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What pisses me off about the upwell consortium event.

First post
Author
Dori Tos
Doomheim
#1 - 2016-01-30 14:57:01 UTC
Help the upwell consortium build the world of tomorrow !



Except, you actually don't help them build anything. This was a perfect time to show some love to the industrial side of EVE online. It could have been an event dedicated to industrial players. We could have actually built things, and hauled them to the systems where the citadel construction takes place. The rewards (blue prints) are tailored for industrial players, so why the heck is the event made for combat / exploration pilots? Is there ever going to be anything that appeals to industry pilots in this game? Everything you release is combat oriented, even building the world of tomorrow, is combat oriented.

/rant over.

I'm delicious.

TigerXtrm
KarmaFleet
Goonswarm Federation
#2 - 2016-01-30 14:59:57 UTC
Gotta agree here. The entire event is kind of cheaply set up. Why does Upwell even need research components somehow owned by Serpentis to build a structure they have designed themselves? Non of it makes any sense.

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Linus Gorp
Ministry of Propaganda and Morale
#3 - 2016-01-30 15:24:25 UTC
TigerXtrm wrote:
Gotta agree here. The entire event is kind of cheaply set up. Why does Upwell even need research components somehow owned by Serpentis to build a structure they have designed themselves? Non of it makes any sense.

It makes perfect sense. But since you obviously haven't bothered reading the game world news, I guess it makes no sense at all to you. That's a problem you could easily fix yourself.

Dori Tos wrote:
Help the upwell consortium build the world of tomorrow !



Except, you actually don't help them build anything. This was a perfect time to show some love to the industrial side of EVE online. It could have been an event dedicated to industrial players. We could have actually built things, and hauled them to the systems where the citadel construction takes place. The rewards (blue prints) are tailored for industrial players, so why the heck is the event made for combat / exploration pilots? Is there ever going to be anything that appeals to industry pilots in this game? Everything you release is combat oriented, even building the world of tomorrow, is combat oriented.

/rant over.

As for that, I totally agree with you. Would have been nice to actually build something for once and put my unused industry skills to use.

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Nalia White
Tencus
#4 - 2016-01-30 15:27:38 UTC
even as a pure pvp player 100% agreed!

nothing more to be said.

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Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#5 - 2016-01-30 15:45:21 UTC
I gotta agree here too. As someone thats always built things in Eve since 03 as well as pvped on many alts itd be cool to have to DO something like this rather than the pew pew segments getting all the attention. Market pvp IS pvp after all.Twisted

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Memphis Baas
#6 - 2016-01-30 15:45:27 UTC  |  Edited by: Memphis Baas
Dori Tos wrote:

This was a perfect time to show some love to the industrial side of EVE online. It could have been an event dedicated to industrial players. We could have actually built things, and hauled them to the systems where the citadel construction takes place.


Well, you would have been gate-camped and suicide-ganked to hell, the moment they announced the location. Even in high-sec, but especially if the location is in null, which is kinda where citadels are intended to be. So it still would have been a "combat-oriented" reward. The gate campers would have thanked you profusely for so graciously donating all the stuff to them, to enable them to get the event rewards.
Grauth Thorner
Vicious Trading Company
#7 - 2016-01-30 16:41:49 UTC
Memphis Baas wrote:
Dori Tos wrote:

This was a perfect time to show some love to the industrial side of EVE online. It could have been an event dedicated to industrial players. We could have actually built things, and hauled them to the systems where the citadel construction takes place.


Well, you would have been gate-camped and suicide-ganked to hell, the moment they announced the location. Even in high-sec, but especially if the location is in null, which is kinda where citadels are intended to be. So it still would have been a "combat-oriented" reward. The gate campers would have thanked you profusely for so graciously donating all the stuff to them, to enable them to get the event rewards.

In a world where there is no way to get past gatecampers, you would've been right.

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Mara Pahrdi
The Order of Anoyia
#8 - 2016-01-30 16:56:03 UTC  |  Edited by: Mara Pahrdi
+1. CCP could have done a lot more here to involve all the playerbase and make the progress to release Citadels depend on different aspects of player participation.

Remove standings and insurance.

