These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

So, Barge Info?

Author
Moac Tor
Cyber Core
Immediate Destruction
#21 - 2016-08-15 23:44:46 UTC
baltec1 wrote:
Moac Tor wrote:
I don't see why the barges need to be changed at all given they were tiericided successfully only recently. Maybe the Covetor / Retriever class barges could do with a little increase in EHP so they can't be ganked by a lone catalyst, but other than that the fundamental concept that was laid out in the original tiericide is fine.


The teircide was a disaster. The skiff walked away with a battleship level tank with nothing fitted, you can't alter the ore holds, the covetor has no slots let alone fitting room, the skiff mines close to what a hulk can pull which means flying anything other than a skiff is pointless. These ships are pre fitted, poorly balanced against eachother and offer near no options.

The fundamental concept is fine. Procurer hull = defence / Retriever hull = capacity / Covetor hull = yield.

What you are talking about is a complete rework of the concept. I wouldn't complain if they did, although I don't agree that is necessary and is a waste of development resources which could be better spent elsewhere. It is obvious the procurer hull offers great advantage for minimal drawback, although this can be tweaked by buffing the other two.

I remember the very first barge rework and CCP incorrectly claimed that all players would favour yield and capacity over anything else, this assumption is where the mistake lies, and is why the procurer is more popular as the value of it's strength was vastly underestimated by CCP.
baltec1
Bat Country
Pandemic Horde
#22 - 2016-08-16 00:00:32 UTC
Moac Tor wrote:

The fundamental concept is fine. Procurer hull = defence / Retriever hull = capacity / Covetor hull = yield.

What you are talking about is a complete rework of the concept. I wouldn't complain if they did, although I don't agree that is necessary and is a waste of development resources which could be better spent elsewhere. It is obvious the procurer hull offers great advantage for minimal drawback, although this can be tweaked by buffing the other two.

I remember the very first barge rework and CCP incorrectly claimed that all players would favour yield and capacity over anything else, this assumption is where the mistake lies, and is why the procurer is more popular as the value of it's strength was vastly underestimated by CCP.


You are making the same mistake as made twice before.

You don't buff the other barges to match the skiff, you bring the skiff back down to the level of the other barges. You then give the barges the ability to actually fit things, for example;

Hulk
3 high slots
1 mid slot
7 low slots

Cargo expanders now impact ore holds (ore hold is altered to take this into effect). Reason for changing the barges into armour tankers rather than shield is so you have to make hard choices just like any other ships. Ship EHP would be around the same as a zealot if you fit a tank like you would any other ship or you can just go full yeild and cargo. Its up to the pilot to decide. The 1 mid is to force you to choose between mobility or utility.

This is all meaningless however as CCP have decided to give all barges 2 mining lasers so we can assume at the very least all six barges have 2 high slots with the hulk and covetor getting a bonus to mining laser amount. We can also assume the skiff is losing its 150% bonus to mining laser amount.
Caco De'mon
The Conference Elite
The Conference
#23 - 2016-08-16 00:06:40 UTC
baltec1 wrote:
You don't buff the other barges to match the skiff, you bring the skiff back down to the level of the other barges. You then give the barges the ability to actually fit things, for example;


That.

*"See now that I, even I, am he, and there is no god with me: I kill, and I make alive; I wound, and I heal: neither is there any that can deliver out of my hand."

Moac Tor
Cyber Core
Immediate Destruction
#24 - 2016-08-16 00:35:32 UTC
Caco De'mon wrote:
baltec1 wrote:
You don't buff the other barges to match the skiff, you bring the skiff back down to the level of the other barges. You then give the barges the ability to actually fit things, for example;


That.

Except the skiff and procurer are the only ones that perform as they should. You can't even put the other two in a belt in null sec because the rats will kill them. This is another reason why passive armour tanked miners would be a really bad idea.

IMO give the others greater tank, equivalent drone bonuses, and then increase yield and ore bay respectively.That's enough to see all of them getting use.
Caleb Seremshur
Commando Guri
Guristas Pirates
#25 - 2016-08-16 00:44:06 UTC
I would propose that if rats are a problem you kill them with something else first then come back. The respawn timers on them are like an hour or some such.
Caco De'mon
The Conference Elite
The Conference
#26 - 2016-08-16 00:51:25 UTC
Moac Tor wrote:
[quote=Caco De'mon]You can't even put the other two in a belt in null sec because the rats will kill them. This is another reason why passive armour tanked miners would be a really bad idea.



*hint*

kill the rats first

*"See now that I, even I, am he, and there is no god with me: I kill, and I make alive; I wound, and I heal: neither is there any that can deliver out of my hand."

Nevyn Auscent
Broke Sauce
#27 - 2016-08-16 01:39:32 UTC
baltec1 wrote:

This is all meaningless however as CCP have decided to give all barges 2 mining lasers so we can assume at the very least all six barges have 2 high slots with the hulk and covetor getting a bonus to mining laser amount. We can also assume the skiff is losing its 150% bonus to mining laser amount.

