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[Feedback Request] Capital Ships in Incursions

First post
Author
Pryce Caesar
Cloak and Daggers
The Initiative.
#141 - 2016-04-22 02:21:50 UTC
Hopelesshobo wrote:
Rowells wrote:
Would the addition of faction caps (looking at you serpentis dread) have any implications for incursions?


A dread with a web bonus Twisted


Which may be coming true, given a future update involves Serpentis Capitals being introduced. Capitals...Of all classes.Twisted
Maetel Lithium
University of Caille
Gallente Federation
#142 - 2016-05-19 22:41:53 UTC
Could we get Incursion sites designed with Capital on Capital fights?
Lugh Crow-Slave
#143 - 2016-05-21 07:50:01 UTC
Pryce Caesar wrote:
Hopelesshobo wrote:
Rowells wrote:
Would the addition of faction caps (looking at you serpentis dread) have any implications for incursions?


A dread with a web bonus Twisted


Which may be coming true, given a future update involves Serpentis Capitals being introduced. Capitals...Of all classes.Twisted


that are supposed to be as rare as a rev....
Malcaz
Corostatos
#144 - 2016-05-27 01:28:42 UTC  |  Edited by: Malcaz
CCP Fozzie wrote:
... Thanks to Plaid Rabbit who initially brought up the idea to me and provided his well-reasoned arguments for the concept...


Devs should be checked for conflicts of interest and social engineering when proposing such ideas that would involve farming massive amounts of isk. Of course that is a pipe dream. There are a few alliances who have the infrastructure to make farming incursions with supercaps risk-free PvP-wise. The alliances that are known to have a lot of developers come to mind.

CCP Fozzie wrote:
Hey everyone. Thanks for the feedback.

We agree with those of you who are advocating a "trial period" for capitals in incursions. In the Citadel expansion we will be adjusting gate restrictions to allow all capital ships into Incursion sites and we will be watching closely to see how this new access is used. Since we know that it takes a while for new tactics to develop, we have set a target for the end of 2016 to do a full review of how capitals in incursions are doing, including a call for more player feedback at that time.

Of course if something exploitable comes up between now and then we'll always be on hand to adjust things sooner.

Thanks!


Anything exploitable? You mean like completely risk free farming incursion sites in a few seconds?

End of 2016 for review? Haha good one... not before they made a 100 trillion with no risk.
Lugh Crow-Slave
#145 - 2016-05-27 11:08:45 UTC
a few seconds really? takes longer than that to lock. hyperbole can help make a point but go to far and no one will take you seriously
Malcaz
Corostatos
#146 - 2016-05-27 11:30:39 UTC  |  Edited by: Malcaz
Lugh Crow-Slave wrote:
a few seconds really? takes longer than that to lock. hyperbole can help make a point but go to far and no one will take you seriously

Sensor boosters, AOE weapons, among other things? Not too hard to think of ways to get around that. I'm not just talking about 3 seconds, but perhaps 30 seconds. Doing some of the sites in only a handful of seconds is not unthinkable. For example there is one where all you have to do is destroy a structure. If you are in a high damage capital ship that thing is popped in a few seconds with just XL guns especially if you are multiboxing.

The current day "band(s) of developers" will be ready to abuse the **** out of this, and it'll only get fixed once it catches on with others.
Ereilian
Doomheim
#147 - 2016-05-29 16:55:10 UTC  |  Edited by: Ereilian
Malcaz wrote:
Lugh Crow-Slave wrote:
a few seconds really? takes longer than that to lock. hyperbole can help make a point but go to far and no one will take you seriously

Sensor boosters, AOE weapons, among other things? Not too hard to think of ways to get around that. I'm not just talking about 3 seconds, but perhaps 30 seconds. Doing some of the sites in only a handful of seconds is not unthinkable. For example there is one where all you have to do is destroy a structure. If you are in a high damage capital ship that thing is popped in a few seconds with just XL guns especially if you are multiboxing.

The current day "band(s) of developers" will be ready to abuse the **** out of this, and it'll only get fixed once it catches on with others.


Your lack of the basic mechanics of incursion sites is pretty telling.

In the 2 HQ sites that require a structure bash as you describe it;

TPPH - Leading into the tower room are 2 gated rooms with incursion sansha that need destroying. Approx entry to gate burn is 60km. Tower room requires the complete clearing of 3 waves of incursion sansha before the tower becomes lockable.

TCRC - While this is a straight warp to tower room, there is a mechanic in place that would need someone to ferry over large items (approx 15km) from a spawn tower to the battle tower. If this mechanic is NOT done properly the battle tower self reps completely every 2-3 second. The mechanic is on a 2 minute spawn timer from the point the first ship enters the site.

It is NOT possible to do any of the HQ level sites in 30 seconds regardless of how much DPS you bring.

There are no AOE weapons that cover a large enough area to catch both the DPS and Sniper spawn points.

Do yourself a favor and get educated before spouting crap.
Pryce Caesar
Cloak and Daggers
The Initiative.
#148 - 2016-05-30 17:41:09 UTC  |  Edited by: Pryce Caesar
Lugh Crow-Slave wrote:
Pryce Caesar wrote:
Hopelesshobo wrote:
Rowells wrote:
Would the addition of faction caps (looking at you serpentis dread) have any implications for incursions?


A dread with a web bonus Twisted


Which may be coming true, given a future update involves Serpentis Capitals being introduced. Capitals...Of all classes.Twisted


that are supposed to be as rare as a rev....


Actually, I think the rarity of Capital spawns is between Commanders and Officers. Though I haven't checked the rarity of those spawns in asteroid belts myself.

The upcoming Serpentis ships, on the other hand, are part of an event that will make them the first wave of Pirate Capitals available to players.

