These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev Blog: Introducing Clone States & the Future of Access to EVE

First post First post First post
Author
Toobo
Project Fruit House
#1101 - 2016-09-02 17:18:37 UTC
I am very familiar with WOW. Before I quit I clocked up over 150 days of play time on my main toon. That's 3,600 hours of game play. If you play 8 hours a day for 5 days a week (like a job), that equates to 22 months of playing WOW like a full time job.

And I will tell you what'a different from WOW and EVE.

1. WOW has enjoyable PVE contents, quests and world to explore at low level (e.g. Up to lvl 20). The opening sequences of WOW is delightful. Each class and faction and ethnicity has its own rich
environment that's crafted with high level of detail, from gestures to sound track, city/landscape, dialogues, etc.

Don't get me wrong. I love EVE and all its lore and chronicles, and have read all the published novels. I'm also aware that each faction has different NPCs and station types, etc.

But you can't seriously compare what's available in WOW as a PVE experience for a low level player and what PVE EVE offers at that level (or even at higher lvl to be honest).

Even just looking at combat mechanism vs NPC rats, WOW has combos and skill sequence and DPS cycles and all that interactive things. EVE solo PVE is all about target lock and activate all mods and wait till the target dies. If it was WOW that would be like a Rogue killing an NPC using no combos and timed
skills, you know, just using default ' hit' only.

EVE has ewar, but you don't time it to use it at the 'right moment' (at least definitely not in solo lvl 1 missions). You keep the target painter on the target from the moment you lock him till he dies. If it was WOW, you'd need to juggle different ewar applications at the right moments to maximise DPS.

EVE is not like that.


For EVE, there is no appeal in continuing low level PVE contentse. I would rather go back to killing 1,000 spiders as a Rogue in WOW than do 1,000 lvl 1 missions in T1 fit frigate.


Even For harvesting - would you rather go around in Azeroth collecting 1,000 items spread across the map with random spawn points, or you want to mine 1 billion units of Veldspar in a static belt, and 'do it in a Kestrel'

We love EVE, but let's be fair, low level PVE contents in EVE is no where near varied/interesting as WOW.

I don't want to make it sound like WOW > EVE, obviously I managed to quit WOW but can't quit EVE so I know which game I love more, but low level PVE wise EVE simply cannot compete with WOW, especially to the 'casual/mainstream' playerbase.

2. Then we have PVP. Yes, PVP in EVE is awesome. And this is what makes EVE great and keep the core player base subbed for long long time.

But bear in mind that even on PVP servers in WOW, battleground and arena pretty much killed any serious 'world pvp'. People spent more time in instanced dungeons and battlegrounds than out in the world, especially once they have done all the field quests and reached the max level.

But that works for level capped players, because WOW has level capped battlefields. EVE doesn't do 'instanced battlefield' - there are FW sites restricted to ship types but it's not capped by SP. And although FW had been pretty popular, for EVE, I think most people will agree that the real fun PVP is world PVP. This is totally different from WOW.

Limited players will be fully exposed to vets ready to farm them in the open PVP world, not only for KM, but to get them on comms and make them sing and record and post it on youtube and humiliate them on reddit and make a lol meme pic to pass on to the next generation.

I'm not wearing beer goggles. WOW and EVE have some fundamental differences, different to the extent that a successful marketing/PR strategy for one could be a disaster for the other.

Cheers Love! The cavalry's here!

0bama Barack Hussein
Science and Trade Institute
Caldari State
#1102 - 2016-09-02 17:44:40 UTC  |  Edited by: 0bama Barack Hussein
Zappity wrote:
Didn't see that coming.

T3Ds, cloaking, and cyno are not usable on alpha clones so I don't really see a problem with the concept. More people flying T1 frigs, destroyers and cruisers is good for the game. I foresee herds of low skill but free miners across New Eden, though. That is a concerning.

This is really critical:

Q: Are there restrictions on simultaneous log on for Alpha Clones?

A: We have not decided whether the simultaneous log on restrictions from the current trial system will apply to Alpha Clones. The decision will partly depend on your feedback, as well as our technical investigations over the coming months.
PLEASE limit the number of simultaneous logins for alpha clones. I suggest two or three. That is enough to let people taste alt play without becoming blatantly exploitative. It also limits the inevitable uptick in ganking, though probably not by enough.




