These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev Blog: Introducing Clone States & the Future of Access to EVE

First post First post First post
Author
TigerXtrm
KarmaFleet
Goonswarm Federation
#901 - 2016-09-01 14:10:27 UTC
Judaa K'Marr wrote:
Malcanis wrote:
CCP aren't calling this "f2p". Marketing this change to your friends as an "unlimited free trial" might help, because that's what it is.

Incidentally, for those who are quitting because eve is getting unlimited free trial access, what's the longest trial account term you feel is ethical? Obviously it's at least 52 days, since we've had 51 day trials before. What's the maximum you'd accept?




Except it's being marketed everywhere as free to play. Evidently CCP called it free-to-play on the press release, at least.

So essentially it's a bait and switch scheme.....


Why? The term free to play doesn't refer to anything other than "you don't have to pay anything before you start playing". It doesn't mean "the entire game is free have fun".

Team Fortress 2 is free to play and they have content that is only accessible trough paying for it. And many other games alongside it.

My YouTube Channel - EVE Tutorials & other game related things!

My Website - Blogs, Livestreams & Forums

Vincent Athena
Photosynth
#902 - 2016-09-01 14:12:02 UTC
OK everyone, what do you think of this:

One day of Omega clone activation: 200 Aurum.

This would be good for those who can only free up enough time for one or two play sessions a week. But I am not sure it would be good for the game.

Know a Frozen fan? Check this out

Frozen fanfiction

David Grogan
University of Caille
Gallente Federation
#903 - 2016-09-01 14:12:45 UTC
one problem i see is that the gallente alpha characters will have a slight advantage over the other 3 races when it comes to industrials.

gallente have an industrial for each type.

1. 1x for ore hold
2. 1x for pi hold
3. 2x for cargo hold
4. 1x for ammo hold


the other races do not.

will ccp introduce industrial ships to do this for each of the other 3 races to balance it out?


also will alpha accounts be able to use a noctis?

Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs.

David Grogan
University of Caille
Gallente Federation
#904 - 2016-09-01 14:17:28 UTC
Vincent Athena wrote:
OK everyone, what do you think of this:

One day of Omega clone activation: 200 Aurum.

This would be good for those who can only free up enough time for one or two play sessions a week. But I am not sure it would be good for the game.


no just buy a plex for omega status


Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs.

Major Trant
Brutor Tribe
Minmatar Republic
#905 - 2016-09-01 14:17:56 UTC
Can I suggest CCP simplifies the list of what skills are available to each race's Alpha Clone to the following catagories:

  • Common (which has the majority that are shared between them all)
  • Amarr
  • Caldari
  • Gallente
  • Minmatar

That way people can compare the differences between each race easier.
Gregorius Goldstein
Queens of the Drone Age
#906 - 2016-09-01 14:19:17 UTC  |  Edited by: Gregorius Goldstein
There are good and bad free to play models out there. From blatand money grab with micro transactions to fair "only pay what you play" games. Most players fear that their game will become pay-to-win when the publisher adds a free-to-play option. I don't think EVE can get much more pay-to-win as it is now. You can buy everything but player skill and freinds and CCP made a clever system to ensure that the pay-to-win money will be payed to them :)
Andrea Cemenotar
Elena Minasse Operations
#907 - 2016-09-01 14:20:30 UTC
David Grogan wrote:
one problem i see is that the gallente alpha characters will have a slight advantage over the other 3 races when it comes to industrials.

gallente have an industrial for each type.

1. 1x for ore hold
2. 1x for pi hold
3. 2x for cargo hold
4. 1x for ammo hold


the other races do not.

will ccp introduce industrial ships to do this for each of the other 3 races to balance it out?


also will alpha accounts be able to use a noctis?


