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Every year, there are less users playing, why??

First post
Author
Rain6637
GoonWaffe
Goonswarm Federation
#1741 - 2016-09-24 19:22:00 UTC
Wouldn't it be cooler if rats chased you in warp around system even though they're weak. If they were a nuisance that found you and forced you to deal with them if you want to stay in system.

There's also the concept of NPC trains that chase a player through the world. Maybe don't let it get ridiculous but at least make a player decide whether to linger or leave.
Teckos Pech
Hogyoku
Goonswarm Federation
#1742 - 2016-09-24 19:22:41 UTC  |  Edited by: Teckos Pech
Ava Kurvora wrote:
The burden of risk/reward is placed almost entirely on the hauler/miner. The ganker loses out on sec status and a disposable destroyer. What a terrible loss.

And still you stupid ******* whine about ganking being nerfed.


No, you are just being deliberately obtuse. The burden in not placed on the hauler...the hauler is taking on that risk. Either out of ignorance or out of stupidity.

Edit: Also, you should stop talking about risk/reward you are clearly clueless on the topic.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1743 - 2016-09-24 19:23:36 UTC  |  Edited by: Teckos Pech
Rain6637 wrote:
Wouldn't it be cooler if rats chased you in warp around system even though they're weak. If they were a nuisance that found you and forced you to deal with them if you want to stay in system.

There's also the concept of NPC trains that chase a player through the world. Maybe don't let it get ridiculous but at least make a player decide whether to linger or leave.


Hmmm...better than nothing I guess.

Edit: I suppose standings could be worked into it too...the worse your standings the more they follow you.

Maybe you should start a thread in Player Ideas and Suggestions or whatever the name of that sub-forum is....

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Rain6637
GoonWaffe
Goonswarm Federation
#1744 - 2016-09-24 19:28:06 UTC
Ava Kurvora
Doomheim
#1745 - 2016-09-24 19:39:13 UTC
Teckos Pech wrote:
Ava Kurvora wrote:
The burden of risk/reward is placed almost entirely on the hauler/miner. The ganker loses out on sec status and a disposable destroyer. What a terrible loss.

And still you stupid ******* whine about ganking being nerfed.


No, you are just being deliberately obtuse. The burden in not placed on the hauler...the hauler is taking on that risk. Either out of ignorance or out of stupidity.

Edit: Also, you should stop talking about risk/reward you are clearly clueless on the topic.


No, you're just a stupid piece of **** who's mad because it takes a little bit more effort than in the past to gank someone, even though its still incredibly easy. Like every other elitist **** on these forums, you don't know how to have fun when your not ruining someone else's day.

The hauler has to take into account all manner of logistics and how many assholes he may or may not encounter. The burden is placed almost entirely on him. The ganker is free to do as he pleases, with little to no consequence.
Teckos Pech
Hogyoku
Goonswarm Federation
#1746 - 2016-09-24 19:45:36 UTC  |  Edited by: Teckos Pech
Ava Kurvora wrote:
Teckos Pech wrote:
Ava Kurvora wrote:
The burden of risk/reward is placed almost entirely on the hauler/miner. The ganker loses out on sec status and a disposable destroyer. What a terrible loss.

And still you stupid ******* whine about ganking being nerfed.


No, you are just being deliberately obtuse. The burden in not placed on the hauler...the hauler is taking on that risk. Either out of ignorance or out of stupidity.

Edit: Also, you should stop talking about risk/reward you are clearly clueless on the topic.


No, you're just a stupid piece of **** who's mad because it takes a little bit more effort than in the past to gank someone, even though its still incredibly easy. Like every other elitist **** on these forums, you don't know how to have fun when your not ruining someone else's day.

The hauler has to take into account all manner of logistics and how many assholes he may or may not encounter. The burden is placed almost entirely on him. The ganker is free to do as he pleases, with little to no consequence.


I have only ganked during Burn Jita/Amarr events. So there goes your entire argument.

