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Dev blog: Clone States – Post Announcement Follow-up

First post
Author
Dracvlad
Taishi Combine
#141 - 2016-09-04 14:47:36 UTC
Daylan Vokan wrote:

I actually just checked out your killboard because the expression of player killers and your sig i was wondering if you'd had your ass handed to you on a plate a few times and what do i find, YOU have flown with CODE. Probably the worst ganking outfit in eve so with your " Multiple training and playing from a single account" and your flight buddies, Your one of the worst offenders of ganking the helpless in this game.

Go away with your bleating stories of hardship........


ShockedRoll How could you get that so wrong, I was shooting CODE at times, and they are a good example of why your suggestion of getting revenge is out of kilter.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Sasha Nemtsov
The Scope
Gallente Federation
#142 - 2016-09-04 15:03:30 UTC
Dracvlad wrote:


I drink a moderate amount of wine and beer, never touch drugs, only idiots do that.

Lets try to make it easier for you however, Eve has a reputation of being a farming game for player killers, with a player base that is very focused on that gameplay, over time a lot of casual less PvP focused players have moved on and left the game and many of them are quite vocal about the issue with the game. While this will appear to many as just an adjustment of the current trial period, it is much more than that, what it does is enable a possibly large number of easy to farm players to start playing Eve, it is how they perceive this disparity between their F2P clones and those that pay which will be critical to the success or not of this attempt by CCP.

You only have to see the number of low skilled people getting ganked in T1 haulers to undestand what will go on, also in any PvP situation those Alpha clones will be very out matched by the Omega clones and after a while they will start to think hold on what is this, especially if it took them some time to make and buy the stuff they lose so easily.

Now my view is that the game is really one where player killers farm others, I rather liked testing myself in this environment, but its not for everyone as the numbers of people leaving the game have shown. CCP need new players to keep a certain level of activity and those new players will in my opinion have a significant level of turn over, I wonder just what level of people they expect to get as paying customers from this effort. Without any doubt for me what has happened is that Eve is losing people who want to play casual, that is the issue and this change will do nothing to help that..

But anyone who plays this as F2P will be a masochist and they will be telling lots of people that this game is P2W, regardless of the fact that the move by CCP is really just adjusting the trial period approach.

For me a better approach would be to reduce the cost of subscription and make it so that a player can run two accounts with 6 characters for the same price of one account for a main account, also they really need to get a handle on plex pricing.

My sub runs out on my second account tomorrow, this account October 5th, I made that decision before this change and it has nothing to do with my decision to stop playing, I can see what CCP want to do, but it smacks of desperation and I think CCP has to bite the bullet and understand that they have lost casual players for good.


Hi Dracvlad, I usually find myself disagreeing with so much that you say that I can't even be bothered to respond :) but today is different.

I only wish that EVE's reputation for attracting kill-farmers were successful in dissuading fools. Instead, Highsec is chock-full of risk-averse idiots who don't want to learn even the basics of the mechanics whereby they can be 'farmed'. Note the quotes. It's only farming from one side's perspective. If genuinely new Alpha players also take this approach then, yes, they'll probably die horribly; and so they should.

I don't know what we can do about 'casual' players. They exist, and they have every right to enjoy the game in their own way. But 'casual' shouldn't mean uncommitted. Even if you can only play 3 hours a week, it's up to you to make the most of those 3 hours - including making yourself aware of what could ruin them. But I think 'casual' describes an attitude rather than a time commitment; it's those with that attitude - Alphas and Omegas - who are likely to find themselves at the wrong end of my blasters.

Your subscription suggestion is interesting. The sub has been the same certainly since I started playing in 2013. In real terms that's an incredible reduction over time, surely? I suppose it depends where you live as to whether wages have kept pace, but I still think it's a good deal.

I wish you well for the future, and hope you'll be back Dracvlad. I agree with you that there's an air of desperation about this move by CCP, despite their having considered it for some time. It sparked 2 thoughts for me:

How long until major content expansions ('Jovian Space', 'Through the Black Hole'....) also cease to be free? They could be put behind the sort of pay wall which would only be available to Omega clones. The reaction of Alphas would be entirely predictable.

