the game itself. Something that could be easily mitigated (not necessarily by changing the system topology) if CCP really wanted to make the game a bit more new-player friendly.

And I'm still not impressed that the actual gate campers are too lazy to scan ships, pick the obvious beginners, and tell them to go back the way they came. I know it won't really happen, but it wouldn't hurt the old timers, especially during newbie-rich periods, to make a small effort to make the playing environment a bit more forgiving for newbies.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#310 - 2017-02-14 14:14:44 UTC
Hakawai wrote:
And I'm still not impressed that the actual gate campers are too lazy to scan ships, pick the obvious beginners, and tell them to go back the way they came. I know it won't really happen, but it wouldn't hurt the old timers, especially during newbie-rich periods, to make a small effort to make the playing environment a bit more forgiving for newbies.


plenty of pirates pay money for newbies who lost something and give advice, as ive already explained before getting criticised for trying to justify what i do as "white knighting".

for someone who cant even read a littered up overview with warnings of "GATECAMP AHEAD" it then falls into the victim being totally lazy, would you swim in shark infested water when signs are all over the beach saying "SHARKS ARE IN THE WATER DO NOT SWIM"?

you have to realise that not every "new" player is actually a new player.

@gatecampers - hold the ship on the gate so they can light a cyno and bring a capital fleet in while you check all the chars details to see if the player is new. gg

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Hakawai
State War Academy
Caldari State
#311 - 2017-02-14 14:27:44 UTC
Lan Wang wrote:
plenty of pirates pay money for newbies who lost something and give advice, as ive already explained before getting criticised for trying to justify what i do as "white knighting".

for someone who cant even read a littered up overview with warnings of "GATECAMP AHEAD" it then falls into the victim being totally lazy, would you swim in shark infested water when signs are all over the beach saying "SHARKS ARE IN THE WATER DO NOT SWIM"?

you have to realise that not every "new" player is actually a new player.

@gatecampers - hold the ship on the gate so they can light a cyno and bring a capital fleet in while you check all the chars details to see if the player is new. gg

For alts of experienced players - that's why I said to send "new-player profiled" ships back the way they came. if they go the wrong way I'd expect instant destruction, new player or not.


I've heard the stories about nice pirates, but never from a newbie on the receiving end of it. And in the general case, it would be a lot more convincing if the "nice" pirates stopped at 50% hull damage and started their chat. I think they're actually just "buying the kill" to clear their conscience.

I'd prefer to see this done on an open market . A beginner could sell their "scalp" multiple times for a few ISK per kill plus a replacement ship, and there would be no need to interfere with their other playing activities. This is just as fair as the usual wildly unbalanced fights new players have with old timers, and with several helpless targets (so the "killmails" don't look too weird) it could be made to look no different to a normal ganking session.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#312 - 2017-02-14 14:44:10 UTC  |  Edited by: Lan Wang
Hakawai wrote:
Lan Wang wrote:
plenty of pirates pay money for newbies who lost something and give advice, as ive already explained before getting criticised for trying to justify what i do as "white knighting".

for someone who cant even read a littered up overview with warnings of "GATECAMP AHEAD" it then falls into the victim being totally lazy, would you swim in shark infested water when signs are all over the beach saying "SHARKS ARE IN THE WATER DO NOT SWIM"?

you have to realise that not every "new" player is actually a new player.

@gatecampers - hold the ship on the gate so they can light a cyno and bring a capital fleet in while you check all the chars details to see if the player is new. gg

For alts of experienced players - that's why I said to send "new-player profiled" ships back the way they came. if they go the wrong way I'd expect instant destruction, new player or not.


I've heard the stories about nice pirates, but never from a newbie on the receiving end of it. And in the general case, it would be a lot more convincing if the "nice" pirates stopped at 50% hull damage and started their chat. I think they're actually just "buying the kill" to clear their conscience.

I'd prefer to see this done on an open market . A beginner could sell their "scalp" multiple times for a few ISK per kill plus a replacement ship, and there would be no need to interfere with their other playing activities. This is just as fair as the usual wildly unbalanced fights new players have with old timers, and with several helpless targets (so the "killmails" don't look too weird) it could be made to look no different to a normal ganking session.


you dont hear the nice comments and polite people because only the salty come to the forums to tell people the game is broken and let everyone know they are leaving because the nasty pirate killed them. i have plenty of mails from players asking for advice.

It has always been stressed in eve that the best way to learn the game is to convo whoever you fight to find out what you done wrong. this is no different than the vet in a linked garmur with pirate implants killing the 3 day old kestrel in a plex.

doesnt matter what you suggest people will still die no matter how much you change the game to molly cuddle new players

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Jonah Gravenstein
Machiavellian Space Bastards
#313 - 2017-02-14 15:08:50 UTC  |  Edited by: Jonah Gravenstein
Hakawai wrote:
For alts of experienced players - that's why I said to send "new-player profiled" ships back the way they came. if they go the wrong way I'd expect instant destruction, new player or not.
Entering a system that is renowned for being camped, after being warned repeatedly that the system is heavily camped, is by definition going the wrong way.