It is well past time for you to grow up, BTW.

Edit: There are also logistics and other things involved in ganking too, you know. Scouting, bumping, getting ships and ammo into position, getting people online and in fleet, etc.

And like I have said dozens of times you will not be ganked if you are prudent. Putting 8 billion ISK worth of cargo in your freighter is not prudent.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

baltec1
Bat Country
Pandemic Horde
#1747 - 2016-09-24 21:22:01 UTC
Ava Kurvora wrote:


No, you're just a stupid piece of **** who's mad because it takes a little bit more effort than in the past to gank someone, even though its still incredibly easy. Like every other elitist **** on these forums, you don't know how to have fun when your not ruining someone else's day.

The hauler has to take into account all manner of logistics and how many assholes he may or may not encounter. The burden is placed almost entirely on him. The ganker is free to do as he pleases, with little to no consequence.


This burden being a less than 0.2% chance to be ganked over 1.8 million jumps.

Incidentally, who is the bigger elitist **** here? The guy playing pirate or the guy who gets entire play styles enjoyed by thousands removed from the game?
Teckos Pech
Hogyoku
Goonswarm Federation
#1748 - 2016-09-25 05:41:16 UTC
So, if I were going to create an insurance company in game here is how it would work:

Based on player data on actions, cargo, travel distance (in jumps), system security status, possibly including variables for Uedama and Niarja I’d come up with a set of contracts with premiums, deductibles and payoffs in the event of the insuree being ganked. Also, there’d be conditions in these contracts related to the maximum value of the cargo. For example, the limit, based on the above data might be 1.25 billion ISK. Anything above that the contract would be void and no payout would be given.

The idea here is that some of these provisions would be there to keep the freighter pilot from being imprudent and thus changing my levels of risk. After all, I am insuring his stuff. So I want to set some barriers to act as an incentive to protect myself which incidentally if the freighter pilot adheres too will help him too.

Now, we can’t do any of this in game because we don’t have a legal system where disputes can be resolved with some degree of consistency and objectivity. Further, given that there is no perma death and sending ships and pilots after say baltec1 for deliberately violating a contract to his benefit would do nothing but give him and his friends “content”. Granted I and my friends would also have “content” but as my wallet is not infinitely deep I could not keep this up indefinitely and I’d go broke.

But the point here is that risk can be mitigated, shared, and even transferred. Further, you can change the risk other players face as well. A point that is lost of every single person who complains about ganking. You want there to be more risk for those who engage in ganking...go impose that risk on them. A t1 fit catalyst can certainly burn down a t2 fit gank catalyst. Get an FC, get a prober, get voice comms, get the ships in Uedama, and go land in the middle of the gank fleet and gank them. Have your loot scooper come in and get what he can. Get in your t1 fit catalysts and go burn down the bumping ship.

TL;DR, every person complaining about ganking can't tell their ass from a hole in the ground when it comes to risk, risk vs. reward, and don't know what the **** risk aversion means.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Galaxy Duck
Galaxy Farm Carebear Repurposing
#1749 - 2016-09-25 17:17:11 UTC
Ava Kurvora wrote:
Teckos Pech wrote:
Ava Kurvora wrote:
The burden of risk/reward is placed almost entirely on the hauler/miner. The ganker loses out on sec status and a disposable destroyer. What a terrible loss.

And still you stupid ******* whine about ganking being nerfed.


No, you are just being deliberately obtuse. The burden in not placed on the hauler...the hauler is taking on that risk. Either out of ignorance or out of stupidity.

Edit: Also, you should stop talking about risk/reward you are clearly clueless on the topic.


No, you're just a stupid piece of **** who's mad because it takes a little bit more effort than in the past to gank someone, even though its still incredibly easy. Like every other elitist **** on these forums, you don't know how to have fun when your not ruining someone else's day.