I'm all for each faction receiving their own set of specialised industrial ships just as gallies have right now!
Dread Red
#908 - 2016-09-01 14:24:54 UTC
Gregorius Goldstein wrote:
There are good and bad free to play models out there. From blatand money grab with micro transactions to fair "only pay what you play" games. Most players fear that their game get become pay-to-win when the publisher adds a free-to-play option. I don't think EVE can get much more pay-to-win as it is now. You can buy everything but player skill and freinds and CCP made a clever system to ensure that the pay-to-win money will be payed to them :)
It is after all a business for CCP even if it is recreation for us.
Gregorius Goldstein
Queens of the Drone Age
#909 - 2016-09-01 14:32:29 UTC  |  Edited by: Gregorius Goldstein
Dread Red wrote:
Gregorius Goldstein wrote:
There are good and bad free to play models out there. From blatand money grab with micro transactions to fair "only pay what you play" games. Most players fear that their game get become pay-to-win when the publisher adds a free-to-play option. I don't think EVE can get much more pay-to-win as it is now. You can buy everything but player skill and freinds and CCP made a clever system to ensure that the pay-to-win money will be payed to them :)
It is after all a business for CCP even if it is recreation for us.


I don't mind them at all. They made a full skillpoint toons to expansive for the masses and the few that can do it would give the money to a third party/farmers if there wasn't a legit offer.

I don't think movies or music are charity projects either :)
Chan'aar
State War Academy
Caldari State
#910 - 2016-09-01 14:36:06 UTC
Seems like a lot of thought has gone into this but I would

force safety to green in high sec

&

have the same limits as a trial account, ie no alpha and omega account on the same machine / ip

Starting with these would probably save hassle in the future as I'm almost sure we (the eve playerbase) will figure out was to abuse this system.
Dread Red
#911 - 2016-09-01 14:37:13 UTC
Will Alpha accounts get to vote for the CSM?
I think they should only get to vote for an Alpha seat or seats on the CSM.
I don't want people who are not paying what I pay directing the future choices and having the ear of CCP at the table.

Will EVE tournament play now have a cruiser and below league?

Will Alphas be allowed on the test servers?

CCP has long been the undisputed champion of unintended consequences, hopefully this time they don't mess up the entire game and fail like DUST514.
David Grogan
University of Caille
Gallente Federation
#912 - 2016-09-01 14:43:51 UTC  |  Edited by: David Grogan
Major Trant wrote:
Can I suggest CCP simplifies the list of what skills are available to each race's Alpha Clone to the following catagories:

  • Common (which has the majority that are shared between them all)
  • Amarr
  • Caldari
  • Gallente
  • Minmatar

That way people can compare the differences between each race easier.



how i think alpha accounts should be restricted

1. all races can cross train so new players can get a proper taste of eve online but only upto cruiser and medium sized weapons at level 3

2. restrict the max skill level for alphas to 3 for all the primary skills - max level 5 for drone operation skill but max level 4 for all other drone related skills. cannot train heavy drones or fighters (to stop people using geckos)

3. make all t2 modules require level 4 or higher

4. make all bc or larger ships require spaceship command 4

5. make all t2/t3 ships require at least 1 level 5 skill

6. mining barges/exumers/orca/freighters/jf/capitals cannot be used on alpha accounts

7. entosis, cloak, and cyno mods cannot be used on alpha accounts

8. pi is limited to level 2 command centers and level 2 inter planetary and level 2 remote sensing (max 3 pi colonies)

9. only one alpha account per computer can log in at any one time

10. alpha accounts can train mining frig 2

11. alpha accounts cannot create corporations or alliances but can join existing ones however they cannot be ceo of an existing corp or alliance.

12. alpha accounts cannot anchor structures larger than MTU or Mobile Depot

13. alpha accounts cannot assign/drones to other players

14. alpha accounts cannot do t2 invention/copy blueprints etc

15. alpha accounts cannot build t2/t3 or capital ships

16. alpha accounts cannot have more than 5 buy orders or 10 sell orders at any one time.

