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Dev blog: Unboxing the new Camera in EVE Online

First post First post First post
Author
Proxay
Stimulus
Rote Kapelle
#521 - 2016-02-17 00:56:14 UTC
Hi CCP,

Just here to say that the New Camera and New Dscan Effects are terrible.

10 years I've been at this game. I don't often post on forums to say "you're making things worse", but you really are guys.
Roll this stuff back, implement cool things where time and responsiveness aren't the two most critical components of those modules function.

Cheers.

Loading signature...

Harold Tuphlos
The Dark Space Initiative
Scary Wormhole People
#522 - 2016-02-17 01:12:25 UTC
I'm unable to think of a single use case where a delayed dscan is not factually worse than one that is instant. Wormholes relies on it being instant to not die, and if you actually need it in k-space by the time you get the intel it is already out of date.
Rain6637
GoonWaffe
Goonswarm Federation
#523 - 2016-02-17 01:33:15 UTC
The camera reset on warp is jarring, and being unable to pan during warp is just plain boring. Makes warp dead time.
Miss 'Assassination' Cayman
CK-0FF
Intergalactic Space Hobos
#524 - 2016-02-17 02:08:40 UTC
Rain6637 wrote:
The camera reset on warp is jarring, and being unable to pan during warp is just plain boring. Makes warp dead time.

In what way can't you pan while warping?
Dominous Nolen
The Graduates
The Initiative.
#525 - 2016-02-17 02:45:05 UTC  |  Edited by: Dominous Nolen
Issues as of 2016-16-02

  • Still noticing a fair amount of camera bob when tracking an item in orbit mode (Cam speed below 1.1x)
  • Camera snap when deselecting an item is pretty sharp and a bit disorientating. Ship will be moved off center of screen when snapping to items, also occurs just clicking into random space
  • In Orbit mode the camera still leads the ship when warping, ship will go complete off screen if zoomed in at a close range
  • Jumping gates forces camera to zoom to closest distance possible and shift ship off screen to the left of center
  • When camera speed is set to slower then default the camera when panning and zoom has a tendency to overshoot the mouse movement keep going until it decides its time to stop. It Generally feels sluggish like this and forces me to try and over correct my mouse movement
  • Had an event jumping a gate where the camera was following the ship bouncing off a gate and the gate was wandering out of the jump tunnel to the right of camera center

Feature requests:

  • Custom position for orbit Camera much like the old camera


I'll try and cut footage together of issues i'm seeing while I'm out roaming.

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

RuleoftheBone
Brutor Tribe
Minmatar Republic
#526 - 2016-02-17 03:27:05 UTC
Proxay wrote:
Hi CCP,

Just here to say that the New Camera and New Dscan Effects are terrible.

10 years I've been at this game. I don't often post on forums to say "you're making things worse", but you really are guys.
Roll this stuff back, implement cool things where time and responsiveness aren't the two most critical components of those modules function.

Cheers.


Seconded.

Thats a combined 20 years in-game experience and knowing Proxay by reputation he knows what he is on about.

In this case function far exceeds any supposed improvements in form.

While I hate real-world analogies in a space pixel game you should note that actual radar/sonar displays are generally quite clean interfaces with rather basic symbols and very sharp clear lines. This is so the operator (i.e. us EvE pilots) can quickly and intuitively interpret the data collected on each sweep.

Key words being quickly and intuitively.

As devs you guys KNOW that the percentage of folks capable of rapidly and accurately scanning/pinning targets in space is rather small. Even the largest alliances/corps in game have perhaps 2-3 pro scouts out of hundreds or thousands of pilots.

It is an art form....and an artist is only as good as the tools provided. These new tools make shiny pictures with no depth.

The best option would be....as suggested by others.....slip the date....get the new base camera/scanner/map working exactly as the current one works....THEN start adding the pretty gee whiz stuff with sliders or tick boxes to shut them off for those that prefer to work without eye candy.

Measure twice cut once. My lifetime engineering adage. It actually works.

Thanks

Bone


Rain6637
GoonWaffe
Goonswarm Federation
#527 - 2016-02-17 04:09:57 UTC
Miss 'Assassination' Cayman wrote:
Rain6637 wrote:
The camera reset on warp is jarring, and being unable to pan during warp is just plain boring. Makes warp dead time.

In what way can't you pan while warping?

The functionality of Tactical Camera (Alt+1)
Omni Fear
Adhocracy Incorporated
Adhocracy
#528 - 2016-02-17 04:57:09 UTC
Please make dscan return results instantly as it did before!