Or you get them to put a hard cap on strip miners per ship ala links, and then they can have additional high slots also.
There is a lot that can be done using existing proven tech CCP already have introduced. You don't even have to work out how to have cargo extenders affect the ore hold (Which is a wider reaching thing than just barges). You just make sure the base cargo is large enough that cargo extenders make a difference to it. (Becomes much easier if cargo extenders had a stacking penalty like everything else that adds a percentage modifier does also, but that one is a larger change)
Solecist Project
#28 - 2016-08-16 09:55:41 UTC  |  Edited by: Solecist Project
baltec1 wrote:
Darth Terona wrote:


Its not the damn ships that need overhauling. Its mining itself.


Barges are very much a problem, for example the Covetor gets 3 high slots, one mid, two low and 3 rigs. You can't do anything with that.


what do you mean, you canĀ“t do anything with that?
could you please elaborate?

nevermind.
scroll first, sol.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#29 - 2016-08-16 11:12:39 UTC
Covvie needs maxed out skill wise 2 cycles of ore in the ore hold. Ret and Covvie need 3 mids with enough CPU/PG to fit Em ward amp, invul and MSE. Hulk needs more CPU/PG to fit a tank without it being super expensive. Other T2 miners are great. Proc can have a buff to ore hold to skiff 15K m3 but this isnt a huge deal to me tbh.

Mining lasers go to turret slots like Miner I and IIs and proc and ret/skiff and mack get one utility high. Ammo holds for ALL barges and exhumers with increased amounts up to 1K m3 for crystals. Cargo stays the same and nothing else hold wise needs changes but the proc.


Regarding the tank fitting, then change the tank base EHP to align with that basic tank module layout.

Give each barge an onboard 10km survey scanner with covvie and hulks getting a range bonus equal to the range bonus of the laser range bonus. Everything else stays at 10kms as if your in fleet with boosts you already get a range bonus but if your solo your range is base 10kms anyway for ice and 15km for ore so it means youd have a trade off there at least. Add the survey scanner to the mining frigates as well.

You could give a slight buff to drone damage of the other barges too but its not horrible imo. Too much and its a bit bland. Its more a solo issue as as soon as you have 2 or 3 barges your good to go and more is overkill for even null spawns. If you buff the tanks of the T1s enough to what I said previously the dps isnt as much an issue except for some of the bigger lower true sec spawns even solo.

And thats just off the top of my head.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Solecist Project
#30 - 2016-08-16 11:23:20 UTC
they should turn them all into proper combat ships...

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

baltec1
Bat Country
Pandemic Horde
#31 - 2016-08-16 11:39:28 UTC  |  Edited by: baltec1
Moac Tor wrote:

Except the skiff and procurer are the only ones that perform as they should.


Both are overpowered in terms of tank and yield.
Moac Tor wrote:

You can't even put the other two in a belt in null sec because the rats will kill them. This is another reason why passive armour tanked miners would be a really bad idea.


Active tank them. I did say give the hulk 7 lows and the cpu and powergrid to actually fit things.
Moac Tor wrote:

IMO give the others greater tank, equivalent drone bonuses, and then increase yield and ore bay respectively.That's enough to see all of them getting use.


No that just results in more imbalance. You don't fix an overpowered ship by buffing everything else to match it.
Arianne Kass
NED-Clan
Goonswarm Federation
#32 - 2016-08-16 11:59:12 UTC
Moac Tor wrote:
Except the skiff and procurer are the only ones that perform as they should. You can't even put the other two in a belt in null sec because the rats will kill them. This is another reason why passive armour tanked miners would be a really bad idea.

IMO give the others greater tank, equivalent drone bonuses, and then increase yield and ore bay respectively.That's enough to see all of them getting use.


Probably these barges were not balanced around solo play.

In my experience in nullsec you need about 3 flights of medium drones to take down a two battleship spawn reasonably quick, but if the miner getting aggro is in a max-yield Mackinaw he will likely have to warp out. So with four Mackinaws it is already possible to continue mining when rats show up (with maybe one miner warping out briefly).

In addition I can ask for assistance on teamspeak if there are corpmates ratting, or I can swap to a DPS ship in the POS ship hangar.

And in the near future there will likely be a boosting ship in the belt as well, capable of providing remote shield transfer (of course we still need the fitting details of the new mining command ship).

Less whining, more (wo)manning up.
Chopper Rollins
Brave Newbies Inc.
Brave Collective
#33 - 2016-08-16 13:22:40 UTC
Arianne Kass wrote:

In my experience in nullsec you need about 3 flights of medium drones to take down a two battleship spawn reasonably quick,


Yeah max yield ships should always have trouble tanking, even just rats.
Orbiting the ore/ice close and fast can cut incoming dps.
Last Procurer i nearly lost was to a Pilgrim that decloaked when the rest of the fleet docked, rats spawned and saved me.
Solo Procurer is tough and cheap, pretty good for solo miner.
Still, the Proc/Tank, Ret/Cargo, Cov/ Yield should be the template, power creep would be stupid.



