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March release - General feedback

First post
Author
Kaylin Drake
Profound Destiny
#281 - 2016-03-10 18:57:20 UTC
There used to be a camera zoom that was done by holding down control and left and right mouse buttons held while dragging.. I'm not sure the proper name for that zoom.. but that seems to no longer work, will functionality be added back eventually?

It doesn't work in station either... it used to work everywhere. I used to be able to zoom really close in and really far out with that. Doesn't even work now when new camera is turned off in the settings...
Sexy Cakes
Have A Seat
#282 - 2016-03-10 19:10:50 UTC
CCP Lebowski wrote:
Hey all,

Just dropping by to shed some light on the watch list->buddy list change that was done by Team Five 0 in this release, and the reasoning behind it.

For a long time the watch list has had two main use cases: tracking the online status of friends, and tracking enemies of one kind or another. While we were happy with the first use case, for some time we've had design concerns about the latter. There are a couple of reasons for this. Firstly, the information provided is 100% accurate all the time without any risk to the pilot’s receiving it. This means that the best (and really only) choice for a pilot is to add enemies, as it doesn’t cost them anything and they don’t put themselves at any risk by doing it. We've discussed before how we’re not really keen on non choices in New Eden (See the clone removal for one example of this). Secondly, a pilot concerned about people watching them has no in-game choice to counter this overpowered source of information. They can either log in and face the fact that notifications have instantly appeared for everyone wanting to hurt them, or simply not play. As you can imagine, that’s not a choice that we really want to encourage!

We understand that for many people, this will fundamentally change the way you can use the (now renamed) buddy list, and we apologize for any short term inconvenience this may cause. We’re happy to discuss any use cases we may have neglected and any suggestions for future iteration that don’t contradict the reasoning outlined above.

Thanks in advance for your feedback!


I think I saw a CSM quote where someone said add the option to let anyone add you? Why wasn't this implemented?

Not today spaghetti.

Niko Lorenzio
United Eve Directorate
#283 - 2016-03-10 19:13:59 UTC
CCP Lebowski wrote:
Hey all,

Just dropping by to shed some light on the watch list->buddy list change that was done by Team Five 0 in this release, and the reasoning behind it.

For a long time the watch list has had two main use cases: tracking the online status of friends, and tracking enemies of one kind or another. While we were happy with the first use case, for some time we've had design concerns about the latter. There are a couple of reasons for this. Firstly, the information provided is 100% accurate all the time without any risk to the pilot’s receiving it. This means that the best (and really only) choice for a pilot is to add enemies, as it doesn’t cost them anything and they don’t put themselves at any risk by doing it. We've discussed before how we’re not really keen on non choices in New Eden (See the clone removal for one example of this). Secondly, a pilot concerned about people watching them has no in-game choice to counter this overpowered source of information. They can either log in and face the fact that notifications have instantly appeared for everyone wanting to hurt them, or simply not play. As you can imagine, that’s not a choice that we really want to encourage!

We understand that for many people, this will fundamentally change the way you can use the (now renamed) buddy list, and we apologize for any short term inconvenience this may cause. We’re happy to discuss any use cases we may have neglected and any suggestions for future iteration that don’t contradict the reasoning outlined above.

Thanks in advance for your feedback!


Thank you for the response CCP Lebowski.

My response to that would be simple. It is a game. We are limited by that factor. Knowing when people are online or not cannot be replaced by other mechanics. Did he cloak in WH, jump or log off? Do I sit here and wait for him for hours? Do I shut down my corp pve activities because the 10 man corp of alts wardecced us and we can't afford scouts everywhere to sit in each ones location? Do we just sit in PvP ships all day waiting for them to show up? Did that duo I am chasing jump through the next gate or did they log off? Should I drop probes and scan for ships or keep going? Should I just spend all day traveling system to system checking if the targets I'm hunting are logged in there?

All of this not even considering how limited and ineffective locator agents are for finding more than one player at a time.

And regarding buddy list, I get that some people rely on out of game chat or are so anti social that their buddy list is small enough to ensure that everyone is watchlisted back. I believe many more people have many buddies that don't have them added back. It just creates a huge barried to interacting.

As I said, I'm all for interesting choices. I supported looking into overhauling clone grades, and Intel gathering. I assumed you wanted to develop both into interesting gameplay, not simply remove their functionality.


If you completely refuse the idea of bringing back the watchlist at least consider adding an option to show your status to all. It will have to be an annoying thing we will have to tell everyone to do like removing CSPA but it will be better than nothing.