I suppose that, for we Omega folks, they could simply add an extra (fourth) character slot which was Alpha-only, for each account?

Anyway, thanks for prompting me to think a bit on a dull Sunday afternooon....
Daylan Vokan
Hedion University
Amarr Empire
#143 - 2016-09-04 15:04:59 UTC
Dracvlad wrote:
Daylan Vokan wrote:

I actually just checked out your killboard because the expression of player killers and your sig i was wondering if you'd had your ass handed to you on a plate a few times and what do i find, YOU have flown with CODE. Probably the worst ganking outfit in eve so with your " Multiple training and playing from a single account" and your flight buddies, Your one of the worst offenders of ganking the helpless in this game.

Go away with your bleating stories of hardship........


ShockedRoll How could you get that so wrong, I was shooting CODE at times, and they are a good example of why your suggestion of getting revenge is out of kilter.

Nothing wrong with a little revenge and its fun, ok so i may have been wrong on the CODE thing but i was in a rush to go fecth the wife. still had another check and you have no problem with podding in hisec, You bait mission runners by destroying there MTU's and this i looked at properly this time. You still have not explained why having twice the firepower i.e. 2 toons from one account is better than what they offer either ??
Dracvlad
Taishi Combine
#144 - 2016-09-04 15:17:00 UTC
Daylan Vokan wrote:
Dracvlad wrote:
Daylan Vokan wrote:

I actually just checked out your killboard because the expression of player killers and your sig i was wondering if you'd had your ass handed to you on a plate a few times and what do i find, YOU have flown with CODE. Probably the worst ganking outfit in eve so with your " Multiple training and playing from a single account" and your flight buddies, Your one of the worst offenders of ganking the helpless in this game.

Go away with your bleating stories of hardship........


ShockedRoll How could you get that so wrong, I was shooting CODE at times, and they are a good example of why your suggestion of getting revenge is out of kilter.

Nothing wrong with a little revenge and its fun, ok so i may have been wrong on the CODE thing but i was in a rush to go fecth the wife. still had another check and you have no problem with podding in hisec, You bait mission runners by destroying there MTU's and this i looked at properly this time. You still have not explained why having twice the firepower i.e. 2 toons from one account is better than what they offer either ??


Simple because the subscription system works for Eve which is a single shard and not split by different levels like so many other games. My suggestion is to make the subscription model less painful for players that want the real Eve experience which is the ability to run two characters at the same time. It would be so much better that CCP did this then do this Alpha clone F2P in my opinion.

No issue on that error, done that sort of error posting myself in the past, those Pods are ganker pods and I was shooting mission runners in Stain from the dominant alliance in the area, not hisec.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Daylan Vokan
Hedion University
Amarr Empire
#145 - 2016-09-04 15:27:45 UTC  |  Edited by: Daylan Vokan
Dracvlad wrote:
Daylan Vokan wrote:
Dracvlad wrote:
Daylan Vokan wrote:

I actually just checked out your killboard because the expression of player killers and your sig i was wondering if you'd had your ass handed to you on a plate a few times and what do i find, YOU have flown with CODE. Probably the worst ganking outfit in eve so with your " Multiple training and playing from a single account" and your flight buddies, Your one of the worst offenders of ganking the helpless in this game.

Go away with your bleating stories of hardship........


ShockedRoll How could you get that so wrong, I was shooting CODE at times, and they are a good example of why your suggestion of getting revenge is out of kilter.

Nothing wrong with a little revenge and its fun, ok so i may have been wrong on the CODE thing but i was in a rush to go fecth the wife. still had another check and you have no problem with podding in hisec, You bait mission runners by destroying there MTU's and this i looked at properly this time. You still have not explained why having twice the firepower i.e. 2 toons from one account is better than what they offer either ??


