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So, Barge Info?

Author
Dirty Forum Alt
Forum Alts Anonymous
#221 - 2016-08-18 19:35:58 UTC  |  Edited by: Dirty Forum Alt
baltec1 wrote:
You're seriously defending the covetor?

Outside of high-sec miners generally rely on separate combat ships to kill rats and defend them, so I don't see any particular problem with it there...


edit:
And given your alliance you of all people should appreciate the value of good, tantalizing bait - even if you have to put the cyno on a separate cloaky ship P

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Ded Akara
Doomheim
#222 - 2016-08-18 22:21:11 UTC
PLEASE PLEASE give the Hulk/Mackinkaw extra CPU or we're going to continue seeing 90% of miners in Skiffs. Skiff is the only barge that can fit max yield whilst having CPU free to fit a tank.

Mackinkaw + Hulk with 3 yields mods has no free CPU to fit tank mods. Even with just 2 yield mods they still struggle to fit much with such little CPU to use.

How is it right that a max yield Skiff with 3 yield mods can easily fit a full T2 tank, but a Mackinkaw or Hulk that has sacrificed one yield mod, (just 2 yield mod fitted) will struggle to fit tank modules?
Solecist Project
#223 - 2016-08-19 00:36:32 UTC
Gunrunner1775 wrote:
Quote:


DEV BLOG

Ship Balancing: Mining Barges

2012-08-03 18:10 |By CCP Tallest


The goal here is to allow players to choose a barge that fits their specific play style rather than lead them on a journey from the worst barge to the best one.
• The Covetor and Hulk cater to group mining operations due to their large mining capability, low EHP and storage, forcing them to rely on others to haul and resupply them with mining crystals.
• The Retriever and Mackinaw are specifically designed for autonomy purposes, as their large ore bays allow their pilot to stay inside an asteroid belt for longer without having to dock.
• The Procurer and Skiff are made for protection against suicide gank, or NPCs, by giving a large enough buffer to react to incoming attacks, while paying for that with a lower mining yield.


• The Procurer and Skiff are made for protection against suicide gank, or NPCs, by giving a large enough buffer to react to incoming attacks, while paying for that with a lower mining yield.

looks like its doing its job

AFK is literally by definition not a playstyle.

You can not use this as argument. Players would be perfectly safe in hulks and covetors with just a bit knowledge.
The amount of attention one has to spend equals watching one properly set-up overview-tab in the background.
They'd be prealigned and ready to warp.

As there is a cheap and easy solution to safely go for max yield setups, even with multiple accounts at once,
it makes no sense to balance around people who don't want to play. They should be balanced just like every other ship.

Even a cheetah can kill someone without dieing first...

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

FT Cold
Federal Navy Academy
Gallente Federation
#224 - 2016-08-19 01:28:30 UTC  |  Edited by: FT Cold
Maybe it would be productive to add new modules that enhance strip miners for mid slots. Sort of like tracking computers, but for strip miners, or drone navigation computers that give a very large bonus to mining drone speed. Nerf the base range of strip miners a bit maybe to force players into a trade-off for using them. Same with ore holds, maybe reduce them a bit and add rigs that increase only ore hold to give players a meaningful choice between tank and optimal mining. Hell, you could even add a secondary function to survey scanners.
Shallanna Yassavi
qwertz corp
#225 - 2016-08-19 01:53:20 UTC
Local tank best tank. They don't get into weapons range, and they do 0 DPS.

The problem with mining isn't suicide gankers or buffer. It's that the best way to make money mining in hisec is so mind-numbingly boring and non-interactive, you can watch movies while the ice miners cycle and not lose any efficiency (ice doesn't require so much babysitting). Yaaaaaaawn. Still, that's a token activity you can halfway pay attention to while you plot and scheme your conquest of everywhere, so it shouldn't be ripped out entirely. It just shouldn't be the most efficient way to do it.

Diving wormholes for gas, not so much. Death is almost always a few inattentive seconds away, but the payout is way better if you find a good site and now how not to die to sleepers or other players.

If there were shiny ore sites which required probing with a venture/T2 version and some manual piloting, that would change the equation significantly. People who actively flew their mining ships would be able to make more with an actively flown Prospect than a half-asleep Skiff. It would be still better if this site required a good hacker to get into (teamwork!)-and, like some wormhole sites, de-spawned if everyone left after it was opened, so no hacking and flying back to get a mining ship unless you've got someone you can leave in the site for a minute.

