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so this is there real future for new players? gate camp?

First post
Author
Teckos Pech
Hogyoku
Goonswarm Federation
#281 - 2017-02-14 07:20:21 UTC  |  Edited by: Teckos Pech
Hakawai wrote:


  • They have a limited tolerance for grovelling to get access to essential aspects of the game (like becoming part of a good Corp)


BTW, did you read the part about asking for help/guidance here vs. rage quitting like a little b**ch? If he had come here and said, "How can I get in there," I'm sure 1 or more people would have pointed him to dotlan and said, "Try those other routes," or even suggest other LS pockets to go explore that are less dangerous.

There are nice people in game FFS. But when you come here like an entitled **** swizzler you aren't going to find the nice people.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#282 - 2017-02-14 07:21:14 UTC
SurrenderMonkey wrote:
It's definitely the game's fault that you decided to jump into Tama over and over and over again.

There is no conceivable way it could have been avoided.

You certainly could not have jumped into low sec anywhere other than Tama.

You were forced, unfairly, to continually feed yourself into one of the biggest meat-grinders in the game.


Irony, your name is SurrenderMonkey.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Amon Schi
Please Stay Alive
#283 - 2017-02-14 07:24:47 UTC
Laszlo Miklos wrote:
I think this is just another in the long line of EVE Darwinian selection.
Adapt or die.

It's a harsh galaxy out there. You either learn from your mistakes (which, quite frankly, were pretty stupid) or you go play another less demanding/challenging game.

Your lack of experience, understanding of game mechanics, failure to learn from your mistakes and the resulting rage quit post leads me to believe that you self-identify as a cheese danish ( no offense towards the Danes intended).


This!
Hakawai
State War Academy
Caldari State
#284 - 2017-02-14 07:33:29 UTC  |  Edited by: Hakawai
Teckos Pech wrote:
...

If you do know something about sampling and statistics, you'll know how difficult it would be to get good data supporting the claim that being ganked makes people more inclined to stay.

It's a lot more likely to be one of several proxies for a style of play or an initial condition (such as a person who already has a friend in a good nullsec corp).

If you want to keep selling your interpretation, find the original material, check that it really shows what you're claiming, and link the solid evidence (not the whole thing- I won't do the analysis for you, because the claim is highly unlikely).
Hakawai
State War Academy
Caldari State
#285 - 2017-02-14 07:45:11 UTC  |  Edited by: Hakawai
Teckos Pech wrote:
Hakawai wrote:


  • They have a limited tolerance for grovelling to get access to essential aspects of the game (like becoming part of a good Corp)


BTW, did you read the part about asking for help/guidance here vs. rage quitting like a little b**ch? If he had come here and said, "How can I get in there," I'm sure 1 or more people would have pointed him to dotlan and said, "Try those other routes," or even suggest other LS pockets to go explore that are less dangerous.

There are nice people in game FFS. But when you come here like an entitled **** swizzler you aren't going to find the nice people.

This has nothing to do with the quoted comment.

You should have gone for the one that points out that people don't like having large amounts of their time wasted.
Gate Camps are impassible for new players (perhaps even for old timers), and they are located so there's no convenient, (reasonably time-efficient) bypass. As a chokepoint in defense of "owned" space, they're a great idea. At a 0.5/0.4 interface they're just a time-waster.


One interpretation of 0.5/0.4 gate camping (with much better logic behind it than the "ganked players stay" argument /lol) is that the old timers are trying their best to discourage new players from leaving HighSec.

But why? Here there's too little to data to form a hypothesis, but one aspect for which there's supporting data: perhaps it's because old timers enjoy whining about new players staying in high sec?
Teckos Pech
Hogyoku
Goonswarm Federation
#286 - 2017-02-14 07:45:32 UTC
Hakawai wrote:
Teckos Pech wrote:
...

If you do know something about sampling and statistics, you'll know how difficult it would be to get good data supporting the claim that being ganked makes people more inclined to stay.

