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[March] Damage Module Tiericide

First post
Author
CCP Fozzie
C C P
C C P Alliance
#1 - 2016-02-11 18:53:22 UTC  |  Edited by: CCP Fozzie
Hello everyone!
We're planning a huge set of module tiericide in our March release and this thread will serve as the feedback location for changes to Gyrostabilizers, Heat Sinks, Magnetic Field Stabilizers, Ballistic Control Systems and Drone Damage Amplifiers.

The biggest impact of these changes will be the addition of lower-CPU damage modules. Under the old stats, there is very little reason to use anything below T2, which is better in every way. Compact Gyrostabs, Heat Sinks. Magstabs and DDAs will now be available with just 25 CPU required. T1 damage modules are also being given a significant buff to reduce the gap between them and higher-tier modules.

We are also bringing Minmatar/Angel BCS out of the wilderness and buffing them up the same level as the Caldari/Guristas equivalents.

Here's the most recent iteration of the numbers:
[img]http://content.eveonline.com/www/newssystem/media/67557/1/DamageMods.jpg[/img]

We're very interested in your feedback on all these changes. We'll be releasing them to Singularity next week if all goes well, so that you can try these and all the other module changes planned for the March release. Please use this thread for passing along your feedback, and we'll be reading.

Thanks!

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

CCP Fozzie
C C P
C C P Alliance
#2 - 2016-02-11 18:53:31 UTC
Reserved

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Chill'4
Federal Navy Academy
Gallente Federation
#3 - 2016-02-11 19:46:41 UTC
First
Ripard Teg
Deep Core Mining Inc.
Caldari State
#4 - 2016-02-11 20:39:39 UTC
Suggestion: can the Compact versions of these mods be given a very significant CPU decrease?

I ask because I have literally never fit a meta damage module and the reason is the CPU gain is never worth the DPS hit. You always end up sacrificing CPU somewhere else instead -- Damage Control, buffer, resistance mods -- anywhere else instead, before you cut DPS even a few percent.

These changes don't look likely to change my mind in this area. But if you cut the CPU to 15 or 18, it might.

aka Jester, who apparently was once Deemed Worthy To Wield The Banhammer to good effect.

CCP Fozzie
C C P
C C P Alliance
#5 - 2016-02-11 20:44:55 UTC  |  Edited by: CCP Fozzie
The biggest reason nobody fits meta damage modules to save CPU right now is that meta Gyros/Heat Sinks/Magstabs actually use MORE CPU than T2 at the moment.

These compact versions are a pretty huge upgrade for combined performance and CPU savings compared to the non-faction offerings available before. We might consider dropping them further but probably not until we see how these first changes shake out on TQ as this will open up a lot of new fits.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

xPredat0rz
Project.Nova
The Initiative.
#6 - 2016-02-11 20:48:59 UTC
To a point this still looks like always make meta 8 fit if you can.

Also rarely see a reason to go up to meta 11 mods as its not even a 1% increase from the meta 8.
Ripard Teg
Deep Core Mining Inc.
Caldari State
#7 - 2016-02-11 20:49:16 UTC
Fair enough. I'll play around with some fits, see if I can find some where fitting these makes sense.

aka Jester, who apparently was once Deemed Worthy To Wield The Banhammer to good effect.

Agent Known
State War Academy
Caldari State
#8 - 2016-02-11 21:10:28 UTC
I think the officer damage modules need more of a buff to even consider using over the much cheaper faction variants ...not that they're used much now to start with.
Helsinki Atruin
Sebiestor Tribe
Minmatar Republic
#9 - 2016-02-11 21:15:35 UTC
would it be possible to make the pirate damage mods shoot faster (therefore doing more dps), running out of ammo and/or cap faster while empire ones have larger damage bonus, but not as much rof?
Arthur Aihaken
CODE.d
#10 - 2016-02-11 21:17:30 UTC  |  Edited by: Arthur Aihaken
Did BCS just get nerfed? I could swear Faction BCS provided a +1.125x damage increase. Looks like Officer BCS got hit with the nerf bat as well.
http://games.chruker.dk/eve_online/item.php?type_id=13937

Can we get the old BCS icon back please?