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Skipper Riddles
Ivory Vanguard
#284 - 2016-03-10 19:14:02 UTC  |  Edited by: Skipper Riddles
Just took the 1st and hardest step towards the door. I just made my #1 the new CEO

He deserves it...

Going to be a tough change for me. Not all changes are good changes. Anyone agree?

I'm sad now. Invested, and sad...

CCP I think you might be trying too hard.we just don't need all these crazy changes. just sit back for once and have another beer.
Brown Pathfinder
Black Spot on Parchment
#285 - 2016-03-10 19:14:59 UTC
Hey how do I shut off the weird Gong sound?
Skipper Riddles
Ivory Vanguard
#286 - 2016-03-10 19:22:18 UTC
Brown Pathfinder wrote:
Hey how do I shut off the weird Gong sound?


lol you don't. If you could do that CCP cannot use it to annoy the crap out of their dedicated player base.

Read the previous posts. Unbelievable at best.

Of course you could play silent, but where is the fun in that? either quiet, or wake everyone in the house up. all for just $14.99 a month and it can all be yours.

Irritating needless game changes
blindside balancing
time wasted looking for someone not even online
time wasted avoiding someone not online

Yup all yours at just 1 low price.

GONG-GONG-GONG
gone
Klunker Klash
Backwater Redux
Tactical Narcotics Team
#287 - 2016-03-10 19:29:00 UTC
How does something like that "Gong"/"Boing" noise even make it to release?

How do you have a full team of developers and testers and still have it reach the live server?

What is the point of having all those paid employees if either A) you're not going to listen to them when they say it's not a good feature or B) you go ahead and add it without asking for their feedback, or considering how the community might react?

There are times I seriously want to know who is behind some of these "features", more rightly labeled "gimmicks" by the community. I hope whoever came with this idea is hugging their knees under their desk, praying they don't get fired, begging not to get put on the new Hello Kitty App project.

It wouldn't surprise me if this was another Fozzie debacle - he already has us playing Wack-a-Node; now he's trying to add sound effects to create some kind of sick space joke?

In space *gong* no one *gong* can hear *gong* you *gong* scream *gong gong gong*
Brown Pathfinder
Black Spot on Parchment
#288 - 2016-03-10 19:33:34 UTC  |  Edited by: Brown Pathfinder
After some more minutes i can see the gong sound might have been attempt to make a radar ping noise indicate a ship was destroyed but the sound fx is too loud and pushy and way cartoony in my opinion.
Also i cant belive the ballistic control II still is 40 cpu in fitting when the others are 28-30 range in cpu req.

Gonna need to check on my fits and update them :)
Cien Banchiere
Extrinsic Arcadia Distribution
#289 - 2016-03-10 19:42:08 UTC
Since I saw a post directing pipe to this forum thread about the camera I will repeat what I posted on issues

I appreciate all the work and effort put into the new camera,but now the camera is even more broke than previous. It's what I imagine the pov of a lasso being thrown is. When I go to warp to something the camera spins around my ship nonstop until I warp. Then it jams into place.

It's awful to watch.
Miss Peregrine
Miss Peregrine Corporation
#290 - 2016-03-10 19:42:28 UTC
CCP Lebowski wrote:
Hey all,

Just dropping by to shed some light on the watch list->buddy list change that was done by Team Five 0 in this release, and the reasoning behind it.

For a long time the watch list has had two main use cases: tracking the online status of friends, and tracking enemies of one kind or another. While we were happy with the first use case, for some time we've had design concerns about the latter. There are a couple of reasons for this. Firstly, the information provided is 100% accurate all the time without any risk to the pilot’s receiving it. This means that the best (and really only) choice for a pilot is to add enemies, as it doesn’t cost them anything and they don’t put themselves at any risk by doing it. We've discussed before how we’re not really keen on non choices in New Eden (See the clone removal for one example of this). Secondly, a pilot concerned about people watching them has no in-game choice to counter this overpowered source of information. They can either log in and face the fact that notifications have instantly appeared for everyone wanting to hurt them, or simply not play. As you can imagine, that’s not a choice that we really want to encourage!

We understand that for many people, this will fundamentally change the way you can use the (now renamed) buddy list, and we apologize for any short term inconvenience this may cause. We’re happy to discuss any use cases we may have neglected and any suggestions for future iteration that don’t contradict the reasoning outlined above.