This, This, This.

Happy to see EvE has responded to challenge provided by Elite and SC with soon upcoming (more wider range of) planetary landings.
Ginger Naari
Doomheim
#1103 - 2016-09-02 18:25:24 UTC
0bama Barack Hussein wrote:
Zappity wrote:
Didn't see that coming.

T3Ds, cloaking, and cyno are not usable on alpha clones so I don't really see a problem with the concept. More people flying T1 frigs, destroyers and cruisers is good for the game. I foresee herds of low skill but free miners across New Eden, though. That is a concerning.

This is really critical:

Q: Are there restrictions on simultaneous log on for Alpha Clones?

A: We have not decided whether the simultaneous log on restrictions from the current trial system will apply to Alpha Clones. The decision will partly depend on your feedback, as well as our technical investigations over the coming months.
PLEASE limit the number of simultaneous logins for alpha clones. I suggest two or three. That is enough to let people taste alt play without becoming blatantly exploitative. It also limits the inevitable uptick in ganking, though probably not by enough.




This, This, This.

Happy to see EvE has responded to challenge provided by Elite and SC with soon upcoming (more wider range of) planetary landings.



Where have you read that?
Teckos Pech
Hogyoku
Goonswarm Federation
#1104 - 2016-09-02 18:34:47 UTC
Toobo wrote:
I am very familiar with WOW. Before I quit I clocked up over 150 days of play time on my main toon. That's 3,600 hours of game play. If you play 8 hours a day for 5 days a week (like a job), that equates to 22 months of playing WOW like a full time job.

And I will tell you what'a different from WOW and EVE.

1. WOW has enjoyable PVE contents, quests and world to explore at low level (e.g. Up to lvl 20). The opening sequences of WOW is delightful. Each class and faction and ethnicity has its own rich
environment that's crafted with high level of detail, from gestures to sound track, city/landscape, dialogues, etc.

Don't get me wrong. I love EVE and all its lore and chronicles, and have read all the published novels. I'm also aware that each faction has different NPCs and station types, etc.

But you can't seriously compare what's available in WOW as a PVE experience for a low level player and what PVE EVE offers at that level (or even at higher lvl to be honest).

Even just looking at combat mechanism vs NPC rats, WOW has combos and skill sequence and DPS cycles and all that interactive things. EVE solo PVE is all about target lock and activate all mods and wait till the target dies. If it was WOW that would be like a Rogue killing an NPC using no combos and timed
skills, you know, just using default ' hit' only.

EVE has ewar, but you don't time it to use it at the 'right moment' (at least definitely not in solo lvl 1 missions). You keep the target painter on the target from the moment you lock him till he dies. If it was WOW, you'd need to juggle different ewar applications at the right moments to maximise DPS.

EVE is not like that.


For EVE, there is no appeal in continuing low level PVE contentse. I would rather go back to killing 1,000 spiders as a Rogue in WOW than do 1,000 lvl 1 missions in T1 fit frigate.


Even For harvesting - would you rather go around in Azeroth collecting 1,000 items spread across the map with random spawn points, or you want to mine 1 billion units of Veldspar in a static belt, and 'do it in a Kestrel'

We love EVE, but let's be fair, low level PVE contents in EVE is no where near varied/interesting as WOW.

I don't want to make it sound like WOW > EVE, obviously I managed to quit WOW but can't quit EVE so I know which game I love more, but low level PVE wise EVE simply cannot compete with WOW, especially to the 'casual/mainstream' playerbase.

2. Then we have PVP. Yes, PVP in EVE is awesome. And this is what makes EVE great and keep the core player base subbed for long long time.

But bear in mind that even on PVP servers in WOW, battleground and arena pretty much killed any serious 'world pvp'. People spent more time in instanced dungeons and battlegrounds than out in the world, especially once they have done all the field quests and reached the max level.

But that works for level capped players, because WOW has level capped battlefields. EVE doesn't do 'instanced battlefield' - there are FW sites restricted to ship types but it's not capped by SP. And although FW had been pretty popular, for EVE, I think most people will agree that the real fun PVP is world PVP. This is totally different from WOW.

Limited players will be fully exposed to vets ready to farm them in the open PVP world, not only for KM, but to get them on comms and make them sing and record and post it on youtube and humiliate them on reddit and make a lol meme pic to pass on to the next generation.