It's a lot more likely to be one of several proxies for a style of play or an initial condition (such as a person who already has a friend in a good nullsec corp).

If you want to keep selling your interpretation, find the original material, check that it really shows what you're claiming, and link the solid evidence (not the whole thing- I won't do the analysis for you, because the claim is highly unlikely).


And here it is. I don't agree with the conclusions so therefore it must be wrong.

That's it. That is all these types have. Note, how there is no reply to my comments that the presentation was not about veterans, but new players. 80,000 players and then CCP looked to see if they were ganked in their first 15 days. First. 15. Days. That is new players who were ganked.

Nope...so much easier to say, "I don't like the results and here are some generic bullshit reasons."

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#287 - 2017-02-14 07:49:32 UTC
Hakawai wrote:
Teckos Pech wrote:
Hakawai wrote:


  • They have a limited tolerance for grovelling to get access to essential aspects of the game (like becoming part of a good Corp)


BTW, did you read the part about asking for help/guidance here vs. rage quitting like a little b**ch? If he had come here and said, "How can I get in there," I'm sure 1 or more people would have pointed him to dotlan and said, "Try those other routes," or even suggest other LS pockets to go explore that are less dangerous.

There are nice people in game FFS. But when you come here like an entitled **** swizzler you aren't going to find the nice people.

This has nothing to do with the quoted comment.

You should have gone for the one that points out that people don't like having large amounts of their time wasted.
Gate Camps are impassible for new players (perhaps even for old timers), and they are located so there's no convenient, (reasonably time-efficient) bypass. As a chokepoint in defense of "owned" space, they're a great idea. At a 0.5/0.4 interface they're just a time-waster.


One interpretation of 0.5/0.4 gate camping (with much better logic behind it than the "ganked players stay" argument /lol) is that the old timers are trying their best to discourage new players from leaving HighSec.

But why? Here there's too little to data to form a hypothesis, but one aspect for which there's supporting data: perhaps it's because old timers enjoy whining about new players staying in high sec?


You don't have to grovel FFS. That is the point. Just ask for help and there are plenty of people who would offer good advice. Simple pointing to Dotlan and how to use it would be good advice. How to use the in game map would be good advice. Many of the "bitter salty vets" would likely point to those things.

The gate camp is a lesson. When you run in to it. Look for an alternate solution vs. reshipping and doing that same thing again and again expecting a different result. Seriously, that is often the definition of insanity and at the very least stupidity.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#288 - 2017-02-14 07:52:23 UTC
Hakawai wrote:
Teckos Pech wrote:
...

If you do know something about sampling and statistics, you'll know how difficult it would be to get good data supporting the claim that being ganked makes people more inclined to stay.

It's a lot more likely to be one of several proxies for a style of play or an initial condition (such as a person who already has a friend in a good nullsec corp).

If you want to keep selling your interpretation, find the original material, check that it really shows what you're claiming, and link the solid evidence (not the whole thing- I won't do the analysis for you, because the claim is highly unlikely).


And here is another thing. People confronted with data that conflicts with their preconceived notions usually have this response. Instead of saying, "Hmmm....maybe I was wrong." They say, "No, I am not wrong and here are the reasons I can ignore this thing that presents results contrary to my prior beliefs." There is a word for that: dogmatism.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Hakawai
State War Academy
Caldari State
#289 - 2017-02-14 08:17:54 UTC
Teckos Pech wrote:
[...]
That's it. That is all these types have. Note, how there is no reply to my comments that the presentation was not about veterans, but new players. 80,000 players and then CCP looked to see if they were ganked in their first 15 days. First. 15. Days. That is new players who were ganked.

