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[February] Force Auxiliary Skills

First post First post
Author
Very Aggressive Reacharound
State War Academy
Caldari State
#161 - 2016-02-09 08:12:50 UTC
Kallor Eidermann Tes'thesula wrote:
Sub Starasque wrote:
So now I have to train a new 14x skill to do what I could do before? That stings. I feel burned.



I would like to second what Sub Starasque said above. This character has all racial carriers at 5. I can currently fly DPS OR Triage carriers of all races. And now I have to sink 100 days of training into being able to continue to do so, without getting anything new from it.


welcome to new pay to play ccp wants you to buy injectors
Very Aggressive Reacharound
State War Academy
Caldari State
#162 - 2016-02-09 08:17:16 UTC
Axel Stenmark wrote:
Today, you can fly a fighter carrier and a triage carrier. Tomorrow you have to decide if you want to fly a fighter carrier and/or a force auxiliary without knowing how either of them will work in the citadel expansion. If you think you want to use a "triage" carrier, you need to buy a 500 million ISK skill book and spend the next two months training an X14 skill, just to retain your current ability in triage. You can also use skill injectors, which will add cost, if you wish to skip the two months of training. 500 million skill book and two PLEX and two months time (or additional ISK on injectors) to keep an ability you already have. Now mulitply that by how many characters can currently fly triage and you see how this is a giant ISK sink. Expect even more pressure on PLEX prices than just skill injectors.



yup
Lugh Crow-Slave
#163 - 2016-02-09 08:20:39 UTC  |  Edited by: Lugh Crow-Slave
Very Aggressive Reacharound wrote:
Kallor Eidermann Tes'thesula wrote:
Sub Starasque wrote:
So now I have to train a new 14x skill to do what I could do before? That stings. I feel burned.



I would like to second what Sub Starasque said above. This character has all racial carriers at 5. I can currently fly DPS OR Triage carriers of all races. And now I have to sink 100 days of training into being able to continue to do so, without getting anything new from it.


welcome to new pay to play ccp wants you to buy injectors


Lol of you have all four to V that's more than 100 days it's over 200

And that's before the new x12 fighter skills
Sean Sonnach
4S Corporation
The Initiative.
#164 - 2016-02-09 08:32:12 UTC  |  Edited by: Sean Sonnach
Terrible planning.

dont actually care but bad PR guys

CCP_Just Got Sh1tt3r
Morrigan LeSante
Perkone
Caldari State
#165 - 2016-02-09 08:32:30 UTC
I can't wait to get pounded in the ass with the fighter skills next.
Nevyn Auscent
Broke Sauce
#166 - 2016-02-09 08:35:04 UTC
Very Aggressive Reacharound wrote:

^this and it should be non racial its giant logistics and to train carrier and fax would still be long train but you could cross train easier much like current logistics. if it works for other logistics why change it for carrier... oh wait i forgot you hirred Maria Sayans and you have to make people pay for injectors.

Or possibly it's because Carriers are considered T1 ships, not T2 ships and T1 ships have racial lines, and T2 ships require those same racial lines to V per race and then an additional skill on top.
Really, you are just having an entitlement whine at this point.

And Malcanis, you are being a two year old. This doesn't take effect for three months or longer, of course there was going to be an Aur sale between now and then, and timing it with the new release of a new aur item is common business practice, or are CCP not allowed to use basic common business techniques to make any profit at all?
Lugh Crow-Slave
#167 - 2016-02-09 08:43:06 UTC
Nevyn Auscent wrote:
Very Aggressive Reacharound wrote:

^this and it should be non racial its giant logistics and to train carrier and fax would still be long train but you could cross train easier much like current logistics. if it works for other logistics why change it for carrier... oh wait i forgot you hirred Maria Sayans and you have to make people pay for injectors.

Or possibly it's because Carriers are considered T1 ships, not T2 ships and T1 ships have racial lines, and T2 ships require those same racial lines to V per race and then an additional skill on top.
Really, you are just having an entitlement whine at this point.

And Malcanis, you are being a two year old. This doesn't take effect for three months or longer, of course there was going to be an Aur sale between now and then, and timing it with the new release of a new aur item is common business practice, or are CCP not allowed to use basic common business techniques to make any profit at all?



Why a company does something -> irrelevant

Why the consumer thinks a company is doing something -> relevant
Morrigan LeSante
Perkone
Caldari State
#168 - 2016-02-09 08:59:28 UTC
Nevyn Auscent wrote:
Very Aggressive Reacharound wrote:

^this and it should be non racial its giant logistics and to train carrier and fax would still be long train but you could cross train easier much like current logistics. if it works for other logistics why change it for carrier... oh wait i forgot you hirred Maria Sayans and you have to make people pay for injectors.