Simple because the subscription system works for Eve which is a single shard and not split by different levels like so many other games. My suggestion is to make the subscription model less painful for players that want the real Eve experience which is the ability to run two characters at the same time. It would be so much better that CCP did this then do this Alpha clone F2P in my opinion.

No issue on that error, done that sort of error posting myself in the past, those Pods are ganker pods and I was shooting mission runners in Stain from the dominant alliance in the area, not hisec.

I didnt mean hisec runners just those pods, but your concerned with new players being fodder at present, but want even more Omega's out doesn't that alone double that issue especially if the new players training speed is nerfed. You say now that they would need to be masochistic to use the freeplay mode yet add to the problem by effectively doubling full account toons plus all that could happen with alpha accounts. This is what i don't follow your reasoning with.
Dracvlad
Taishi Combine
#146 - 2016-09-04 15:33:57 UTC
Sasha Nemtsov wrote:
Dracvlad wrote:


I drink a moderate amount of wine and beer, never touch drugs, only idiots do that.

Lets try to make it easier for you however, Eve has a reputation of being a farming game for player killers, with a player base that is very focused on that gameplay, over time a lot of casual less PvP focused players have moved on and left the game and many of them are quite vocal about the issue with the game. While this will appear to many as just an adjustment of the current trial period, it is much more than that, what it does is enable a possibly large number of easy to farm players to start playing Eve, it is how they perceive this disparity between their F2P clones and those that pay which will be critical to the success or not of this attempt by CCP.

You only have to see the number of low skilled people getting ganked in T1 haulers to undestand what will go on, also in any PvP situation those Alpha clones will be very out matched by the Omega clones and after a while they will start to think hold on what is this, especially if it took them some time to make and buy the stuff they lose so easily.

Now my view is that the game is really one where player killers farm others, I rather liked testing myself in this environment, but its not for everyone as the numbers of people leaving the game have shown. CCP need new players to keep a certain level of activity and those new players will in my opinion have a significant level of turn over, I wonder just what level of people they expect to get as paying customers from this effort. Without any doubt for me what has happened is that Eve is losing people who want to play casual, that is the issue and this change will do nothing to help that..

But anyone who plays this as F2P will be a masochist and they will be telling lots of people that this game is P2W, regardless of the fact that the move by CCP is really just adjusting the trial period approach.

For me a better approach would be to reduce the cost of subscription and make it so that a player can run two accounts with 6 characters for the same price of one account for a main account, also they really need to get a handle on plex pricing.

My sub runs out on my second account tomorrow, this account October 5th, I made that decision before this change and it has nothing to do with my decision to stop playing, I can see what CCP want to do, but it smacks of desperation and I think CCP has to bite the bullet and understand that they have lost casual players for good.


Hi Dracvlad, I usually find myself disagreeing with so much that you say that I can't even be bothered to respond :) but today is different.

I only wish that EVE's reputation for attracting kill-farmers were successful in dissuading fools. Instead, Highsec is chock-full of risk-averse idiots who don't want to learn even the basics of the mechanics whereby they can be 'farmed'. Note the quotes. It's only farming from one side's perspective. If genuinely new Alpha players also take this approach then, yes, they'll probably die horribly; and so they should.

I don't know what we can do about 'casual' players. They exist, and they have every right to enjoy the game in their own way. But 'casual' shouldn't mean uncommitted. Even if you can only play 3 hours a week, it's up to you to make the most of those 3 hours - including making yourself aware of what could ruin them. But I think 'casual' describes an attitude rather than a time commitment; it's those with that attitude - Alphas and Omegas - who are likely to find themselves at the wrong end of my blasters.

Your subscription suggestion is interesting. The sub has been the same certainly since I started playing in 2013. In real terms that's an incredible reduction over time, surely? I suppose it depends where you live as to whether wages have kept pace, but I still think it's a good deal.

I wish you well for the future, and hope you'll be back Dracvlad. I agree with you that there's an air of desperation about this move by CCP, despite their having considered it for some time. It sparked 2 thoughts for me:

How long until major content expansions ('Jovian Space', 'Through the Black Hole'....) also cease to be free? They could be put behind the sort of pay wall which would only be available to Omega clones. The reaction of Alphas would be entirely predictable.