This is at least a start at providing data. To summarize:

  • CCP checked some stats for the first 15 days of 80K new players
  • They identified a split "ganked/not ganked"
  • They found a correlation between "ganked" and "continued playing after 15 days"


Now we need confirmation of the "fuzzy parts" of your claim ( it's a general rule in statistics that "fuzzy" claims tend to be poorly supported by the data)
    • Were these trials? If trials plus subscriptions, how many were "direct subscription"?
    • Did they actually say "ganked", or something else?
    • If they actually said "died to PvP", did they look for the context (e.g. there's a difference between Faction War and Gate Camp)
    • Did CCP seriously suggest there's a meaningful correlation between "ganked" and "playing on", or was it a joke?
    • How did they define "continued playing"? One month? One year?
  • Scipio Artelius
    Weaponised Vegemite
    Flying Dangerous
    #290 - 2017-02-14 08:29:59 UTC  |  Edited by: Scipio Artelius
    Hakawai wrote:
    Teckos Pech wrote:
    [...]
    That's it. That is all these types have. Note, how there is no reply to my comments that the presentation was not about veterans, but new players. 80,000 players and then CCP looked to see if they were ganked in their first 15 days. First. 15. Days. That is new players who were ganked.

    This is at least a start at providing data. To summarize:

    • CCP checked some stats for the first 15 days of 80K new players
    • They identified a split "ganked/not ganked"
    • They found a correlation between "ganked" and "continued playing after 15 days"


    Now we need confirmation of the "fuzzy parts" of your claim ( it's a general rule in statistics that "fuzzy" claims tend to be poorly supported by the data)
    • Were these trials? If trials plus subscriptions, how many were "direct subscription"?
    • Did they actually say "ganked", or something else?
    • If they actually said "died to PvP", did they look for the context (e.g. there's a difference between Faction War and Gate Camp)
    • Did CCP seriously suggest there's a meaningful correlation between "ganked" and "playing on", or was it a joke?
    • How did they define "continued playing"? One month? One year?

  • It's possible to go and watch the presentation yourself. Nearly all of these questions are directly answered in it:

    https://www.youtube.com/watch?v=A92Ge2S8M1Y
    Teckos Pech
    Hogyoku
    Goonswarm Federation
    #291 - 2017-02-14 08:34:07 UTC
    Hakawai wrote:
    Teckos Pech wrote:
    [...]
    That's it. That is all these types have. Note, how there is no reply to my comments that the presentation was not about veterans, but new players. 80,000 players and then CCP looked to see if they were ganked in their first 15 days. First. 15. Days. That is new players who were ganked.

    This is at least a start at providing data. To summarize:

    • CCP checked some stats for the first 15 days of 80K new players
    • They identified a split "ganked/not ganked"
    • They found a correlation between "ganked" and "continued playing after 15 days"


    Now we need confirmation of the "fuzzy parts" of your claim ( it's a general rule in statistics that "fuzzy" claims tend to be poorly supported by the data)
    • Were these trials? If trials plus subscriptions, how many were "direct subscription"?
    • Did they actually say "ganked", or something else?
    • If they actually said "died to PvP", did they look for the context (e.g. there's a difference between Faction War and Gate Camp)
    • Did CCP seriously suggest there's a meaningful correlation between "ganked" and "playing on", or was it a joke?
    • How did they define "continued playing"? One month? One year?


  • No. They found the following:

    1. Those ganked played the longest.
    2. Those killed legally played the next longest, most likely the same as in 1--i.e. the difference is statistically insignificant.
    3. Those who were not ganked played the shortest time in game.

    The rest of your questions are just obfuscation because the results do not comport with your prior beliefs. This is why I think frequentist statistics is bullshit. If the data suggest your priors are wrong you should update your priors based on the new data. Nope instead we get nonsense questions like, "were these trials". Yeah, some probably were trials, but after the gank most opted to go for a paid account. Duh!

    Were they ganked/did they actually say ganked? Duh they looked at the killer(s). Were the killer(s) killed by CONCORD? If yes, then suicide ganked. There was no interview FFS.