CCP can't patch stupidity out of the game, as such they leave the removal of stupidity to other players.

Quote:
I've heard the stories about nice pirates, but never from a newbie on the receiving end of it.
When I first started Eve, back in 2009, I wandered into a lowsec system with a couple of corpmates while avoiding a wardec.

I was attacked by the local pirate corp while undocking from one of the stations there, the person who opened fire on me and subsequently destroyed my shitfit Rifter kindly reimbursed my loss, allowed me to collect the loot from my wreck and then he and his corpmates spent a couple of hours helping some newbros out with ship fits, advice and where to look for information. We spent a couple of weeks there, ratting up a storm, chatting with the people who killed me and acting as bait for them when others entered the system; the people who had us wardecced never came looking for us, not that they would have gotten far given our new found friends of a disreputable nature.

Why you may ask? Because my response to dying wasn't to rant and rage, but to ask questions.

Quote:
And in the general case, it would be a lot more convincing if the "nice" pirates stopped at 50% hull damage and started their chat. I think they're actually just "buying the kill" to clear their conscience.
Would you be nice to people that are likely to wish cancer on you, make threats to kill your pets and sexually assault your relatives*? I certainly wouldn't.

If you want pirates to be nice to people that they kill, you need to tell the people that they kill to moderate their responses to being killed. A GF and some relevant questions goes a lot further towards that goal than calling them every name under the sun and making the kind of threats mentioned above.

Quote:
I'd prefer to see this done on an open market . A beginner could sell their "scalp" multiple times for a few ISK per kill plus a replacement ship, and there would be no need to interfere with their other playing activities. This is just as fair as the usual wildly unbalanced fights new players have with old timers, and with several helpless targets (so the "killmails" don't look too weird) it could be made to look no different to a normal ganking session.
What does this nonsense mean in English?

*this is a fairly common occurrence and a wholly disproportionate response to PvP in a PvP game.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Hakawai
State War Academy
Caldari State
#314 - 2017-02-14 15:29:37 UTC  |  Edited by: Hakawai
Lan Wang wrote:

you dont hear the nice comments and polite people because only the salty come to the forums to tell people the game is broken and let everyone know they are leaving because the nasty pirate killed them. i have plenty of mails from players asking for advice.

It has always been stressed in eve that the best way to learn the game is to convo whoever you fight to find out what you done wrong. this is no different than the vet in a linked garmur with pirate implants killing the 3 day old kestrel in a plex.

doesnt matter what you suggest people will still die no matter how much you change the game to molly cuddle new players

I didn't mean "haven't seen in the forum" - in fact I have seen a couple of posts about "nice" gankers here. I meant talking to other players.

As for talking to someone who's ganked me - it would depend on the context. So far this time around I've only been killed by people I'd never voluntarily communicate with, regardless of how much they might know. I suspect this is by far the most likely case with new players - I've certainly heard multiple stories from people who've been killed by griefers, but none who\ve met a "nice pirate".

I could also do without that claim about "molly coddling" or similar stuff. Read Bjorn Tyrson's story a few posts up (about losing most of his EVE "net worth" on arriving unsuspecting in nullsec).

Old-timer vs new player ganks are wildly asymmetrical. One side might well be risking a week or two's grinding, while the other knows in advance they have a huge advantage in the fight, and/or are risking just a few minutes of grinding.

Find a way to balance the risk and we can talk about making things easy for new players. Right now, it's easy-mode for the gankers, and much harder for the new players than anything the old-timers face regularly.
Yebo Lakatosh
Brutor Tribe
Minmatar Republic
#315 - 2017-02-14 15:41:24 UTC  |  Edited by: Yebo Lakatosh
Hakawai wrote:
Just one time, old timers, try to see what that Gate Camp looks like to a newbie ...

Playing for about a bit longer than a month, so hope I qualify.

Gate Camps look like excellent teaching tools. There I meet well organized players, who (hopefully) do their best to catch me, thus they provide me opportunities to test what they can and can't do, and what are my options if I fail to avoid them. I lost about a dozen 1-3 mil worth of ships testing their capabilities instead of using a method that I knew woud have worked. ISK well spent I have to say.

I once lost a ship with loot that did worth more than I had in my wallet. I lost if because of a gap in my knowledge. So I asked an expert what happened, and what should I have done differently. After I got my answer, I was sure of never losing valuable cargo the very same way. It was a costy lesson, but let this be my greatest loss of ever (haha it won't be).


^ One answer from one newcomer.

Others might learn more slowly. Like... today I was scouting ahead for a hauler carrying some station. He plays for a few years, some of his modules did worth more than myself. During the trip I had to realize he can't tell hostile NPCs from actual players (not to mention having his Overview/dscan filtering the two). What? I wouldn't have dared to undock even a Rifter without figuring these things out..

I accepted and completed the job for a symbolic amount of cash. But it would have felt more natural to exploit ignorance for my own gain. So much to learn around New Eden.