I'm not wearing beer goggles. WOW and EVE have some fundamental differences, different to the extent that a successful marketing/PR strategy for one could be a disaster for the other.


Because Eve is a PvP centered game. The PvE is there as a way to enable PvP. People don't PvE because it is super awesome and fun, they do it to afford ships, modules and ammo so they can shoot each other.

And Vets just don't fly around farming noobs. We kill indiscriminately. New player? Yep, we'll kill him. Old player? Yep, we'll kill him. Middle aged player? Kill him too. Don't care what your age is in game...we'll kill ya. And in turn us vets get killed by new players, old players, and everything in between.

Vets also form groups that are comprised of characters of different ages too so we also help new players, old players and everything in between.

Eve is not just about wholesale slaughter, it is much more than that it is actually and example of spontaneous order. My guess is WOW has very little spontaneous order because the game is so structured. Eve has structure, but alot of if is created by the players. For example there are the rental empires, OTEC, B0TLORD, RvB, Eve Uni, and coalitions just to name some off the top of my head.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1105 - 2016-09-02 18:41:40 UTC


From the link....

Quote:
Probably the clearest point to emerge so far has been a request to limit simultaneous log on for Alphas. The concern here is obviously justified as swarms of free alts could potentially have any number of negative effects on the game. That said, there’s significant complexity here, especially on the technical side. We are exploring options to address this and also consulting our security and customer support team, as most of the negative behavior would depend on multi-plexing or automation, both of which are big no-no's. But, when you guys say you will find ways to break it we believe you, so, we’re looking at our options and will update you when we settle on an approach.

Coming in a close second is suicide ganking and other forms of high-sec harassment. As we mentioned in the Q and A, we know we can use the safety system to ensure there won’t be a problem if we need to, but we still aren’t sure if that will be necessary. This write up does a good job showing why Alpha Clones may not make ganking more prevalent. It’s a tricky topic and we look forward to talking it through with the CSM as well as watching more of your feedback over the coming weeks.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Daylan Vokan
Hedion University
Amarr Empire
#1106 - 2016-09-02 18:51:19 UTC  |  Edited by: Daylan Vokan
Toobo wrote:
I am very familiar with WOW. Before I quit I clocked up over 150 days of play time on my main toon. That's 3,600 hours of game play. If you play 8 hours a day for 5 days a week (like a job), that equates to 22 months of playing WOW like a full time job.

And I will tell you what'a different from WOW and EVE.

1. WOW has enjoyable PVE contents, quests and world to explore at low level (e.g. Up to lvl 20). The opening sequences of WOW is delightful. Each class and faction and ethnicity has its own rich
environment that's crafted with high level of detail, from gestures to sound track, city/landscape, dialogues, etc.

Don't get me wrong. I love EVE and all its lore and chronicles, and have read all the published novels. I'm also aware that each faction has different NPCs and station types, etc.

But you can't seriously compare what's available in WOW as a PVE experience for a low level player and what PVE EVE offers at that level (or even at higher lvl to be honest).

Even just looking at combat mechanism vs NPC rats, WOW has combos and skill sequence and DPS cycles and all that interactive things. EVE solo PVE is all about target lock and activate all mods and wait till the target dies. If it was WOW that would be like a Rogue killing an NPC using no combos and timed
skills, you know, just using default ' hit' only.

EVE has ewar, but you don't time it to use it at the 'right moment' (at least definitely not in solo lvl 1 missions). You keep the target painter on the target from the moment you lock him till he dies. If it was WOW, you'd need to juggle different ewar applications at the right moments to maximise DPS.

EVE is not like that.


For EVE, there is no appeal in continuing low level PVE contentse. I would rather go back to killing 1,000 spiders as a Rogue in WOW than do 1,000 lvl 1 missions in T1 fit frigate.


Even For harvesting - would you rather go around in Azeroth collecting 1,000 items spread across the map with random spawn points, or you want to mine 1 billion units of Veldspar in a static belt, and 'do it in a Kestrel'

We love EVE, but let's be fair, low level PVE contents in EVE is no where near varied/interesting as WOW.

I don't want to make it sound like WOW > EVE, obviously I managed to quit WOW but can't quit EVE so I know which game I love more, but low level PVE wise EVE simply cannot compete with WOW, especially to the 'casual/mainstream' playerbase.