Or possibly it's because Carriers are considered T1 ships, not T2 ships and T1 ships have racial lines, and T2 ships require those same racial lines to V per race and then an additional skill on top.
Really, you are just having an entitlement whine at this point.

And Malcanis, you are being a two year old. This doesn't take effect for three months or longer, of course there was going to be an Aur sale between now and then, and timing it with the new release of a new aur item is common business practice, or are CCP not allowed to use basic common business techniques to make any profit at all?



There comes a point of scaling.

This might follow the principles of mining frigates (and I agree there, there is precedent) but that was like 5k isk and a rank 1 skill .

That is not the same on a relative scale as 2 billion layout, a 14x skill and losing half of what one can do today overnight.


I mean, be honest, if they added a new skill required for each ships to be flown: 14x, at 500m a book you'd be utterly furious. Let's call it "$RACE flight authorization skills" and without it, you don't get to do tomorrow what you can do today. Are you seriously telling me you'd be ok with that?

So, are you surprised the carrier guys are more than a little pissed? Because I'm not.


There is a difference between blindly following precedent and doing the decent thing. A more recent example of that would be when the starting skills were altered but newbros caught in the middle got a free SP drop. I don't recall anyone crying about that, but this is ok right? Because it's older guys getting the shaft?

It is a very disappointing move from CCP, very disappointing indeed.


And as I say, I expect to see a humping on fighter skills too.
Nevyn Auscent
Broke Sauce
#169 - 2016-02-09 09:16:41 UTC  |  Edited by: Nevyn Auscent
Morrigan LeSante wrote:

I mean, be honest, if they added a new skill required for each ships to be flown: 14x, at 500m a book you'd be utterly furious. Let's call it "$RACE flight authorization skills" and without it, you don't get to do tomorrow what you can do today. Are you seriously telling me you'd be ok with that?

So, are you surprised the carrier guys are more than a little pissed? Because I'm not.

You are trying to compare apples & oranges here though.
You are presenting a case where I couldn't fly the hulls I could fly today,
CCP are presenting a case where they have removed a role from a ship because it was too powerful with it's multirole ability and then created a new ship to cover that role because it's an important role in the overall meta.

Yes, it's a nerf, but it was an obviously needed nerf to the carrier, and those people getting upset over not getting both skills free are mainly getting upset over false pretences and bad examples that don't actually match what is really going on.
I'm neutral on the overall skill question, but when people are raging and abusing CCP over false pretences then I'm going to call them out on their behaviour. Especially when it's not old characters getting the shaft, because newbro's have to spend exactly the same time training they will. It's newbro's who get the shaft if old characters get both skills for free, not the other way around.
NaK'Lin
Seamen Force
#170 - 2016-02-09 09:34:42 UTC
So, it is actually a bad solution.
Personally I believe we should get all relevant SP refunded and simply allocate them into something and make a commitment.

Alternatively, Just take each persons Tactical Logi Recon skill level and convert it into the FAX level.
The module shall have the effects based on the FAX level. Or the module has no effect modifier and the hull gets the effect modifiers, based on FAX levels. Similar to Marauders.
You PAY to fly your ships in eve. It takes you time to train and a fully maxed Carrier + Triage costs beyond the 100 USD mark just in training time. I believe it isn't asking for much, instead of this convoluted solution we're being offered now.

Furthermore, with the current solution, should some of my toons switch to FAX, what about Fighter skills? They use to be able to aid a Triage in defense, and won't be able to be used in a FAX at all. Shall we just stare at those SP?
Inversely, what about all the RR skills and Triage SP, should we chose not to inject FAX?

I hope CCP reads this post, as I honestly the above listed alternative for the transition to be viable.
Go ahead and like the post, Thx.
Morrigan LeSante
Perkone
Caldari State
#171 - 2016-02-09 09:39:05 UTC
No I'm not, I'm saying you'd just be less good at them i.e. not able to do what you could previously. The very fact you're dancing around it tells me how happy you would be.

And no, it's very clearly an older player shafting.

Newbro wants to train triage? 500m per FAX.

Old guy wants it? 500m on top of the 500m they already sunk and the associated vestigial skills with the now useless to them carrier skill.

At the end of the day, with different hulls they could today fulfil two roles, this is 100% not possible as a result of the changes. To return to this it's about 7 months and a couple of billion. Smaller groups are hurt even more by this to boot as they rely on the same pilots being able to sit in multiple ships etc, they don't have the bodies to split between DPS and triage. It is an appalling way to handle it.

Remember when they split the industrial hulls they kept the same skill. I didn't need half a dozen new skills to use all the gallente ones.


CCP may be following the letter of their rules, but it's sure as hell not in the spirit of them.
Nevyn Auscent
Broke Sauce
#172 - 2016-02-09 09:47:32 UTC
Morrigan LeSante wrote:

Old guy wants it? 500m on top of the 500m they already sunk and the associated vestigial skills with the now useless to them carrier skill.

