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[February] Force Auxiliary Skills

First post First post
Author
Ravcharas
Infinite Point
Pandemic Horde
#421 - 2016-02-11 13:07:18 UTC
Akrasjel Lanate wrote:
Because people that fly/use carriers actively are poor scrubs.


There's no monthly payout or anything. Carrier pilots are like everyone else, some are poor and some are rich, just with more time and isk invested in skills.
Sgt Ocker
What Corp is it
#422 - 2016-02-11 13:16:07 UTC
Exert from capital focus group - 10-02-16
Quote:
[10:42] darren_fox - Although it might be a minor detail, I think what CCP is trying to do is to create Faux as a different capital type. We think if it as a carrier w/triage module, but in the vision (tm) it is a progression from T2 logistics ships.

Quote:
[10:43] ccp_larrikin - What @darren_fox said.

Would not training (or having trained), Tactical Logistics Configuration on top of racial carrier skills be equal to training, "Racial" Force Auxiliary?

Keep it simple -
Caldari Carrier 1 Plus Tactical Logistics Configuration Lvl 1 = Caldari Fax 1
Caldari Carrier X Plus Tactical Logistics Configuration Lvl 5 = Caldari Fax 5

So the Fax skill is specifically tied to Tactical Logistics skill, which in the past was specifically trained to use the logistics power of today's carriers.
It is also a progression from "T2 Logistics ships", due to training requirements, Logistics Cruiser Level 5.

Preparation - Player wishing to convert skills to "Racial FAX" buys the 500 mil skillbook and injects it - On the day, SP from Tactical Logistics Reconfiguration is moved to "Racial" Force Auxiliary.

Training "Racial" Force Auxiliary from scratch, enables use of Triage module, possibly as a role bonus.

Change over - There is no need for SP refunds as the pre required skills have already been trained by those who used Triage and therefore may wish to use a new Fax. The current Tactical Logistics Configuration skill gets turned into the "Racial" Force Auxiliary Skill.

You still get a new line of ships with out pissing off existing players who have trained all the logistics skills by forcing them to train for a replacement ship to what they previously trained for. New (or old) players wishing to train for the Fax have a clear line of training that ends up taking no more time than existing players spent training for it.

NB; Of course all other prerequisites for FAX would need to be met.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Morrigan LeSante
Perkone
Caldari State
#423 - 2016-02-11 13:16:15 UTC
People wet themselves and think "zomg capital! must be expensive! you must be rich!"

However given I can pick up a thanatos for about 90m more than a paladin......the reality is slightly different.
Major Trant
Brutor Tribe
Minmatar Republic
#424 - 2016-02-11 13:48:23 UTC
Amarisen Gream wrote:
First - If the player had the carrier skill injected they should have gotten the corresponding FAX skill for free. Not another 500 Million

Second - The market cost for carriers and FAX would than be 250 Million each for a total of 500 Million.

^This
Crosi Wesdo
War and Order
#425 - 2016-02-11 15:25:47 UTC  |  Edited by: Crosi Wesdo
Converting a universal skill like tacticl logistics into racial fax confuses me and will still involve giving sp away to those with more than 1 carrier skill trained since one lower level skill will have to be converted to up to 4 racial FAX skills.

Far simpler way would be renaming 'racial carrier' to 'racial capital support' and bring the redesigned carriers and new FAX machines under that class.

Sure this doesnt allow for the FAX being a different class as per the design goal. But taking roles from a single class and making it 2 classes was a ****** design goal anyway. Would have worked fine on a clean slate, but not after thousands of characters have invested time in that role.

So i would suggest 3 capital classes going forward;

Racial 'dreadnought' to cover current and future high dps roles.
Racial 'capital support' to cover logistics/specialised light and medium dps and other future fleet suport roles.
Racial 'titan' to cover current and future ships at the end game of capabilities.

Let each ships performance be based on its support sklls.

Dreadnough based on tactocal wepon recon. New support skills can come with new features in the class.

