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Dev Blog: Introducing Clone States & the Future of Access to EVE

First post First post First post
Author
Linus Gorp
Ministry of Propaganda and Morale
#181 - 2016-08-31 16:06:11 UTC
I'm Harmless wrote:
HAHAHAHAA

The amount of desperation by CCP is comical.

here is how you get people to resub and play

"Dear vets, jump fatigue and SP trading were terrible mistakes, we are sorry, please resub your 15 accounts and we'll make it all go away.

Until then, thanks but no thanks.


We can agree on SP trading, but jump fatigue was badly needed. It's a horrible band-aid that literally gives cancer, granted, but it's still needed for the overall health of the game.

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Dierdra Vaal
Interstellar Stargate Syndicate
#182 - 2016-08-31 16:06:39 UTC  |  Edited by: Dierdra Vaal
Interesting idea, and not necessarily a bad one. I do have two questions:

1) Are there plans to prevent players from multiboxing these alpha clones? Is it a concern that established players will get access to effectively an unlimited number of simultaneously active accounts? (Are multiboxed swarms of alpha clones - in highsec or otherwise - the future of eve?)

2) Obviously the goal is convert non paying players (alpha) into paying players (omega). What if the conversion rate is lower than CCP expects/wants? I worry that having these free accounts in the game will then encourage CCP to add more microtransactions into the game in an attempt to get at least some money out of otherwise non-paying players. Can CCP comment on their expectations for this feature and potential additions or contingency plans?

the devblog just says "oh we'll see how it goes" which, given what we all know about eve players, seems incredibly naieve and cavalier.

Veto #205

Director Emeritus at EVE University

CSM1 delegate, CSM3 chairman and CSM5 vice-chairman

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Querns
Science and Trade Institute
Caldari State
#183 - 2016-08-31 16:06:40 UTC
Algarion Getz wrote:
EVE going F2P Shocked Oh boy. CCP must be desperate.

There are sooo many ways how players can abuse this feature: scouting, ganking, industry, etc. Players will abuse it in every way possible. I mean, we already have crazy players with 200+ skill farming alts, what do you think these kind of players will do with unlimited free accounts?

I bet it wont even take 24h until someone has written a bot that automatically creates new characters in bulk and then mines, ganks, etc with them. When the characters get banned, the bot will just reconnect for new IP, modify the computers hardware ID and start the process again.

You better start getting used to the new prices: Tritanium 2 ISK, PLEX 5 billions, 1 LP 0.0001 ISK. And 67 new gank victim rant threads per minute.


I mean, they can do it already with contemporary trial accounts, so I'm not sure what your point is.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Eli Stan
Center for Advanced Studies
Gallente Federation
#184 - 2016-08-31 16:07:00 UTC
Valterra Craven wrote:
Wait, now I'm curious, if people are leaving Eve because they can't pay for it, what exactly is the purpose of wanting to keep people playing that have no money to give to you?


From the dev blog:

"As you know, EVE is a very special game. Our single shard server means that every player truly affects every other, whether through economics, resource gathering, direct combat or bad posting. This in turn means that our universe is more interesting, more exciting and more dangerous with each additional citizen."
VonDerTann
Perkone
Caldari State
#185 - 2016-08-31 16:07:03 UTC  |  Edited by: VonDerTann
Elenahina wrote:
VonDerTann wrote:
I just concerned about one thing: how about mulitple charactors under same account, if you are paid player, your main charactor is omega, the other two will regard as omega too or as alpha


Per the news item, all characters on an account share the clone status. So the account is either Alpha or Omega, not the characters


thank you, amd how about the skills? without multitraining, can sub charactor train to same skill as alpha can have? or still need a plex to enable them to train
Ima Wreckyou
The Conference Elite
Safety.
#186 - 2016-08-31 16:07:23 UTC
Ripard Teg wrote:
3) Pity any poor idiot in high-sec. This is the biggest buff to high-sec ganking that I've ever seen. There will be literally no reason why every EVE player shouldn't have a basic ganking account, if not lots of them (see #2).

We can already do that because of the last stupid feature the SP extractor. A suicide ganker has a very limited set of kills he needs. Once that is trained up you can simply extract and sell the excess SP to get the next PLEX. I reduced my subscriptions from 3 to 1 and have now 4 account, 3 of them get PLEXed this way.

