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Dev blog: Unboxing the new Camera in EVE Online

First post First post First post
Author
FloppieTheBanjoClown
Arcana Imperii Ltd.
#141 - 2016-02-10 20:14:59 UTC
What I like:

While I don't have much use for it, the tactical camera seems to be solid.

What I don't like:

The lack of autotracking (seriously, who let this get through???)

The lack of any sort of tracking on anomalies or bookmarks

This rubber band quality of the orbit camera when I select something and push the tracking button. Zoom in! No slowly zoom out! The cameraman is drunk!

What I think is useless fluff:

First person. Seriously. In a game where every weapon (except bombs) swivel and nearly everything involves orbiting, your target is never in front of you and this field of view is just a joke. It's mildly entertaining for a quick joy ride flying an interceptor around an ice belt or station, but then you go back to actually playing the game and turn it off.

To sum up:

In the interest of cinematics and shiny stuff, you've removed (well, hidden with the intent to remove) what was probably one of the least complained-about features in Eve. I'm truly baffled why this seemed a good use of resources.

Founding member of the Belligerent Undesirables movement.

Orravan
Anomalie
#142 - 2016-02-10 20:18:16 UTC  |  Edited by: Orravan
If the old camera is removed, that will be a heavy incentive to stop playing Eve for me.
It may sounds harsh and overreacting, but as long as you're not playing Eve to stay docked, and plan to fight, the new camera is just unpractical as f*ck, and useless.

As a fighting capsuleer, I don't care about cinematic effects. What I need is a simple, sober, effective camera I can use to position myself and assess my surroundings in the least disruptive way.
The new camera isn't providing any of that, automatically making it a huge failure for the kind of game that is Eve.

I'm sure it's a delight for people enjoying peaceful mining or shooting a promotional video for their corp.
It isn't for litterally everything and everyone else.

I'm all for innovation and modernisation, and that new camera has a lot of potential, but you simply don't remove something that exists, that people uses, and that is highly efficient and vital to the very core gameplay of Eve.
You just don't mess up so lightheartedly with something as vital as the camera.

People don't want tweaks to be the priority. They want the same exact camera behaviours we had for 13 years that proved successful.
There's litterally no f*cking reason to remove the old camera behaviour when you add more functionality. None.

It's not about nostalgia, it's not about habits made hard to change.
It's about sheer practicality.

What's coming now is worse by several orders of magnitude than the introduction of the mandatory Captain's Quarter -- that you were once forced to eventually make optional because just like that new camera, it was a huge loss of functionality rather than a gain.
If you really intend to force the adoption of that new camera without also keeping the old, simple and effective tool we had, I think you're up for a very bad time in the coming weeks/months.

Don't get me wrong, it's not that the new camera is bad, it's just that it doesn't do the job we expect from it.
I think most people, including myself, are glad you try out new things and deploy more functionalities.
The only thing they ask is to also preserve what they had before and that worked fine.

Finicky diplomat. Suicidal explorer. Faithful ally.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#143 - 2016-02-10 20:33:01 UTC
To sum up a lot of sentiment here: I really want to know how many people told CCP "this tracking camera is terrible and needs to go." I'm guessing that number is very near to zero.

Founding member of the Belligerent Undesirables movement.

Jeven HouseBenyo
Vanity Thy Name Is
#144 - 2016-02-10 20:33:31 UTC  |  Edited by: Jeven HouseBenyo
Orravan wrote:
If the old camera is removed, that will be a heavy incentive to stop playing Eve for me.
It may sounds harsh and overreacting, but as long as you're not playing Eve to stay docked, and plan to fight, the new camera is just unpractical as f*ck, and useless.


As a fighting capsuleer, I don't care about cinematic effects. What I need is a simple, sober, effective camera I can use to position myself and assess my surroundings in the least disruptive way.
The new camera isn't providing any of that, automatically making it a huge failure for the kind of game that is Eve.

I'm sure it's a delight for people enjoying peaceful mining or shooting a promotional video for their corp.
It isn't for litterally everything and everyone else.


I'm all for innovation and modernisation, and that new camera has a lot of potential, but you simply don't remove something that exists, that people uses, and that is highly efficient and vital to the very core gameplay of Eve.
You just don't mess up so lightheartedly with something as vital as the camera.

People don't want tweaks. They want the same exact camera behaviours we had for 13 years that proved successful.
There's litterally no f*cking reason to remove the old camera behaviour when you add more functionality. None.