What vestigial skills?
You can't use fighters while in triage, so if you trained fighters you trained to fly a combat carrier as well as triage.
And no, your example was directly 'you will need this new skill to fly the same hull you needed to before'.
You are the one dancing around here trying to find an opening.

And they didn't split the industrial hulls, All those hulls already existed. This is exactly what I am talking about, people are presenting false information and then using it to justify their outrage.
Anthar Thebess
#173 - 2016-02-09 09:47:47 UTC
Yes carriers where to powerful, and it is good that they split the roles.
It is good that combat refitting is gone, it is good that we get more capital modules.

Changes to hulls will affect the game, not the skills.
What CCP is doing is simply " PAY US AGAIN FOR THIS" it is very annoying, and unfair.

When CCP introduce new destroyers, no one complain that there is something new to skill, BECAUSE THERE IS SOMETHING NEW TO TRAIN.

Today, we will need to pay and train again the same things - you don't have people bitching that we will have new fighters and new skills to train - those will be NEW THINGS.
You have people angry that today they can use a triage carrier and combat carrier, and after the changes they won't be able to do the same.

Lorno Black
Aliastra
Gallente Federation
#174 - 2016-02-09 09:49:39 UTC
I am so pissed.
Best solution for me: Get all of these Skills to zero and have the chance to allocate them where I want them to have.
But I think CCP won't reply on this thread anymore.
Morrigan LeSante
Perkone
Caldari State
#175 - 2016-02-09 09:53:09 UTC  |  Edited by: Morrigan LeSante
If you don't even know what the carrier prereqs are, please stop bleating in a discussion about carriers.

and again, re-read it. I specifically said " you don't get to do tomorrow what you can do today".

You know, exactly what's happening to carriers.
Anthar Thebess
#176 - 2016-02-09 09:55:50 UTC
Monetization people will not allow to give capital skills to people who already had them.
They can pull at least 9 extra subscriptions for each capital character that need to be retrained.
No one cares about newbros this is only dictated by $.
Nonsense is that you need to buy FAX skill to choose if you want to have Combat Carrier of Fax of this race.

Why i simply cannot choose :
Amarr -> Fax
Caldari -> Fax
Gallente -> DPS
Minmatar (lol i know) -> no i don't know dps maybe.
Nevyn Auscent
Broke Sauce
#177 - 2016-02-09 10:00:12 UTC  |  Edited by: Nevyn Auscent
Morrigan LeSante wrote:
If you don't even know what the carrier prereqs are, please stop bleating in a discussion about carriers.

and again, re-read it. I specifically said " you don't get to do tomorrow what you can do today".

You know, exactly what's happening to carriers.

Fighters are not a pre-req for carriers. Only drones are, and drones apply to all your sub cap ships (& may even apply to FAX, we don't know yet).
Jump drives are a pre-req, and will certainly be applicable to FAX.
Capital ship skill is, they will be a pre-req also.
Oh, and racial BS 3, that's likely to remain a pre-req for FAX's also.

Want to tell me more about these vestigial skills that you HAD to train for a Triage carrier that won't apply to either FAX or all your subcap ships also. And even if you trained straight to carriers, you have subcap ships with drone space you have skills in already.

Anthar Thebess wrote:

Why i simply cannot choose :
Amarr -> Fax
Caldari -> Fax
Gallente -> DPS
Minmatar (lol i know) -> no i don't know dps maybe.

Because CCP can't do a database query script to change every single pilots skills according to that system. That's why they have done the system they have.
Morrigan LeSante
Perkone
Caldari State
#178 - 2016-02-09 10:02:26 UTC
Confirming drone interfacing is useful to my dedicated logi/triage pilot. Jesus.

I get it, you're of the **** the old guys generation. Enjoy your game.
Tawaif
Ministry of War
Amarr Empire
#179 - 2016-02-09 10:05:05 UTC
I would like all my SP back," for free", and I'll reallocate it into whatever carrier, triage and drone skills I think I need , after the dust has settled.. And the Isk for the skill books please CCP.
Nevyn Auscent
Broke Sauce
#180 - 2016-02-09 10:05:49 UTC
Morrigan LeSante wrote:
Confirming drone interfacing is useful to my dedicated logi/triage pilot. Jesus.

I get it, you're of the **** the old guys generation. Enjoy your game.

Confirming missile skills were useful to a dedicated Naglfar pilot.
CCP have changed ship roles many a time in the past which left a 'dedicated' pilot of just that ship with skills that were no longer applicable to that ship.
That however is not CCP's problem in overall game design but yours in insisting that the only ship you can and will ever fly is that particular ship.