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[ASCENSION] Jump Range Changes

First post First post
Author
mirae asset
Doomheim
#21 - 2016-10-11 12:10:25 UTC
\o/
Jew Jew Binks
Doomheim
#22 - 2016-10-11 12:11:31 UTC
please give something to jump freighters too
Rob Kaichin
Aliastra
Gallente Federation
#23 - 2016-10-11 12:11:48 UTC
Quote:

Reintroduce a natural path for capital combat to escalate.
Differentiate the power projection of Capitals and Sub-Capitals.


Do you mean Super-capitals?

Anyway, what's the interesting gameplay in having differentiated jump ranges for S-Caps and Caps, as compared to a flat buff for both of them?

Kismeteer
Bat Country
Pandemic Horde
#24 - 2016-10-11 12:15:31 UTC
Alternately, could you consider adding a few more long haul gates, forcing capitals to go through gates again to move around quickly.
Edriahn
The Scope
Gallente Federation
#25 - 2016-10-11 12:16:22 UTC
Jew Jew Binks wrote:
please give something to jump freighters too

Listen to this man.

Also I get it, **** supers, that's fine, they represent a serious force projection.

But give us something. 7ly is a minor change. New Eden is big, choke points are everywhere. Make it 10 or 9 at least, this will change things a lot.

Most importantly, Fattigue(see, I even used the name you prefer for it, instead of the a lot more fitting "fatty gay", "Space cancer", "Phoebe AIDS" and so on) should be reduced a it, shouldn't it? Help us out here.

[20:46:05] Komahal > pl is cancer

Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#26 - 2016-10-11 12:16:54 UTC
Rob Kaichin wrote:
Quote:

Reintroduce a natural path for capital combat to escalate.
Differentiate the power projection of Capitals and Sub-Capitals.


Do you mean Super-capitals?

Anyway, what's the interesting gameplay in having differentiated jump ranges for S-Caps and Caps, as compared to a flat buff for both of them?



I think he means bridging i.e. Sub-caps
Morrigan LeSante
Perkone
Caldari State
#27 - 2016-10-11 12:17:33 UTC
Querns wrote:
Have you considered making jump bridges 6LY, to match titan range?



It is, unless it was a ninja edit by Larrikin
Tara Read
Doomheim
#28 - 2016-10-11 12:20:51 UTC
First off thank you for this welcomed change. I do have a question. Seeing as you want to increase capital combat why in the world would FAX's have a different jump range compared to Supers and Titans? I hope you all haven't forgotten your own rebalance changes in Citadel that make having a Fax mandatory for any serious engagement. So in reality you are only increasing the jump range by 1 light year.
Rola Lennt
WelTraum Corp
#29 - 2016-10-11 12:20:58 UTC  |  Edited by: Rola Lennt
Edriahn wrote:

Most importantly, Fattigue should be reduced a it, shouldn't it? Help us out here.


your CSM got us this change and now you ask for more? talking about cant get enough.
Bobmon
The Collective
Northern Coalition.
#30 - 2016-10-11 12:21:19 UTC
Yeeeeeeeey

@BobmonEVE - BOBMON FOR CSM 12

Dianila Artemisa
Anti-Nub Incorporated
Centipede Caliphate.
#31 - 2016-10-11 12:23:27 UTC
Morrigan LeSante wrote:
Querns wrote:
Have you considered making jump bridges 6LY, to match titan range?



It is, unless it was a ninja edit by Larrikin


I think he's talking about the structures :)
Soleil Fournier
Destructive Influence
Northern Coalition.
#32 - 2016-10-11 12:23:34 UTC
Any increase in the Jump Ranges are welcome.

The 6 LY range might not be enough for supers due to regional divides, but the additional jump paths that one extra LY offers will help take the edge off the frustrations over lack of jump paths.
Mephiztopheleze
Laphroaig Inc.
#33 - 2016-10-11 12:23:56 UTC
Will Black Ops Battleships be receiving any of this goodness?

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Pandoralica
DEFCON.
The Initiative.
#34 - 2016-10-11 12:24:36 UTC
Shouldn't we be buffing content creation instead of things like citadels, faxes and supers that are killing content more than anything? where is the logic?
Lan Wang
Knights of the Posing Meat
Snuffed Out
#35 - 2016-10-11 12:26:08 UTC
Pandoralica wrote:
Shouldn't we be buffing content creation instead of things like citadels, faxes and supers that are killing content more than anything? where is the logic?


ccp want ncpl to kill the game so everyone leaves and they can finally shut the servers down, didnt you know?

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Durallian
Garoun Investment Bank
Gallente Federation
#36 - 2016-10-11 12:26:41 UTC
I think it would be awesome to see the Jump freight range increased slightly. JFs provide the back bone of Null PVP with moving ships for other people to shoot and be shot at. This would keep a balance of using JFs in this role.
vallenaa
Caldari Provisions
Caldari State
#37 - 2016-10-11 12:27:26 UTC
Literally the week i sell my Hel and melt my pilots brain because the current state of jump drives is a **** joke and has been for years.

Thanks ccp but a little too late.
slamjam
All-Out
#38 - 2016-10-11 12:27:51 UTC
pls just remove jump fatigue, you already killed broski


rip broski

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Morrigan LeSante
Perkone
Caldari State
#39 - 2016-10-11 12:32:55 UTC
Dianila Artemisa wrote:
Morrigan LeSante wrote:
Querns wrote:
Have you considered making jump bridges 6LY, to match titan range?



It is, unless it was a ninja edit by Larrikin


I think he's talking about the structures :)



Ah well yeah in that case I stand corrected Smile
RiotRick
Alpha Republic - Transcenders of Space and Time
Solyaris Chtonium
#40 - 2016-10-11 12:34:29 UTC
CCP Larrikin wrote:
Based on the discussions we had internally and then with the CSM at the recent summit, we're looking at increasing the base jump range of combat capitals for the Ascension expansion.


Goals
  • Reintroduce a natural path for capital combat to escalate.
  • Differentiate the power projection of Capitals and Super-Capitals.
  • Allow alternative logistics and force projection paths into space that is currently very difficult to access.
  • Open up chokepoints and allow jump paths to be a little less predictable.


Changes
  • All Capitals (Carriers, Force Auxillaries, Dreadnoughts) have their base jump range increased to 3.5 (+1) light years (7 (+2) light years max skills)
  • All Super-Capitals (Supercarriers, Titans) have their base jump & bridge range increased to 3 (+0.5) light years (6 (+1) light years max skills)


We hope this change will alleviate some of the problems capital pilots are currently facing. This is only an incremental change, as we said at Fanfest we believe that the capital force projection system needs further work.


Can we increase jump bridge ranges plz?