I think it might be the supercarrier or Titan bp that are as rare as the rev.
Kaning Olacar
Viziam
Amarr Empire
#149 - 2016-06-19 18:17:09 UTC
Just putting in my two cents for what little it is worth....allowing capitals into incursions comes with two problems.....one being that you really only need like 4-5 pilots for HQ sites at that point......and two allowing capitals to only take those specific acceleration gates is also silly.....all or nothing as it were
Lugh Crow-Slave
#150 - 2016-06-20 09:02:50 UTC
Pryce Caesar wrote:
Lugh Crow-Slave wrote:
Pryce Caesar wrote:
Hopelesshobo wrote:
Rowells wrote:
Would the addition of faction caps (looking at you serpentis dread) have any implications for incursions?


A dread with a web bonus Twisted


Which may be coming true, given a future update involves Serpentis Capitals being introduced. Capitals...Of all classes.Twisted


that are supposed to be as rare as a rev....


Actually, I think the rarity of Capital spawns is between Commanders and Officers. Though I haven't checked the rarity of those spawns in asteroid belts myself.

The upcoming Serpentis ships, on the other hand, are part of an event that will make them the first wave of Pirate Capitals available to players.

I think it might be the supercarrier or Titan bp that are as rare as the rev.



i was talking about the player ships

ccp just made a blanket statement saying the BPCs would be about as common as the revs. they did not make any other distinction.

i would like to see them just rare enough to put them at about the 7-10b mark making them a middle ground between capitals and supers but i doubt it will happen
iHades
Kundalinis National Protection And Security
#151 - 2016-06-21 19:09:26 UTC
There is a bug that doesn't let capitals go throw the second and third gate of TPPH site.

probably the person that did the changes never knew that other 2 gates exist and he didn't consider asking the people that run these sites about feedback.

a proper fleet with sub caps can finish these sites alot faster instead of using capitals special after considering that capitals have to burn throw 3 gates on tpph ( the gates are bugged right now and a petition about it is for weeks but have been ignored )

also you cant doomsday the mothership show it doesn't worth to take titans even on the mom site. And no they cant track the frigs and other cruisers they only thing they could shoot was the mothership.


> need more nightmares

PopplerRo
#152 - 2016-06-26 13:33:13 UTC
iHades wrote:
...
also you cant doomsday the mothership show it doesn't worth to take titans even on the mom site. And no they cant track the frigs and other cruisers they only thing they could shoot was the mothership.




Odd. They have no issue hitting the bombers or the Kundalini/Uroborus. With caps on grid you don't need to shoot anything else
Nya Kittenheart
Science and Trade Institute
Caldari State
#153 - 2016-07-18 00:07:59 UTC
Fozzie dont be lazy Roll design new specifics incursion site for capital and/or supercapital hulls.Trying to balance a subcap content to a capital environment seems much more works to me ...And incursion are probably more designed to be done in a group and i m fairly sure VG in carrier should be soloable.But i like the idea to have more capitals in space ...

Btw could we have incursions for every pirates races with new sites ,because that seems very sexy to me way much more than some random serpentis event .Sry about the last one i had to go under the belt.
Elliniel Anat'al'Ardon
Hallowed Antiquity
#154 - 2016-08-22 08:13:08 UTC
"I don't see PL and Goons cooperating on anything right now."

Newsflash. PL sets Goons blue.

I was going to comment on Plaid Rabbits idiotic comment how you can cloak a hictor off the gate at 30km and point the last ship. I presume the last ship/straggler is just going to sit there doing nothing during the 20 seconds of your cloak-targeting-timer cooldown period right?
TigerXtrm
The Scope
Gallente Federation
#155 - 2016-08-23 10:31:36 UTC
Elliniel Anat'al'Ardon wrote:
"I don't see PL and Goons cooperating on anything right now."

Newsflash. PL sets Goons blue.


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Mara Rinn
Cosmic Goo Convertor
#156 - 2016-08-23 12:48:14 UTC
At the very least, warping capitals into incursion sites should cause the NPCs to escalate with capitals or anti-capital defences of their own. You've already got plenty of data about how the folks in Anoikis trivialise the PVE content there. Why do you need to ask the Incursion community about how capitals will trivialise this PVE content?

They wouldn't be asking for it if they didn't already have ideas on how to exploit it. No doubt they have plans for instalocking FAX, carriers specifically tuned for each encounter, and titan fleets for quickly neutralising the mothership, with no concern for the waves of torpedoes.

Next they'll be asking for supercap smart bombs.
Astrid Farnsworth
Broke and Famous
#157 - 2016-08-25 04:31:03 UTC
Why dont fix asault mechanics before this? If its harder to run why you do. Improve the pay out? Or do something with it since seems like no one run them.

The carriers in inc are great but they are big target thats why groups dont use them in incs.

"Amateurs talk about tactics, but professionals study logistics." - Gen. Robert H. Barrow, USMC (Commandant of the Marine Corps) noted in 1980**strong text**

Anthar Thebess
#158 - 2016-09-30 09:27:53 UTC
Introduce more Sansha Capital modules, and let nullsec incursion drop BPC for those.
Nex Killer
Perkone
Caldari State
#159 - 2016-12-25 06:33:35 UTC
Sooo any news about this? :o
ugh zug
Aliastra
Gallente Federation
#160 - 2017-01-13 11:04:28 UTC
capital escalations for increased difficulty with improved payout to make it worth it.

it's boring unless you get jumped, and dealing with the speed of capital ships is a fairly big issue when looking at isk per hour and the risks involved.

Want me to shut up? Remove content from my post,1B. Remove my content from a thread I have started 2B.