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Crime & Punishment

 
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So long, and thanks for all the isk

First post
Author
Sucky
Doomheim
#221 - 2016-07-04 16:44:01 UTC
Bought a super. Now happy with the change and I am now a part of an elite club, truly at the pinnacle of skill at last.

Thanks guys! My real money investments (via plex of course) are now protected and I am much more likely to purchase more. Win win!

Where can we make safe and generate profit next? Ideas?

Khan Wrenth
Viziam
Amarr Empire
#222 - 2016-07-05 14:37:14 UTC
May I join in this discussion?

Just saw this thread thanks to Ralph-King redirecting from a thread in general, as I do not normally lurk around Crime& Punishment. That said, I find myself interested in this discussion, even sympathizing greatly with the OP's alliance ways and their goals, even if it were entirely possible that I might have been on the business end of theirs before. I find the insights into the work they do, quite fascinating. Indeed. had my introduction to EvE gone differently, it sounds like I might have worked for them. And I would have quite liked it, too, I'm sure of it. Both the pvp portion and the slow-burn of stalking and collecting information on a target are things I feel I would have thrived under.

Had things turned out differently.

But, lamenting is not what I came here to do. I couldn't help but notice a recurring theme in this thread revolved around "but wut about locator agents?" Also worth noting, is that Dev response that was linked. For reference, I shall quote relevant parts below.

CCP Larrikin wrote:
Hey Space Friends,

...There are a couple of points we're not entirely happy with (such as the convo spamming issues)...that we would like to iterate on.

...We think there is some potential for the return of similar, but counterable, functionality in the future. When we have concrete designs we'll share them with you and be very interested in your feedback.


It sounds to me that Ralph's fears, "...could be patched out at any time", are well-founded. If it sees widespread or even incidental use, it's probably going to get patched.

But, I have an idea. I made an unpopular post once, and the subject as a whole does not need to be revived again. But, there's a selection from it, that I believe would moderately sate all parties involved here. Not exactly make them as happy as before, but it would satisfy several grievances AND satisfy the Dev's vague response about returning a "similar but counterable" version of the old watchlist.

Namely, locator agents need buffs, and some sort of watchlist is necessary for some gameplay styles. I'm not going to claim my old proposal is perfect or exactly what the hunters or huntees want, but it is better than what we have now, right?

Khan Wrenth wrote:
Locator agents are desperately in need of an overhaul. And in my system, they would get a wide array of new buffs...so here's how I would change them.

1:) All locator agents now have unlimited range. From level one to level four, all agents can now locate anyone anywhere. Let's be honest, the level one and two agents are near useless, three may be marginally useful, but I am fairly sure people only ever use level four agents. Since you had to grind standings anyway and you pay for distance of locate, it really doesn't make sense not to use level four agents. So, we'll give all agents a huge buff so they can all be useful. This also means you don't have to do tedious grinding with local NPC's just to be able to run basic locates.

2:) With all locator agents finding people at all ranges, what is left for the level two through four agents? We are going to revamp what intel is given at what level agent.
__A: Level one agents give you star system information only.
__B: Level two agents tell you whether the person is docked (at what station) or if they're in space.
__C: Level three agents tell you what ship the person is flying.
__D: Level four agents give you access to watch list functions. For a sum of 5 million isk, they will enable you to watch 1 person per transaction, for a period of 7 days. Only works in k-space, and while undocked. Further explanation in a bit.*

Note:I know that current locates already give you docked or not (level 2 agent), but I needed levels of intel to fill four slots. I'm also open to the idea of nixing level 1 agents as listed, and just moving everything down a level so we have level 1-3 agents.[/i]

3:) Decreased search duration, decreased cooldown. Locates need to be more accessible, with how few and far between some locator agents can be. So, I'd make the search duration a mere 10 seconds or less, with no cooldown. If you want to toss a ton of isk at an agent finding out where every person of that 30-man industrial corp is, then you should be able to go for it.

Note: the search duration is probably a limitation of the software querying the database. If that isn't the case, then we need to get that turnaround time as close to zero as possible.