Thanks in advance for your feedback!



Doesn't wash - but it is better then the other one I was told. Still does not speak to the player fall off eve is seeing - it has not been this low since Late 2007.

You are effectively taking small group war-decking out of the game with this. And I really don't want to sit at the pinch points or market hubs waiting for a wt. It was fun seeing a wt log on - then hunt them down with locators and see if I could catch one or three. As far as free info - lol - what about the Employment history, Local chat, Eve Who (may not be yours but you let it happen) , Dotlan - and so on. As far as Risk free activity's - whats the risk to the pilots who run scam's - really? Or did you figure out that that activity makes the most $$ for you with little fall out from the losing player. Your reasoning needs the QA - too many holes. To many double standards. Not impressed with the team that comes up with these ideas.
Scotsman Howard
S0utherN Comfort
#291 - 2016-03-10 19:52:38 UTC
Skipper Riddles wrote:
Brown Pathfinder wrote:
Hey how do I shut off the weird Gong sound?


lol you don't. If you could do that CCP cannot use it to annoy the crap out of their dedicated player base.

Read the previous posts. Unbelievable at best.

Of course you could play silent, but where is the fun in that? either quiet, or wake everyone in the house up. all for just $14.99 a month and it can all be yours.

Irritating needless game changes
blindside balancing
time wasted looking for someone not even online
time wasted avoiding someone not online

Yup all yours at just 1 low price.

GONG-GONG-GONG
gone


Please tell me you did not already give away your stuff?

Not only is this wrong as you could silence it (along with a few other interface sounds that honestly did not do to much), but you have missed where they are disabling the gong tomorrow.

As for the rest of your list, let's address that:

- Irritating needless game changes - Irritating for you but not for others. Your problems are not everyone else's problems. There are some questionable changes that CCP makes (such as the insanely high tax changes), but in the end, they are making the changes because a change is needed and this is how they chose to do it.

- blindside balancing - Not sure how any of the balancing is "blindsiding" as they are announce well in advance and have honestly been good and needed. We can debate the need for module tiericide, but something needed to be done if they wanted each mod to have some use.

- time wasted looking for someone not even online - If you are talking about a group of friends or contacts, start a chat channel and invite them. Tells you if they are on or not. Or, tell them to add you as well so you both know if it is that important.

- time wasted avoiding someone not online - As opposed to logging it, seeing they are online, and not doing anything anyways since they are? Either way, your game changes. Outside of wormholes, you still have local to tell if a threat is there, and wormholes are suppose to be dangerous anyways.
Draconas109
Dova Industry
#292 - 2016-03-10 20:01:48 UTC
gong: it's annoying as all hell, please remove it or better yet, add a volume button

station environment: you're killing my FPS while raising my temperature output for something's that was a pain in the ass for the devs, so now you make it a pain in the ass for your users, please add it back.

the scope: please add a volume button or a mute button, while I liked the novelty of the audio the first time, it's pissing me right the **** off after the third time, imagine how im feeling after 4 hours today.


I haven't been on much in the past few months, and the one day that I do come back, you're making me regret it CCP
haralampijem
Fatal and The rabbit
The G0dfathers
#293 - 2016-03-10 20:08:38 UTC
gong sounds like hells bells:)
Zeronic
Federal Navy Academy
Gallente Federation
#294 - 2016-03-10 20:32:46 UTC
@CCP Lebowski

For a long time CCP has been removing Player Choice, I don't have a complete list but I think you need to address them or just put the game in to it's Grave already.

CCP removed people make their UI any color that wanted, Colorblind people are vastly effect by this. This can also be said about the Icon and some of the sounds of Eve Online.

The Watch List changes so much of how we play Eve Online, We can no longer prove logoff traps or counter hot droppers that get Covert Cyno in and log off right away.
Vincent Athena
Photosynth
#295 - 2016-03-10 20:37:23 UTC
CCP Lebowski wrote:
Hey all,

Just dropping by to shed some light on the watch list->buddy list change that was done by Team Five 0 in this release, and the reasoning behind it.

For a long time the watch list has had two main use cases: tracking the online status of friends, and tracking enemies of one kind or another. While we were happy with the first use case, for some time we've had design concerns about the latter. There are a couple of reasons for this. Firstly, the information provided is 100% accurate all the time without any risk to the pilot’s receiving it. This means that the best (and really only) choice for a pilot is to add enemies, as it doesn’t cost them anything and they don’t put themselves at any risk by doing it. We've discussed before how we’re not really keen on non choices in New Eden (See the clone removal for one example of this). Secondly, a pilot concerned about people watching them has no in-game choice to counter this overpowered source of information. They can either log in and face the fact that notifications have instantly appeared for everyone wanting to hurt them, or simply not play. As you can imagine, that’s not a choice that we really want to encourage!