17. alpha accounts are forced to safety green in high sec (however accepting a duel or can baiting is allowed)

Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs.

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#913 - 2016-09-01 14:55:45 UTC
Ms Michigan wrote:

I would love to see Alpha permadeath or limited to 10 reclones before they have to buy an Omega for at least one cycle to reset the counter back to 10. Make them like slaves in lore to our Omega. haha

Some very interesting points raised there, but permadeath sounds like fun; kinda like civilians that couldn't afford a proper clone and got a flawed, degenerating one from Quark's ;-)
Dread Red
#914 - 2016-09-01 14:59:56 UTC
David Grogan wrote:
Major Trant wrote:
Can I suggest CCP simplifies the list of what skills are available to each race's Alpha Clone to the following catagories:

  • Common (which has the majority that are shared between them all)
  • Amarr
  • Caldari
  • Gallente
  • Minmatar

That way people can compare the differences between each race easier.



how i think alpha accounts should be restricted

1. all races can cross train so new players can get a proper taste of eve online but only upto cruiser and medium sized weapons at level 3

2. restrict the max skill level for alphas to 3 for all the primary skills - max level 5 for drone operation skill but max level 4 for all other drone related skills. cannot train heavy drones or fighters (to stop people using geckos)

3. make all t2 modules require level 4 or higher

4. make all bc or larger ships require spaceship command 4

5. make all t2/t3 ships require at least 1 level 5 skill

6. mining barges/exumers/orca/freighters/jf/capitals cannot be used on alpha accounts

7. entosis, cloak, and cyno mods cannot be used on alpha accounts

8. pi is limited to level 2 command centers and level 2 inter planetary and level 2 remote sensing (max 3 pi colonies)

9. only one alpha account per computer can log in at any one time

10. alpha accounts can train mining frig 2

11. alpha accounts cannot create corporations or alliances but can join existing ones however they cannot be ceo of an existing corp or alliance.

12. alpha accounts cannot anchor structures larger than MTU or Mobile Depot

13. alpha accounts cannot assign/drones to other players

14. alpha accounts cannot do t2 invention/copy blueprints etc

15. alpha accounts cannot build t2/t3 or capital ships

16. alpha accounts cannot have more than 5 buy orders or 10 sell orders at any one time.

17. alpha accounts are forced to safety green in high sec
My goodness and I thought only Amarr toons loved slavery.
I think the fear that is making so many cry out for an ever expanding list of restrictions is something CCP would be foolish to accept. Forced green in high sec is contrary to the love of ganking CCP clearly has, you don't have to like reality but you should face it honestly. CCP wants a game of violent exploding spaceships by ever increasing in size fleets, it's what they have made their claim to fame on. Expecting them to lure a new crop of players in and then restrict them from helping realize that is naive at best.
Pandora Carrollon
Provi Rapid Response
#915 - 2016-09-01 15:05:14 UTC
EvilweaselSA wrote:
Quote:
The CSM heard about this concept just a couple days ago--basically the same time you are,


could you make it any more obvious how poorly the csm is treated by ccp


I'm not defending CCP here, but I wouldn't jump to that conclusion just yet. As you can see this is a huge change for EVE. Most companies would've kept something like this under wraps until the last possible second because they needed to be certain the message got out the way they wanted to.

I'm not knocking the CSM but it's possible if they gave this to them months ago that it might leak out, no matter how accidentally, and that would've completely sent the forums and Reddit into the stratosphere. It would've been not only the real issue we are discussing, but also "CCP is backstabbing us! CCP never tells us anything! CCP is hiding things!" You couldn't have sorted the forest for the trees.

No, they did it this way, in all likelyhood to make sure the window of 'discovery' was short. At least the CSM found out first and probably gave them immediate feedback first. I'm also pretty sure CCP asked the CSM to get our feedback at that time.

