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[Skill Prereq Tweaks] AWU and more!

First post First post
Author
Skyler Hawk
The Tuskers
The Tuskers Co.
#21 - 2016-05-29 22:50:51 UTC
Good idea.
StealthGerbils
School of Applied Knowledge
Caldari State
#22 - 2016-05-29 23:10:30 UTC
but i had to fly a rifter uphill through snow to get to school so all of the new players should have to as well
Mostlyharmlesss
GoonWaffe
Goonswarm Federation
#23 - 2016-05-29 23:15:14 UTC
Why not just combine the skills into one?

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Moac Tor
Cyber Core
Immediate Destruction
#24 - 2016-05-29 23:20:43 UTC  |  Edited by: Moac Tor
Very good change. Made no sense that all new player fits had to be limited by PG usage due to the length in training WU V.
Sootsia
HIgh Sec Care Bears
Brothers of Tangra
#25 - 2016-05-29 23:22:10 UTC  |  Edited by: CCP Logibro
+1 to reducing the requirement level.

Removed quote of deleted post - CCP Logibro
Onslaughtor
Phoenix Naval Operations
Phoenix Naval Systems
#26 - 2016-05-29 23:37:31 UTC
Love it. I'd personally say go farther and split the skills so they arnt dependent on each other. Probably have the change the name and some requirements but it wouldn't cut down training time too much except for the newest of players.
Soleil Fournier
The Scope
Gallente Federation
#27 - 2016-05-30 00:27:22 UTC
Excellent change, I've been saying this has been needed for years. It was a major pain point for new players trying to fit their ships properly but then have to spend a ton of time training WU5.
IcyMidnight
Nobody in Local
Of Sound Mind
#28 - 2016-05-30 00:51:48 UTC
Yes.
permion
Federal Navy Academy
Gallente Federation
#29 - 2016-05-30 01:16:02 UTC
Maunreyzi wrote:
Why not rename them into Weapon Power Grid Upgrades and Weapon CPU Upgrades?


This was worth logging in for upvoting.
Jacob Farron
The Scope
Gallente Federation
#30 - 2016-05-30 01:29:08 UTC
If I had to train it to level 5, so does everyone else.
Judas Lonestar
Stryker Industries
Stryker Group
#31 - 2016-05-30 01:35:12 UTC
So it is written, so it shall be.

Make it so.
Danetta Valens
Phayder Research
#32 - 2016-05-30 01:43:38 UTC  |  Edited by: Danetta Valens
I hope it's only a start of a good way.

There are plenty of skills with useless prereqs.
I want even see all the prereqs for T2 ships to be reduced. i.e. newbie would fly an assault frigate with racial frigate IV and assault frigate IV.
It's now pointless to have bonuses per racial basic ship for these hulls as they are requiered to be at five. These skills still would be trained at five for bonuses provided by hulls, but entrance level for newbies will be lowered for sure.

Current system are so inconsistent. Sometimes we need lvl5 skill to proceed to the next, sometimes we don't.

Look at Jump Drive Operation and Jump Drive Calibration.
The first one is capacitor usage, the second is jump range "i.e. power skill".

For jam, damp and other e-war we can only train "capacitor usage" at 4, and then we can train "power skill" (for example, Sensor Linking (IV) -> Signal Suppression). But Jump Calibration still have a ~60 day of prereq for some reason (none). Nice starting way for BO for sure.

The same applies for Advanced Spaceship Command, which is terrible skill itself. The time when there were enough skills, this is one is just created to be there. It has only lvl1/lvl4/lvl5 proceeds. The skill itself designed to help with warp-out of capital ships. But instead we have to train to V to even sit on capitals.
Some skills (like, Freighter, Jump Freighter) can be trained al lower levels of ASC, but what the point of this, if every capital itself have prereq ASC V? We can just delete this skill and add 25% agility for every capital instead.
I wont continue the list of trash skills right now, but it is actually super-huge, literally almost every skillgroup has some.

It's just unbelievable how badly designed some of them.
http://puu.sh/p9MNc/82e3de95c6.jpg
Maldiro Selkurk
Radiation Sickness
#33 - 2016-05-30 02:01:43 UTC
since PWG and CPU are entirely separate needs AWU should never have been dependent on WU.

Make neither dependent on the other and fix this agregious mistake.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Jugular Vein
The Scope
Gallente Federation
#34 - 2016-05-30 02:03:48 UTC  |  Edited by: Jugular Vein
Steve Ronuken wrote:
Works for me.

AWU isn't a direct upgrade of WU, so no need to force people to take the entire path. And easier fitting is a good thing.


Jump Drive Operation and Jump Drive Calibration are just as different from each other (as Danetta already seems to have pointed out above me).
Greygal
Redemption Road
Affirmative.
#35 - 2016-05-30 03:13:51 UTC
Split them apart, so AWU not dependent upon WU.

At the same time, adjust the training time modifier so they have the same modifier, and it's not a terribly long train. At most should not be more than 3x imho.

And the name change suggestion above is BRILLIANT!

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Frixiooon
Caldari Provisions
Caldari State
#36 - 2016-05-30 03:19:03 UTC
No CCP, NO!

Lowering skillrequirements
Daily mission for exp...
No new skills for faxes....


Stop turning eve into WoW.

All the changes you are making to the game to make it more accesible for new players or the larger crowd is killing the flair the game had before.
elitatwo
Zansha Expansion
Brave Collective
#37 - 2016-05-30 03:44:36 UTC
Bienator II wrote:
good change. will help new players to get into tight fits quicker and still allow to optimize later by training lvl5


With a small lobotomy they can inject themselves, why create a situation for all the noobs that will maybe stay a week or two and demand new stuff or leave?

Could be me being silly but having someone stay for a decade or two brings more isk than a noob that will stay 2 weeks?

Eve Minions is recruiting.

This is the law of ship progression!

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Coralas
Center for Advanced Studies
Gallente Federation
#38 - 2016-05-30 04:06:55 UTC
elitatwo wrote:
Bienator II wrote:
good change. will help new players to get into tight fits quicker and still allow to optimize later by training lvl5


With a small lobotomy they can inject themselves, why create a situation for all the noobs that will maybe stay a week or two and demand new stuff or leave?

Could be me being silly but having someone stay for a decade or two brings more isk than a noob that will stay 2 weeks?


(a) they shouldn't optimize the game around the assumption that people will inject

(b) having essential skills with V prereqs from almost unrelated skills means that every character is trained the same and the task is one of discovery and waiting and not one of optimally choosing levels of skills to get best performance at intermediate ages.

(c) imo waiting on long skills probably doesn't increase the average length of sub, nor is likely to convert trials.
Lugh Crow-Slave
#39 - 2016-05-30 04:32:49 UTC
Demolishar wrote:
This will also reduce the time required to get into a useable Dreadnought, Titan, or Marauder.


will it? or will you still need WU V

i think you should still need WUV for these thigns
Lugh Crow-Slave
#40 - 2016-05-30 04:36:35 UTC
Frixiooon wrote:
No CCP, NO!

Lowering skillrequirements
Daily mission for exp...
No new skills for faxes....


Stop turning eve into WoW.

All the changes you are making to the game to make it more accesible for new players or the larger crowd is killing the flair the game had before.



it's comments like this that diminish the validity of the actual concerns whith some of the changes ccp makes