Elite F1 pilot since YC119, incarnate of honor, integrity and tidi.

Salvos Rhoska
#316 - 2017-02-14 15:41:42 UTC  |  Edited by: Salvos Rhoska
Hakawai wrote:
Find a way to balance the risk and we can talk about making things easy for new players. Right now, it's easy-mode for the gankers, and much harder for the new players than anything the old-timers face regularly.


Its not possible.

There is always a bigger, or more predatory fish, or a fish with more evolutionary advantages compared to your own, or a situation, or a number of them, in this ocean that means the weak, poorly adapted, surprised/unknowing/isolated etc will die first and are at greatest risk.

EVE is funny in that way, and balanced.

When you start, your resources and capacity are low and limited, but so are your costs and investment.
Yes, it is true in EVE, that the more established you get, the more you learn etc, the safer you are and the more options you have.
But the learning curve and nature of risk is such in EVE, that you can never escape the fact that you are still, always, vulnerable, and there is always more to learn, bigger fish, smarter fish, fish with better adaptations, more numbers, or situational advantage like surprise.

This meta and paradigm, remains constant throughout EVE, and throughout the life cycle of any player in EVE.

There is no escaping it.
It absolutely applies to everyone, always.

I promise you this.
EVE NEVER gets easier.
No matter how new or how old you are.

New players cant even fathom the complexities of risk older established players take on a daily basis.
Hakawai
State War Academy
Caldari State
#317 - 2017-02-14 15:44:18 UTC
Jonah Gravenstein wrote:
What does this nonsense mean in English?

killmails for ISK, instead of being forced to waste time finding helpless newbie targets.

The same net effect as "gank / talk / repay ship cost" with no need to stop at 50% hull HP and no risk of a social misunderstanding. What's not to like?
Hengle Teron
Red Sky Morning
The Amarr Militia.
#318 - 2017-02-14 15:45:09 UTC
CCP, other players can hurt me, pls fix this.
Quinn Hatfield
The Scope
Gallente Federation
#319 - 2017-02-14 15:50:50 UTC  |  Edited by: Quinn Hatfield
Hakawai wrote:
I didn't mean "haven't seen in the forum" - in fact I have seen a couple of posts about "nice" gankers here. I meant talking to other players.

As for talking to someone who's ganked me - it would depend on the context. So far this time around I've only been killed by people I'd never voluntarily communicate with, regardless of how much they might know.
Why wouldn't you voluntarily communicate with them? They're people, not monsters. and often willing to share their knowledge.

Quote:
I suspect this is by far the most likely case with new players - I've certainly heard multiple stories from people who've been killed by griefers, but none who\ve met a "nice pirate".
Griefing is against the EULA and will get you banned. CCP are the sole judge of what is, and what is not, griefing within the Eve universe; normal gameplay not being considered griefing, piracy and gatecamps falling under the auspices of normal gameplay.

Quote:
I could also do without that claim about "molly coddling" or similar stuff. Read Bjorn Tyrson's story a few posts up (about losing most of his EVE "net worth" on arriving unsuspecting in nullsec).
Did you bother to read the rest of his post or did you skip over it because it didn't fit with your agenda?

Quote:
Old-timer vs new player ganks are wildly asymmetrical. One side might well be risking a week or two's grinding, while the other knows in advance they have a huge advantage in the fight, and/or are risking just a few minutes of grinding.

Find a way to balance the risk and we can talk about making things easy for new players. Right now, it's easy-mode for the gankers, and much harder for the new players than anything the old-timers face regularly.
Balancing the risk mostly consists of not doing dumb stuff, examples of doing dumb stuff includes putting all your eggs in one basket, sailing into Tama without heeding the warnings that it's camped to hell and back, etc. You'll probably still explode at some stage, but you'll probably lose less/ learn from it.

I don't burn bridges, I merely steal a bolt a day.

Salvos Rhoska
#320 - 2017-02-14 15:55:41 UTC  |  Edited by: Salvos Rhoska
Furthermore, it cannot be overstated how important it is to remember this is a GAME.

You musnt take a loss as a personal issue.

Yes, it hurts like hell, but in 99.9%% of losses, its YOUR OWN FAULT.
(0.1% allowing for occasional unfortunate game glitches)

That is the single hardest thing to swallow and internalize in this game.
That is the EVE pill.

Back in the military, the hardest pill for me to swallow and internalize, was that Im part of a unit in a chain of command.
At first I thought this was oppressive, personal and cruel.
Then I realized, it is for real and extremely important reasons upon which my own survival depends.
That pill made me stronger, better and I endured and succeeded, and so did my unit.

Its the same with the EVE pill.
If you take a loss in EVE, its nobodies fault but your own.
You need to internalize that. Understand it. Accept it.
Swallowing that pill make you a far better player in EVE, with far more potential.

When you take a loss, your opponent simply played their cards better than you.
Its a game. They beat you, because you made mistakes. Get better.

If you rant at your aggressors, you will only feed them salt.
If you are respectful, and remember this is a game we are all a part of, anything is possible.