I am currently away, traveling through time and will be returning last week.

stg slate
State War Academy
Caldari State
#11 - 2016-02-11 21:19:51 UTC
CCP Fozzie wrote:
T1 damage modules are also being given a significant buff to reduce the gap between them and higher-tier modules.


Consider 1.08 and 1.09 for T1 and compact damage modifiers, rather than the current 1.07 and 1.08? Maybe even 1.07 and 1.09?

Even 1.09 to 1.1 between compact and T2 is huge. I don't think if you bring them up another full percent you'll have people lining up to use t1/meta4 mods, but it might happen occasionally.

Anthar Thebess
#12 - 2016-02-11 21:22:48 UTC
Can we get pirate lp store versions of this modules?
Adam Lyon
Caldari Provisions
Caldari State
#13 - 2016-02-11 21:32:03 UTC
Chiming in for a fourth time to say that I definitely use M4 damage mods because of the price difference compared to T2. I go out of my way to get more CPU into my lowslots so that I can pay less for T2 mods. Make an additional version that is as good as T2 with +4 (like it is now) or +5 (because for some reason every tiericide released today has to be a nice round number of fitting).
Chainsaw Plankton
FaDoyToy
#14 - 2016-02-11 21:53:19 UTC
my main thought is to buff the cosmos ones a bit. Right now it looks like if people are going to spend money they might as well buy a faction damage mod. although last I looked faction damage mods were getting expensive, so maybe cosmos would make for a decent mid price version.

Arthur Aihaken wrote:
Did BCS just get nerfed? I could swear Faction BCS provided a +1.125x damage increase. Looks like Officer BCS got hit with the nerf bat as well.
http://games.chruker.dk/eve_online/item.php?type_id=13937

Can we get the old BCS icon back please?

looks like they went from 10.5% rate of fire to 11% rate of fire, so that might have something to do with the 1.12 instead of 1.125 damage bonus.

@ChainsawPlankto on twitter

Muon Farstrider
Hidden Flame
The Ancients.
#15 - 2016-02-11 22:34:29 UTC
While we're looking at damage mods, I have never understood why Ballistic Control Systems use so much more CPU than turret damage mods for the exact same benefit. What is the rationale for this? Missiles not named 'rapid light' are in a pretty poor place already IMO, so it's always seemed strange to me that they get shafted on their damage mod fitting too. Is this something that could be corrected while we're busy changing damage mods anyway?
Alain Colcer
Nadire Security Consultants
Federation Peacekeepers
#16 - 2016-02-11 22:49:13 UTC
basic magnetic field stabilizer is hands down better than the t1 version, provides same bonuses and uses much less cpu...you sure about it since the vortex and faction mag stabs have other changes besides CPU?
Arthur Aihaken
CODE.d
#17 - 2016-02-11 23:09:58 UTC  |  Edited by: Arthur Aihaken
Chainsaw Plankton wrote:
looks like they went from 10.5% rate of fire to 11% rate of fire, so that might have something to do with the 1.12 instead of 1.125 damage bonus.

It's still a nerf - particularly where rapid launchers are concerned.
And I still want the old BCS icons back.

I am currently away, traveling through time and will be returning last week.

Keo Makue
The Seven Shadows
Scotch And Tea.
#18 - 2016-02-11 23:19:37 UTC
I guess the most important question is...what are you going to rename the Drone compact unit to?
Alexis Nightwish
#19 - 2016-02-12 01:51:38 UTC
Finally the damage mod tiericide and the ONE thing you needed to do was give a low CPU alternative to the T2 module that didn't totally suck. And you failed.

Before tiericide: T2 if you have fitting, Faction if you don't have fitting, but have ISK.
After tiericide: T2 if you have fitting, Faction if you don't have fitting, but have ISK.

You present zero new options. Go back and try it again.

CCP approaches problems in one of two ways: nudge or cludge

EVE Online's "I win!" Button

Fixing bombs, not the bombers

Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#20 - 2016-02-12 02:20:59 UTC
What did kaikka do to you

BCS went from meta 13 to meta trash bin

Why were the original meta levels kept, instead they are all re arranged?
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