A signature :o

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#226 - 2016-08-19 06:13:27 UTC
I don't think I'm too happy with the kinds of barges the way they are now. They could easily be made into one hull with fitting options- for example using a Procurer as a baseline model. On that I have to agree with Baltec. There is of course the issue that, as someone else pointed out, there are no useful midslot modules that affect mining, and an expanded cargohold does not expand the orehold. These are however technicalities that can be worked out.

Now, adding such fitting options would of course obsolete the current lineup. Why? Because there is in fact only one relevant bonus a mining ship can receive: a yield bonus. And also because all three of them are roughly equivalent to two cruisers (or half a battlecruiser) -- it's not like one of them is a nimble destroyer-like miner and the other's a battlecruiser-style command ship miner. All three of them happen to be in the heavy-cruiser-almost-BC ballpark.

I am happy with the distinction between ninja mining frigates and barges; but rather than having a three-of-the-same lineup, perhaps we should repurpose one to be an armed platform which also happens to mine (some). The latter could be achieved by giving it a massive bonus to mining drones, freeing up (unbonused?) highslots with turret / launcher hardpoints to slap anything you like on there. More like a generic SOCT cruiser with an orehold than anything else, really.

As for the third one, I have some ideas but they feel like I'm trying to "invent" something just because there are three.

I doubt however CCP is going to do something outrageous like adding some combat capability to transports or barges. The tears would flood the old continent. Already some are flipping a gasket when a ship that costs two cruisers has a heavy cruiser's tank with a frigate's DPS.

Yet there it is: roll the current lineup into 1 model, and give us a Combat miner please.
Gunrunner1775
Empire Hooligans
#227 - 2016-08-19 07:12:07 UTC  |  Edited by: Gunrunner1775
Solecist Project wrote:


AFK is literally by definition not a playstyle.

You can not use this as argument. Players would be perfectly safe in hulks and covetors with just a bit knowledge.
The amount of attention one has to spend equals watching one properly set-up overview-tab in the background.
They'd be prealigned and ready to warp.

As there is a cheap and easy solution to safely go for max yield setups, even with multiple accounts at once,
it makes no sense to balance around people who don't want to play. They should be balanced just like every other ship.

Even a cheetah can kill someone without dieing first...



apparently you have not done any mineing in quite some time

AFK mining does not realy exist except for 1 exception, that would possibly be the makinaw doing ice mining

anyone that can pilot a hulk/mak/skiff.. is fairly maxed out in mining speed

hulks chew thru rocks so fast. you are constantly dragging and dropping in to the orca (or can).. you are constantly targeting new rocks .... you can not even get up and go to the restroom because the ore bay would be full befor you reach the restroom door.. its non stop clicking, Skiffs are almost like that.. takes a bit longer to fill them up, but again, your constantly clicking on new roids, clicking the survey module to scan..

the makinaw is realy the only one that could even be considered AFK mining, and only if mining ice at that

hell, you can AFK mine in the frigates easier then you can the exhumers, they take significantly longer to fill up due to slow rate of mining
Dracvlad
Taishi Combine
Astral Alliance
#228 - 2016-08-19 07:50:56 UTC
Gunrunner1775 wrote:
Solecist Project wrote:


AFK is literally by definition not a playstyle.

You can not use this as argument. Players would be perfectly safe in hulks and covetors with just a bit knowledge.
The amount of attention one has to spend equals watching one properly set-up overview-tab in the background.
They'd be prealigned and ready to warp.

As there is a cheap and easy solution to safely go for max yield setups, even with multiple accounts at once,
it makes no sense to balance around people who don't want to play. They should be balanced just like every other ship.