The hauler has to take into account all manner of logistics and how many assholes he may or may not encounter. The burden is placed almost entirely on him. The ganker is free to do as he pleases, with little to no consequence.


Lol, it's just so unfair, isn't it.

Tell me again how awful gankers are while you call people stupid pieces of ****.
Shae Tadaruwa
Science and Trade Institute
Caldari State
#1750 - 2016-09-25 18:28:57 UTC  |  Edited by: Shae Tadaruwa
Milla Goodpussy wrote:
Shae Tadaruwa wrote:
erg cz wrote:
I recall CCP admited, that most player quited after their first PAYED month.

Proof or it never happened.

Actually, don't worry about the proof, there isn't any. That never happened.

Baltec1 however was correct and it's been posted here many times over the last couple of years.



that was mentioned by a ccp dev that's no longer with the company during a fan fest round table.. when they opened up and discussed new player experience and began tackling the problem. ccp ytterbium (sp) was the one giving the presentation if i remember correctly.. and yes its very true.

Then link it. It was not said that most quit after their first paid month.

What was said, is that of the group of people that subscribe, roughly half leave within a month or so. That is not the same as the claim that most leave after their first paid month. Most never even get that far. They leave before ever paying.

But go ahead, post your link. It shouldn't be hard at all I'm sure.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Dracvlad
Taishi Combine
Astral Alliance
#1751 - 2016-09-25 19:52:16 UTC
There should be NPC Battleships and Dreads in hisec, that is one of the reason people leave the game, they go to the belts expecting to find some nasty pirate and get shot by a pipsqueak, kills their immersion totally....

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Plutonia
Center for Advanced Studies
Gallente Federation
#1752 - 2016-09-26 17:43:19 UTC
CowQueen MMXII wrote:

There is no inflation in EVE, only thing getting more expensive is Plex and even that drpped significantly in the last few months. Last


There is most def. inflation and deflations in EvE. Isk is only the most common monetary goods for trade, as it is the most liquid. And that also makes it the most representetative for value of other goods.

When i started EvE Isk were not as valuable as they are today..

Monetary value or financial instruments, is closely relsted to the productivity of an economy. And in someways we could even describe different currencies in different regions. So isk has different value depending on the region your in. So WHAT you are doing as a trader is making a buck on the difference in inflation over different regions.
Teckos Pech
Hogyoku
Goonswarm Federation
#1753 - 2016-09-26 18:10:16 UTC
Plutonia wrote:
CowQueen MMXII wrote:

There is no inflation in EVE, only thing getting more expensive is Plex and even that drpped significantly in the last few months. Last


There is most def. inflation and deflations in EvE. Isk is only the most common monetary goods for trade, as it is the most liquid. And that also makes it the most representetative for value of other goods.

When i started EvE Isk were not as valuable as they are today..

Monetary value or financial instruments, is closely relsted to the productivity of an economy. And in someways we could even describe different currencies in different regions. So isk has different value depending on the region your in. So WHAT you are doing as a trader is making a buck on the difference in inflation over different regions.


Inflation is generally considered a monetary phenomenon--i.e. it is related to how fast the money supply is growing.

Price differentials between regions is most likely not due to inflation, but due to differences in supply and demand. Also, how thick the markets are--that is you can expect greater price variation in a market that is not that thick.

All that being said, the inflation question in Eve is a bit different than IRL. One thing is if a player leaves the game, he is in effect also "taking his ISK with him". That is, the financial markets in Eve are extremely stunted--i.e. the mechanisms in place to allow for borrowing in lending are very limited and they only work for players who are still playing. So when a player with 50 billion leaves the game, that money has also left the game--i.e. the money supply has shrunk. Also, even while he was playing if that 50 billion was sitting primarily in his wallet it was having little effect on the economy as well--i.e. it was probably not being lent out for others to put it to work, so to speak.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Keko Khaan
Center for Advanced Studies
Gallente Federation
#1754 - 2016-09-26 20:38:36 UTC
Denavit wrote:
Is is because PLEX prices, i remember buying them at 550mill, 500mill, now is almost 1bill, or is it because the changes are making oldSchoolers quit?