It's not about nostalgia, it's not about habits made hard to change.
It's about sheer practicality.

What's coming now is worse by several orders of magnitude than the introduction of the mandatory Captain's Quarter -- that you were once forced to eventually make optional because just like that new camera, it was a huge loss of functionality rather than a gain.
If you really intend to force the adoption of that new camera without also keeping the old, simple and effective tool we had, I think you're up for a very bad time in the coming weeks/months.

Don't get me wrong, it's not that the new camera is bad, it's just that it doesn't do the job we expect from it.
I think most people, including myself, are glad you try out new things and deploy more functionalities.
The only thing they ask is to preserve what they had before that worked fine.


The bold and underlined areas for easy finding.

No. As an industrialist that tends to live a lot in asteroid belts happily chewing on space rocks, this new camera is the absolute pits. The wandering drunken camera guy running that video lens makes it very difficult to know Where the trouble is incoming from, rather important to know. Makes lining up between yummy rocks an exercise in 'pontoon in a Great Lakes storm system' difficult. The whole 'motion of the ocean' as the image strays wherever is nausea inducing.

So if this was meant to be some great camera gift to miners and promo video capture individuals, don't think this is helping out the rock junkies anymore than it's 'helping' out the combat pilots who can no longer track me as I warp from their attempted gank. (part of the challenge! warp to one point, then switch and warp to another before their backup arrives! a game of cat and mouse just loaded the dice for the mice on the run)

Leave the old camera as an option CCP, while you tweak your little hearts out with the new one. Choices are always a plus for both sides.

>Jeven's Owner

Minny boat flyer, unofficial squeaky wheel.

'Game Ethics and Morality Monitor' I remember promises.

Snark at 11-24/7/365.25. Overshare? Yup.

Yes it's my fault. And if you don't staap it I'll do it again. ;-P

No you can't has my stuffs OR my SPs.

Finnbarr Galedeep
The Majestic Duck
#145 - 2016-02-10 20:53:47 UTC

  • Zooming and rotating the camera lags behind my mouse.
  • The zoom and movement is not consistent. There is an acceleration when if you move the mouse or scroll quickly that is impossible to predict.
  • Tracking is absent or completely broken. I cannot track ships in warp, and cannot leave tracking on and click through the overview to track ships.
Blood Spine
Infinity Engine
#146 - 2016-02-10 21:03:52 UTC
Nope turned off as soon as I realised there was an option to turn it off flaming horrid stop wasting dev time on stuff like this and give the extra man power to things that actually need to be fixed or things that we defiantly dont want broken on launch (Like this horrid camera)
Sanders Schmittlaub
University of Caille
Gallente Federation
#147 - 2016-02-10 21:52:34 UTC
Pros:
Its pretty. I can see a lot of very nice videos being shot with it.

Neutrals:
There seems to be no major changes to Tactical Camera, so it works as well as ever. Possible way to increase functionality: move the distance meter onto whatever you're looking at instead of keeping it locked on your ship.
First Person View is pretty, but doesn't seem to have a ton of usability. Possible way to increase functionality: make it so you can spin the camera a ways by dragging the mouse across the screen while clicked.

Cons:
Both Ship Speed Offset and Dynamic Field of View makes me feel genuinely queasy.
Responsiveness does not feel the same - feels decreased and somewhat laggy (willing to overlook, but worth mentioning).
No automatic tracking camera. Its super useful, and the new 'track' command thingy is awful.
Track command needs an option to disable the funky zoom thing it does when you use it.

I feel the new camera is a bit of a regression from the old one - all the functionality that the old camera has simply doesn't seem to be in the new camera. When I started a fight the other day, I could not get the camera pointed in the right direction, and when I did, finally manage to get it turned the right way, it was swaying and bobbing like a cork in a hurricane. Luckily it was a 'fire four rounds, collect loot, warp off' fight and I didn't need the camera, but it was still a longer fight for me to get looking the right direction than the actual engagement. The Tracking Camera HAS to be reintroduced without the funky zoom thingy for me to consider permanently changing over.