So looks like you once again make a drama about nothing.
Maekchu
Doomheim
#187 - 2016-08-31 16:09:25 UTC
Darkwing Fiftytwo wrote:
What about limiting system access to high-sec or high/lo-sec?? Is that a good or bad idea?

Narh, it should not be limited, since most of the "interesting" stuff is happening outside of highsec.

They should however limit multiboxing, so you can either only have one Alpha account active or an Omega + any Omega multiboxing alt. Basically, you shouldn't be able to multibox an Omega and Alpha or several Alpha accounts.

If they leave it as it currently is, the system is just too easily abused by older players.

As a FW player, I will just have a Griffin following me every time, essentially killing solo PvP, since you now need two ships to kill me. Or just create a swarm of Tristans and share the drones with my main.

There are many more ways to abuse this, but generally free multiboxing alts is a bad thing.
Mark Hadden
Imperial Academy
Amarr Empire
#188 - 2016-08-31 16:09:44 UTC  |  Edited by: Mark Hadden
lolz

is it a move from Subscription model to worst p2w ever known to mandkind or just a better trial? You decide.

No, its not a bout golden ammo, its not about slower progress, its about an entire 2 class player base. The one who plays for free and the ones you dont stand a chance against, because he pays money and has access to full game.
DeadDuck
Trust Doesn't Rust
Goonswarm Federation
#189 - 2016-08-31 16:09:59 UTC
Great move CCP.

Hoppefully this will bring a lot of new blood to the game. A lot of people trying it, a lot quitting, and some being hooked... Oops
Meatbix
Tribal Liberation Force
Minmatar Republic
#190 - 2016-08-31 16:10:29 UTC
Frigates, frigates everywhere! Yay!!! \o/
Irregessa
Obfuscation and Reflections
#191 - 2016-08-31 16:11:07 UTC
Restricting skill extractors shouldn't be an issue, since you need 5.5m sp on a character to use one to begin with. As long as the Alpha clones can't reach that level of sp, skill extractors are moot.
Vincent Athena
Photosynth
#192 - 2016-08-31 16:11:10 UTC  |  Edited by: Vincent Athena
Clone Dunking!

Like hyperdunking, but with alpha clones.

One ganker bump scrams the target.
The second ganker logs in a large number of alpha clone accounts.
The second then warps a few clones to the target and shoots. He then goes to a new group of clones and repeats.

Subscription cost: One account for the bumper.

I am not sure if the second ganker could log out, and log in alpha accounts fast enough to permit doing this if there was a "one alpha account at a time" limit, but maybe he could, with a fast computer and a good connection. If so, CCP would need to limit the alpha clones to being unable to set the safety to red.

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Thrice Hapus
Federal Navy Academy
Gallente Federation
#193 - 2016-08-31 16:11:37 UTC
I have only been playing EVE for nine months, so my experience is limited. In that short time, I have found that New Eden is best enjoyed as part of a great corporation. Space is quite empty and lonely otherwise! Since this change will hopefully encourage new players to check this game out, and since more players will result in more chances at building relationships within the game, I think this will be a good change.

After reading the dev blog and all the comments so far, it does seem that limiting alphas to green in hi-sec and to only one account per computer would be helpful for preventing abuse.

I do not read the forums very often, which choice has been reaffirmed after reading through these posts today. There is a lot of unhelpful expression of anger and even some outright hatred in many comments. It is great that people feel so much about this shared world -- I care about it, too. But it seems odd to take time only to vent spleen without suggesting anything constructive. And, at the end of the day, staying here is a choice. If it's no longer for you, there's a great big world outside of EVE out there!
Nina Reis
Literally The Worst Community
#194 - 2016-08-31 16:11:59 UTC
First : i don't think it's a really bad idea this time. But you've to be really carefull to not break the game. Even if its means you have to put features one but one.



I See one issue :


- the SP trade market


Now :

- Sp are quite expense because you have to train a character (or to strip an old one) to 5m SP before it became profitable (plex => extractor => injector for sale)


Then

- It's free pour every single player to skill a character up to 5m and directly start selling its SP

Consequences

- The SP value (injector) will drop to near

Solution

- Increase the gap between alpha clone and the SP amount needed to extract SPs, for at least 2.5m SP (2 plex with poor remap and bad implant)

Quote:
2


Issue

- Fight power balance in HS (and FW and LS and...)