*So the watchlist function I mentioned would work differently. Here's how: all things in the game need counterplay. The counterplay for this version of the watchlist is this: It no longer functions as a simple "online/offline" status. It functions as an "in k-space" status. Due to working through the stargate network, it does not work in wormholes. And it does not work while a pilot is docked.

Yes, that does mean you'll have to pair the watch list function to the occasional level 2 agent locate to see if they are actually offline or simply docked up. Yes, that's still tremendously less than the old watch list. But that's still more than what you have now. And it allows people to have some measure of counterplay to the basic intel you're collecting. If you're going to try to convince CCP to bring back the watchlist in a way that has some bit of counter, as they themselves stated, I believe this is a good compromise, or at least a good starting point.
Cara Forelli
State War Academy
Caldari State
#223 - 2016-07-06 02:12:08 UTC
Venturing into C&P to say I empathize with OP and friends. Buddy list hit the WH content creators hard as well. I've spent hours waiting in vain for someone I was literally just looking at, and they aren't even playing anymore. Locators are no help, obviously.

The worst part is most people in WH are spoonfed content by the scouts and don't even realize how frustrating a change it was, so they've all been rather quiet.

I very much hope that any change implemented will fix BOTH the merc use case AND the WH use case (talk of locators and observation arrays makes me nervous Ugh). I would encourage you all to help CCP remember. We minority groups need to stick together!

o/

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Lord Razpataz
Devils Rejects 666
The Devil's Warrior Alliance
#224 - 2016-07-06 07:20:15 UTC
Cara Forelli wrote:
Venturing into C&P to say I empathize with OP and friends. Buddy list hit the WH content creators hard as well. I've spent hours waiting in vain for someone I was literally just looking at, and they aren't even playing anymore. Locators are no help, obviously.

The worst part is most people in WH are spoonfed content by the scouts and don't even realize how frustrating a change it was, so they've all been rather quiet.

I very much hope that any change implemented will fix BOTH the merc use case AND the WH use case (talk of locators and observation arrays makes me nervous Ugh). I would encourage you all to help CCP remember. We minority groups need to stick together!

o/

Hey Cara
I've seen your posts and empathize with you aswell, the change had an effect on many areas of the game.
I have had conversations from somewhat desperate small wh dwellers that they now have one experienced griefer harrassing them in their wh for weeks, without them having any "real" way to know if the person they suspect is watching them is online.
They dont even know if he's watching them set up a trap to try and counter him.

I really dont want to tell them to "do something else"...

But imho think the worst thing affected by the buddylist change was the option to keep track if old friends or foes got back to game.
I would think EVE in general is suffering quietly from this change with it first affecting minority groups then eventually the whole community.

But... having ccp admit they ****** up is a uphill battle.
Lord Razpataz
Devils Rejects 666
The Devil's Warrior Alliance
#225 - 2016-07-06 07:37:27 UTC  |  Edited by: Lord Razpataz
Khan Wrenth wrote:

Namely, locator agents need buffs, and some sort of watchlist is necessary for some gameplay styles. I'm not going to claim my old proposal is perfect or exactly what the hunters or huntees want, but it is better than what we have now, right?

Anything is better at this point, atleast its something.

It seems now that CCP Lebowski wants me to send him links to ideas how to fix the buddylist issue on twitter, not sure if he's just playing along or not but... I suggested he make a dev post asking for ideas instead.
Omar Alharazaad
New Eden Tech Support
#226 - 2016-07-06 07:55:36 UTC
A thought occurs, perhaps not a great one.
But what about the idea of 'Watchlist Agents'?
You pay them and they put a specific character on your list for a fee (recurring of course)... while you're paid up they show up. While it might not be of super great help to mercs who have hundreds of targets it would still resemble lube in a manner of speaking, as each member could shoulder a share of the burden... It strikes me as being more useful to wormholers on an individual level, and they seem to actually have gotten screwed at least as hard as we have, if not moreso by this change.
I'm a tad durnk atm, so like I said it's possibly not a great idea.

Come hell or high water, this sick world will know I was here.