Conclusion: I've had to go back to the old camera over the tracking camera. Luckily the queasiness goes away when I uncheck both dynamic field of view and ship speed offset. This feature needs work before it is implemented permanently.
SoulLess Zealot
Khaedra's Law
#148 - 2016-02-10 23:05:57 UTC  |  Edited by: SoulLess Zealot
I just want to beat a dead horse here and say that you need to fix the tracking camera issue .. its pretty important that this gets resolved .. like imperative ! .. cant believe you even bothered to switch this to opt out ..just saying, somebody needs to be fired ... and i am usually a nice guy What?

the new features are neat tho, good job !


... btw i did opt opt see you in a month , ..or maybe not its that bad.
Daemun Khanid
Corbeau de sang
#149 - 2016-02-10 23:10:10 UTC
SoulLess Zealot wrote:
I just want to beat a dead horse here and say that you need to fix the tracking camera issue .. its pretty important that this gets resolved .. like imperative ! .. cant believe you even bothered to switch this to opt out ..just saying, somebody needs to be fired ... and i am usually a nice guy What?

the new features are neat tho, good job !


... btw i did opt opt see you in a month , ..or maybe not its that bad.


I don't think it's beating a dead horse at all. More people need to share their opinions on the matter. The content of the general message has been established but letter still needs all the signatures it can get. Blink

Daemun of Khanid

Sergey Hawk
The Sith Syndicate
REFORD
#150 - 2016-02-10 23:25:08 UTC
I absolutely do not like the new camera.
It seems that the people who came up with this new camera has never played EVE, did not participate in PvP or PvE battles or never undock from Jita IV - Moon 4 - Caldari Navy Assembly Plant.

new camera cons:
- no automatic tracking camera what makes battles and d-scanning painful
- very often the ship flies off the screen or hidden behind the channels / scanner / overview windows
- ships and other objects appear more blurry when zooming
- stars and other far objects have motion blur when the camera is rotated and i hate motion blur

new camera pros:
- we can make an epic screenshot, where the planet looks like an egg or a football
http://i.imgur.com/lBvrwad.png

That was sarcasm. In fact I do not see any pros to use this new camera and i'm not willing to struggle with it.
Sometimes old code is much better than new one.

Aura: "You need to be within range to execute this function."

Kimi Räikkönen: “Leave me alone, I know what I’m doing.”

ArmEagle Kusoni
Knights of Nii
The 20 Minuters
#151 - 2016-02-10 23:32:11 UTC
Either disable it completely or make it an option. But Markee should not select missiles (/bombs?).

And no idea whether it is related. But I noticed that broadcast target markers sometimes keep stuck in the same position on the screen. Possibly even 'duplicates'. Clicking them makes them go away and actual targets will appear (again).
ArmEagle Kusoni
Knights of Nii
The 20 Minuters
#152 - 2016-02-10 23:35:06 UTC  |  Edited by: ArmEagle Kusoni
Oh. And when entering warp while you had the tracking camera active sometimes makes the camera misbehave.

Edit: Ok, just so I don't keep spamming with more short posts;

I had expected to be able to C+click on a locked target to lock the camera on that target. But I can't.
Officer Pressly
Doomheim
#153 - 2016-02-10 23:36:44 UTC


CCP Turtlepower wrote:

• I can’t track ships once they enter the "in warp" state.
This is still being discussed. Ultimately it is a game design decision.


Can you elaborate on this game design decision to remove what was a very valuable tool to a vast majority of players?

I'm struggling to figure why this was removed, when it was so obviously a boon in chasing people during PvP. The ability to track people as they warped away was resoundingly well-received when it was introduced back in 2012. Removing it is simply not an improvement by any stretch of the imagination. [/quote]

Some Saudi Arabian prince was having a hard time in pvp, and are paying CCP tonas of oil money to have this done.
No other reason is valid. I'm pretty much not playing the game anymore, if this is how it will be. Got better things to do..
Chatarina DeBeers
Deep Core Mining Inc.
Caldari State
#154 - 2016-02-10 23:37:42 UTC
Tried this feature today stricly involuntarily. Overall I like it, except one glaring thing: The lack of auto-tracking ships and objects. That's when I immediately found a way to turn the feature off.

Holy crap, auto-tracking is sure a feature that is extremely good to have, and extremely frustrating to not have. Not even just for tracking ships, but for simple things like gaining focus on a wormhole or can you need to bookmark. Not being able to quickly find that object, wherever it is hiding in space... It's so frustrating I'm at loss for words. In fact I nearly found another game to play this morning because of it.