We understand that for many people, this will fundamentally change the way you can use the (now renamed) buddy list, and we apologize for any short term inconvenience this may cause. We’re happy to discuss any use cases we may have neglected and any suggestions for future iteration that don’t contradict the reasoning outlined above.

Thanks in advance for your feedback!

A suggestion: Have the watch list at least show me when a watched person is in the same system, even without their consent. That is, I get informed when they are in the local list. That way it will not show me any information I do not already have, it just saves me the trouble of looking through the local list over and over. After all, I have a computer, it should be able to do such mundane tasks for me while I make actual decisions.

Know a Frozen fan? Check this out

Frozen fanfiction

Niko Lorenzio
United Eve Directorate
#296 - 2016-03-10 20:40:54 UTC
Miss Peregrine wrote:
CCP Lebowski wrote:
Hey all,

Just dropping by to shed some light on the watch list->buddy list change that was done by Team Five 0 in this release, and the reasoning behind it.

For a long time the watch list has had two main use cases: tracking the online status of friends, and tracking enemies of one kind or another. While we were happy with the first use case, for some time we've had design concerns about the latter. There are a couple of reasons for this. Firstly, the information provided is 100% accurate all the time without any risk to the pilot’s receiving it. This means that the best (and really only) choice for a pilot is to add enemies, as it doesn’t cost them anything and they don’t put themselves at any risk by doing it. We've discussed before how we’re not really keen on non choices in New Eden (See the clone removal for one example of this). Secondly, a pilot concerned about people watching them has no in-game choice to counter this overpowered source of information. They can either log in and face the fact that notifications have instantly appeared for everyone wanting to hurt them, or simply not play. As you can imagine, that’s not a choice that we really want to encourage!

We understand that for many people, this will fundamentally change the way you can use the (now renamed) buddy list, and we apologize for any short term inconvenience this may cause. We’re happy to discuss any use cases we may have neglected and any suggestions for future iteration that don’t contradict the reasoning outlined above.

Thanks in advance for your feedback!



Doesn't wash - but it is better then the other one I was told. Still does not speak to the player fall off eve is seeing - it has not been this low since Late 2007.

You are effectively taking small group war-decking out of the game with this. And I really don't want to sit at the pinch points or market hubs waiting for a wt. It was fun seeing a wt log on - then hunt them down with locators and see if I could catch one or three. As far as free info - lol - what about the Employment history, Local chat, Eve Who (may not be yours but you let it happen) , Dotlan - and so on. As far as Risk free activity's - whats the risk to the pilots who run scam's - really? Or did you figure out that that activity makes the most $$ for you with little fall out from the losing player. Your reasoning needs the QA - too many holes. To many double standards. Not impressed with the team that comes up with these ideas.


I have to agree there. It seems reasoning was built around the idea rather than what lead to it.

It may be free Intel but it works both ways and drives conflict and results in things happening.

As far as suggestions, there are a thousand and one we can come up with but it's really not the players place. We don't exactly which problem you are trying to address, we don't know how much resources you can or are willing to dedicate to this. We don't know how difficult a proposal would be to implement.

I'll think over it and post a list when I get home, even though I've wasted a lot of time and effort in the past gathering and posting feedback on the forums. Feedback which had popular support from players but got completely ignored by CCP.

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Lady Aesir
Ghost Recon Inc
#297 - 2016-03-10 20:42:09 UTC
Please allow us to turn off that annoying BONG
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#298 - 2016-03-10 20:44:55 UTC
.....I'm confused.

I read stuff about "The Scope". Have they added video to the game? Where do I have to go to find these? Only place I found Scope vids is on Youtube and in the launcher, so I'm beginning to think perhaps these resources didn't load on mine for whatever reason...?

So, for troubleshooting purpose: where am I supposed to see The Scope?
Indahmawar Fazmarai
#299 - 2016-03-10 21:09:24 UTC  |  Edited by: Indahmawar Fazmarai
CCP Lebowski wrote:
Hey all,

Just dropping by to shed some light on the watch list->buddy list change that was done by Team Five 0 in this release, and the reasoning behind it.