Capital support based on tactical logistic recon and other module skills for the FAXs. Drone and fighter skills for the redesigned carriers. New drone roles and feature could be supported with new skills. I dont know enough about squadron types to know if or how many types can justify a new skill. I would suggest not asking people to train a new skill for any dps squadron roles though.

Titan based on the titan skill and other support skills like jump portal/doomsday. If you add new fetures to the class feel free to add new skills to support them.

TL;DR
Only add new skills for new fetures that suppliment the game, not replace old ones, and people wont feel so cheated.


________________________________
Oh and convert command destroyers into T2 batttleships.
Estella Osoka
Cranky Bitches Who PMS
#426 - 2016-02-11 15:34:36 UTC
Just so I'm understanding this correctly....

1. FAX is the new Capitol Logistics ship.
2. There is a Logistics Cruiser skill that allows you to fly T2 Logi cruisers.
3. There is a Logisitcs Frigate skill that allows you to fly T2 Logi frigates.
4. Each of those 2 skills allows you to fly 4 different ships provided you have the racial cruiser/frigate skill.

Why then would there be 4 different racial FAX skills? Shouldn't it be one that allows you to fly all 4 (provided you have racial carrier trained)?

And don't the new squadron skills add to the current drone skills you have, or are they replacing the fighters and fighter/bomber skills?
Crosi Wesdo
War and Order
#427 - 2016-02-11 15:41:02 UTC  |  Edited by: Crosi Wesdo
All the caps including the fax are T1 so follow racial limitations. Only T2 skills cross all races but even those require a racial skill to 5 in order to fly a ship.

All the more reason to keep the redesigned carriers and the fax in the same class. Just like the bantam and merlin are the same class. And the moa and osprey are the same class.
Anthar Thebess
#428 - 2016-02-11 15:45:35 UTC
My proposal, make all FAX dual bonus ships from skills.

First skill is carrier skill.
Racial carrier skill 1 is enough to fly a FAX.
Non mandatory FAX skill grants 3% of capacitor capacity and recharge per level.
(initially capacitor recharge is reduced by 12% , and capacity by 15% to all fax hulls)

People can use both carriers at the start, but they need to buy and train FAX skill if they want to not have issues to cap in FAX hulls.
For triage carriers - cap is love, cap is life.
Crosi Wesdo
War and Order
#429 - 2016-02-11 15:52:48 UTC  |  Edited by: Crosi Wesdo
Anthar Thebess wrote:
My proposal, make all FAX dual bonus ships from skills.

First skill is carrier skill.
Racial carrier skill 1 is enough to fly a FAX.
Non mandatory FAX skill grants 3% of capacitor capacity and recharge per level.
(initially capacitor recharge is reduced by 12% , and capacity by 15% to all fax hulls)

People can use both carriers at the start, but they need to buy and train FAX skill if they want to not have issues to cap in FAX hulls.
For triage carriers - cap is love, cap is life.


So basically, to fix ccps terrible idea where people would have to train a new skill to retain their current apabilities, you suggest that people should have to train a new skill to retain their current capabilities?

Im sure your argument will go something like 'yeah but you can at least fly it'. To which i will retort with 'ok but its like having carrier 5 taken away and replaced with carrier 1'.

No new features, no new skills.
Ravcharas
Infinite Point
Pandemic Horde
#430 - 2016-02-11 15:56:11 UTC
Crosi Wesdo wrote:
All the caps including the fax are T1 so follow racial limitations. Only T2 skills cross all races but even those require a racial skill to 5 in order to fly a ship.

All the more reason to keep the redesigned carriers and the fax in the same class. Just like the bantam and merlin are the same class. And the moa and osprey are the same class.

This would have been the simplest no fuss option, yes.

If they absolutely, positively, needed to add more hoops to jump your hump through they could have made the fax machines t2 hulls I suppose, but the triage module adds to the skill queue on it's own as it is.
Amarisen Gream
The.Kin.of.Jupiter
#431 - 2016-02-11 17:59:46 UTC
Reading through all this I come to one conclusion

CCP fracked up like they did when reporting the new navy wear ships.
CCP provides 1/2 the information players need to make proper judgment.