    I mean holy ****...go watch the ******* presentation it is on ******* youtube.

    https://www.youtube.com/watch?v=A92Ge2S8M1Y

    Really...go watch the ******* presentation so you don't come off like a complete ignoramus. BTW, a gate camp won't involve CONCORD you moob. Roll

    And here is something for you butthurt anti-ganking/anti-pvp NUBs.

    My interpretation of this presentation is that player-on-player interaction is good for retention. That also includes positive/cooperative player-on-player interaction. In fact, this presentation does not look at that kind of player-on-player interaction. It is quite possible that such interaction has an even stronger retention effect. Did you dipthongs even think of that? No, you were so busy trying to "disprove" this presentation with a load of nonsense because it did not fit with your prior belief therefore it must be wrong.

    BTW, read that last sentence again.

    I am calling you a dogmatic fool.

    "Hi, I'm presented with data that goes against my prior beliefs, so instead of re-evaluating my prior beliefs, I'll do anything and everything to justify clinging to those beliefs."

    I got some bad news for you, that is the basis of junk science.

    Methodologically speaking you are a freaking nightmare. Let me throw a bunch of **** at the wall and see what sticks. Roll

    "The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

    8 Golden Rules for EVE Online

    Teckos Pech
    Hogyoku
    Goonswarm Federation
    #292 - 2017-02-14 08:36:44 UTC  |  Edited by: Teckos Pech
    Scipio is a much more patient person than I am.

    But, in my defense the person I'm responding too clearly did not watch the presentation despite it being out for over a year and yet that person is holding for as if they know what they are talking about...but clearly don't.

    I do not like fools.

    "The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

    8 Golden Rules for EVE Online

    Hakawai
    State War Academy
    Caldari State
    #293 - 2017-02-14 08:40:42 UTC  |  Edited by: Hakawai
    I don't use youtube at all.

    There must be some original material somewhere on one of CCP's sites? Or at least a static copy of the presentation?
    Teckos Pech
    Hogyoku
    Goonswarm Federation
    #294 - 2017-02-14 08:43:12 UTC
    Hakawai wrote:
    I don't use youtube at all.

    There must be some original material somewhere on one of CCP's sties? Or at least a static copy of the presentation?


    Either you go watch youtube or perhaps you should just STFU since I don't feel like transcribing the presentation.

    "The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

    8 Golden Rules for EVE Online

    Teckos Pech
    Hogyoku
    Goonswarm Federation
    #295 - 2017-02-14 08:46:45 UTC
    Oh, and I doubt CCP will make anything available on their site as it would likely run into problems with player confidentiality agreements.

    Maybe you could hire a lawyer who contacts CCP, and you guys work out a NDA and you can then have access to the data, but frankly I doubt it.

    Maybe you should just watch the presentation youtube and simply pretend you are in the audience.

    "The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

    8 Golden Rules for EVE Online

    Scipio Artelius
    Weaponised Vegemite
    Flying Dangerous
    #296 - 2017-02-14 08:47:20 UTC
    Hakawai wrote:
    There must be some original material somewhere on one of CCP's sties? Or at least a static copy of the presentation?

    It will be in CCP's twitch channel in addition to their YouTube channel:

    https://www.twitch.tv/ccp/videos/all

    There are 3 Fanfest videos from 2015. They are 7 - 8 hours long each and there are no time stamps I can see, but CCP Rise's presentation will be in there somewhere.
    Lan Wang
    Princess Aiko Hold My Hand
    Safety. Net
    #297 - 2017-02-14 09:05:48 UTC  |  Edited by: Lan Wang
    SurrenderMonkey wrote:
    It's definitely the game's fault that you decided to jump into Tama over and over and over again.

    There is no conceivable way it could have been avoided.

    You certainly could not have jumped into low sec anywhere other than Tama.