I suppose that, for we Omega folks, they could simply add an extra (fourth) character slot which was Alpha-only, for each account?

Anyway, thanks for prompting me to think a bit on a dull Sunday afternooon....


Hi, from my perspective Eve is really only playable with two characters, if CCP bite that bullet they might be surprised, I just hope they do that and I think that the subscription method can still work for a game as detailed and sophisticated as Eve.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
#147 - 2016-09-04 15:55:32 UTC  |  Edited by: Dracvlad
Daylan Vokan wrote:
I didnt mean hisec runners just those pods, but your concerned with new players being fodder at present, but want even more Omega's out doesn't that alone double that issue especially if the new players training speed is nerfed. You say now that they would need to be masochistic to use the freeplay mode yet add to the problem by effectively doubling full account toons plus all that could happen with alpha accounts. This is what i don't follow your reasoning with.


Eve is a game where people farm others and very efficiently too, you may have contempt for CODE and Miniluv, but I don't, those players are very very good at what they do. The simple fact is that this subscription model can still work for Eve, but they have to be more aware of their player base. One example is that plex prices went above the level that most hisec players could be bothered to sustain.

The point you are making is not really important to me because I expect those people to be farmed, and I think that only a few will move on to paying and many will get turned off by being ganked in a T1 indy and others will get turned off by getting smashed every time they go to lowsec, just imagine what Tama is going to look like. And that will happen regardless of my suggestion or not.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Daylan Vokan
Hedion University
Amarr Empire
#148 - 2016-09-04 16:22:23 UTC
Dracvlad wrote:
Daylan Vokan wrote:
I didnt mean hisec runners just those pods, but your concerned with new players being fodder at present, but want even more Omega's out doesn't that alone double that issue especially if the new players training speed is nerfed. You say now that they would need to be masochistic to use the freeplay mode yet add to the problem by effectively doubling full account toons plus all that could happen with alpha accounts. This is what i don't follow your reasoning with.


Eve is a game where people farm others and very efficiently too, you may have contempt for CODE and Miniluv, but I don't, those players are very very good at what they do. The simple fact is that this subscription model can still work for Eve, but they have to be more aware of their player base. One example is that plex prices went above the level that most hisec players could be bothered to sustain.

The point you are making is not really important to me because I expect those people to be farmed, and I think that only a few will move on to paying and many will get turned off by being ganked in a T1 indy and others will get turned off by getting smashed every time they go to lowsec, just imagine what Tama is going to look like. And that will happen regardless of my suggestion or not.

You spend anytime in rookie then you will see that 90% of players that enter low / WH space never last more than 15 minutes the first time, those that amble there way to null have a far greater experience most still meet with a sticky end but find it more enjoyable than low. They do try and it seems more over the past few months are subbing how long they stay is more difficult to assess though.
If theyre set on mining which quite alot are they are made aware of certain groups, how to add - standing and to watch the killboards to see if theyre operating in a local area to them. I think the more help they get in the first week or so dictates to the overall experience.
I doubt many stay if they enter thinking they can stumble through blindly like a single player game or being destroyed could mean you start from scratch, which a lot can't grasp the first time it happens Big smile
Warlord Balrog
303rd X-SOLDIER
#149 - 2016-09-04 16:37:48 UTC
Alpha state +
Omega state --- Way back when, you couldn't login a trial and paid account at the same time, this should be true of clone states. IMHO, free station trade comes to mind as far as abuse.

Trade hub spam --- I hate filters and restrictions as much as the next gamer, but if alphas roam free we're looking at a disaster. Also, too many alphas 'blockading' login queues, preventing jumps into trade hubs, and even bottlenecking un-reinforced nodes [no DDoS plz] are a few things I would like to bring up before I make peace with this feature.