As for combat, without seeing where ships are going, it's nigh impossible to A) give pursuit or B) know where bigger enemy went to lay a trap, because you always have to make two extra actions for every new celestial you're chasing him, or trying to dodge your follower. So whichever one you choose, you'll just end up more frustrated, and possibly dead, if not completely bored because this effectively kills chasing.

Also it's nigh impossible to click on a ship in space this way, since it will be all over the place. You are then forced to use the overview. Not that using the overview is bad in itself, but forcing players to do it is just bad design. Again this leads to frustration. Entering combat while tracking the other ship now requires extra micro, which is sure to make the whole ordeal less fun.

tl;dr without auto-tracking, the game gets really frustrating because you can't know where anything is or is going in space anymore. Please give back auto-tracking. While I'm at it, give back tab too. It was such a great tool to quickly clean up the windows to do stuff like PI. Please stop fixing things that aren't broken!
Ronnie Cordova
Nobody in Local
Deepwater Hooligans
#155 - 2016-02-11 01:31:48 UTC
Thanks very much for your work on this.

I just want to reiterate the need for being able to track where a ship warps to. Unfortunately, this is a large part of the way I play the game, and I will not be able to help test the new camera until this feature is added.

Thanks!
Ziggs Boson
Sebiestor Tribe
Minmatar Republic
#156 - 2016-02-11 01:45:18 UTC
I do not feel as strongly about auto-tracking vs. holding C and tracking. It is not terribly inefficient and prevents accidental tracks in the heat of the moment. However, not being able to track a warping entity is silly and makes it far to easy to escape.

Besides this there are other things that ought to be improved:
1. Tactical camera should have the option to change where the distance circles are centered on.
2. Tactical camera should have a way to better emphasize your ship given that you can easily pan away from it.
3. When your tracked object leaves grid, the camera control goes crazy and starts spinning around. It should just stop moving.
4. You should be able to select where your ships slides to when the camera positions it out of the way of the tracked target. Alternatively, have options to center both ships together or take into account the window layout as optimally as possible so that both ships remain visible.
Daemun Khanid
Corbeau de sang
#157 - 2016-02-11 01:45:50 UTC  |  Edited by: Daemun Khanid
Officer Pressly wrote:


CCP Turtlepower wrote:

• I can’t track ships once they enter the "in warp" state.
This is still being discussed. Ultimately it is a game design decision.


Can you elaborate on this game design decision to remove what was a very valuable tool to a vast majority of players?

I'm struggling to figure why this was removed, when it was so obviously a boon in chasing people during PvP. The ability to track people as they warped away was resoundingly well-received when it was introduced back in 2012. Removing it is simply not an improvement by any stretch of the imagination.


Out of curiosity, where did that CCP Turtle quote come from? We're constantly asked to post in the official feedback thread yet when they bother responding it usually seems to be any where but here.

EDIT: NM found it a few pages back, I guess I just failed to read through the whole thread. :) My fail.

If that was a design decision I'm afraid my confidence in their decision making is lacking. Would be nice to have a little more insight into that thought process to prove my doubts misguided.

Daemun of Khanid

Ralph King-Griffin
New Eden Tech Support
#158 - 2016-02-11 01:49:15 UTC
Daemun Khanid wrote:

Out of curiosity, where did that CCP Turtle quote come from? We're constantly asked to post in the official feedback thread yet when they bother responding it usually seems to be any where but here.

here
PANZER1233000
Monkey Attack Squad
Goonswarm Federation
#159 - 2016-02-11 04:19:30 UTC
CCP Phantom wrote:
With the February release (deployed on February 9), we have also introduced a new default camera.

The previous camera was based on quite old code and was due for a rewrite. Now we have a system where multiple, special purposed cameras can happily live side by side to give you the best view possible of New Eden!

Read all (and watch the video) about the new camera in CCP Optimal's latest blog Unboxing the new Camera in EVE Online.

Make another **** if you give me chek box - don't try new ****.
Why CCP turned away from old ***, and make raw content?
Torgeir Hekard
I MYSELF AND ME
#160 - 2016-02-11 06:17:24 UTC
Dunno if it was mentioned, but the new camera does not play nice with extreme FPS drops.
And when I say does not play nice it means you are better off logging out or trying to switch to the old camera, because controls get stuck and you are left with an eternally spinning camera (very fast spinning mind you, like a turn a second).

I tried to use the new camera on SiSi on mass tests, and each time it was the same - when FPS drops to singular digits, camera controls go out the window.