What happens?
CCP has big picture and they love what they see
Players have half the picture or less and all they see is a donkey (aka a jack ass).
So much of what CCP wants feedback on is worthless due to their (IMO) **** poor execution on putting things in a proper order.
If they had give us the hard stats for carriers and the FAX - we as players can provide better feed back.

CCP so needs to higher a PR person who the Devs would go to first so that guy can be like - so you want to provide information about a planned project that players have only tin foiled hatted upon - and all the information you are going to give them = about 10% of what the need to know. These players will eat you for breakfast and shat you out by dinner time.

I have made similar post in response to CCP's road map as well as 6 week patch program... Seems I have once again been ignored. Guess as I don't have a degree in PR and only like 8 years in customer service I know nothing when it comes to presentation.
Don't get me wrong CCP people, I love you all, there are just times I wonder if any of you taken class public speaking or public relations.

Another analogy is this: you all gave us a million piece puzzle and took out all the edge pieces.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Hound Halfhand
Dark Venture Corporation
Kitchen Sinkhole
#432 - 2016-02-11 18:39:09 UTC
Amarisen Gream wrote:
Reading through all this I come to one conclusion

CCP fracked up like they did when reporting the new navy wear ships.
CCP provides 1/2 the information players need to make proper judgment.

What happens?
CCP has big picture and they love what they see
Players have half the picture or less and all they see is a donkey (aka a jack ass).
So much of what CCP wants feedback on is worthless due to their (IMO) **** poor execution on putting things in a proper order.
If they had give us the hard stats for carriers and the FAX - we as players can provide better feed back.

CCP so needs to higher a PR person who the Devs would go to first so that guy can be like - so you want to provide information about a planned project that players have only tin foiled hatted upon - and all the information you are going to give them = about 10% of what the need to know. These players will eat you for breakfast and shat you out by dinner time.

I have made similar post in response to CCP's road map as well as 6 week patch program... Seems I have once again been ignored. Guess as I don't have a degree in PR and only like 8 years in customer service I know nothing when it comes to presentation.
Don't get me wrong CCP people, I love you all, there are just times I wonder if any of you taken class public speaking or public relations.

Another analogy is this: you all gave us a million piece puzzle and took out all the edge pieces.


Exactly. CCP needs to release the full stats of the Force Auxiliary Ships and they need to be glorious. Show us exactly what we are getting for all the additional train time. That will shut up a lot of the negativity. The main concern, of the people who just don't want free skill points that is, is that you will be spending a lot of time training for something that at best is shoddy version of the carriers.
Crosi Wesdo
War and Order
#433 - 2016-02-11 18:44:39 UTC
For those that seem to have missed it. CCP are rethinking how they are going to impliment the FAX with regard to skills.
Moloney
University of Caille
Gallente Federation
#434 - 2016-02-11 21:16:45 UTC  |  Edited by: Moloney
500mil skill book and 50+ days of training to maintain the ability to fly a ship that is being split in two.

Another skill book and more time for fighter groups. I can already use fighters. Why would I train it again?

Time and ISK for something that you are taking away from us. This feels like a slap in the face.

You are splitting a ship that exists in half to make two inferior ships. If a character has a specific skill and you split the skills the character should get equal level in both skills. The very same, sound, logic you displayed when splitting the Battlcruiser skill tree.

Where as when the Battle Cruiser was split by race and we were give all races to maintain the same capability. In this case you would be splitting by role. So the player would not receive both Carrier and Force Auxiliary for all races but they would get both Carrier and Forrce Auxiliary for the races that they already have Carrier trained for. Hence they would maintain their current capabilities within context of their available roles.
Seven Koskanaiken
Shadow Legions.
SONS of BANE
#435 - 2016-02-11 22:25:07 UTC  |  Edited by: Seven Koskanaiken
Quote:
[10:42] darren_fox - Although it might be a minor detail, I think what CCP is trying to do is to create Faux as a different capital type. We think if it as a carrier w/triage module, but in the vision (tm) it is a progression from T2 logistics ships.