Goggles. Making me look good. Making you look good.

Yarosara Ruil
#34 - 2016-08-16 13:32:05 UTC
Caleb Seremshur wrote:
I would propose that if rats are a problem you kill them with something else first then come back. The respawn timers on them are like an hour or some such.


An hour? In Nullsec? That's crazy talk.

In Catch I couldn't finish mining the full 5.000m3 ore hold capacity of a Venture without having to get my Gila out to clean the rats.

And it gets old real fast when the minerals you get from reprocessing the modules you get from clearing rats are more valuable than the ore you get from mining between each clean up.

Once I graduated to a Procurer, I was finding myself killing Battleship rats with it.
Geronimo McVain
The Scope
Gallente Federation
#35 - 2016-08-16 13:44:32 UTC
baltec1 wrote:
[quote=Moac Tor]
You don't buff the other barges to match the skiff, you bring the skiff back down to the level of the other barges. You then give the barges the ability to actually fit things, for example;

Hulk
3 high slots
1 mid slot
7 low slots

Cargo expanders now impact ore holds (ore hold is altered to take this into effect). Reason for changing the barges into armour tankers rather than shield is so you have to make hard choices just like any other ships. Ship EHP would be around the same as a zealot if you fit a tank like you would any other ship or you can just go full yeild and cargo. Its up to the pilot to decide. The 1 mid is to force you to choose between mobility or utility.

This is all meaningless however as CCP have decided to give all barges 2 mining lasers so we can assume at the very least all six barges have 2 high slots with the hulk and covetor getting a bonus to mining laser amount. We can also assume the skiff is losing its 150% bonus to mining laser amount.
why only 1 mid Slot? Make them fighting ships with the additional ability to mine. Why does a ratting ship (aka money making tool) have the ability to fight while the mining barges haven't? If you are tackeld you are dead.
Sammy Fischer
Republic Military School
Minmatar Republic
#36 - 2016-08-16 14:20:03 UTC
Am I the only one that sees the irony that people are complaining that "stupid miners" never sacrifice yield for tank and that the procurer/skiff is OP at the same time?
baltec1
Bat Country
Pandemic Horde
#37 - 2016-08-16 15:34:30 UTC
Geronimo McVain wrote:

why only 1 mid Slot? Make them fighting ships with the additional ability to mine. Why does a ratting ship (aka money making tool) have the ability to fight while the mining barges haven't? If you are tackeld you are dead.


On the likes of the hulk and mach the only thing you are likely to fit are a prop mod and a survey scanner. This would mean having to choose between the two.

The skiff and proc I would give a few mids, the drone damage bonus and the ability to tackle targets makes them perfect mining escorts.
Dracvlad
Taishi Combine
Astral Alliance
#38 - 2016-08-16 15:36:50 UTC
Sammy Fischer wrote:
Am I the only one that sees the irony that people are complaining that "stupid miners" never sacrifice yield for tank and that the procurer/skiff is OP at the same time?


Nope I see it too and I keep finding it very funny.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

baltec1
Bat Country
Pandemic Horde
#39 - 2016-08-16 15:44:36 UTC
Sammy Fischer wrote:
Am I the only one that sees the irony that people are complaining that "stupid miners" never sacrifice yield for tank and that the procurer/skiff is OP at the same time?


Problem with the skiff is that its get a tank on par with a scorpion battleship with no tank fitted and mines only 6.1 units/sec less than the hulk (20 vs 26) plus gets actual fitting room unlike the other barges.

Chopper Rollins
Brave Newbies Inc.
Brave Collective
#40 - 2016-08-16 16:03:51 UTC
Sammy Fischer wrote:
Am I the only one that sees the irony that people are complaining that "stupid miners" never sacrifice yield for tank and that the procurer/skiff is OP at the same time?


No irony there at all, since irony is for talking to servants.
The Proc/Skiff tank is incredible, along with the drone bonus a bait or battle skiff can do some epic things, but usually only kills ignorant attackers.
I have seen Procurers die to neuting Pilgrims because their tank is dependent on cap.
The Procurer/Skiff tank can be softened if it gets more combat ability, the other hulls can be toughened and have some dps delivery added. Maybe hulls could be ranged from fighty/tanky/high yield.
The only real problem with that i can see is the weird maniacs that sit slurping up hisec crumbs will become unkillable, which is to their detriment.
Gee i hope i didn't respond to a sock-puppet. The smug "Oh it's hilarious..." tone is straight out cancer.


Goggles. Making me look good. Making you look good.