2. Then we have PVP. Yes, PVP in EVE is awesome. And this is what makes EVE great and keep the core player base subbed for long long time.

But bear in mind that even on PVP servers in WOW, battleground and arena pretty much killed any serious 'world pvp'. People spent more time in instanced dungeons and battlegrounds than out in the world, especially once they have done all the field quests and reached the max level.

But that works for level capped players, because WOW has level capped battlefields. EVE doesn't do 'instanced battlefield' - there are FW sites restricted to ship types but it's not capped by SP. And although FW had been pretty popular, for EVE, I think most people will agree that the real fun PVP is world PVP. This is totally different from WOW.

Limited players will be fully exposed to vets ready to farm them in the open PVP world, not only for KM, but to get them on comms and make them sing and record and post it on youtube and humiliate them on reddit and make a lol meme pic to pass on to the next generation.

I'm not wearing beer goggles. WOW and EVE have some fundamental differences, different to the extent that a successful marketing/PR strategy for one could be a disaster for the other.

So you want a pissing contest .....

Ive got 11 plus years in both games, My warrior on Vek (Tokli) has 210 days My DK(Byzantian) on silvermoon has 154 days My druid( on silvermoon has 188 days i got a monk(Quiggon) ive just levelled to 110 and starting on mage next, i got 17 100's across 2 pvp realms and 2 pve realms. I was saying to you that they are both offering free to play versions of themselves that are limited in some way but what CCP are offering for a free extension to there subscription game is by far superior to the free offering you get from blizzard in every way yet you deem this pay 2 win the same as that other muppet does.

PVP is PVP whatever way you want to look at it whether your a goblin a commando a ninja or a pilot, Im not concerned about arsey fancy setting or music or deep rich backgrounds i come for gameplay which eve has by the bucket load thick and fast. Your level 20 is neutered in so many ways that the only thing it is good for is sightseeing and if thats what floats your boat fine but here a 5 million skill point character in T1 kit can be quite formidable with a well set up ship in like for like surrounding or with a good group / roam.

How do you know that people will think it's pay 2 win when they come here, especially if they know it still has its base subscription model, Its purely the alpha state that free. We using some mad skillz crystal ball technology or just love to stir the drama.
Iowa Banshee
Fenrir Vangard
#1107 - 2016-09-02 19:18:26 UTC
CCP Devblog
Not a big impact ........ ""as most of the negative behavior would depend on multi-plexing or automation, both of which are big no-no's.""

This line from CCP shows a complete misunderstanding of how powerful multiple free accounts could be EVEN if you are not running them at the same time.


Wingspan has already pointed out that they could easily seed an Alpha alt in every wormhole system and find if a Citadel is being on-lined anywhere in WSpace. This free intel does not only apply to wormholes. Anywhere in the Universe where the ability to online a toon in a safe spot and gather information (on a free account) will be abused.

If there is anyway to make passive income it will be used and abused.

If there is anyway to grief for free it will be used and abused

If there is anyway to replace a paid for alt with a free Alpha CCP will see a drop in subscriptions - probably greater than the number of new ones being created.

These "free" accounts need to be feature locked tighter than a Duck's Arse



0bama Barack Hussein
Science and Trade Institute
Caldari State
#1108 - 2016-09-02 19:53:07 UTC
Ginger Naari wrote:
0bama Barack Hussein wrote:
Zappity wrote:
Didn't see that coming.

T3Ds, cloaking, and cyno are not usable on alpha clones so I don't really see a problem with the concept. More people flying T1 frigs, destroyers and cruisers is good for the game. I foresee herds of low skill but free miners across New Eden, though. That is a concerning.

This is really critical:

Q: Are there restrictions on simultaneous log on for Alpha Clones?

A: We have not decided whether the simultaneous log on restrictions from the current trial system will apply to Alpha Clones. The decision will partly depend on your feedback, as well as our technical investigations over the coming months.
PLEASE limit the number of simultaneous logins for alpha clones. I suggest two or three. That is enough to let people taste alt play without becoming blatantly exploitative. It also limits the inevitable uptick in ganking, though probably not by enough.




This, This, This.

Happy to see EvE has responded to challenge provided by Elite and SC with soon upcoming (more wider range of) planetary landings.



Where have you read that?