Character Bazaar --- Should it be allowed for an alpha? If I cannot afford to sub all of my accounts, should I be given a chance to sell one I'm barely using while being an alpha to support the others?

MCT ---Can you MCT toon #2, while #1 stays alpha state? Meh...weird.

Marketing --- An alpha as a trade alt could be trouble. Especially if they haven't invested in the game like Omegas; veteran or not. Perhaps limit number of items/contracts posted. For example 3 contracts at a time, 1 billion ISK per week or 1000 items (IE: 50 ships + 450 fuel blocks + 500 guns) for trade at once to prevent alphas to substantial incomes to support paid 'master' accounts. It will help shift them to other aspects of the game as well, such as missions, mining, PvE and PvP--as they cannot finance from idle gameplay. Another option could be gifting/overpricing restrictions to prevent the same abuse; aka hard limit per month transfered and no buying that 1 trit for 5 billion ISK. (I quit eve! 1 billion isk for 1 trit -- ha ha ha)

Invitations --- Allowed in alpha state?

Special gifts --- Reduced set of gifts for F2P consumers. Not only to avoid multiple freebie accounts, but to not cheapen paid customers' precious "thank yous"

Passive time-based fun --- R&D, PI, blueprint goodies, *new* industrial buildings that will replace moon mining. Maybe pause blueprint research...?

Anchoring --- Madness! Should it be blocked entirely? I say nay, but without having a substantial investment, limit number of anchored objects...please?

Balance --- Alpha is a terrific idea, perhaps a structured invitation reward system where they can gain extra ...say... ISK or LP (Think ESS-based system) as they progress through EVE's rich storyline. Promotions through ranks, rewards, and graduation being a free month of Omega state to see what they could be interested in! This will slightly mimic the style of system you have with The Scope's campaign and SoE's guilty pleasure.
- Unique Alpha achievement system could be such:
# Earn 2500 unused SP per new alpha that plays for a month (Towards Omega skills later in your EVE career)
# Stay active with a corp sponser for at least a month and choose a 5 run cruiser, 20 run weapon, and 100 run ammo BPC set
* Sponsers are a list of noob friendly teaching corps with tied interests for the capsuleer, such as: EVE-Uni, RvB, EVE Scouts and Pandemic Horde to name a few.
# Train all skills to cap and receive a racial skin pack (automatically activated) or unique for new alpha state pilot graduates; 'the proud pod' skin...is that engraved with 'I Survived my first months of EVE'?

Alphas enthuasism ---Most alphas will be new or "How do EVE again?" players, where's their cookie? Something to say thank you for returning/trying the best MMO, but unique for alphas. 10% off first month sub? Nah. Some free skillbooks? Boooorrriiinnggg. I'm out of ideas, but I feel this should be addressed, even if declined.

And as for the 'sending in the alpha clones' problem, I have a few ideas:
#1 - Temporary google authenticator key token restriction ---Your first month you cannot login without the token -- This will prevent me say, making 10 alphas to ......alpha the competition in FW. I realize this will hurt massive lemmings to jump into EVE, but it as far as I know, you cannot register for massive 'source keys'. On a side note, this may also bring more people into the game after learning about security for their new account.
#2 - EVE App! Seriously, who doesn't have a cellphone or a friend with one? The app releases a key for an alpha clone, for you or a friend. Limit three or something per IEMI.
#3 - Financial tie --- This one makes me cringe, however, by linking a card to an account it will definately help prevent one person from owning 'too many' accounts.
#4 - Social media --- Not exactly sure how to limit this, as I know some people with many...MANY facebook accounts, perhaps someone smarter than I can think of something :) I'll just be the conduit to spark an idea.

+ 2 cents worth in words; -5 cents for editing while exhausted
Sylvia Kildare
Kinetic Fury
#150 - 2016-09-04 18:09:21 UTC
Liang Nuren wrote:
All things considered, I'm relatively less concerned about returning players worrying about pay to win. With them I'm concerned that they won't be able to evac null sec where they live or undock their mission BS to make more money, and the conversion bid will be unsuccessful. It's the new players that really concern me - people who have an established understanding of the term free to play. People who are going to realize that it doesn't matter how well they train or how well the fly or how many years they've played when their clone is so limited that they fundamentally cannot ever be competitive. The game won't be pay to play from that perspective. It's pay to win.


