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[Skill Prereq Tweaks] AWU and more!

First post First post
Author
CCP Fozzie
C C P
C C P Alliance
#1 - 2016-05-29 19:09:58 UTC  |  Edited by: CCP Fozzie
Hey folks. Just got a small change today about which I want to start gathering feedback.

We're planning on reducing the prereqs for training a few skills:
  • Reducing the requirements for training Advanced Weapon Upgrades skill from it's current level of Weapon Upgrades 5, to require Weapon Upgrades 4 instead.
  • Reducing the requirements for training the second tier factional ewar strength skills (Signal Dispersion, Signal Suppression, Signature Focusing and Weapon Destabilization) from CPU Management level 5 to 4
  • Reducing the requirements for training Nanite Operation and Nanite Interfacing from Mechanics level 5 to 4
  • Reducing the requirements for training Guided Missile Precision from Missile Launcher Operation level 5 to 4


We are also considering potential name changes for Weapon Upgrades and Advanced Weapon Upgrades to clarify their role, but that is only at the discussion phase at the moment.

If we go forward with it, this change would likely come in our 118.6 release at the end of June.

I have a feeling that the feedback here will be mostly positive, but I'm definitely interested in hearing what you think either way.
Thanks!

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#2 - 2016-05-29 19:13:06 UTC
Works for me.

AWU isn't a direct upgrade of WU, so no need to force people to take the entire path. And easier fitting is a good thing.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Carbon Alabel
Gemini Talon
The Curatores Veritatis Auxiliary
#3 - 2016-05-29 19:19:13 UTC
I like it. In my experience PG is a limiting factor more often than CPU, so this should help many people.
Ralph King-Griffin
New Eden Tech Support
#4 - 2016-05-29 19:25:29 UTC
Rable Rable Rable ... actually yeah this is grand.

Dave Stark
#5 - 2016-05-29 19:29:58 UTC
CCP Fozzie wrote:
Hey folks. Just got a small change today about which I want to start gathering feedback.

We're planning on reducing the prereqs for training the Advanced Weapon Upgrades skill from it's current level of Weapon Upgrades 5, to require Weapon Upgrades 4 instead.

If we go forward with it, this change would likely come in our 118.6 release at the end of June.

I have a feeling that the feedback here will be mostly positive, but I'm definitely interested in hearing what you think either way.
Thanks!


do it.

it's already pretty absurd we have to make players waste weeks of training just so they can get enough cpu/pg to fill all the slots on their ship, anything that will cut down on this time is a good idea - however removing fitting skills entirely would be a better idea; they add nothing to the game other than a mandatory time sink, they're essentially the learning skills of flying ships.
Bienator II
madmen of the skies
#6 - 2016-05-29 19:30:48 UTC
good change. will help new players to get into tight fits quicker and still allow to optimize later by training lvl5

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Albert Madullier
The Scope
Gallente Federation
#7 - 2016-05-29 19:32:47 UTC
Dave Stark wrote:
CCP Fozzie wrote:
Hey folks. Just got a small change today about which I want to start gathering feedback.

We're planning on reducing the prereqs for training the Advanced Weapon Upgrades skill from it's current level of Weapon Upgrades 5, to require Weapon Upgrades 4 instead.

If we go forward with it, this change would likely come in our 118.6 release at the end of June.

I have a feeling that the feedback here will be mostly positive, but I'm definitely interested in hearing what you think either way.
Thanks!


do it.

it's already pretty absurd we have to make players waste weeks of training just so they can get enough cpu/pg to fill all the slots on their ship, anything that will cut down on this time is a good idea - however removing fitting skills entirely would be a better idea; they add nothing to the game other than a mandatory time sink, they're essentially the learning skills of flying ships.


this

fitting skills add nothing to the game apart from frustration
Maunreyzi
The Scope
Gallente Federation
#8 - 2016-05-29 19:47:09 UTC
Why not rename them into Weapon Power Grid Upgrades and Weapon CPU Upgrades?
Demolishar
United Aggression
#9 - 2016-05-29 20:02:53 UTC  |  Edited by: Demolishar
This will also reduce the time required to get into a useable Dreadnought, Titan, or Marauder.
Altrue
Exploration Frontier inc
Tactical-Retreat
#10 - 2016-05-29 20:14:23 UTC
Sounds good!