Herzog Wolfhammer
Sigma Special Tactics Group
#227 - 2016-07-06 17:12:08 UTC
Omar Alharazaad wrote:
A thought occurs, perhaps not a great one.
But what about the idea of 'Watchlist Agents'?
You pay them and they put a specific character on your list for a fee (recurring of course)... while you're paid up they show up. While it might not be of super great help to mercs who have hundreds of targets it would still resemble lube in a manner of speaking, as each member could shoulder a share of the burden... It strikes me as being more useful to wormholers on an individual level, and they seem to actually have gotten screwed at least as hard as we have, if not moreso by this change.
I'm a tad durnk atm, so like I said it's possibly not a great idea.



Kind of like that Nate character from the movie "Heat" when he was able to tip off where Waingro was hiding.



Quote:
It seems now that CCP Lebowski wants me to send him links to ideas how to fix the buddylist issue on twitter, not sure if he's just playing along or not but... I suggested he make a dev post asking for ideas instead.


I would do so out of fear that someone else (who should not) might do later on.

Bring back DEEEEP Space!

Cara Forelli
State War Academy
Caldari State
#228 - 2016-07-06 17:59:52 UTC
What do you guys think about a delayed watchlist? Something like 3-5 minutes before it let's you know if someone logs in or out? Or alternatively don't even have a notification and just let us check online status in contacts list. Personally I dont need it automated like it was, I just need a way to check if someone I suspect logged out, did in fact log out.

How does that sit with the mercs? It should prevent super ganking because they have some time to get safe after logging in.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Ralph King-Griffin
New Eden Tech Support
#229 - 2016-07-06 18:07:55 UTC
Cara Forelli wrote:
What do you guys think about a delayed watchlist? Something like 3-5 minutes before it let's you know if someone logs in or out? Or alternatively don't even have a notification and just let us check online status in contacts list. Personally I dont need it automated like it was, I just need a way to check if someone I suspect logged out, did in fact log out.

How does that sit with the mercs? It should prevent super ganking because they have some time to get safe after logging in.

100% fine with me ,
i dont need to know when someone comes online,
i would like to be able to check that they are before wasting an hour looking for them.
Jamwara DelCalicoe Ashley
New Eden Tech Support
#230 - 2016-07-07 16:52:33 UTC
Shitlers should not fly what they can't afford to replace... period.

... and Fozzie sov is 110% AIDS.



Dom Arkaral
Bannheim
Cuttlefish Collective
#231 - 2016-07-07 17:14:04 UTC
Jamwara DelCalicoe Ashley wrote:
Shitlers should not fly what they can't afford to replace... period.

... and Fozzie sov is 110% AIDS.




Wat

Tear Gatherer. Quebecker. Has no Honer. Salt Harvester.

Broadcast 4 Reps -- YOU ARE NOT ALONE, EVER

Instigator of the First ISD Thunderdome

CCL Loyalist

Jamwara DelCalicoe Ashley
New Eden Tech Support
#232 - 2016-07-08 16:43:29 UTC
Dom Arkaral wrote:
Jamwara DelCalicoe Ashley wrote:
Shitlers should not fly what they can't afford to replace... period.

... and Fozzie sov is 110% AIDS.




Wat


it was a long day at the office, and I'd only had tea, forgive me please. i think my point was that ccp is a self-licking ice cream cone of development. is that clear enough?
Firnas
Brutor Tribe
Minmatar Republic
#233 - 2016-07-26 15:41:55 UTC
Chandelin wrote:
I understand your point regarding the watch list.

but with multiple wars changing each week just keeping up with adding them did my nut in, especially having your alt add them too.

There are a few ways I hunt them down when im at war. ( this isnt being cocky but just what I do)

1. Most corporations have a central point or if there from null and low sec a central point of entry into high sec.
most chars very rarely change there path even at war so that dude you saw in that blingy ship even at war will carry on the same way.

2. ZZkill and the other one when its working are a good source of previous places of where wt have been and possibly will be.

3. Main missions hubs IE the sister have always pulled chars in no matter if there at war or not. However the clever ones evac from there and go to a mission system in the middle of nowhere. catching them on the move if your tracking them prior to war helps.

I do understand that the offline online thing is a bit of a **** but at the end of the day mercs get paid to either do hub denial or hunt the feckers down and make them cry a lil. I dont mind flying alts around trying to find war targets as sometimes you might get more that you bargained for.