This is specious.

During the rebalance they could just as easily kept existing carriers as a sole-RR role and have the new ship be the combat-only variation, shifting all current carriers into the RR column on that ship matrix thing and having a new empty space below supercarriers. In which case you'd have ratters in this thread complaining they have to train again to go back to their havens but, heh.

It's just their existing model's arbitrary place and naming convention that led to this decision. Which in fact is probably the more painful on the players since new-carriers are "optional" or just "nice to haves" in a fleet so theoretically everyone in the game could forget about retraining them if they so chose, whereas triage is absolutely mandatory to have to field cap/supers now. Also if we're being honest the new fighter minigame thing isn't inspiring that much hype in people so it would probably provoke much less rage as well.
Grath Telkin
Amok.
Goonswarm Federation
#436 - 2016-02-11 22:31:07 UTC
Moloney wrote:


You are splitting a ship that exists in half to make two inferior ships. .


Thats right, they've decided 1 ship is too strong and they're splitting it in half. You deserve nothing. If you want to fly it you'll train into it.

You should be happy they're even thinking about giving you something because theres a lot of titan and supercap pilots in game who got deeply screwed over when their ship changed and they got NOTHING in return.


Where were your objections then?

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Crosi Wesdo
War and Order
#437 - 2016-02-11 22:38:40 UTC  |  Edited by: Crosi Wesdo
Grath Telkin wrote:
Moloney wrote:


You are splitting a ship that exists in half to make two inferior ships. .


Thats right, they've decided 1 ship is too strong and they're splitting it in half. You deserve nothing. If you want to fly it you'll train into it.

You should be happy they're even thinking about giving you something because theres a lot of titan and supercap pilots in game who got deeply screwed over when their ship changed and they got NOTHING in return.


Where were your objections then?


They changed the ship and you had perfect skills for the ships new capabilities. They didnt introduce a level 14 'gallente mothership' skill. Theres a difference between a re-balance and a redesign which leaves the roles intact but people who have trained for those roles previously, unable to fill them due to a completely unnecessary set of new skills.
Sapegu
Center for Advanced Studies
Gallente Federation
#438 - 2016-02-12 00:06:47 UTC
Hi, I did not see this question asked, and i think it needs to be.
In WH, will Capital escalations continue to keep the same, 2 dreds, 2 carriers, or the FA will do the trick instead of carriers?
Panther X
Destructive Influence
Northern Coalition.
#439 - 2016-02-12 00:16:57 UTC
Kallor Eidermann Tes'thesula wrote:
Just let everyone with at least 1 carrier skill injected turn ALL the skill points on the entire character into unallocated points, so we can reevaluate our life choices when that patch comes out. P

At least when other ship skills split (and let's be honest, they are not adding a NEW ship, just splitting an existing one), there at least was some incentive to get more skill points, which people generally felt pretty happy about. Now all we get is an opportunity to waste tons of time training skills that have been added for no good reason, without knowing if it will be worth it until it is too late.

Give people who have "Racial Carrier to X" an equal amount of skill points towards "Racial Force Auxiliary X". That way we don't lose anything. Make the fighters either Fighter = something and Fighter Bombers = something else, or be sensible and split them in the same way that light and medium drones were. I currently enjoy being able to fly all types of carriers, and I am not incredibly happy about the absolute ton of skill books I have to buy and training I have to do for no benefit over the current system.

I'm pretty confident carriers will be really cool - but your improving your game is the reason I pay a subscription - I am not going to pay a subscription to play the game AND another one for your doing some much needed improvements.


Why didnt they just make it a non racial skill like Marauder or other t2 ships. That makes sense.

Wait...this IS ccp we are talking about. Never mind.

My Titan smells of rich Corinthian Leather...

Jessica Danikov
Network Danikov
#440 - 2016-02-12 00:17:44 UTC
By later this week, I'm assuming you mean Friday as it's now Friday ;)