FYI, this even made IGN major news and has been picked up by mainstream media. Anything this big is bound to be tightly controlled. A company that didn't do that is foolish.
David Grogan
University of Caille
Gallente Federation
#916 - 2016-09-01 15:05:48 UTC  |  Edited by: David Grogan
Dread Red wrote:


My goodness and I thought only Amarr toons loved slavery.
I think the fear that is making so many cry out for an ever expanding list of restrictions is something CCP would be foolish to accept. Forced green in high sec is contrary to the love of ganking CCP clearly has, you don't have to like reality but you should face it honestly. CCP wants a game of violent exploding spaceships by ever increasing in size fleets, it's what they have made their claim to fame on. Expecting them to lure a new crop of players in and then restrict them from helping realize that is naive at best.



i think its only fair that if you want to go to route of suicide ganking you should pay for the game. otherwise you drive out all the paying players that like to mine or do indy stuff in high sec . if high sec is full of free playing suicide gankers. that would only make the low sub numbers even worse.

alpha accounts can still get kills in low / null / worm space without the safety restriction

Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs.

Sioux Banshee
Norse Complex Inc
#917 - 2016-09-01 15:08:06 UTC
Drazz Caylen wrote:
SNIP

Iowa Banshee wrote:
Was a reply to someone request cyno be added to list of skill ...read the posts...Sheesh
I did, which didn't make your statements of supposed encouragement for a doomed idea any less ridiculous. It's still wrong and will remain wrong in regards to Alpha / Trial accounts being used as Candles. Only because they've trained the skill doesn't mean they can use it as Alpha Clone. Because they can't. They never will. And CCP won't allow it. CCP knows well enough how much they would break the game if the'd allow it. Cynosural Field Theory was never trainable on trial accounts to my knowledge, regardless of NPE iteration. For a reason.



I was right in stating that you didn't read the post ....because if you had read the thread you would have seen that I was not encouraging the idea of allowing Cyno training for Alphas but pointing out how easily it would be to abuse it.

Vincent Athena
Photosynth
#918 - 2016-09-01 15:14:35 UTC
CCP, Quick question:

Will the PLEX have its name changed? After all, Alpha clones can fly a star ship, so it would seem that they do have a pilot's license. The subscription, or the "PLEX" is really an Omega use license. It seems it would be a little confusing to a new player to tell them that to use an Omega clone, they buy a pilot's license.

Know a Frozen fan? Check this out

Frozen fanfiction

Duke Garland
Niflheimr Inc.
#919 - 2016-09-01 15:16:30 UTC
My two cents on the new character sheet/skill window: it's uncomfortable having to tilt my head to the left every time just to read what each category icon is labeled like it is now in the WIP. Instead you might consider adapting to a pattern more towards this crude paint shop job I hammered out. It's easier to read and thus access and overall feels more natural and true to the rest of the UI.
To avoid that blank space you could either have the skill categories take a pattern that best adapts to the size of the designated area in the skill window or set some hard cap numbers on the displayed rows + columns and add a scroll bar like the training queue area has. The latter solution could work better for people who don't have their character sheet consume half their game window when opened too.


Onwards while I very much like the idea of offering a "truly free" EvE you, CCP, need to be aware it'll be mainly your own, currently paying customers that will find most creative ways to eXploit alpha state clones. Some few concerns and questions of mine on that matter:

Quote:
Q: Are there restrictions on simultaneous log on for Alpha Clones?

A: We have not decided whether the simultaneous log on restrictions from the current trial system will apply to Alpha Clones. The decision will partly depend on your feedback, as well as our technical investigations over the coming months.

I don't know what the current trial system restrictions are but some possible issues (disposable ganking fleets, Venture fleets, server load etc) can easily be avoided with the single limitation that when you log in an alpha clone you are unable to log in anything else. Basically restrict simultaneous logins strictly to omega clones and restrict alpha level clones to one per machine - not IP since I presume you could easily circumvent that with a proXy, but rather by the use some sort of hardware identification magic.
(If anyone decides to invest 1500€ into additional sets of cheap desktops/laptops just to squeeze another alpha clone in that'd be fine with me, as I imagine that'd be a pain to multiboX. Twisted)

Quote:
Q: Can other players see my clone state?