No not just PLEX price. For me it was mostly changes i didnt want and didnt like. Fozziesov and Phoebe was biggest reasons for me to unsub for almost two years. Ofc rising PLEX prices affected my decission aswell hard to keep multiple accounts subbed with current prices. Back when i started they were like 300mil/piece. Alltho i have always been paying customer but just cant justify or even afford to run multiple accounts with credit card. Just recently subbed one of my accounts back in game inspired by upcoming clone states. Time will show if they will be any use as "free" alt account(s) but id hope so. However im still buggered and salty about fozziesv, fatigue, phoebe and stuff. What that means for me that i have less options to do in game so no null, entosis, caps or any of that stupid crap they changed. I actually liked old sov with its structure bashes and ppl actually being able to use their expensive caps they used so long to train for. Atleast there is still lowsecs and wh's to spend time in...
Malcanis
Vanishing Point.
The Initiative.
#1755 - 2016-09-26 21:01:11 UTC
Keko Khaan wrote:
Denavit wrote:
Is is because PLEX prices, i remember buying them at 550mill, 500mill, now is almost 1bill, or is it because the changes are making oldSchoolers quit?


No not just PLEX price. For me it was mostly changes i didnt want and didnt like. Fozziesov and Phoebe was biggest reasons for me to unsub for almost two years. Ofc rising PLEX prices affected my decission aswell hard to keep multiple accounts subbed with current prices. Back when i started they were like 300mil/piece. Alltho i have always been paying customer but just cant justify or even afford to run multiple accounts with credit card. Just recently subbed one of my accounts back in game inspired by upcoming clone states. Time will show if they will be any use as "free" alt account(s) but id hope so. However im still buggered and salty about fozziesv, fatigue, phoebe and stuff. What that means for me that i have less options to do in game so no null, entosis, caps or any of that stupid crap they changed. I actually liked old sov with its structure bashes and ppl actually being able to use their expensive caps they used so long to train for. Atleast there is still lowsecs and wh's to spend time in...


People who put less energy into sulking and more into adapting use their caps plenty, as even a cursory glance at eg: zkill will show.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Keko Khaan
Center for Advanced Studies
Gallente Federation
#1756 - 2016-09-26 21:55:11 UTC  |  Edited by: Keko Khaan
Malcanis wrote:
Keko Khaan wrote:
Denavit wrote:
Is is because PLEX prices, i remember buying them at 550mill, 500mill, now is almost 1bill, or is it because the changes are making oldSchoolers quit?


No not just PLEX price. For me it was mostly changes i didnt want and didnt like. Fozziesov and Phoebe was biggest reasons for me to unsub for almost two years. Ofc rising PLEX prices affected my decission aswell hard to keep multiple accounts subbed with current prices. Back when i started they were like 300mil/piece. Alltho i have always been paying customer but just cant justify or even afford to run multiple accounts with credit card. Just recently subbed one of my accounts back in game inspired by upcoming clone states. Time will show if they will be any use as "free" alt account(s) but id hope so. However im still buggered and salty about fozziesv, fatigue, phoebe and stuff. What that means for me that i have less options to do in game so no null, entosis, caps or any of that stupid crap they changed. I actually liked old sov with its structure bashes and ppl actually being able to use their expensive caps they used so long to train for. Atleast there is still lowsecs and wh's to spend time in...


People who put less energy into sulking and more into adapting use their caps plenty, as even a cursory glance at eg: zkill will show.