2nd page, I had just started with topic and popcorn, but that seemed to hit my concerns.
Eoras Northwind
Center for Advanced Studies
Gallente Federation
#1109 - 2016-09-02 19:58:06 UTC
I don't see the required skills for mining frigate on the list of skills for any race.

Are the mining frigates considered pirate frigates for limits to alpha players?

I only say this as the mining frigate makes a huge difference in early PvE as well as a part of the NPE.

Mining in a catalyst for anything but hull-metal and kill mails kind of sucks.
Rach Lieber
Fellowship of Miners
#1110 - 2016-09-02 20:15:47 UTC
I'm interested to know what is going to happen to referral links? If anything.
Carniflex
StarHunt
Mordus Angels
#1111 - 2016-09-02 20:57:51 UTC
Eoras Northwind wrote:
I don't see the required skills for mining frigate on the list of skills for any race.

Are the mining frigates considered pirate frigates for limits to alpha players?

I only say this as the mining frigate makes a huge difference in early PvE as well as a part of the NPE.

Mining in a catalyst for anything but hull-metal and kill mails kind of sucks.



Mining frigate L4 is in the list as is Mining 4 for T2 mining upgrades and T2 mining lasers. No mining drones, though. So an Alpha would yield a bit over 300 m3/min.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Daylan Vokan
Hedion University
Amarr Empire
#1112 - 2016-09-02 21:16:14 UTC
Carniflex wrote:
Eoras Northwind wrote:
I don't see the required skills for mining frigate on the list of skills for any race.

Are the mining frigates considered pirate frigates for limits to alpha players?

I only say this as the mining frigate makes a huge difference in early PvE as well as a part of the NPE.

Mining in a catalyst for anything but hull-metal and kill mails kind of sucks.



Mining frigate L4 is in the list as is Mining 4 for T2 mining upgrades and T2 mining lasers. No mining drones, though. So an Alpha would yield a bit over 300 m3/min.

Mining upgrade modules require Mining upgrade skill not mining.
Crack Spawn
Doomheim
#1113 - 2016-09-02 21:48:57 UTC  |  Edited by: Crack Spawn
CCP you can't keep new players because

Level 1 missions pay **** so do level 2 and 3
everything in eve is affected by inflation except the rewards and rat bounties they've been stuck at crap levels for years..

Eve is about the micro game called skill training, people in other games get better and rank up the more they play not with eve, you have skills to train which if you want to fly caps take 2 years to fly PROPERLY ok you can be in one in months but good luck keeping it or being able to use it PROPERLY.

This whole Omega and Alpha Game play is CCP accountants talking, its a crap idea and going to cause tears on an epic level

If you want to encourage new players stop stealing from US...

Take 1yr subscription you only give me 360 days but if you ban a person its 365days or take remapping that's 365days.
In the 12years Ive played that's 60days you STOLE from me x 3 accounts - 180days

Lets look at buying plex right now. Every day there $209.94 for 12 but when you put them on special there $188.96 for 12 you claim a whopping $68.40 discount but come on CCP its only $20.99 [Creative accounting] think that's what its called

You have a very loyal following but every years you stand on stage and **** on that following instead of embracing, face it eve is not for everyone and specially hyper kids on red cordial, they don't have the patients for eve over the long haul. So CCP face it new subscription will ever only be 1 in every 50 will stay and play. BUT at your present f-up rate you'll loose your following that's supported eve all these years. [Keep your eye on the dooms day clock]

How many here know of someone that's left all because of the way CCP fail to listen most if not everyone. 12 years is a life time to support 1 game hell most wouldn't put that much effort into a marriage Big smile

Every year you ignore the War Decing but to be fair you did spent 10min on it a little ways back and f-ed it up even more awesome update by the way. The buddy list was the nail in a solo pvp-ers coffin awesome update The Bounty system ok lets just pretend this doesn't exist awesome update

Unless CCP change there ignorant ways this game is surly doomed, I for one don't wish this, but to be honest its on the cards and showing more and more every year.
Drigo Segvian
Black Fox Marauders
Pen Is Out
#1114 - 2016-09-02 22:04:06 UTC  |  Edited by: Drigo Segvian
Crack Spawn wrote:
CCP you can't keep new players because

Level 1 missions pay **** so do level 2 and 3
everything in eve is affected by inflation except the rewards and rat bounties they've been stuck at crap levels for years..