Typical point I decd a corp that was already at war flying a nightmare. However after setting them red my alt was flying around and found a mack pilot who was using a orca in a diff corp. So i dec the orca corp too. I kill the mack then go back there the next day and kill the orca then the nightmare.

I would rather be flying all around eve than sitting in a station banging out locators. i myself am in a small corp and in wars its easy for people to see me online, however not any more so it does benefit me alot

Its a shame to see you go though. Fly safe to all of your alliance in what ever you do next


I was around in the golden age of merc work. I worked within REPO in the beginning, I started up Snatch Victory and I did my time there and even dabbled a bit with Noir at the end when Snatch closed.

If you think you can just drive around with alts to the various systems in Eve to find the war targets, you're having a laugh. There's quite a few.

As someone who specialised in the hunting targets for clients aspect, rather than hub camping, I can say that when someone hires you to properly hunt someone and smash them, they will eventually change their tactics, move to far off systems, do various things that they think make it harder to hunt them.

As I look into coming back into Eve, I don't see how you can track a medium sized corp of say 30 to 100 people without knowing who is online or not. They can go put a character in the middle of nowhere and still generate money and resources for the corp and you have little chance of finding them.
Ju0ZaS
The Scope
Gallente Federation
#234 - 2016-07-31 14:46:15 UTC
Yeah, I left highsec at a good time. 3-4 months later the watchlist change hit and now it's double the effort to find people. So I guess the hub camping scrublords got the final laugh.

Are you going to fight me or do you expect to bore me to death with your forum pvp?

Mortlake
Republic Military School
#235 - 2016-07-31 15:55:18 UTC
I made the decision to unsub last week on all accounts. After a lot of thought it dawned on me that CCP doesn't like the color of my money. It was a sweeping, ill considered and unnecessary change to a long standing mechanic that ultimately massively negatively impacted not only my play style but that of others too.

No. You can't have my stuff. It's being buried with me.

Mort and Melvin signing off.

*shutdown jingle*

Sometimes you hit the bar and sometimes the bar hits you...

Sol epoch
HELVEGEN
#236 - 2016-07-31 22:41:54 UTC
Ju0ZaS wrote:
Yeah, I left highsec at a good time. 3-4 months later the watchlist change hit and now it's double the effort to find people. So I guess the hub camping scrublords got the final laugh.


When the going gets tough the tough get going!

And I don't mean going to null because the mechanic is too hard for you in high sec.
Sol epoch
HELVEGEN
#237 - 2016-07-31 22:42:50 UTC
Mortlake wrote:
I made the decision to unsub last week on all accounts. After a lot of thought it dawned on me that CCP doesn't like the color of my money. It was a sweeping, ill considered and unnecessary change to a long standing mechanic that ultimately massively negatively impacted not only my play style but that of others too.

No. You can't have my stuff. It's being buried with me.

Mort and Melvin signing off.

*shutdown jingle*



You will return of that I am sure!
Yourmoney Mywallet
Doomheim
#238 - 2016-08-01 03:54:26 UTC
Mortlake wrote:
I made the decision to unsub last week on all accounts. After a lot of thought it dawned on me that CCP doesn't like the color of my money. It was a sweeping, ill considered and unnecessary change to a long standing mechanic that ultimately massively negatively impacted not only my play style but that of others too.

No. You can't have my stuff. It's being buried with me.

Mort and Melvin signing off.

*shutdown jingle*

This sucks! Sad
Crystalline Entity
Black Dragon PHP
#239 - 2016-08-01 10:18:24 UTC
All this talk of empathy.

bloody wimps, get back to shooting ships Pirate
Noragen Neirfallas
Emotional Net Loss
#240 - 2016-08-01 10:24:16 UTC
Mortlake wrote:
I made the decision to unsub last week on all accounts. After a lot of thought it dawned on me that CCP doesn't like the color of my money. It was a sweeping, ill considered and unnecessary change to a long standing mechanic that ultimately massively negatively impacted not only my play style but that of others too.

No. You can't have my stuff. It's being buried with me.

Mort and Melvin signing off.

*shutdown jingle*

I unsubbed all but this account a couple of months back to Mort Sad

Take solace in the fact it nerfed PL hunting supers somewhat and something something nullsec is all that matters right?

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

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