Who cares? Doesnt help with all the other problems i mentioned in post above. And doesnt still make caps jump longer. Doesnt either take away fatigue or give old sov back. Besides how my adapting your business anyway? OP was asking "Every year, there are less users playing, why??" and i told my story.
So yea you go adapt as much you want i did too by unsubbing.
Jonah Gravenstein
Machiavellian Space Bastards
#1757 - 2016-09-26 22:29:59 UTC
Keko Khaan wrote:
So yea you go adapt as much you want i did too by unsubbing.
Adapting would require that you change the way you play, not playing at all is running away.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Morgan Zarkov
Absolute Order
Absolute Honor
#1758 - 2016-09-26 22:53:50 UTC
[quote=Yun Kuai]In my own personal opinion, I feel there are 4 main reaons why the player count is no longer at the 45k average and peaking in the 60k numbers about 5 years ago.

1) The biggest problem area is that in my almost 8 of years of playing, the game's core mechanics (read pve) are almost exactly the same as when I started. That means 8 years of grinding the same anoms, the same missions, the same mining, the same industry, the same incursions, etc.


I strongly agree with his first point. Save burner missions little has been done for pve in a long time. No matter how much you love the game, you can only grind the same anoms, missions for so long.
Onictus
Federal Navy Academy
Gallente Federation
#1759 - 2016-09-27 01:44:26 UTC
Malcanis wrote:
Keko Khaan wrote:
Denavit wrote:
Is is because PLEX prices, i remember buying them at 550mill, 500mill, now is almost 1bill, or is it because the changes are making oldSchoolers quit?


No not just PLEX price. For me it was mostly changes i didnt want and didnt like. Fozziesov and Phoebe was biggest reasons for me to unsub for almost two years. Ofc rising PLEX prices affected my decission aswell hard to keep multiple accounts subbed with current prices. Back when i started they were like 300mil/piece. Alltho i have always been paying customer but just cant justify or even afford to run multiple accounts with credit card. Just recently subbed one of my accounts back in game inspired by upcoming clone states. Time will show if they will be any use as "free" alt account(s) but id hope so. However im still buggered and salty about fozziesv, fatigue, phoebe and stuff. What that means for me that i have less options to do in game so no null, entosis, caps or any of that stupid crap they changed. I actually liked old sov with its structure bashes and ppl actually being able to use their expensive caps they used so long to train for. Atleast there is still lowsecs and wh's to spend time in...


People who put less energy into sulking and more into adapting use their caps plenty, as even a cursory glance at eg: zkill will show.



If by adapting you mean fire sale and buying again...yeah, that is what is happening.


Null was annoying enough getting things around if you weren't doing it in a full corp/alliance move-op. Yeah I can't be bothered.
Teckos Pech
Hogyoku
Goonswarm Federation
#1760 - 2016-09-27 03:18:29 UTC
Onictus wrote:
Malcanis wrote:
Keko Khaan wrote:
Denavit wrote:
Is is because PLEX prices, i remember buying them at 550mill, 500mill, now is almost 1bill, or is it because the changes are making oldSchoolers quit?


No not just PLEX price. For me it was mostly changes i didnt want and didnt like. Fozziesov and Phoebe was biggest reasons for me to unsub for almost two years. Ofc rising PLEX prices affected my decission aswell hard to keep multiple accounts subbed with current prices. Back when i started they were like 300mil/piece. Alltho i have always been paying customer but just cant justify or even afford to run multiple accounts with credit card. Just recently subbed one of my accounts back in game inspired by upcoming clone states. Time will show if they will be any use as "free" alt account(s) but id hope so. However im still buggered and salty about fozziesv, fatigue, phoebe and stuff. What that means for me that i have less options to do in game so no null, entosis, caps or any of that stupid crap they changed. I actually liked old sov with its structure bashes and ppl actually being able to use their expensive caps they used so long to train for. Atleast there is still lowsecs and wh's to spend time in...


People who put less energy into sulking and more into adapting use their caps plenty, as even a cursory glance at eg: zkill will show.



If by adapting you mean fire sale and buying again...yeah, that is what is happening.


Null was annoying enough getting things around if you weren't doing it in a full corp/alliance move-op. Yeah I can't be bothered.


Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online