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[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Vollhov Jr
Viziam
Amarr Empire
#11 - 2016-05-29 20:35:39 UTC
Mike Azariah
The Scope
Gallente Federation
#12 - 2016-05-29 20:40:05 UTC
Looks fine to me, too

m

Mike Azariah  ┬──┬ ¯|(ツ)

Kayley
Caldari Provisions
Caldari State
#13 - 2016-05-29 20:48:51 UTC
Just when I finished training Weapon Upgrades 5... But yes, easier access for newbies is good.

But please consider:

Maunreyzi wrote:
Why not rename them into Weapon Power Grid Upgrades and Weapon CPU Upgrades?

Because easier understanding is good, too Smile
Capri Sun KraftFoods
Royal Amarr Institute
Amarr Empire
#14 - 2016-05-29 20:49:47 UTC
Good change, **** everything about Weapon Upgrades 5.
Suitonia
Order of the Red Kestrel
#15 - 2016-05-29 20:53:28 UTC
Can you reduce the prerequisites for Guided Missile Precision from Missile Launcher Operation 5 to level 4 too while you're here. All the gunnery support skills are unlocked from Gunnery 5, and only Gunnery 5 is required for Battleship guns, which is true for Battleship missile types too with MLO 5 but it currently is a huge road block for new missile characters as it's the most important application skill and it's walled away.

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Maia Aylet
Maia Aylet Corporation
#16 - 2016-05-29 21:33:25 UTC
Sounds like a great idea! This will help new players a lot.
Kasimir Wulf
Ministry of War
Amarr Empire
#17 - 2016-05-29 21:34:24 UTC
Steve Ronuken wrote:
Works for me.

AWU isn't a direct upgrade of WU, so no need to force people to take the entire path. And easier fitting is a good thing.



while you are right it's not a direct upgrade, it's a key skill that should be trained to 5, without requiring it to be trained to 5 i sense less and less new players will train it to 5 which in turn becomes a royal pain in the butt for major newer player alliances that pre-fit doctrine ships expecting people to have the skill trained to 5 because it's been required for the last 7-8 years and now all of a sudden isn't becomes a headache.


i feel this is a pointless change that only hurts newer players instead of helping them given that it's a core skill that every player should have trained to 5. the vast majority of newer players only train skills as far as their required to get to the next skill, core skills should always be required to go to 5 so the rest of us aren't having to answer the same questions 10k times about why a standard T1 frigate fit doesn't work for them.
Alain Colcer
Nadire Security Consultants
Federation Peacekeepers
#18 - 2016-05-29 21:59:38 UTC
To be honest, i would give AWU only the WU level 3 prerequisite....and change their names to something like:

Weapon hardpoint optimizations (for AWU)
Weapon computing optimizations (for WU)

since one deals with CPU of weapons and the other with Powergrid of weapons.
Circumstantial Evidence
#19 - 2016-05-29 22:22:49 UTC
Kayley wrote:
But please consider:
Maunreyzi wrote:
Why not rename them into Weapon Power Grid Upgrades and Weapon CPU Upgrades?
Because easier understanding is good, too Smile
+1. I also favor renaming "Omnidirectional Tracking Link / Enhancer" to "Drone tracking Link / Enhancer." (They can't change names as quickly as tweaking a number in the database, because word changes have to go through a translation process for all supported languages.)
Grenouile
Perkone
Caldari State
#20 - 2016-05-29 22:37:33 UTC
Please also change the Attributes to match the other sills in the Engineering sub category. I know its from way back when AWU was still a Gunnery skill, but this would make it feel more consistent.
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