Why ?

- **** ton of small ship you can multibox (example frigate or cruiser logi), or even multiboxing **** ton of thrasher arty

- A neutral scout in every ******* system for free

Conséquence

- Unfair fight

- Lot of HS fighters will unsub most of their account

Solution

- DO NOT allow multiboxing alpha account



Eli Stan
Center for Advanced Studies
Gallente Federation
#195 - 2016-08-31 16:13:27 UTC
Darkwing Fiftytwo wrote:
What about limiting system access to high-sec or high/lo-sec?? Is that a good or bad idea?
Bad idea, IMO. I want Alpha characters to join me in nullsec to experience the area, to either fleet up with me or to shoot me.

Jenn aSide
Soul Machines
The Initiative.
#196 - 2016-08-31 16:13:40 UTC
You poor poor people don't understand what this means. You don't see the REAL CASUALTY of this terrible move by CCP.

What is going to happen to all the "I Quit" posts?

"I quit" from a game you pay 15 bucks a month for has really power to change the course of CCPs development direction (15 bucks is a lot of money in places like Zimbabwe and Borneo), but "I'm quitting this free to play game that I never paid for in the 1st place" just doesn't have the same implied threat power!

Won't someone think of the (brain damaged, manipulative) children here????


Twisted
DeODokktor
Dark Templars
The Fonz Presidium
#197 - 2016-08-31 16:14:03 UTC
I would have limited Mass Production to Level 1 instead of level 3.
2 slots vs 4, Granted both are far under 11.

What will happen if someone installs 11 slots for a year, and then goes to the standard account, will all 11 go idle, will only the last 7 go idle, or will the game cycle through them and run only 3 at a time?

What about Implants?
If you have something that requires Cybernetics V installed, what happens when you drop to the lower "clone"... Will they stop working, or will they just work "as well as" the ones at Cybernetics 3?

Limiting them to 5 mil or so SP is good but I would also be tempted to put in a few other restrictons like making them stay at green or yellow on the safety settings just top stop suicide alts farming. I know this is mentioned but why you wouldnt pick this as a first option is a bit confusing to me.

Once the "Alpha" is maxed on their SP, what will happen, it just sits there?

If I have a training queue going then what will happen, will it drop out fully or something else?.


Generally I say I like this idea, It's like a better version of a trial account as it doesnt expire.
As it is now you can get a "Free" account that will last until around 3.7 mil SP, so this isnt a huge change.

As someone asked earlier, what about trails and referrals?.

New players will save money by not buying an account until they are at the end of their 3rd month. I cant help but think a price decrease (or first 6 months half price offer) would have been better and less trouble.
Zifrian
Federal Defense Union
Gallente Federation
#198 - 2016-08-31 16:16:04 UTC
Jenn aSide wrote:
Kahless Monstrosity wrote:
What about FW LP farming? I see people creating tons of free characters to farm FW LP?


True, I've done lvl 4 FW missions in Caracals with minimal tech2 fittings, won't be hard to use tech1..

Why is this a problem? If they limit logins, then they are just playing a legitimate part of the game. I don't see the problem.

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Varakh Snowscales
Acami Industrial Holdings
#199 - 2016-08-31 16:16:39 UTC
Can we up the SP of a new player too. I dont see the point of make a new players do **** all for a few days while train basic skills. Putting someone into a tackle frigate on day 1 isn't fun.. You get fragged and bitter vets moan at you for losing point. t1 cruisers should be a players first ship.. Not a frigate.
Zeddrick Anthar
Golden Orb Ate My Grandma
#200 - 2016-08-31 16:18:37 UTC
The 'full alpha' skill set seems like a pretty good place to start playing to me. Why not just do away with alpha training altogether and start all new characters as fully trained alphas based on their preferences?

New players would still need to earn the ISK to actually buy any ships and would still need to figure out how to fit them, etc so there would be plenty for them to learn. But with a full alpha clone the gap between, for example, a brand new player and a 1 year old one would be a lot smaller and new players would be able to take part in some of the more interesting parts of the game from day 1.

Also it would stop a black market in fully trained alphas from developing.

Z.