Or just pay to play better. Pay to play the whole game instead of just part of it.

No win is guaranteed.

Warlord Balrog wrote:
MCT ---Can you MCT toon #2, while #1 stays alpha state? Meh...weird.

Invitations --- Allowed in alpha state?


I would think you'd need to have a sub or have used a PLEX to activate MCT on a 2nd toon on the same acct. An alpha acct = all 3 toons are alpha. An omega acct = all 3 toons are omega (and only 1 trains at a time unless MCT is active).

Not sure what you mean by invitations...? Invitations to a duel? To a fleet? To a channel? to a Private Message/Chat?
Warlord Balrog
303rd X-SOLDIER
#151 - 2016-09-04 18:23:39 UTC
Sylvia Kildare wrote:

Not sure what you mean by invitations...? Invitations to a duel? To a fleet? To a channel? to a Private Message/Chat?


Recruit a Friend
Ray Mitar
Ganksters Inc
#152 - 2016-09-04 18:40:50 UTC
Warlord Balrog wrote:
Alpha state +
Omega state --- Way back when, you couldn't login a trial and paid account at the same time, this should be true of clone states. IMHO, free station trade comes to mind as far as abuse.

Trade hub spam --- I hate filters and restrictions as much as the next gamer, but if alphas roam free we're looking at a disaster. Also, too many alphas 'blockading' login queues, preventing jumps into trade hubs, and even bottlenecking un-reinforced nodes [no DDoS plz] are a few things I would like to bring up before I make peace with this feature.

Character Bazaar --- Should it be allowed for an alpha? If I cannot afford to sub all of my accounts, should I be given a chance to sell one I'm barely using while being an alpha to support the others?

MCT ---Can you MCT toon #2, while #1 stays alpha state? Meh...weird.

Marketing --- An alpha as a trade alt could be trouble. Especially if they haven't invested in the game like Omegas; veteran or not. Perhaps limit number of items/contracts posted. For example 3 contracts at a time, 1 billion ISK per week or 1000 items (IE: 50 ships + 450 fuel blocks + 500 guns) for trade at once to prevent alphas to substantial incomes to support paid 'master' accounts. It will help shift them to other aspects of the game as well, such as missions, mining, PvE and PvP--as they cannot finance from idle gameplay. Another option could be gifting/overpricing restrictions to prevent the same abuse; aka hard limit per month transfered and no buying that 1 trit for 5 billion ISK. (I quit eve! 1 billion isk for 1 trit -- ha ha ha)

Invitations --- Allowed in alpha state?

Special gifts --- Reduced set of gifts for F2P consumers. Not only to avoid multiple freebie accounts, but to not cheapen paid customers' precious "thank yous"

Passive time-based fun --- R&D, PI, blueprint goodies, *new* industrial buildings that will replace moon mining. Maybe pause blueprint research...?

Anchoring --- Madness! Should it be blocked entirely? I say nay, but without having a substantial investment, limit number of anchored objects...please?

Balance --- Alpha is a terrific idea, perhaps a structured invitation reward system where they can gain extra ...say... ISK or LP (Think ESS-based system) as they progress through EVE's rich storyline. Promotions through ranks, rewards, and graduation being a free month of Omega state to see what they could be interested in! This will slightly mimic the style of system you have with The Scope's campaign and SoE's guilty pleasure.
- Unique Alpha achievement system could be such:
# Earn 2500 unused SP per new alpha that plays for a month (Towards Omega skills later in your EVE career)
# Stay active with a corp sponser for at least a month and choose a 5 run cruiser, 20 run weapon, and 100 run ammo BPC set
* Sponsers are a list of noob friendly teaching corps with tied interests for the capsuleer, such as: EVE-Uni, RvB, EVE Scouts and Pandemic Horde to name a few.
# Train all skills to cap and receive a racial skin pack (automatically activated) or unique for new alpha state pilot graduates; 'the proud pod' skin...is that engraved with 'I Survived my first months of EVE'?