Even a cheetah can kill someone without dieing first...



apparently you have not done any mineing in quite some time

AFK mining does not realy exist except for 1 exception, that would possibly be the makinaw doing ice mining

anyone that can pilot a hulk/mak/skiff.. is fairly maxed out in mining speed

hulks chew thru rocks so fast. you are constantly dragging and dropping in to the orca (or can).. you are constantly targeting new rocks .... you can not even get up and go to the restroom because the ore bay would be full befor you reach the restroom door.. its non stop clicking, Skiffs are almost like that.. takes a bit longer to fill them up, but again, your constantly clicking on new roids, clicking the survey module to scan..

the makinaw is realy the only one that could even be considered AFK mining, and only if mining ice at that

hell, you can AFK mine in the frigates easier then you can the exhumers, they take significantly longer to fill up due to slow rate of mining


That is exactly what I thought, I mean most rocks I go after in my Skiff last for one and a half cycles, when you hear them say AFK mining you snigger at them with a knowing smile at their level of failness. As I fit for tank I don't even have a survey scanner on which is why I like the two strip miners, less wasted cycles...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#229 - 2016-08-19 07:57:10 UTC  |  Edited by: Dracvlad
Brokk Witgenstein wrote:
I don't think I'm too happy with the kinds of barges the way they are now. They could easily be made into one hull with fitting options- for example using a Procurer as a baseline model. On that I have to agree with Baltec. There is of course the issue that, as someone else pointed out, there are no useful midslot modules that affect mining, and an expanded cargohold does not expand the orehold. These are however technicalities that can be worked out.

Now, adding such fitting options would of course obsolete the current lineup. Why? Because there is in fact only one relevant bonus a mining ship can receive: a yield bonus. And also because all three of them are roughly equivalent to two cruisers (or half a battlecruiser) -- it's not like one of them is a nimble destroyer-like miner and the other's a battlecruiser-style command ship miner. All three of them happen to be in the heavy-cruiser-almost-BC ballpark.

I am happy with the distinction between ninja mining frigates and barges; but rather than having a three-of-the-same lineup, perhaps we should repurpose one to be an armed platform which also happens to mine (some). The latter could be achieved by giving it a massive bonus to mining drones, freeing up (unbonused?) highslots with turret / launcher hardpoints to slap anything you like on there. More like a generic SOCT cruiser with an orehold than anything else, really.

As for the third one, I have some ideas but they feel like I'm trying to "invent" something just because there are three.

I doubt however CCP is going to do something outrageous like adding some combat capability to transports or barges. The tears would flood the old continent. Already some are flipping a gasket when a ship that costs two cruisers has a heavy cruiser's tank with a frigate's DPS.

Yet there it is: roll the current lineup into 1 model, and give us a Combat miner please.


You should go looke at mine and Ralph's earlier exchange in this thread in terms of a combat miner.

The issue here is that the gankers hate the skiff because they cannot up their game enough to kill it unless someone fits it totally for yield, they want to be in the situation to be able to destroy every mining ship with the capabilities they have.

That is why baltec1 said 80k to 90k effective hitpoints, which is what they can put in the field without special effort. So take it from my perspective, I have to have a truly special effort on low SP skill points as an AG to gank a freighter wreck, while they want all barges set so they don't have to make a special effort. This is why I keep saying the balance is out of kilter.

My objective in all of this is to continue to have a mining ship that is a stretch goal, if CCP fails to understand that as an act of balance then there is truly no hope for them.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Geronimo McVain
The Scope
Gallente Federation
#230 - 2016-08-19 08:28:53 UTC
Generally CCP should take another route. Exhumers cost as much as T1 Battleships so give them the slots like a battleship and the fitting resources (CPU, grid, cap, high slots). 2 Slots that are open for strip miners and then go on. In High some Ewar will be beneficial because it might keep the group of gankers long enough at bay for Concord to blap them. In low and Null you would go for a fighting fitting to stop the rats and some overconfident gankers. The difference would be in the mining bonus or the tank/offensive boni.
Mining is boring because it is all passive. Think about a mining expedition in Low with a lot of skiffs. That should show small groups of gankers their pod and let them search for easier prey.
March rabbit
Aliastra
Gallente Federation
#231 - 2016-08-19 09:22:06 UTC  |  Edited by: March rabbit
... no longer needed ...

The Mittani: "the inappropriate drunked joke"

Solecist Project
#232 - 2016-08-19 09:23:23 UTC  |  Edited by: Solecist Project
Holy **** why even participate in this.

You shouldn't support Drac's delusion that what he thinks matters to anyone but himself,
but that is exactly what you pretty much do. I can't be the only one who notices, so wtf is going on?

If any of you took this topic seriously, you'd be posting it where it matters.