In other words, rabble, rabble, rabble, rabble!
Dominous Nolen
The Graduates
The Initiative.
#529 - 2016-02-17 05:13:20 UTC
Omni Fear wrote:
Please make dscan return results instantly as it did before!

In other words, rabble, rabble, rabble, rabble!


https://forums.eveonline.com/default.aspx?g=posts&m=6346104#post6346104

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Gregor Kur
Republic Military School
Minmatar Republic
#530 - 2016-02-17 05:32:27 UTC
I think I like all the changes and additions, but the one thing you removed is a show-stopper for me. It seems very tedious and unnatural to have to hit C every time I select a new target to track that target. Ultimately I end up looking in some random direction and it really takes away from the experience. I know, I know, I'm really just looking at the overview window most of the time, but sometimes it's neat to see what you are shooting at.

I really really tried for 3 days on 2 toons, but now I've gone back to the old camera. I can't see using the new camera until you add this feature back in.
Miss 'Assassination' Cayman
CK-0FF
Intergalactic Space Hobos
#531 - 2016-02-17 05:39:29 UTC
Gregor Kur wrote:
I think I like all the changes and additions, but the one thing you removed is a show-stopper for me. It seems very tedious and unnatural to have to hit C every time I select a new target to track that target. Ultimately I end up looking in some random direction and it really takes away from the experience. I know, I know, I'm really just looking at the overview window most of the time, but sometimes it's neat to see what you are shooting at.

I really really tried for 3 days on 2 toons, but now I've gone back to the old camera. I can't see using the new camera until you add this feature back in.

They already did. It's shift+C by default and can be remapped back to C. Be warned however that remapping that breaks the keybind for the old camera.
Shade Millith
Tactical Farmers.
Pandemic Horde
#532 - 2016-02-17 05:40:06 UTC  |  Edited by: Shade Millith
Cross post from one of the other threads (Because this is the first time in a long time that a change in EVE has made me consider leaving)



You still have half the movement speed on the vertical axis for camera movement. And it is still bad.

People that just use the camera to look at pretty things are going to be perfectly happy with it and won't even notice, but using it as a tool for D-Scanning and PVP just shows how horrible it is. And I've tried to get used to it.

A game with full 3 degrees of movement where the enemy is just as often above/below you, and uses a mouse for control, should NEVER have differing movement speeds on the axes. It makes the horizontal movement feel too fast, and the vertical movement feel too slow.

Stop taking tools and neutering them in the name of making it pretty and flashy. If you really want the effect in, then put two sliders for camera speed for the axes.

(I'm going to keep complaining and posting about this until something is done or I've heard something from a Dev on the matter. I'm actually scared that you're going to leave this in, because this would be a final straw that would make me seriously reconsider my subscriptions after 10 years playing this game)
Dominous Nolen
The Graduates
The Initiative.
#533 - 2016-02-17 05:46:13 UTC  |  Edited by: Dominous Nolen
Gregor Kur wrote:
I think I like all the changes and additions, but the one thing you removed is a show-stopper for me. It seems very tedious and unnatural to have to hit C every time I select a new target to track that target. Ultimately I end up looking in some random direction and it really takes away from the experience. I know, I know, I'm really just looking at the overview window most of the time, but sometimes it's neat to see what you are shooting at.

I really really tried for 3 days on 2 toons, but now I've gone back to the old camera. I can't see using the new camera until you add this feature back in.


Toggle was added back today (Shift+C)

Tested during a roam, works similarly to the old camera. Just have the inertia issues and the others I posted above that are making me still not really feel comfortable flying in this new camera for PVP situations.

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

helana Tsero
Science and Trade Institute
Caldari State
#534 - 2016-02-17 07:07:31 UTC  |  Edited by: helana Tsero
Team Psycho Sisters. Sorry to be harsh but..

Each patch you add more UI. Instead maybe work on some stuff that your users can customize.. Maybe some of us don't wont or use many of your UI elements.. maybe come up with a system so we can turn some of it off.. A toggle system and user customizable colors/transparency for every UI element would be very welcome among the user base.

We understand you work hard and doing your best but I'm getting tired of my entire screen getting filled up with UI. Id like to be able to see the space and ships I'm flying / shooting at.

Recent UI Stuff Added that wasn't needed or asked for.

- Ship/Overview Icons - They are bigger and more obtrusive than before and cover all the pretty ships.
- New Camera - Orbit, strategic and first person now have there own buttons on the screen..
- New Camera - Extra button in the selected item window. So now it needs to be giant for the buttons to same size.
- New Camera - Extra button on radial menu makes bookmarking more tiresome.

Ask yourself what do my users want.

They want customization. Eve is too complicated to not have UI customization. If you add something you please one group but annoy another. eg new camera I bet movie makers love it... scouts and pvpers dont love it.