Alphas enthuasism ---Most alphas will be new or "How do EVE again?" players, where's their cookie? Something to say thank you for returning/trying the best MMO, but unique for alphas. 10% off first month sub? Nah. Some free skillbooks? Boooorrriiinnggg. I'm out of ideas, but I feel this should be addressed, even if declined.

And as for the 'sending in the alpha clones' problem, I have a few ideas:
#1 - Temporary google authenticator key token restriction ---Your first month you cannot login without the token -- This will prevent me say, making 10 alphas to ......alpha the competition in FW. I realize this will hurt massive lemmings to jump into EVE, but it as far as I know, you cannot register for massive 'source keys'. On a side note, this may also bring more people into the game after learning about security for their new account.
#2 - EVE App! Seriously, who doesn't have a cellphone or a friend with one? The app releases a key for an alpha clone, for you or a friend. Limit three or something per IEMI.
#3 - Financial tie --- This one makes me cringe, however, by linking a card to an account it will definately help prevent one person from owning 'too many' accounts.
#4 - Social media --- Not exactly sure how to limit this, as I know some people with many...MANY facebook accounts, perhaps someone smarter than I can think of something :) I'll just be the conduit to spark an idea.

+ 2 cents worth in words; -5 cents for editing while exhausted
With those restrictions CCP is for sure not going to get a large new player base.

EVE is not a game for the massively online fearful, be calm.

As far as login jams that is a problem CCP would like to have, a large bustling growing player base. Let's give the new blood a chance, give them an unlimited time taste of EVE with reasonable minimal limitations so they can want to pay for the rest to grow their game play.

With the way prices have gone up some older accounts may come back as Alpha sell some stuff they have in hangars and plex back to Omega at least temporarily. Do you think that is a bad thing also?
Shaddn Arakh
Aliastra
Gallente Federation
#153 - 2016-09-04 18:47:42 UTC
Invite system for alpha clones

Aim: avoid creating thousands of throwaway alphas and scale the f2p aspect via the positive feedback loop.

Make Alphas invite-only, gift the invites to them for completing some objectives (Opportunities or in-game time spent) so that the more involved Alphas can invite buddies. Build on top of existing buddy system so that they can gain rewards. This will prevent flooding Eve with junk "trial-alphas" in November and December and attract more engaged players.
Keno Skir
#154 - 2016-09-04 18:49:18 UTC
Dracvlad wrote:
I drink a moderate amount of wine and beer, never touch drugs, only idiots do that.


No mate, idiots talk about alcohol and other narcotics as if they are somehow different.

I'm kinda looking forward to the clusterf*ck that's coming. That follow up release basically said "We've heard the two things you guys really care about, and we'd like to be extremely evasive and talk around the subjects a bit without really saying anything. You're all welcome."

Dread Red
#155 - 2016-09-04 19:02:52 UTC
Keno Skir wrote:
Dracvlad wrote:
I drink a moderate amount of wine and beer, never touch drugs, only idiots do that.


No mate, idiots talk about alcohol and other narcotics as if they are somehow different.

I'm kinda looking forward to the clusterf*ck that's coming. That follow up release basically said "We've heard the two things you guys really care about, and we'd like to be extremely evasive and talk around the subjects a bit without really saying anything. You're all welcome."

Add to that to answer the concerns about Alphas ganking miners the follow up links to an article on reddit written by a "goon" talking about the need for more then 70 T1 dessies to take down a freighter thus we have nothing to worry about. CCP is still catering to the goons and the suicide gankers no matter what the facts say or concerns brought forth by members.