Instead you waste your time with someone who has no say in the matter ...
... constantly BEHAVES like he has any say on the matter ...
... and you play right into his delusions.


I'll just go make that thread in F&I myself if you don't. Roll
Even Infinity Ziona has some up now and they're horrible!

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

March rabbit
Aliastra
Gallente Federation
#233 - 2016-08-19 09:28:58 UTC
baltec1 wrote:
Sarah Flynt wrote:
baltec1 wrote:
March rabbit wrote:

- providing logi support to person with LE means you get suspect flag. This means that using machs as logi in high-sec will lead to suicide gank bait and loss of hulks and machs too. Skiffs will do their best and kill lone suicider and that's it.


Fly as part of a corp/alliance and be in a fleet and this is a not a thing.

That doesn't prevent the suspect flagging. As soon as you rep somebody who is in a LE with somebody else, you get suspect flagged, regardless of same corp/alliance/fleet/whatever.


So don't be and idiot and get LE. This plan will give people options to defend themselves, not cure stupidity.

Well... That's the new way of combating suicide gankers Shocked

before: tank your mining ship and mine safely
after: make dedicated fleet composition, be aware all the time, get into suspect status and deal with all these bored high-sec 'pvpers' with pimped ships, OGB and neutral logistics?
Lol

One thing can be said for sure: it WILL BE more interesting Twisted Not sure if there will be ONE such fleet which survived first full mining session tho.....

The Mittani: "the inappropriate drunked joke"

Dracvlad
Taishi Combine
Astral Alliance
#234 - 2016-08-19 10:46:01 UTC
Solecist Project wrote:
Holy **** why even participate in this.

You shouldn't support Drac's delusion that what he thinks matters to anyone but himself,
but that is exactly what you pretty much do. I can't be the only one who notices, so wtf is going on?

If any of you took this topic seriously, you'd be posting it where it matters.

Instead you waste your time with someone who has no say in the matter ...
... constantly BEHAVES like he has any say on the matter ...
... and you play right into his delusions.


I'll just go make that thread in F&I myself if you don't. Roll
Even Infinity Ziona has some up now and they're horrible!


Why so mad?

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Solecist Project
#235 - 2016-08-19 10:59:04 UTC
Dracvlad wrote:
Solecist Project wrote:
Holy **** why even participate in this.

You shouldn't support Drac's delusion that what he thinks matters to anyone but himself,
but that is exactly what you pretty much do. I can't be the only one who notices, so wtf is going on?

If any of you took this topic seriously, you'd be posting it where it matters.

Instead you waste your time with someone who has no say in the matter ...
... constantly BEHAVES like he has any say on the matter ...
... and you play right into his delusions.


I'll just go make that thread in F&I myself if you don't. Roll
Even Infinity Ziona has some up now and they're horrible!


Why so mad?

I could have asked you the same several pages ago, hypocrite, but i'm not such a child like you are.

Unlike you i don't get off of weak manipulation attempts and amuse myself when people actually care about the topic. Unlike you, who is so smug and arrogant, he's even believing that his word counts for anything.

I give you that, you keep the easy prey busy and ruin it for everyone else ...
... but your cold predicting of them makes you yourself just as predictable!

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Dracvlad
Taishi Combine
Astral Alliance
#236 - 2016-08-19 11:27:49 UTC  |  Edited by: Dracvlad
Solecist Project wrote:
Dracvlad wrote:
Solecist Project wrote:
Holy **** why even participate in this.

You shouldn't support Drac's delusion that what he thinks matters to anyone but himself,
but that is exactly what you pretty much do. I can't be the only one who notices, so wtf is going on?

If any of you took this topic seriously, you'd be posting it where it matters.

Instead you waste your time with someone who has no say in the matter ...
... constantly BEHAVES like he has any say on the matter ...
... and you play right into his delusions.


I'll just go make that thread in F&I myself if you don't. Roll
Even Infinity Ziona has some up now and they're horrible!


Why so mad?

I could have asked you the same several pages ago, hypocrite, but i'm not such a child like you are.

Unlike you i don't get off of weak manipulation attempts and amuse myself when people actually care about the topic. Unlike you, who is so smug and arrogant, he's even believing that his word counts for anything.

I give you that, you keep the easy prey busy and ruin it for everyone else ...
... but your cold predicting of them makes you yourself just as predictable!


