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[December] Defender Missiles

First post First post First post
Author
Scath Bererund
Sebiestor Tribe
Minmatar Republic
#241 - 2017-01-22 15:40:54 UTC
Cloaky tears best tears
GROUND XERO
The Legion of Spoon
Curatores Veritatis Alliance
#242 - 2017-01-23 10:57:00 UTC
Why making a modul change and adding new roles etc.... when it is much easier??? Because CCP can?

Just make bombs lockable and shootable... so every newbie is able to shoot it in a T0 frig (corvette)!

SOLVED!

NCPL (Necromonger of new Eden) will make EVE great again!

Brigadine Ferathine
Presumed Dead Enterprises
Against ALL Authorities.
#243 - 2017-02-01 18:40:38 UTC
Scath Bererund wrote:
Cloaky tears best tears

Some cloakies... bombing has been nerfed out of existence.
Lugh Crow-Slave
#244 - 2017-02-04 11:53:47 UTC
Brigadine Ferathine wrote:
Scath Bererund wrote:
Cloaky tears best tears

Some cloakies... bombing has been nerfed out of existence.




I still manage to bomb regularly focused void bombing at least


However yes conventional bombing is just no longer viable
Brigadine Ferathine
Presumed Dead Enterprises
Against ALL Authorities.
#245 - 2017-02-04 19:08:09 UTC
Lugh Crow-Slave wrote:
Brigadine Ferathine wrote:
Scath Bererund wrote:
Cloaky tears best tears

Some cloakies... bombing has been nerfed out of existence.




I still manage to bomb regularly focused void bombing at least


However yes conventional bombing is just no longer viable

Yeah. Void bombing doesn't count lol.
Lugh Crow-Slave
#246 - 2017-02-19 09:15:29 UTC
Brigadine Ferathine wrote:
Lugh Crow-Slave wrote:
Brigadine Ferathine wrote:
Scath Bererund wrote:
Cloaky tears best tears

Some cloakies... bombing has been nerfed out of existence.




I still manage to bomb regularly focused void bombing at least


However yes conventional bombing is just no longer viable

Yeah. Void bombing doesn't count lol.




its like bombing was a problem


so ccp kept adding nerfs and counters but never actually stopped to see if they worked before adding the next one
Aeon Veritas
Federal Navy Academy
Gallente Federation
#247 - 2017-04-16 18:47:17 UTC
I know it's a kinda old topic, but I got some questions...

Could you please do sometking with the Heavy Defender Missile I?
They are currently compleatly useless, I mean you can't even reprocess them...
So either remove them from all loot tables, because currently at least the Angel NPC drop them regulary.

Or you give them some use.
I could imagine them as anti standup bomb missiles, introduce a new Heavy Defender Missile Launcher I.
Make the launcher only fittable for combat battlecruisers and command ships and give it also the 120 second reactivation timer.
Make it so that you need 10 missiles to destroy a standup bomb, that way would be very hard to perma counter the standup bombs, because of fleet coordination and concentartion of the fleet members.

Or at least give them some minerals to reprocess them, but make them please somehow usefull...
Spugg Galdon
Federal Navy Academy
Gallente Federation
#248 - 2017-04-20 08:39:38 UTC  |  Edited by: Spugg Galdon
I'm late to this because of a break from Eve but I talked about this below when missile disruptors where on their way in.

I would have far preferred this option:



Okay, from a previous few posts I have condensed my thoughts on a valid point defense system as an alternative to “Tracking Disruptors” for missiles.

Why don't we have functioning, smart, point defense systems? A point defense system that can shoot down drones and missiles? It would actually make far more sense than a "Missile Tracking Disruptor"

The module would be a simple high slot module, not a launcher or turret. This allows it to be fitted in any high slot. The module could either be sized or could have a very unique fitting attribute in that it uses a percentage of the ships CPU and PG meaning it can be fitted to any sized ship. This style of fitting attribute would reflect in the number of point defense battery’s fitted to a ship dependant on the overall size of the ship.

The racial Point Defense System (PDS) would then have three different ammo types:
Anti Missile
Anti Drone
Anti Bomb

These ammo types would all deal a "special" type of damage. For arguments sake, we'll call it "Snowflake". Snowflake is a special damage type that is "invisible" to the player. You will never see snowflake damage or resists in any “Show Info” window. All items other than missiles, drones and bombs have a 100% resistance to it.

This will prevent PDS being used as an offensive weapon.

Now, the PDS is activated on a target ship, just like defender missiles work now. If you are using anti missile ammo, that ship will require to be launching missiles for it to activate. Same goes for drones. The PDS will then shoot down missiles or drones that the targeted ship “owns” effectively.

If Anti Bomb ammo is loaded, it will work exactly how FoF/Auto Targeting missiles work now with the caveat that their only valid target are bombs. This will allow the ship to effectively defend against bombers without having to target the bombs/bombers themselves.

Guess what else all of this would fix? !!Bombers!!

Ammo reload takes 30 seconds which can give windows of opportunity.

It could even be racial!

Amarr point defense lasers would be best vs missiles - instant damage, good range but poor tracking vs drones at short range.

Caldari point defense missiles would be the "all rounder". Okay vs drones and missiles due to not requiring tracking but travel time

Galente Point Defense Blasters would be best vs drones - poor range but excellent application and damage

Minmatar Point Defense Guns would be another all rounder but lower projection with higher RoF.

I can't tell you how much I would love a Destroyer hull fitted out with point defense flying amongst the fleet performing the "Screening" role. You could even have a T2 version!

Yes, a fleet of battleships protected by a squadron of point defense Destroyers would be immune to bombers.

Also, Destroyers are squishy so it wouldn't be difficult to clear the field of enemy Point Defense.

It would actually create a lot of new game play that is extremely newbro friendly as any fleet commander will want some screening destroyers in his/her fleet.

Que fleet commanders screaming "POINT DEFENSE! POINT DEFENSE!" when they see bombers decloaking and the newbros flying Defense Destroyers (“DD”’s or “Dee Dee’s”) screening the fleet hit their PDS modules that were pre loaded with anti bomb ammo.

If you're the newbro who saves the fleet of battleships from the bombing run you will be sat there with a massive erection smile.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#249 - 2017-04-20 12:28:57 UTC
Well, defender missiles now target bombs. automatically. So there is a PDS. just needs activated.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Spugg Galdon
Federal Navy Academy
Gallente Federation
#250 - 2017-04-24 07:04:53 UTC
Steve Ronuken wrote:
Well, defender missiles now target bombs. automatically. So there is a PDS. just needs activated.



I've read about these. From what I understand 4 are necessary for them to be effective. Anymore is wastage.

Are they very effective? Why don't they expand the use of these things? We have point defense animations now. Why aren't these able to be used on ships to create a sphere of damage around ships that can only damage misslies or drones depending on ammo used.

It would look pretty cool and would be far better than "smart" (which are actually very dumb) bombs.

Why can't we swap smart bombs for something like this? It would look really cool too. And like I said, fitting requirements would just "eat" a percentage of the ships cpu and PG to simulate being fitted all around the ship.