Eve is about the micro game called skill training, people in other games get better and rank up the more they play not with eve, you have skills to train which if you want to fly caps take 2 years to fly PROPERLY ok you can be in one in months but good luck keeping it or being able to use it PROPERLY.

This whole Omega and Alpha Game play is CCP accountants talking, its a crap idea and going to cause tears on an epic level

If you want to encourage new players stop stealing from US...

Take 1yr subscription you only give me 360 days but if you ban a person its 365days or take remapping that's 365days.
In the 12years Ive played that's 60days you STOLE from me x 3 accounts - 180days

Lets look at buying plex right now. Every day there $209.94 for 12 but when you put them on special there $188.96 for 12 you claim a whopping $68.40 discount but come on CCP its only $20.99 [Creative accounting] think that's what its called

You have a very loyal following but every years you stand on stage and **** on that following instead of embracing, face it eve is not for everyone and specially hyper kids on red cordial, they don't have the patients for eve over the long haul. So CCP face it new subscription will ever only be 1 in every 50 will stay and play. BUT at your present f-up rate you'll loose your following that's supported eve all these years. [Keep your eye on the booms day clock]

How many here know of someone that's left all because of the way CCP fail to listen most if not everyone. 12 years is a life time to support 1 game hell most wouldn't put that much effort into a marriage Big smile

Every year you ignore the War Decing but to be fair you did spent 10min on it a little ways back and f-ed it up even more awesome update by the way. The buddy list was the nail in a solo pvp-ers coffin awesome update The Bounty system ok lets just pretend this doesn't exist awesome update

Unless CCP change there ignorant ways this game is surly boomed, I for one don't wish this, but to be honest its on the cards and showing more and more every year.


Booomed? lol Blink
Crack Spawn
Doomheim
#1115 - 2016-09-02 22:05:31 UTC  |  Edited by: Crack Spawn
yeah its called a midnight typo Roll kinda like your 3 x o Shocked
Drigo Segvian
Black Fox Marauders
Pen Is Out
#1116 - 2016-09-02 22:05:59 UTC
Crack Spawn wrote:
yeah its called a midnight typo Roll



I could not help myself :)
Malcanis
Vanishing Point.
The Initiative.
#1117 - 2016-09-02 22:18:35 UTC
If you can come up with a bounty system that's not trvially exploitable, go for it.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Crack Spawn
Doomheim
#1118 - 2016-09-02 22:54:32 UTC  |  Edited by: Crack Spawn
Elite Dangerous - you need a bounty scan module before you can go around legally shooting people :P

Arrow So remove all bounties from eve info card.
Arrow Introduce module scan to show bounty like cargo scanner.
Arrow Buy license from Concord [monthly] based on bounty amount/scale 100k to 50mil bounty = x amount and so on.
Arrow In local chat introduce a war target type marking so you know a bounty hunter in system based on active license.
Arrow Bounty will be paid on amount of bounty not percentage of ship cost/lost Bounty hunting should be a trade in Eve.

These are just some quick basic thoughts on the bounty system. As CCP don't pay for ideas not my job but this is or could be good to introduce NEW content into eve.

I'm sure with some thought Bounty hunting and HiSec mercenaries, War Decing, Espionage could be good and enjoyable if only CCP would just spend some time on the subjects, right now that's 4 NEW content Upgrades CCP could make.

EDIT
The biggest problem which I think CCP are overlooking, there is no way to PVP unless you spend hours missioning or mining. Most games you can pvp and earn money from it, so bounty hunting or War Decing could open a new way to earn play and have fun ? just needs some thought that's all
Judaa K'Marr
Shadow Legions.
SONS of BANE
#1119 - 2016-09-02 23:04:31 UTC  |  Edited by: Judaa K'Marr
Well the community embraced it because the part of the community that would point flaws and provided needed skepticism are now gone (ie, Tippia) and the ones that remain don't have the energy anymore and are content to watch in fascination.
0bama Barack Hussein
Science and Trade Institute
Caldari State
#1120 - 2016-09-02 23:12:24 UTC
Judaa K'Marr wrote:
and the ones that remain don't have the energy anymore and are content to watch in fascination.



You got it about right.

It takes a special snowflake to turn it all into a comedy in one´s head.