A: No, only you will be able to see your clone state. We think that seeing the clone state of other players would provide too much strategic value to make it public.

Will that info be visible in any API check available to corp or alliance recruiters so they can get an idea of what to eXpect from an applicant?

Will alpha clones be entirely restricted to t1 modules or will they be able to use faction/deadspace/officer modules too? (Because in my opinion they shouldn't be able to use the latter groups.)
The same question applies to navy grade ships, which, since you rule out pirate hulls, should also be restricted. You need baits to get them into subscribing wherever you can.

Also what about PI - let's say the alpha clone aquires a PLEX or subs for a month, then solely trains that month into PI and sets up colonies, those would be - especially in nullsec and w-space - an everlasting ISK farm unless you've the technical option to deny access to PI administration on alpha level?

Alpha clones should not be able to:
  • cloak (didn't go through the skills list so maybe they already can't in the first place)
  • use any module or ship that is regarded meta 5+ (ammo is fine - possible bait!)
  • log in more than one account at any given time or combination (simultaneous logins restricted to omega only)


  • My biggest concern however about that DEVblog is the question about how you actually intend to entice those alphas into subscribing. EvE is a game that already requires a lot of patience, especially when it comes to skilling. Though you didn't outline how much slower an alpha clone is going to skill it'd be quite interesting to get a figure on how long it will take for one to skill to the cap (which from the skill window WIP I assume to be ~7mil SP) to properly give an opinion on this figure.
    Depending on implants and mapping you currently already need to skill around or even more than 4 months, if you consider treating the alpha clone as some sort of "eXtended trial" not many people will sub if they train even slower than that. ("Why bother...?" - many people) Of course you've the option to make it crystal clear on any skill you look at as an alpha to have it say "you could be [THIS MUCH] faster if you were subscribed" but I doubt it's much of a lure for people not convinced about subscribing (or aquiring a PLEX).
    Overall and especially if you do not restrict alpha clone login you will get an increased workload (even if you do restrict them to one alpha, just to a lesser degree) on both hardware and employees, all the while without outlining on how you actually want to lure them into subscription. A simple F2P addition on top of the eXisting subscribers could backfire hard I'm afraid and while I understand that you cannot share much info in that regard I would feel much better if you had things planned along to the clone state (and maybe elaborate just a little bit on that).


    regards
    Duke Garland
    Dread Red
    #920 - 2016-09-01 15:29:38 UTC
    David Grogan wrote:
    Dread Red wrote:


    My goodness and I thought only Amarr toons loved slavery.
    I think the fear that is making so many cry out for an ever expanding list of restrictions is something CCP would be foolish to accept. Forced green in high sec is contrary to the love of ganking CCP clearly has, you don't have to like reality but you should face it honestly. CCP wants a game of violent exploding spaceships by ever increasing in size fleets, it's what they have made their claim to fame on. Expecting them to lure a new crop of players in and then restrict them from helping realize that is naive at best.



    i think its only fair that if you want to go to route of suicide ganking you should pay for the game. otherwise you drive out all the paying players that like to mine or do indy stuff in high sec . if high sec is full of free playing suicide gankers. that would only make the low sub numbers even worse.

    alpha accounts can still get kills in low / null / worm space without the safety restriction
    David, David, David..... I have to deliver some bad news here, CCP likes, wait no, Loves ganking!
    They love corp theft and treachery, it is how they advertise their game. Do you expect that to change?

    The New Eden Cluster is a dark and dangerous place by design, plus CCP makes a profit when you have to buy a new ship. If they can't entice new players to pay to play they can get those new players to destroy stuff that has to be paid to replace. It is a good business strategy, spawned in a cold heart, but a good strategy nonetheless.