They want functionality before aesthetics. Aesthetics are great but don't remove functionality to achieve it.

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

Leonardo Adami
Doomheim
#535 - 2016-02-17 08:02:50 UTC
So post patch; tracking camera is good thank you for putting this back in. I have my DSCAN button bound to my middle mouse button. When I click my middle mouse button i get a message that says DSCAN and I'm unable to move my camera at all. I have to press C after which I'm able to move my camera again. Please fix.
Dominous Nolen
The Graduates
The Initiative.
#536 - 2016-02-17 08:09:21 UTC
Leonardo Adami wrote:
So post patch; tracking camera is good thank you for putting this back in. I have my DSCAN button bound to my middle mouse button. When I click my middle mouse button i get a message that says DSCAN and I'm unable to move my camera at all. I have to press C after which I'm able to move my camera again. Please fix.


I'd suggest logging a bug report in game, providing screen caps and providing the EBR here.

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Dominous Nolen
The Graduates
The Initiative.
#537 - 2016-02-17 08:26:24 UTC  |  Edited by: Dominous Nolen
Video example for reference.

Issues included

  • Zoom level of ship not persistent after gate jumping
  • Wandering camera during items selection with the tracking camera
  • Grid persistence problems around the 4:20 mark
  • Warp Flash (EBR has already been opened months ago for this one) around 4:15 mark


Video of Examples
Examples for:

  • Camera wandering during snap to in space items (Constantly)
  • Camera leading ship and ship drifting to the left of center (constantly)
  • Gate jump zoom distance randomly changes to closet zoom and issues with camera pan (wildly swings at random)
  • Warp flash (from the 3rd party warp effect while crossing paths?) 02:00
  • Grid reload issues post warp 01:50, 02:47 (after being on grid for several seconds on out gate items still remain from initial entry in system (Over 8au away and my grid still shows a magnate I left on my entry gate?!)
  • Epic Gate bump causing camera to shift right of center during jump. 03:38

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Rek Seven
University of Caille
Gallente Federation
#538 - 2016-02-17 11:02:15 UTC  |  Edited by: Rek Seven
The camera option still need a lot of work and i hope we see constant changes until things are perfect. Currently the first person camera is a waste of time but it does have potential. We need to be able to drag the camera around for a start.

When are we going to get an updated tactical overlay and the picture-in-picture camera we saw at one fanfest (or was that just another broken promise)?
Catherda
James Meeks Corporation LLC
#539 - 2016-02-17 11:57:12 UTC  |  Edited by: Catherda
Ned Thomas wrote:
CCP Turtlepower wrote:
The D-Scan results list fade in animation will be removed completely later this week; We added this too hastily without considering all use cases. I apologize for the problems this has caused, thanks for all the feedback that has helped us to resolve this.

We also hope to squeeze in a few more bug fixes, particularly for some lingering zoom issues.

o7
CCP Turtlepower // Team Psycho Sisters


<3

Now then, about this removing the old camera and not being able to right click and look around business?


Agreed - would be nice to have some feedback on the unnecessary removal of the right-click and pan/zoom feature, CCP Turtlepower...
Elmis
The ill-advised
Hermit Collective
#540 - 2016-02-17 13:26:19 UTC  |  Edited by: Elmis
Excuse the poor video editing - it is not something I normally do.

I wanted to show the drastic difference between the old and new camera tracking.

The first clip is using the old camera, turning on tracking, and selecting objects on the overview. It is clean and clear movement.

https://youtu.be/WMG9tTd_Ej0


The second clip is using the new camera, [Shift] [C] to turn on tracking, and then selecting objects on the overview. The objects are not on the same horizon as in the first example, and I am zoomed in closer, which exaggerates the differences. That aside, I find it jarring and odd, with occasional stutters and seemingly different offsets on your ship.

https://youtu.be/CcqLxTa27QI


The third clip is an example of a bug. I am using the new camera tracking while viewing one of the citadel construction sites, not my ship. About mid way through the camera aligns to an object above and gets caught in a spinning loop until I select a new object. This has happened on occasion when viewing from my own ship, but I was never able to replicate it. The bug worked a number of times while looking at the new citadel so I grabbed a video. It is occasional bugs like that - plus the jumpy / stuttering / inconsistency in movement and offset etc which leave the new camera just feeling wrong to me.

https://youtu.be/mnsIjXpidLw


Edit.. I forgot to say - good to see the [SHIFT][C] tracking toggle added, along with a tool tip telling you it is there. The [V] [click] D-Scan option, once the delayed display is removed and when I get used to it, should also function ok.