Nevyn Auscent
Broke Sauce
#9 - 2016-01-30 18:51:32 UTC  |  Edited by: Nevyn Auscent
Memphis Baas wrote:


Well, you would have been gate-camped and suicide-ganked to hell, the moment they announced the location. Even in high-sec, but especially if the location is in null, which is kinda where citadels are intended to be. So it still would have been a "combat-oriented" reward. The gate campers would have thanked you profusely for so graciously donating all the stuff to them, to enable them to get the event rewards.

Citadels are meant to be for all areas of space, and amazingly these things called escorts can be had when they know 100% that they will get their fight crashing the known 24/7 gatecamps. So yes, Gatecamps would have happened and this would have been awesome.

The reason however industrialists didn't get to build things is because of the advantage this would give people with stockpiles. How the event is being run no-one has a stockpile of the components. If you had to build things you would have people with stockpiles of at least some of the components.
Dori Tos
Doomheim
#10 - 2016-01-30 18:56:42 UTC
Nevyn Auscent wrote:
Memphis Baas wrote:


Well, you would have been gate-camped and suicide-ganked to hell, the moment they announced the location. Even in high-sec, but especially if the location is in null, which is kinda where citadels are intended to be. So it still would have been a "combat-oriented" reward. The gate campers would have thanked you profusely for so graciously donating all the stuff to them, to enable them to get the event rewards.

Citadels are meant to be for all areas of space, and amazingly these things called escorts can be had when they know 100% that they will get their fight crashing the known 24/7 gatecamps. So yes, Gatecamps would have happened and this would have been awesome.

The reason however industrialists didn't get to build things is because of the advantage this would give people with stockpiles. How the event is being run no-one has a stockpile of the components. If you had to build things you would have people with stockpiles of at least some of the components.


Upwell consortium could have contracted special building mats for free. Then you build their stuff, and bring it to a specific system. Then you can take another contract. Sort of like missions work.

I'm delicious.

Nevyn Auscent
Broke Sauce
#11 - 2016-01-30 19:04:45 UTC
Dori Tos wrote:

Upwell consortium could have contracted special building mats for free. Then you build their stuff, and bring it to a specific system. Then you can take another contract. Sort of like missions work.

You know the Devs have to actually make/accept those contracts manually right? And would then have to also make all those new special building mats, add them to the Database, QA them, QA the new Blueprints, and get IA's permission to be handing it out for free right? And then delete them afterwards.
Despite the fact that none of those materials would be needed in the actual construction of Citadels once we start building them.
Zappity
New Eden Tank Testing Services
#12 - 2016-01-30 19:13:59 UTC
Good point, OP. Why not find blueprints, build stuff and then contract that? More inclusive of industrialists.

I was a bit disappointed with the response to OSS, too. CONCORD could have set them all - 10. Or Upwell could have booby trapped the construction with a giant smartbomb.

Zappity's Adventures for a taste of lowsec and nullsec.

Dori Tos
Doomheim
#13 - 2016-01-30 19:36:22 UTC
Nevyn Auscent wrote:
Dori Tos wrote:

Upwell consortium could have contracted special building mats for free. Then you build their stuff, and bring it to a specific system. Then you can take another contract. Sort of like missions work.

You know the Devs have to actually make/accept those contracts manually right? And would then have to also make all those new special building mats, add them to the Database, QA them, QA the new Blueprints, and get IA's permission to be handing it out for free right? And then delete them afterwards.
Despite the fact that none of those materials would be needed in the actual construction of Citadels once we start building them.


They could have used agents then, and used actual mats, just like the industry career missions work. Or they could have used a completely different method, I'm just casually proposing ideas, I'm not saying I know exactly how things should work. I think they simply haven't even considered showing some love to the industrialist, which is what pisses me off. Last time I checked it was a big part of the game, and one of the "profession" they keep publicizing about. But nothing ever happens for industrialist. We had one rework of industry in like a decade, and we never get events. When I saw "help build the world of tomorrow" I though "finally, something new and exiting for my industrial character" but no, it's for combat pilots again.

I'm delicious.

Memphis Baas
#14 - 2016-01-31 00:01:44 UTC
Well I suppose they could have the next event be "Destroy the existing stations so citadels can be built in their place" and have the event involve all y'all industrialists build a big jump-capable nuke, for recognition.
Nevyn Auscent
Broke Sauce
#15 - 2016-01-31 00:08:41 UTC
Memphis Baas wrote:
Well I suppose they could have the next event be "Destroy the existing stations so citadels can be built in their place" and have the event involve all y'all industrialists build a big jump-capable nuke, for recognition.