    You were forced, unfairly, to continually feed yourself into one of the biggest meat-grinders in the game.


    this is the thing about Tama, you look on twitch there is a stream called "IsTamaCamped" which actually streams the otherside of the gate, you jump into Nourv and there is dozens of mobile depots AROUND the gate with a link to the stream and various notices mentioning the gate is camped ffs people even have citadels marked "GATECAMP AHEAD!!!!", yet people by the hundreds still persist on jumping through that gate to feed the campers regardless of the overview being littered with warnings.

    Tama is the most camped system and also the system with the most amount of warnings in the game.

    It just starts to get funny how stupid people are in this game.

    Domination Nephilim - Angel Cartel

    Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

    Hakawai
    State War Academy
    Caldari State
    #298 - 2017-02-14 09:10:20 UTC  |  Edited by: Hakawai
    @scipio

    Thanks for the link, but I'm not going to watch a video to get this information. It takes too long, and I'm still uncertain the claims will actually be supported by the video or the original data and analysis.

    I might have done so if the claims had been presented accurately and politely, but as with each other time I've asked about this particular claim, I've had to put up with pointless shouting and rudeness before we get anywhere. Of course this does me no harm - but it's the hallmark of someone trying to sell a false message, and "shouting down" any opposition.

    My starting point now has to be the original report including the actual measurements and something clearly explaining how the conclusion "being ganked makes new players stay" was drawn.

    It's just too bad if this means we're at the end of the line. But FWIW I doubt I'm the only one who doesn't find "shouting and insults" weakens a poster's credibility.

    Of course if I get the right links and the facts support the claims I suppose I'll have to "eat some humble pie" :)
    Teckos Pech
    Hogyoku
    Goonswarm Federation
    #299 - 2017-02-14 09:10:56 UTC  |  Edited by: Teckos Pech
    Hakawai,

    I want to point out that you are making statements about something you know very little about. You are making statements about a presentation YOU HAVE NOT EVEN WATCHED.

    I think that should be a good enough response from here on out. Ignore Hakawai's response because he has not even watched the presentation...and in fact, refuses to do so.

    You are literally the kid who has stuck his fingers in his ears while chanting "Lalalalalala, I can't hear you."

    Edit: If you watch the youtube video I have linked as well a Scipio the presentation on suicide ganking is just under 5 minutes.

    Five F**KING minutes you cannot bring yourself to watch.

    Five minutes.

    Here is some advice: STFU.

    Edit II: And it is the first 5 minutes. In other words you click on the link, watch for 5 minutes and there you are done.

    Talk about being a dogmatic jackass.

    "The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

    8 Golden Rules for EVE Online

    Scipio Artelius
    Weaponised Vegemite
    Flying Dangerous
    #300 - 2017-02-14 09:14:31 UTC  |  Edited by: Scipio Artelius
    Hakawai wrote:
    @scipio

    Thanks for the link, but I'm not going to watch a video to get this information. It takes too long, and I'm still uncertain the claims will actually be supported by the video or the original data and analysis.

    I might have done so if the claims had been presented accurately and politely, but as with each other time I've asked about this particular claim, I've had to put up with pointless shouting and rudeness before we get anywhere. Of course this does me no harm - but it's the hallmark of someone trying to sell a false message, and "shouting down" any opposition.

    My starting point now has to be the original report including the actual measurements and something clearly explaining how the conclusion "being ganked makes new players stay" was drawn.

    It's just too bad if this means we're at the end of the line. But FWIW I doubt I'm the only one who doesn't find "shouting and insults" weakens a poster's credibility.

    Of course if I get the right links and the facts support the claims I suppose I'll have to "eat some humble pie" :)

    At the same time, it's very difficult to engage in sensible debate when the direct link to the specific information is dismissed. Ican totally respect someone not wanting to use a particular website. That's the freedom we all have. In this case, it makes things rather difficult, especially where what others say is constantly challenged even though the specific information is so readily available.

    Engaging with the evidence is kind of critical to a discussion about the findings one way or the other.