Weak manipulation, I am putting forth a point of view, it is different to yours, grow up and deal with the fact that people have different opinions.

I don't want it so it to be easy to kill the hard prey, I want the gankers to have to work for it, not swan around blasting everything like they did before the previous balance pass...

EDIT: And here is the detail: The Kusions, if you go and do a ZKill search on Dzisumo Ellendaines you will find a kill on him by 11 Catalyst belonging to Kusion, the kill is not important it is just to show how many accounts he has. That is a single player, he has in an 0.5 system 22 seconds to blast at optimal with his Catalysts, that at 520 DPS assuming overheated and some less then perfect shots we get to 125,840 in a 0.5 system. Now that is what my current Skiff has as its almost max tank. So baltec1 wants to reduce all Skiffs to a maximum tank of 80,000 which is 7 Catalysts, 90,000 is 8 Catalysts.

So what we are talking about is reducing the tank of the Skiff so they can be ganked, the key thing is that at this moment Kusion has to use all his toons to kill one or get friends, so now we drop down to 7. Why does it have to be made so damn easy? That is my question every time!

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

baltec1
Bat Country
Pandemic Horde
#237 - 2016-08-19 16:26:04 UTC
March rabbit wrote:

Well... That's the new way of combating suicide gankers Shocked

before: tank your mining ship and mine safely
after: make dedicated fleet composition, be aware all the time, get into suspect status and deal with all these bored high-sec 'pvpers' with pimped ships, OGB and neutral logistics?
Lol

One thing can be said for sure: it WILL BE more interesting Twisted Not sure if there will be ONE such fleet which survived first full mining session tho.....


I have killed those pirates with worse fleet setups in the past.

You could of course just fit a tanky hulk with some higgs and align to a safe. Or go with an AB skiff.

Out in null the fleet setup will be great especially when combined with the new Rorqual.
baltec1
Bat Country
Pandemic Horde
#238 - 2016-08-19 16:31:06 UTC
Dracvlad wrote:
[

So what we are talking about is reducing the tank of the Skiff so they can be ganked, the key thing is that at this moment Kusion has to use all his toons to kill one or get friends, so now we drop down to 7. Why does it have to be made so damn easy? That is my question every time!


So you are saying all t2 cruisers and most battlecruisers have too little tank? Because all of them can be killed by the same number of catalysts. Add a few more cats and you are killing battleships and pvp t3 cruisers. Escalate more and you can wipe out a dreadnought.

What you want is for CCP to make you safe rather than have the tools to do it for yourself, thats not good game balance.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#239 - 2016-08-19 16:36:47 UTC
baltec1 wrote:

So you are saying all t2 cruisers and most battlecruisers have too little tank? Because all of them can be killed by the same number of catalysts. Add a few more cats and you are killing battleships and pvp t3 cruisers. Escalate more and you can wipe out a dreadnought.


Q: Then why don't you?
A1: Because they shoot back.
A2: Because they don't loiter in predictable locations: you have to probe them or tackle them quickly when they pass by.
A3: Because of gate/stationguns.
A4: Because of :reasons:

Which one is it?

Whether through fitting options or straight built into the hull, that tank is essential.
baltec1
Bat Country
Pandemic Horde
#240 - 2016-08-19 16:50:03 UTC  |  Edited by: baltec1
Brokk Witgenstein wrote:
baltec1 wrote:

So you are saying all t2 cruisers and most battlecruisers have too little tank? Because all of them can be killed by the same number of catalysts. Add a few more cats and you are killing battleships and pvp t3 cruisers. Escalate more and you can wipe out a dreadnought.


Q: Then why don't you?
A1: Because they shoot back.
A2: Because they don't loiter in predictable locations: you have to probe them or tackle them quickly when they pass by.
A3: Because of gate/stationguns.
A4: Because of :reasons:

Which one is it?

Whether through fitting options or straight built into the hull, that tank is essential.


There is nothing to gain from trying to gank unprofitable combat ships.

80-90k with t2 gear is tank enough.

Lets not forget that the skiff has an offensive bonus that gives it the same firepower as a pilgrim or curse. Again, ganking only makes up a small part of the total barges killed, the barge rebalance should not be based entirely around a misguided obsessive hate of gankers. It should be based on what is best for these ships throughout EVE.