I look forward to the Alphas coming, perhaps it will finally wake up the industrialists to the fact CCP just wants us as targets, even targets for free accounts while we pay.
Ray Mitar
Ganksters Inc
#156 - 2016-09-04 19:15:25 UTC
Will Alpha accounts get the Holiday gifts CCP distributes? QuestionQuestion

The good will from that would go a long way with new players and remind returners of the stuff that comes along with participation. Big smile

If we are positive this has a chance to be successful. We will need to keep CCP honest and tell them about exploits and abuses in a rapid fashion.

If we all pay attention and for once CCP listens this could be a really big win for their business and our pleasure.
The Leopardess
Viziam
Amarr Empire
#157 - 2016-09-04 21:24:34 UTC
High sec is already pretty unsafe for null people with the stupid merc wars I don't know anyone who would want to stay in highsec and torture themselves like that. Any corp over 10 members gets annihilated.

龴ↀ◡ↀ龴

Circumstantial Evidence
#158 - 2016-09-05 00:01:35 UTC
I think these comments fit this latest in a line of big changes to how EVE is played (thinking of skill trading,) and as a response to doom-sayers on most any topic.
Ars Technica // Petr Opaskar wrote:
No one ever gets the future right,” cosmologist Lawrence Krauss tells Herzog. We never got our flying cars and Moonbases—we got the World Wide Web instead. The future is daunting because it’s something we haven’t thought of yet. It’s not going to be a utopian interplanetary society of jetpacks, but it’s not going to be The Hunger Games either. Even someone who says “we’re all going to hell in a handbasket!” is trying to put the future into a tidy little box.
Dracvlad
Taishi Combine
#159 - 2016-09-05 05:46:40 UTC
Keno Skir wrote:
Dracvlad wrote:
I drink a moderate amount of wine and beer, never touch drugs, only idiots do that.


No mate, idiots talk about alcohol and other narcotics as if they are somehow different.

I'm kinda looking forward to the clusterf*ck that's coming. That follow up release basically said "We've heard the two things you guys really care about, and we'd like to be extremely evasive and talk around the subjects a bit without really saying anything. You're all welcome."



You are rather off topic mate and here is the reply I gave to yet another low life who replied with the same sort of thing in a Star Citizen organisation, you smoke pot or take a drug to get high, there are people who drink to get drunk, that is the same as what you just said, people like me drink a glass of wine to compliment a fine meal, that you are a barbarian who has no idea of the finer things in life is your issue not mine. Yes they are different, if people have the wit to treat them differently...

That said your next paragraph actually made sense because the key issues that people raised were actually ignored in this follow up. Yes it will be a cluster feck, I will be logging on in November to chat to mates every so often, but that is all I will be doing, I will not be undocking.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

DeuceMan
Sharks Among Us
#160 - 2016-09-05 10:22:42 UTC
I feel the rights to have and use blueprints needs to remain with us "subscribers".

While I offer no complaints if one of my fellow subscribers "rolls into town" and offers a better price on goods, and takes a share of the profits, free to play folks should not be allowed to do the same. Some of us smaller corporations have invested time and money to obtain our list of blueprints for our industry efforts. This should be kept as a "privelidge" of subscribers, else some subscribers could feel "penalized".

Keeping ownership and use of blueprints to subscribers would provide the free players a logical consequence for not subscribing.
Put simply, if they want to play a free character they will need to purchase their ships and equipment from a subscribing player (on the market). This would not greatly impede their "industrial careers" as they would still be free to station trade and buy and sell goods and transport said goods. They just would not be able to make them for themselves.

I think this might also help the free players more carefully consider what they are doing with their ships. They may think twice about "ganking a miner" if they know that their ability to procure replacement gear hinges on the player market (rather then their own ability to make their own gear).

Lastly, keeping blueprint ownership and use to subscribers may likely produce a new in game industry. Where free to play characters can "contract out to" subscribed players to manufacture needed goods. This will also likely change the dynamic of some corporations as joining free players may "depend" on the corporations subscribed players for gear. They furnish the mined materials, in return they get their requested gear.

I realise I'm just one man, and this is one man's opinion. I simply hope that my argument is logical.