Except we know Citadels aren't replacing stations.
Bagrat Skalski
Koinuun Kotei
#16 - 2016-01-31 00:22:48 UTC  |  Edited by: Bagrat Skalski
They could have do it so you could donate certain materials like particular kind of salvage, particular kind of capital component, particular kind of planetary component, particular kind of research component, and particular kind of ore, and in every category of those, there would be different winner of lottery from different pool of players. In fact they can do the second phase of building these citadels, in that way.
ISD Buldath
#17 - 2016-01-31 00:57:42 UTC
Quote:
27. Off-topic posting is prohibited.

Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued to the off-topic poster.


I have removed The offending posts, and those quoting it.

I have ALSO moved this to the Live Events Discussion area.

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Nevyn Auscent
Broke Sauce
#18 - 2016-01-31 02:37:26 UTC
Bagrat Skalski wrote:
They could have do it so you could donate certain materials like particular kind of salvage, particular kind of capital component, particular kind of planetary component, particular kind of research component, and particular kind of ore, and in every category of those, there would be different winner of lottery from different pool of players. In fact they can do the second phase of building these citadels, in that way.

How much Veld do you think Chribba could drop, how many cap components do you think a Goon cap builder could drop. It would not be a competition at that point, it would be a matter of stockpiles made years ago.

The reason they did the competition the way they did right now is that it requires active participation around a new item, even if it is participating via the market you still have to actually be active and not simply drop some stockpile. Which incidentally does not require a combat ship, unless you count gunless exploration ships as combat ships for some reason.

Yes, they 'could' have made a completely new set of BPO's/BPC's/Components for this event requiring purchasing, researching, collection and manufacturing, but the effort involved in that is a huge amount more than making one single new component, adding it to loot lists in sites appropriate to the lore around citadels, and then accepting contracts manually with an event actor.
Matar Ronin
#19 - 2016-01-31 10:11:14 UTC
Have to say the OP is right on target.

As capsuleers we have to remember the Icelanders are the descendants of Vikings, do not expect them to even consider peacefully doing anything! lol

We should never expect CCP to promote any play style except what they want.

Sure they'll take our subscriptions but that is so we can provide moving targets for the players they adore, the gank corps.

Look at the business model, blowing up ships means more cash into the coffers at CCP. It is a business for them even if it is a pleasure for us.

Sadly they could have it both ways if they just allowed players to play in their sandbox even if they chose not to be violent EVERY second they are online. I don't expect they'll ever get it, too much success with the current mode.

Live events are the opportunity to expand the community experience, CCP just seems to think live events are getting as many targets on grid to go boom as quickly as possible. Such a waste of potential.

‘Vain flame burns fast/and its lick is light/Modest flame lasts long/and burns to the bone.’

" We lost a war we chose not to fight." Without a doubt this is the best way to lose any war and the worst excuse to explain the beating afterwards.

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#20 - 2016-01-31 12:15:42 UTC
Nevyn Auscent wrote:
Bagrat Skalski wrote:
They could have do it so you could donate certain materials like particular kind of salvage, particular kind of capital component, particular kind of planetary component, particular kind of research component, and particular kind of ore, and in every category of those, there would be different winner of lottery from different pool of players. In fact they can do the second phase of building these citadels, in that way.

How much Veld do you think Chribba could drop, how many cap components do you think a Goon cap builder could drop. It would not be a competition at that point, it would be a matter of stockpiles made years ago.

The reason they did the competition the way they did right now is that it requires active participation around a new item, even if it is participating via the market you still have to actually be active and not simply drop some stockpile. Which incidentally does not require a combat ship, unless you count gunless exploration ships as combat ships for some reason.

Yes, they 'could' have made a completely new set of BPO's/BPC's/Components for this event requiring purchasing, researching, collection and manufacturing, but the effort involved in that is a huge amount more than making one single new component, adding it to loot lists in sites appropriate to the lore around citadels, and then accepting contracts manually with an event actor.

Veldspar? There are different ores, ores that dont have any use than to turn them to agent. And everyone donating would get to the pool, just like now, but without more chances when you turn in more items. Participation, not grind.
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