For a long time the watch list has had two main use cases: tracking the online status of friends, and tracking enemies of one kind or another. While we were happy with the first use case, for some time we've had design concerns about the latter. There are a couple of reasons for this. Firstly, the information provided is 100% accurate all the time without any risk to the pilot’s receiving it. This means that the best (and really only) choice for a pilot is to add enemies, as it doesn’t cost them anything and they don’t put themselves at any risk by doing it. We've discussed before how we’re not really keen on non choices in New Eden (See the clone removal for one example of this). Secondly, a pilot concerned about people watching them has no in-game choice to counter this overpowered source of information. They can either log in and face the fact that notifications have instantly appeared for everyone wanting to hurt them, or simply not play. As you can imagine, that’s not a choice that we really want to encourage!

We understand that for many people, this will fundamentally change the way you can use the (now renamed) buddy list, and we apologize for any short term inconvenience this may cause. We’re happy to discuss any use cases we may have neglected and any suggestions for future iteration that don’t contradict the reasoning outlined above.

Thanks in advance for your feedback!


Very simple. Allow players to toggle their online status notification so they can choose to hide it to non buddies, rather than hide it for everyone but buddies.

If some pilots are concerned to display their online status, then go bother them and leave the other players alone. Keep the status visible unless actively hidden, not passively hidden forever if the other player is unsubscribed and can't buddy you back.

*I* don't have any security concern about MY online status, so why should *I* be forced to do ANYTHING to un-hide it?

Now you have effectively cut me from every person who left the game and didn't buddylisted me (or my alts!) for whatever reason. They may come and go away without I ever noticing nor knowing.

And just FYI, It feels stupid to see people in my private chat channel and they're displayed as "offline"(!) because they don't have buddylisted this or that of my alts...
Skipper Riddles
Ivory Vanguard
#300 - 2016-03-10 21:13:49 UTC
Scotsman Howard wrote:
Skipper Riddles wrote:
Brown Pathfinder wrote:
Hey how do I shut off the weird Gong sound?


lol you don't. If you could do that CCP cannot use it to annoy the crap out of their dedicated player base.

Read the previous posts. Unbelievable at best.

Of course you could play silent, but where is the fun in that? either quiet, or wake everyone in the house up. all for just $14.99 a month and it can all be yours.

Irritating needless game changes
blindside balancing
time wasted looking for someone not even online
time wasted avoiding someone not online

Yup all yours at just 1 low price.

GONG-GONG-GONG
gone


Please tell me you did not already give away your stuff?

Not only is this wrong as you could silence it (along with a few other interface sounds that honestly did not do to much), but you have missed where they are disabling the gong tomorrow.

As for the rest of your list, let's address that:

- Irritating needless game changes - Irritating for you but not for others. Your problems are not everyone else's problems. There are some questionable changes that CCP makes (such as the insanely high tax changes), but in the end, they are making the changes because a change is needed and this is how they chose to do it.

- blindside balancing - Not sure how any of the balancing is "blindsiding" as they are announce well in advance and have honestly been good and needed. We can debate the need for module tiericide, but something needed to be done if they wanted each mod to have some use.

- time wasted looking for someone not even online - If you are talking about a group of friends or contacts, start a chat channel and invite them. Tells you if they are on or not. Or, tell them to add you as well so you both know if it is that important.

- time wasted avoiding someone not online - As opposed to logging it, seeing they are online, and not doing anything anyways since they are? Either way, your game changes. Outside of wormholes, you still have local to tell if a threat is there, and wormholes are suppose to be dangerous anyways.


I respect your reply as well as your concern. As mentioned before I am not afraid of change, it is ridiculous changes. I see a trend here happening. It almost feels to me like they put the DUST 514 team on this EvE Update. Sometimes it is not always the actual change that affects ones decision, but the long running lack of consistency and lack of player concerns. Have you been reading these forums. Over time it just seems to keep getting worse and the graphs are my proof. EvE is becoming less of a play the way you want, and more of a play the way I want you too. That is what sours me. Updates are great Adding the new science project, great stuff. I have to ask myself; "how much better would the science be right out of the box if less time was spent on GONG! Station graphics, etc. you know things that were just fine. If that time was spent on the New additions, there would be less turmoil through expected fixes and updates to those new additions. Not sure I said that right, nor do I care anymore.

Drop me a line at skipriddles@gmail.com when EvE turns back into EvE